-- ========================================== -- // SETTINGS & CONFIG AUTO-LOAD -- ========================================== local BACKGROUND_IMAGE_ID = "" -- Leave blank ("") or use a valid rbxassetid local IMAGE_BLEND = 0.5 -- // Services local Players = game:GetService("Players") local CoreGui = game:GetService("CoreGui") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local HttpService = game:GetService("HttpService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera -- // Safe GUI Parent local success, parent = pcall(function() return gethui() or CoreGui end) if not success then parent = LocalPlayer:WaitForChild("PlayerGui") end if parent:FindFirstChild("7xHub") then parent["7xHub"]:Destroy() end -- // Create ScreenGui local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "7xHub" ScreenGui.Parent = parent -- // 50 Premium Colors Library local ColorPalette = { {Name = "Purple", Color = Color3.fromRGB(138, 43, 226)}, {Name = "Blue", Color = Color3.fromRGB(0, 119, 255)}, {Name = "White", Color = Color3.fromRGB(255, 255, 255)}, {Name = "Black", Color = Color3.fromRGB(0, 0, 0)}, {Name = "Gray", Color = Color3.fromRGB(128, 128, 128)}, {Name = "Dark Gray", Color = Color3.fromRGB(64, 64, 64)}, {Name = "Light Gray", Color = Color3.fromRGB(192, 192, 192)}, {Name = "Red", Color = Color3.fromRGB(255, 0, 0)}, {Name = "Crimson", Color = Color3.fromRGB(220, 20, 60)}, {Name = "Firebrick", Color = Color3.fromRGB(178, 34, 34)}, {Name = "Dark Red", Color = Color3.fromRGB(139, 0, 0)}, {Name = "Pink", Color = Color3.fromRGB(255, 192, 203)}, {Name = "Deep Pink", Color = Color3.fromRGB(255, 20, 147)}, {Name = "Hot Pink", Color = Color3.fromRGB(255, 105, 180)}, {Name = "Orange", Color = Color3.fromRGB(255, 165, 0)}, {Name = "Dark Orange", Color = Color3.fromRGB(255, 140, 0)}, {Name = "Coral", Color = Color3.fromRGB(255, 127, 80)}, {Name = "Tomato", Color = Color3.fromRGB(255, 99, 71)}, {Name = "Gold", Color = Color3.fromRGB(255, 215, 0)}, {Name = "Yellow", Color = Color3.fromRGB(255, 255, 0)}, {Name = "Light Yellow", Color = Color3.fromRGB(255, 255, 224)}, {Name = "Khaki", Color = Color3.fromRGB(240, 230, 140)}, {Name = "Violet", Color = Color3.fromRGB(238, 130, 238)}, {Name = "Magenta", Color = Color3.fromRGB(255, 0, 255)}, {Name = "Indigo", Color = Color3.fromRGB(75, 0, 130)}, {Name = "Deep Purple", Color = Color3.fromRGB(103, 58, 183)}, {Name = "Cyan", Color = Color3.fromRGB(0, 255, 255)}, {Name = "Light Blue", Color = Color3.fromRGB(173, 216, 230)}, {Name = "Navy", Color = Color3.fromRGB(0, 0, 128)}, {Name = "Royal Blue", Color = Color3.fromRGB(65, 105, 225)}, {Name = "Turquoise", Color = Color3.fromRGB(64, 224, 208)}, {Name = "Teal", Color = Color3.fromRGB(0, 128, 128)}, {Name = "Green", Color = Color3.fromRGB(0, 128, 0)}, {Name = "Lime", Color = Color3.fromRGB(0, 255, 0)}, {Name = "Lime Green", Color = Color3.fromRGB(50, 205, 50)}, {Name = "Forest Green", Color = Color3.fromRGB(34, 139, 34)}, {Name = "Dark Green", Color = Color3.fromRGB(0, 100, 0)}, {Name = "Olive", Color = Color3.fromRGB(128, 128, 0)}, {Name = "Sea Green", Color = Color3.fromRGB(46, 139, 87)}, {Name = "Spring Green", Color = Color3.fromRGB(0, 255, 127)}, {Name = "Brown", Color = Color3.fromRGB(165, 42, 42)}, {Name = "Maroon", Color = Color3.fromRGB(128, 0, 0)}, {Name = "Saddle Brown", Color = Color3.fromRGB(139, 69, 19)}, {Name = "Sienna", Color = Color3.fromRGB(160, 82, 45)}, {Name = "Sandy Brown", Color = Color3.fromRGB(244, 164, 96)}, {Name = "Peach", Color = Color3.fromRGB(255, 218, 185)}, {Name = "Plum", Color = Color3.fromRGB(221, 160, 221)}, {Name = "Orchid", Color = Color3.fromRGB(218, 112, 214)}, {Name = "Slate Blue", Color = Color3.fromRGB(106, 90, 205)}, {Name = "Steel Blue", Color = Color3.fromRGB(70, 130, 180)} } -- // CONFIGURATION & VARIABLES local Config = { TeamCheck = false, AimLock = false, AimSmoothing = 0, AimKey = Enum.KeyCode.Q, ESPEnabled = false, ESPTeamCheck = false, ESPColorIndex = 3, LOSEnabled = false, LOSTeamCheck = false, LOSLength = 20, LOSWidth = 1, LOSColorIndex = 8, Speed = false, AntiFling = false, MenuKey = Enum.KeyCode.Home, -- Mic Up Config MicUpAntiBang = false, MicUpESP = false, MicUpFlight = false, -- Ghost Drivers Config VehicleSpeed = false, VehicleSpeedMultiplier = 2, CarNoClip = false, AutoFlip = false, -- Volleyball Legends Config VBLBeamEnabled = false, VBLBeamSize = 30, VBLBeamWidth = 2, VBLBeamColorIndex = 35, VBLLetterEnabled = false, VBLLetterGroundView = false, VBLLetterSize = 32, VBLLetterColorIndex = 35 } -- Config Persistence Functions local CONFIG_FILE = "7xHub_Config.json" local function SaveConfig() local success, encoded = pcall(function() return HttpService:JSONEncode(Config) end) if success and writefile then pcall(function() writefile(CONFIG_FILE, encoded) end) end end local function LoadConfig() if isfile and readfile then local success, content = pcall(function() if isfile(CONFIG_FILE) then return readfile(CONFIG_FILE) end end) if success and content then local decodedSuccess, decoded = pcall(function() return HttpService:JSONDecode(content) end) if decodedSuccess and type(decoded) == "table" then for k, v in pairs(decoded) do if Config[k] ~= nil then if k == "MenuKey" and typeof(v) == "string" then Config[k] = Enum.KeyCode[v] or Enum.KeyCode.Home else Config[k] = v end end end end end end end LoadConfig() -- // Main Window Setup local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 0, 0, 0) MainFrame.Position = UDim2.new(0.5, 0, 0.5, -160) MainFrame.AnchorPoint = Vector2.new(0.5, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.ClipsDescendants = true MainFrame.Parent = ScreenGui local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 10) UICorner.Parent = MainFrame -- // Dynamic UI Gradient & Coloring Logic local UIGradient = Instance.new("UIGradient") UIGradient.Rotation = 45 UIGradient.Parent = MainFrame local UIConfig = { Style = "Gradient", Color1 = ColorPalette[1].Color, Color2 = ColorPalette[2].Color } local function UpdateUIColors() if UIConfig.Style == "Gradient" then UIGradient.Enabled = true MainFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) UIGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0.00, UIConfig.Color1), ColorSequenceKeypoint.new(0.30, UIConfig.Color1:Lerp(Color3.new(0,0,0), 0.5)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(12, 12, 12)), ColorSequenceKeypoint.new(0.70, UIConfig.Color2:Lerp(Color3.new(0,0,0), 0.5)), ColorSequenceKeypoint.new(1.00, UIConfig.Color2) }) else UIGradient.Enabled = false