local _9x11x4x20gui = Instance.new("ScreenGui") local mainframe = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextLabel_2 = Instance.new("TextLabel") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextLabel_4 = Instance.new("TextLabel") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextLabel_5 = Instance.new("TextLabel") local TextButton_27 = Instance.new("TextButton") local TextButton_28 = Instance.new("TextButton") local TextButton_29 = Instance.new("TextButton") local TextButton_30 = Instance.new("TextButton") local TextButton_31 = Instance.new("TextButton") local TextButton_32 = Instance.new("TextButton") local TextButton_33 = Instance.new("TextButton") local TextButton_34 = Instance.new("TextButton") local TextButton_35 = Instance.new("TextButton") local TextButton_36 = Instance.new("TextButton") --Properties: _9x11x4x20gui.Name = "9x11x4x20 gui" _9x11x4x20gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") _9x11x4x20gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling _9x11x4x20gui.ResetOnSpawn = false mainframe.Name = "main frame" mainframe.Parent = _9x11x4x20gui mainframe.BackgroundColor3 = Color3.fromRGB(255, 255, 255) mainframe.BackgroundTransparency = 0.500 mainframe.BorderColor3 = Color3.fromRGB(255, 42, 0) mainframe.BorderSizePixel = 2 mainframe.Position = UDim2.new(0.551422298, 0, 0.206030145, 0) mainframe.Size = UDim2.new(0, 527, 0, 508) TextLabel.Parent = mainframe TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 0.500 TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 0) TextLabel.BorderSizePixel = 2 TextLabel.Size = UDim2.new(0, 527, 0, 50) TextLabel.Font = Enum.Font.SciFi TextLabel.Text = "9x11x4x20 f3x gui v4" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextSize = 50.000 TextButton.Parent = mainframe TextButton.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton.Position = UDim2.new(0, 0, 0.157480314, 0) TextButton.Size = UDim2.new(0, 130, 0, 50) TextButton.Font = Enum.Font.Sarpanch TextButton.Text = "f3x" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 14.000 TextButton.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.Parent = mainframe TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(-0.0664136633, 0, 0.0748031512, 0) TextLabel_2.Size = UDim2.new(0, 200, 0, 50) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "BTOOL ABUSE" TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.TextSize = 20.000 TextButton_2.Parent = mainframe TextButton_2.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_2.Position = UDim2.new(0, 0, 0.255905509, 0) TextButton_2.Size = UDim2.new(0, 130, 0, 50) TextButton_2.Font = Enum.Font.Sarpanch TextButton_2.Text = "skybox" TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.TextSize = 14.000 TextButton_2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.Parent = mainframe TextButton_3.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_3.Position = UDim2.new(0, 0, 0.354330719, 0) TextButton_3.Size = UDim2.new(0, 130, 0, 50) TextButton_3.Font = Enum.Font.Sarpanch TextButton_3.Text = "decal spam" TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.TextSize = 14.000 TextButton_3.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.Parent = mainframe TextButton_4.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_4.Position = UDim2.new(0, 0, 0.452755898, 0) TextButton_4.Size = UDim2.new(0, 130, 0, 50) TextButton_4.Font = Enum.Font.Sarpanch TextButton_4.Text = "fire all" TextButton_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.TextSize = 14.000 TextButton_4.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.Parent = mainframe TextButton_5.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_5.Position = UDim2.new(0, 0, 0.551181078, 0) TextButton_5.Size = UDim2.new(0, 130, 0, 50) TextButton_5.Font = Enum.Font.Sarpanch TextButton_5.Text = "unanchor map" TextButton_5.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.TextSize = 14.000 TextButton_5.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.Parent = mainframe TextButton_6.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_6.Position = UDim2.new(0, 0, 0.649606287, 0) TextButton_6.Size = UDim2.new(0, 130, 0, 50) TextButton_6.Font = Enum.Font.Sarpanch TextButton_6.Text = "baseplate" TextButton_6.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.TextSize = 14.000 TextButton_6.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.Parent = mainframe TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0.153700188, 0, 0.0748031512, 0) TextLabel_3.Size = UDim2.new(0, 200, 0, 50) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "hd admin abuse" TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.TextSize = 20.000 TextButton_7.Parent = mainframe TextButton_7.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_7.Position = UDim2.new(0.246679321, 0, 0.157480314, 0) TextButton_7.Size = UDim2.new(0, 130, 0, 50) TextButton_7.Font = Enum.Font.Sarpanch TextButton_7.Text = "kill all" TextButton_7.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.TextSize = 14.000 TextButton_7.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.Parent = mainframe TextButton_8.