-- Ultra Smart AI with Premium Features (Using Teleportation) -- Features: -- - Teleports to NPCs instantly (bypasses anti-cheat restrictions) -- - Aimbot-like Targeting -- - Combat Skills Usage (damage boost, healing, etc.) -- - Auto Update on character respawn -- - Simple GUI for toggling local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local localPlayer = Players.LocalPlayer local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") -- Helper Functions local function getNearestNPC() local nearest, nearestDist = nil, math.huge for _, model in ipairs(workspace:GetDescendants()) do if model:IsA("Model") and model ~= character then local npcHumanoid = model:FindFirstChildOfClass("Humanoid") local npcRoot = model:FindFirstChild("HumanoidRootPart") if npcHumanoid and npcRoot and npcHumanoid.Health > 0 then local dist = (npcRoot.Position - rootPart.Position).Magnitude if dist < nearestDist then nearestDist = dist nearest = npcRoot end end end end return nearest end -- Aimbot Function (adjusts character rotation to NPC) local function aimAtNPC(npcRoot) if npcRoot then local direction = (npcRoot.Position - rootPart.Position).Unit local targetCFrame = CFrame.new(rootPart.Position, rootPart.Position + direction) humanoid:MoveTo(targetCFrame.Position) character:SetPrimaryPartCFrame(targetCFrame) end end -- Auto-Teleport to NPC (instead of walking) local function teleportToNPC(target) if target then -- Teleport character to the NPC's position local npcPosition = target.Position rootPart.CFrame = CFrame.new(npcPosition) end end -- Auto Skill Usage (simulated skills) local function useSkill(skillType) if skillType == "damageBoost" then -- Activate damage boost or skill here (pseudo code) -- Example: character:FindFirstChild("DamageBoostSkill"):Activate() elseif skillType == "healing" then -- Use healing item or skill -- Example: character:FindFirstChild("HealingSkill"):Activate() end end -- Combat Logic (Smart AI Combat Behavior) local function engageCombat() local npcRoot = getNearestNPC() if npcRoot then aimAtNPC(npcRoot) teleportToNPC(npcRoot) -- Teleport to the NPC -- Use combat skills depending on NPC distance and health local npcHumanoid = npcRoot.Parent:FindFirstChildOfClass("Humanoid") if npcHumanoid then if npcHumanoid.Health < 50 then useSkill("damageBoost") end -- Example: AI healing if health is low if humanoid.Health < 50 then useSkill("healing") end end end end -- Auto Update on Character Respawn local function onCharacterAdded(newCharacter) character = newCharacter humanoid = character:WaitForChild("Humanoid") rootPart = character:WaitForChild("HumanoidRootPart") end localPlayer.CharacterAdded:Connect(onCharacterAdded) -- GUI Setup local screenGui = Instance.new("ScreenGui") screenGui.Parent = localPlayer:WaitForChild("PlayerGui") -- Button to Enable/Disable AI local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 50) button.Position = UDim2.new(0.5, -75, 0.1, 0) button.Text = "AI Farming: OFF" button.BackgroundColor3 = Color3.fromRGB(170, 0, 0) button.TextColor3 = Color3.new(1, 1, 1) button.Parent = screenGui local aiEnabled = false button.MouseButton1Click:Connect(function() aiEnabled = not aiEnabled if aiEnabled then button.Text = "AI Farming: ON" button.BackgroundColor3 = Color3.fromRGB(0, 170, 0) while aiEnabled do engageCombat() wait(1) end else button.Text = "AI Farming: OFF" button.BackgroundColor3 = Color3.fromRGB(170, 0, 0) end end) -- Update every frame RunService.Heartbeat:Connect(function() if aiEnabled then engageCombat() end end)