MainFrame.BackgroundColor3 = UIConfig.Color1 end end UpdateUIColors() -- // Custom Background Image Layer local BgImage = Instance.new("ImageLabel") BgImage.Name = "BackgroundLayer" BgImage.Size = UDim2.new(1, 0, 1, 0) BgImage.BackgroundTransparency = 1 BgImage.Image = BACKGROUND_IMAGE_ID BgImage.ScaleType = Enum.ScaleType.Crop BgImage.ImageTransparency = IMAGE_BLEND BgImage.ZIndex = 1 BgImage.Parent = MainFrame -- // Solid Black Top Bar local TopBar = Instance.new("Frame") TopBar.Size = UDim2.new(1, 0, 0, 35) TopBar.BackgroundColor3 = Color3.fromRGB(15, 15, 18) TopBar.BorderSizePixel = 0 TopBar.Visible = false TopBar.ZIndex = 2 TopBar.Parent = MainFrame local TopBarCorner = Instance.new("UICorner") TopBarCorner.CornerRadius = UDim.new(0, 10) TopBarCorner.Parent = TopBar local TopBarFiller = Instance.new("Frame") TopBarFiller.Size = UDim2.new(1, 0, 0, 10) TopBarFiller.Position = UDim2.new(0, 0, 1, -10) TopBarFiller.BackgroundColor3 = Color3.fromRGB(15, 15, 18) TopBarFiller.BorderSizePixel = 0 TopBarFiller.ZIndex = 2 TopBarFiller.Parent = TopBar local Title = Instance.new("TextLabel") Title.Size = UDim2.new(0, 220, 1, 0) Title.Position = UDim2.new(0, 15, 0, 0) Title.BackgroundTransparency = 1 Title.Text = "7x Hub // made by zuko" Title.TextColor3 = Color3.fromRGB(240, 240, 240) Title.TextSize = 14 Title.Font = Enum.Font.GothamBold Title.TextXAlignment = Enum.TextXAlignment.Left Title.ZIndex = 3 Title.Parent = TopBar local CloseBtn = Instance.new("TextButton") CloseBtn.Size = UDim2.new(0, 35, 0, 35) CloseBtn.Position = UDim2.new(1, -35, 0, 0) CloseBtn.BackgroundTransparency = 1 CloseBtn.Text = "X" CloseBtn.TextColor3 = Color3.fromRGB(180, 180, 180) CloseBtn.TextSize = 14 CloseBtn.Font = Enum.Font.Gotham CloseBtn.ZIndex = 3 CloseBtn.Parent = TopBar local MinBtn = Instance.new("TextButton") MinBtn.Size = UDim2.new(0, 35, 0, 35) MinBtn.Position = UDim2.new(1, -70, 0, 0) MinBtn.BackgroundTransparency = 1 MinBtn.Text = "—" MinBtn.TextColor3 = Color3.fromRGB(180, 180, 180) MinBtn.TextSize = 12 MinBtn.Font = Enum.Font.Gotham MinBtn.ZIndex = 3 MinBtn.Parent = TopBar -- // Main Body Container local BodyFrame = Instance.new("Frame") BodyFrame.Size = UDim2.new(1, 0, 1, -35) BodyFrame.Position = UDim2.new(0, 0, 0, 35) BodyFrame.BackgroundTransparency = 1 BodyFrame.Visible = false BodyFrame.ZIndex = 2 BodyFrame.Parent = MainFrame local Sidebar = Instance.new("ScrollingFrame") Sidebar.Size = UDim2.new(0, 130, 1, 0) Sidebar.BackgroundColor3 = Color3.fromRGB(10, 10, 12) Sidebar.BackgroundTransparency = 0.5 Sidebar.BorderSizePixel = 0 Sidebar.Active = true Sidebar.ScrollBarThickness = 0 Sidebar.ZIndex = 3 Sidebar.Parent = BodyFrame local SidebarLayout = Instance.new("UIListLayout") SidebarLayout.SortOrder = Enum.SortOrder.LayoutOrder SidebarLayout.Padding = UDim.new(0, 5) SidebarLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center SidebarLayout.Parent = Sidebar local SidebarPadding = Instance.new("UIPadding") SidebarPadding.PaddingTop = UDim.new(0, 10) SidebarPadding.PaddingBottom = UDim.new(0, 10) SidebarPadding.Parent = Sidebar local PagesContainer = Instance.new("Frame") PagesContainer.Size = UDim2.new(1, -130, 1, 0) PagesContainer.Position = UDim2.new(0, 130, 0, 0) PagesContainer.BackgroundTransparency = 