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_8.Position = UDim2.new(0.246679321, 0, 0.255905509, 0) TextButton_8.Size = UDim2.new(0, 130, 0, 50) TextButton_8.Font = Enum.Font.Sarpanch TextButton_8.Text = "bring all" TextButton_8.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.TextSize = 14.000 TextButton_8.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.Parent = mainframe TextButton_9.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_9.Position = UDim2.new(0.246679321, 0, 0.354330719, 0) TextButton_9.Size = UDim2.new(0, 130, 0, 50) TextButton_9.Font = Enum.Font.Sarpanch TextButton_9.Text = "anti abuse" TextButton_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.TextSize = 14.000 TextButton_9.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.Parent = mainframe TextButton_10.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_10.Position = UDim2.new(0.246679321, 0, 0.450787395, 0) TextButton_10.Size = UDim2.new(0, 130, 0, 50) TextButton_10.Font = Enum.Font.Sarpanch TextButton_10.Text = "unfly all" TextButton_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.TextSize = 14.000 TextButton_10.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.Parent = mainframe TextButton_11.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_11.Position = UDim2.new(0.246679321, 0, 0.549212575, 0) TextButton_11.Size = UDim2.new(0, 130, 0, 50) TextButton_11.Font = Enum.Font.Sarpanch TextButton_11.Text = "create spawn" TextButton_11.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.TextSize = 14.000 TextButton_11.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.Parent = mainframe TextButton_12.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_12.Position = UDim2.new(0.246679321, 0, 0.647637784, 0) TextButton_12.Size = UDim2.new(0, 130, 0, 50) TextButton_12.Font = Enum.Font.Sarpanch TextButton_12.Text = "unmute self" TextButton_12.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.TextSize = 14.000 TextButton_12.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.Parent = mainframe TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(0.371916503, 0, 0.0748031512, 0) TextLabel_4.Size = UDim2.new(0, 200, 0, 50) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = "music" TextLabel_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.TextSize = 20.000 TextButton_13.Parent = mainframe TextButton_13.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_13.Position = UDim2.new(0.493358642, 0, 0.157480314, 0) TextButton_13.Size = UDim2.new(0, 130, 0, 50) TextButton_13.Font = Enum.Font.Sarpanch TextButton_13.Text = "theme" TextButton_13.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.TextSize = 14.000 TextButton_13.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.Parent = mainframe TextButton_14.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_14.Position = UDim2.new(0.493358642, 0, 0.255905509, 0) TextButton_14.Size = UDim2.new(0, 130, 0, 50) TextButton_14.Font = Enum.Font.Sarpanch TextButton_14.Text = "khmer jumpstyle" TextButton_14.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.TextSize = 14.000 TextButton_14.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.Parent = mainframe TextButton_15.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_15.Position = UDim2.new(0.493358642, 0, 0.354330719, 0) TextButton_15.Size = UDim2.new(0, 130, 0, 50) TextButton_15.Font = Enum.Font.Sarpanch TextButton_15.Text = "lift off" TextButton_15.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.TextSize = 14.000 TextButton_15.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.Parent = mainframe TextButton_16.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_16.Position = UDim2.new(0.493358642, 0, 0.452755898, 0) TextButton_16.Size = UDim2.new(0, 130, 0, 50) TextButton_16.Font = Enum.Font.Sarpanch TextButton_16.Text = "epic rave music" TextButton_16.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.TextSize = 14.000 TextButton_16.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.Parent = mainframe TextButton_17.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_17.Position = UDim2.new(0.493358642, 0, 0.551181078, 0) TextButton_17.Size = UDim2.new(0, 130, 0, 50) TextButton_17.Font = Enum.Font.Sarpanch TextButton_17.Text = "psn rave" TextButton_17.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.TextSize = 14.000 TextButton_17.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.Parent = mainframe TextButton_18.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_18.Position = UDim2.new(0.493358642, 0, 0.649606287, 0) TextButton_18.Size = UDim2.new(0, 130, 0, 50) TextButton_18.Font = Enum.Font.Sarpanch TextButton_18.Text = "phonk + dubstep" TextButton_18.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.TextSize = 14.000 TextButton_18.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.Parent = mainframe TextButton_19.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_19.Position = UDim2.new(0.740037978, 0, 0.157480314, 0) TextButton_19.Size = UDim2.new(0, 130, 0, 50) TextButton_19.Font = Enum.Font.Sarpanch TextButton_19.Text = "savemap" TextButton_19.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.TextSize = 14.000 TextButton_19.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.Parent = mainframe TextButton_20.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_20.Position = UDim2.new(0.740037978, 0, 0.255905509, 0) TextButton_20.Size = UDim2.new(0, 130, 0, 50) TextButton_20.Font = Enum.Font.Sarpanch TextButton_20.Text = "night" TextButton_20.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.TextSize = 14.000 TextButton_20.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.Parent = mainframe TextButton_21.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_21.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_21.Position = UDim2.new(0.740037978, 0, 0.352362216, 0) TextButton_21.Size = UDim2.new(0, 130, 0, 50) TextButton_21.Font = Enum.Font.Sarpanch TextButton_21.Text = "day" TextButton_21.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.TextSize = 14.000 TextButton_21.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.Parent = mainframe TextButton_22.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_22.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_22.Position = UDim2.new(0.740037978, 0, 0.450787395, 0) TextButton_22.Size = UDim2.new(0, 130, 0, 50) TextButton_22.Font = Enum.Font.Sarpanch TextButton_22.Text = "billboard gui" TextButton_22.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.TextSize = 14.000 TextButton_22.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.Parent = mainframe TextButton_23.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_23.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_23.Position = UDim2.new(0.740037978, 0, 0.549212575, 0) TextButton_23.Size = UDim2.new(0, 130, 0, 50) TextButton_23.Font = Enum.Font.Sarpanch TextButton_23.Text = "become fast" TextButton_23.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.TextSize = 14.000 TextButton_23.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.Parent = mainframe TextButton_24.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_24.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_24.Position = UDim2.new(0.740037978, 0, 0.647637784, 0) TextButton_24.Size = UDim2.new(0, 130, 0, 50) TextButton_24.Font = Enum.Font.Sarpanch TextButton_24.Text = "no name" TextButton_24.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.TextSize = 14.000 TextButton_24.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.Parent = mainframe TextButton_25.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_25.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_25.Position = UDim2.new(0, 0, 0.748031497, 0) TextButton_25.Size = UDim2.new(0, 130, 0, 50) TextButton_25.Font = Enum.Font.Sarpanch TextButton_25.Text = "toadroast" TextButton_25.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.TextSize = 14.000 TextButton_25.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_26.Parent = mainframe TextButton_26.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_26.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_26.Position = UDim2.new(0.246679321, 0, 0.746062994, 0) TextButton_26.Size = UDim2.new(0, 130, 0, 50) TextButton_26.Font = Enum.Font.Sarpanch TextButton_26.Text = "shutdown" TextButton_26.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_26.TextSize = 14.000 TextButton_26.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.Parent = mainframe TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.BackgroundTransparency = 1.000 TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.673624277, 0, 0.0846456662, 0) TextLabel_5.Size = UDim2.new(0, 200, 0, 39) TextLabel_5.Font = Enum.Font.SourceSans TextLabel_5.Text = "other stuff" TextLabel_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.TextSize = 20.000 TextButton_27.Parent = mainframe TextButton_27.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_27.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_27.Position = UDim2.new(0.740037978, 0, 0.746062994, 0) TextButton_27.Size = UDim2.new(0, 130, 0, 50) TextButton_27.Font = Enum.Font.Sarpanch TextButton_27.Text = "fire local player torso" TextButton_27.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_27.TextSize = 14.000 TextButton_27.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_28.Parent = mainframe TextButton_28.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_28.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_28.Position = UDim2.new(0.740037978, 0, 0.844488204, 0) TextButton_28.Size = UDim2.new(0, 130, 0, 50) TextButton_28.Font = Enum.Font.Sarpanch TextButton_28.Text = "sparkles local player torso" TextButton_28.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_28.TextSize = 12.000 TextButton_28.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_29.Parent = mainframe TextButton_29.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_29.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_29.Position = UDim2.new(0.493358642, 0, 0.748031497, 0) TextButton_29.Size = UDim2.new(0, 130, 0, 50) TextButton_29.Font = Enum.Font.Sarpanch TextButton_29.Text = "spooky scary skeletons" TextButton_29.