1 PagesContainer.ZIndex = 3 PagesContainer.Parent = BodyFrame -- ========================================== -- // TAB SYSTEM & SIDEBAR HEADERS -- ========================================== local pages = {} local tabButtons = {} local function createCategoryHeader(text) local lbl = Instance.new("TextLabel") lbl.Size = UDim2.new(1, -10, 0, 20) lbl.BackgroundTransparency = 1 lbl.Text = text lbl.TextColor3 = Color3.fromRGB(120, 120, 140) lbl.TextSize = 10 lbl.Font = Enum.Font.GothamBold lbl.ZIndex = 4 lbl.Parent = Sidebar end local function createTab(name, isFirst) local TabBtn = Instance.new("TextButton") TabBtn.Size = UDim2.new(1, -15, 0, 30) TabBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35) TabBtn.BackgroundTransparency = isFirst and 0.2 or 1 TabBtn.Text = name TabBtn.TextColor3 = isFirst and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180) TabBtn.TextSize = 12 TabBtn.Font = Enum.Font.GothamBold TabBtn.ZIndex = 4 TabBtn.Parent = Sidebar Instance.new("UICorner", TabBtn).CornerRadius = UDim.new(0, 6) local PageScroll = Instance.new("ScrollingFrame") PageScroll.Size = UDim2.new(1, 0, 1, 0) PageScroll.BackgroundTransparency = 1 PageScroll.Visible = isFirst PageScroll.Active = true PageScroll.ScrollBarThickness = 2 PageScroll.ZIndex = 3 PageScroll.Parent = PagesContainer local PageLayout = Instance.new("UIListLayout") PageLayout.SortOrder = Enum.SortOrder.LayoutOrder PageLayout.Padding = UDim.new(0, 10) PageLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center PageLayout.Parent = PageScroll local PagePadding = Instance.new("UIPadding") PagePadding.PaddingTop = UDim.new(0, 15) PagePadding.Parent = PageScroll table.insert(tabButtons, TabBtn) TabBtn.MouseButton1Click:Connect(function() for _, btn in ipairs(tabButtons) do btn.BackgroundTransparency = 1 btn.TextColor3 = Color3.fromRGB(180, 180, 180) end for _, p in pairs(pages) do p.Visible = false end TabBtn.BackgroundTransparency = 0.2 TabBtn.TextColor3 = Color3.fromRGB(255, 255, 255) PageScroll.Visible = true end) pages[name] = PageScroll Sidebar.CanvasSize = UDim2.new(0, 0, 0, SidebarLayout.AbsoluteContentSize.Y + 20) return PageScroll end createCategoryHeader("- UNIVERSAL -") local CombatPage = createTab("Combat", true) local VisualsPage = createTab("Visuals", false) local MovementPage = createTab("Movement", false) local SettingsPage = createTab("Settings", false) createCategoryHeader("- GAMES -") local MicUpPage = createTab("Mic Up", false) local VolleyPage = createTab("Volleyball Legends", false) local GhostDriversPage = createTab("Ghost Drivers", false) local JujutsuPage = createTab("Jujutsu Shenanigans", false) local DaHoodPage = createTab("Da Hood", false) local AnimePage = createTab("Anime Expeditions", false) -- ========================================== -- // UI BUILDER HELPERS -- ========================================== local function updatePageCanvas(page) task.spawn(function() task.wait(0.1) if page:IsA("ScrollingFrame") and page.UIListLayout then page.CanvasSize = UDim2.new(0, 0, 0, page.UIListLayout.AbsoluteContentSize.Y + 60) end end) end local function createToggle(page, name, defaultState, callback) local Row = Instance.new("Frame") Row.Size = UDim2.new(1, -30, 0, 40) Row.