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_29.TextSize = 13.000 TextButton_29.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_30.Parent = mainframe TextButton_30.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_30.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_30.Position = UDim2.new(0.493358642, 0, 0.844488204, 0) TextButton_30.Size = UDim2.new(0, 130, 0, 50) TextButton_30.Font = Enum.Font.Sarpanch TextButton_30.Text = "c00lkidd forsaken" TextButton_30.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_30.TextSize = 14.000 TextButton_30.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_31.Parent = mainframe TextButton_31.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_31.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_31.Position = UDim2.new(0.246679321, 0, 0.844488204, 0) TextButton_31.Size = UDim2.new(0, 130, 0, 50) TextButton_31.Font = Enum.Font.Sarpanch TextButton_31.Text = "add custon team" TextButton_31.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_31.TextSize = 14.000 TextButton_31.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_32.Parent = mainframe TextButton_32.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_32.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_32.Position = UDim2.new(0, 0, 0.846456707, 0) TextButton_32.Size = UDim2.new(0, 130, 0, 50) TextButton_32.Font = Enum.Font.Sarpanch TextButton_32.Text = "thomas" TextButton_32.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_32.TextSize = 14.000 TextButton_32.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_33.Parent = mainframe TextButton_33.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_33.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_33.Position = UDim2.new(0, 0, 0.942913413, 0) TextButton_33.Size = UDim2.new(0, 130, 0, 28) TextButton_33.Font = Enum.Font.SourceSans TextButton_33.Text = "raining robux" TextButton_33.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_33.TextSize = 14.000 TextButton_33.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_34.Parent = mainframe TextButton_34.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_34.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_34.Position = UDim2.new(0.246679321, 0, 0.942913413, 0) TextButton_34.Size = UDim2.new(0, 130, 0, 28) TextButton_34.Font = Enum.Font.SourceSans TextButton_34.Text = "raining bloxy cola" TextButton_34.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_34.TextSize = 14.000 TextButton_34.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_35.Parent = mainframe TextButton_35.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_35.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_35.Position = UDim2.new(0.493358642, 0, 0.944881916, 0) TextButton_35.Size = UDim2.new(0, 130, 0, 28) TextButton_35.Font = Enum.Font.SourceSans TextButton_35.Text = "raining boats" TextButton_35.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_35.TextSize = 14.000 TextButton_35.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextButton_36.Parent = mainframe TextButton_36.BackgroundColor3 = Color3.fromRGB(12, 12, 12) TextButton_36.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_36.Position = UDim2.new(0.740037978, 0, 0.944881916, 0) TextButton_36.Size = UDim2.new(0, 130, 0, 28) TextButton_36.Font = Enum.Font.SourceSans TextButton_36.Text = "raining containers" TextButton_36.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton_36.TextSize = 14.000 TextButton_36.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) -- Scripts: local function PBPMN_fake_script() -- mainframe.LocalScript local script = Instance.new('LocalScript', mainframe) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(PBPMN_fake_script)() local function DGZTJZ_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") end) end coroutine.wrap(DGZTJZ_fake_script)() local function YTPX_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() print("changed skybox") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black") wait (0.5) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"...") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("121311355578317") end) end coroutine.wrap(YTPX_fake_script)() local function BYOIDAS_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() print("decal spammed") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("121311355578317") end) end coroutine.wrap(BYOIDAS_fake_script)() local function VEXGFBV_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() print("set fire to everything in workspace") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function AddFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) end coroutine.wrap(VEXGFBV_fake_script)() local function RQDFUD_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() print("unanchored everything in workspace") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) end coroutine.wrap(RQDFUD_fake_script)() local function WZKDZC_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) local button = script.Parent button.MouseButton1Click:Connect(function() print("Button clicked!") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://0", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(200,0,0)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) end coroutine.wrap(WZKDZC_fake_script)() local function ODOHH_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() print("killed all") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kill others") end) end coroutine.wrap(ODOHH_fake_script)() local function NQXKFM_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";bring all") end) end coroutine.wrap(NQXKFM_fake_script)() local function KZGW_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";mute others") RequestCommand:InvokeServer(";uncmdbar2 others") RequestCommand:InvokeServer(";hideguis others") end) end coroutine.wrap(KZGW_fake_script)() local function PHGHDZC_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";unfly others") RequestCommand:InvokeServer(";unfly2 others") RequestCommand:InvokeServer(";unnoclip others") end) end coroutine.wrap(PHGHDZC_fake_script)() local function QWEPKP_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";insert 53326") end) end coroutine.wrap(QWEPKP_fake_script)() local function EYMBOD_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";unmute me") end) end coroutine.wrap(EYMBOD_fake_script)() local function OUQJCIP_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 73084208895940") RequestCommand:InvokeServer(";pitch 0.74") RequestCommand:InvokeServer(";volume 10") end) end coroutine.wrap(OUQJCIP_fake_script)() local function LKPVPZ_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 104879348278763") RequestCommand:InvokeServer(";pitch 0.95") RequestCommand:InvokeServer(";volume 10") end) end coroutine.wrap(LKPVPZ_fake_script)() local function CBSWUQC_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 94284750410104") RequestCommand:InvokeServer(";pitch 0.19") RequestCommand:InvokeServer(";volume 10") end) end coroutine.wrap(CBSWUQC_fake_script)() local function OLKMT_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 89787069440374") RequestCommand:InvokeServer(";volume 10") end) end coroutine.wrap(OLKMT_fake_script)() local function TDRR_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 73858653879082") RequestCommand:InvokeServer(";volume 10") end) end coroutine.wrap(TDRR_fake_script)() local function DRNZP_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 114811335026475") RequestCommand:InvokeServer(";volume 10") end) end coroutine.wrap(DRNZP_fake_script)() local function SGBXSXQ_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";savemap") end) end coroutine.wrap(SGBXSXQ_fake_script)() local function GUNBBT_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 18") end) end coroutine.wrap(GUNBBT_fake_script)() local function RIRKSAA_fake_script() -- TextButton_21.LocalScript local script = Instance.new('LocalScript', TextButton_21) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 12") end) end coroutine.wrap(RIRKSAA_fake_script)() local function RGFW_fake_script() -- TextButton_22.LocalScript local script = Instance.new('LocalScript', TextButton_22) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titley me 9x11x4x20") end) end coroutine.wrap(RGFW_fake_script)() local function RAZL_fake_script() -- TextButton_23.LocalScript local script = Instance.new('LocalScript', TextButton_23) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";speed me 60") end) end coroutine.wrap(RAZL_fake_script)() local function SYRG_fake_script() -- TextButton_24.LocalScript local script = Instance.new('LocalScript', TextButton_24) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";name me") end) end coroutine.wrap(SYRG_fake_script)() local function HCFB_fake_script() -- TextButton_25.LocalScript local script = Instance.new('LocalScript', TextButton_25) local button = script.Parent button.MouseButton1Click:Connect(function() print("4352908jrfoeiwq98745398fhy310") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 79999206651848") RequestCommand:InvokeServer(";pitch 0.222") RequestCommand:InvokeServer(";volume inf") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() wait(0.05) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("201208408") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";punish all") RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";savemap") end) end coroutine.wrap(HCFB_fake_script)() local function GUWFMAZ_fake_script() -- TextButton_26.LocalScript local script = Instance.new('LocalScript', TextButton_26) local button = script.Parent button.MouseButton1Click:Connect(function() print("attempting to shutdownserver") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown") end) end coroutine.wrap(GUWFMAZ_fake_script)() local function PMSCBZ_fake_script() -- TextButton_27.LocalScript local script = Instance.new('LocalScript', TextButton_27) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fire me") end) end coroutine.wrap(PMSCBZ_fake_script)() local function XLLL_fake_script() -- TextButton_28.LocalScript local script = Instance.new('LocalScript', TextButton_28) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sparkles me") end) end coroutine.wrap(XLLL_fake_script)() local function CFFF_fake_script() -- TextButton_29.LocalScript local script = Instance.new('LocalScript', TextButton_29) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 77484784570543") RequestCommand:InvokeServer(";pitch 0.104") RequestCommand:InvokeServer(";volume 10") end) end coroutine.wrap(CFFF_fake_script)() local function ZILXDE_fake_script() -- TextButton_30.LocalScript local script = Instance.new('LocalScript', TextButton_30) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 78534559289195") RequestCommand:InvokeServer(";volume 10") end) end coroutine.wrap(ZILXDE_fake_script)() local function IVZXZ_fake_script() -- TextButton_31.LocalScript local script = Instance.new('LocalScript', TextButton_31) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";createteam red 9x11x4x20") wait(0.01) RequestCommand:InvokeServer(";team all 9x11x4x20") end) end coroutine.wrap(IVZXZ_fake_script)() local function XUJSPAA_fake_script() -- TextButton_32.LocalScript local script = Instance.new('LocalScript', TextButton_32) local button = script.Parent button.MouseButton1Click:Connect(function() print("Remote Event request sent") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";name me") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local player = game.Players.LocalPlayer local char = player.Character function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,"Normal") SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame) CreateSpotlight(char.Part) SyncLighting(char.Part,100) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2,2,1.5)) SetMesh(char.Part,"2231280549") SetTexture(char.Part,"2231280614") SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 80 local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(475073913) Whistle:Play() end end end end end) local Music = SFX(0) Music.Pitch = 1.15 Music:Play() game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 80 v.CanCollide = false end end end) end Thomas(player) xd() end) end coroutine.wrap(XUJSPAA_fake_script)() local function CJUGU_fake_script() -- TextButton_33.LocalScript local script = Instance.new('LocalScript', TextButton_33) local button = script.Parent button.MouseButton1Click:Connect(function() print("") --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD --edited by 9x11x4x20 local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "free robux at www.scamsite.com") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(2.5, 2.5, 6.5), v.CFrame) MeshResize(v, Vector3.new(3, 3, 3)) SetMesh(v, "124900173701701") -- Here put it A custom mesh SetTexture(v, "95817027730696") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 2.5 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) end coroutine.wrap(CJUGU_fake_script)() local function KHUC_fake_script() -- TextButton_34.LocalScript local script = Instance.new('LocalScript', TextButton_34) local button = script.Parent button.MouseButton1Click:Connect(function() print("") --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD --edited by 9x11x4x20 local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "bloxy cola") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(2.5, 2.5, 6.5), v.CFrame) MeshResize(v, Vector3.new(3, 3, 3)) SetMesh(v, "5139680222") -- Here put it A custom mesh SetTexture(v, "5139681512") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) end coroutine.wrap(KHUC_fake_script)() local function WVGUJRT_fake_script() -- TextButton_35.LocalScript local script = Instance.new('LocalScript', TextButton_35) local button = script.Parent button.MouseButton1Click:Connect(function() print("") --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD --edited by 9x11x4x20 local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "a fucking boat") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(37.5, 17.5, 19.5), v.CFrame) MeshResize(v, Vector3.new(7, 7, 7)) SetMesh(v, "2661171699") -- Here put it A custom mesh SetTexture(v, "2661171809") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) end coroutine.wrap(WVGUJRT_fake_script)() local function VAYV_fake_script() -- TextButton_36.LocalScript local script = Instance.new('LocalScript', TextButton_36) local button = script.Parent button.MouseButton1Click:Connect(function() print("") --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- DO NOT DELETE THIS LEAVE MY CREDIT -- Rain Toad Script By ItsKittyyyGD --edited by 9x11x4x20 local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "cargo container") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(26.5, 11.5, 10.5), v.CFrame) MeshResize(v, Vector3.new(0.5, 0.5, 0.5)) SetMesh(v, "9013041922") -- Here put it A custom mesh SetTexture(v, "9013042317") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://3020841054" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("95921788891849") -- Here they change the skybox id -- Delete this if you are going to Use it in another script -- Obviously it has those noises because there is an official script that has it and the msg was making me lazy end) end coroutine.wrap(VAYV_fake_script)()