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Row.BackgroundTransparency = 0.5 Row.ZIndex = 3 Row.Parent = page Instance.new("UICorner", Row).CornerRadius = UDim.new(0, 6) local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0, 200, 1, 0) Label.Position = UDim2.new(0, 15, 0, 0) Label.BackgroundTransparency = 1 Label.Text = name Label.TextColor3 = Color3.fromRGB(220, 220, 220) Label.TextSize = 13 Label.Font = Enum.Font.Gotham Label.TextXAlignment = Enum.TextXAlignment.Left Label.ZIndex = 4 Label.Parent = Row local Btn = Instance.new("TextButton") Btn.Size = UDim2.new(0, 60, 0, 26) Btn.Position = UDim2.new(1, -75, 0.5, -13) Btn.BackgroundColor3 = defaultState and Color3.fromRGB(80, 120, 255) or Color3.fromRGB(30, 30, 35) Btn.TextColor3 = Color3.fromRGB(255, 255, 255) Btn.Text = defaultState and "ON" or "OFF" Btn.TextSize = 12 Btn.Font = Enum.Font.GothamBold Btn.ZIndex = 4 Btn.Parent = Row Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 4) local state = defaultState Btn.MouseButton1Click:Connect(function() state = not state Btn.Text = state and "ON" or "OFF" Btn.BackgroundColor3 = state and Color3.fromRGB(80, 120, 255) or Color3.fromRGB(30, 30, 35) callback(state) end) updatePageCanvas(page) end local function createSlider(page, name, min, max, defaultVal, callback) local Row = Instance.new("Frame") Row.Size = UDim2.new(1, -30, 0, 50) Row.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Row.BackgroundTransparency = 0.5 Row.ZIndex = 3 Row.Parent = page Instance.new("UICorner", Row).CornerRadius = UDim.new(0, 6) local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0, 200, 0, 20) Label.Position = UDim2.new(0, 15, 0, 5) Label.BackgroundTransparency = 1 Label.Text = name .. ": " .. tostring(defaultVal) Label.TextColor3 = Color3.fromRGB(220, 220, 220) Label.TextSize = 13 Label.Font = Enum.Font.Gotham Label.TextXAlignment = Enum.TextXAlignment.Left Label.ZIndex = 4 Label.Parent = Row local SliderBG = Instance.new("Frame") SliderBG.Size = UDim2.new(1, -30, 0, 6) SliderBG.Position = UDim2.new(0, 15, 0, 30) SliderBG.BackgroundColor3 = Color3.fromRGB(30, 30, 35) SliderBG.ZIndex = 4 SliderBG.Parent = Row Instance.new("UICorner", SliderBG).CornerRadius = UDim.new(1, 0) local pct = math.clamp((defaultVal - min) / (max - min), 0, 1) local SliderFill = Instance.new("Frame") SliderFill.Size = UDim2.new(pct, 0, 1, 0) SliderFill.BackgroundColor3 = Color3.fromRGB(80, 120, 255) SliderFill.ZIndex = 5 SliderFill.Parent = SliderBG Instance.new("UICorner", SliderFill).CornerRadius = UDim.new(1, 0) local SliderBtn = Instance.new("TextButton") SliderBtn.Size = UDim2.new(1, 0, 1, 10) SliderBtn.Position = UDim2.new(0, 0, 0, -5) SliderBtn.BackgroundTransparency = 1 SliderBtn.Text = "" SliderBtn.ZIndex = 6 SliderBtn.Parent = SliderBG local dragging = false SliderBtn.MouseButton1Down:Connect(function() dragging = true end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) RunService.RenderStepped:Connect(function() if dragging then local mousePos = UserInputService:GetMouseLocation() local relativeX = mousePos.X - SliderBG.AbsolutePosition.X local percent = math.clamp(relativeX / SliderBG.AbsoluteSize.X, 0, 1) SliderFill.Size = UDim2.new(percent, 0, 1, 0) local val = math.floor(min + (max - min) * percent) Label.Text = name .. ": " .. tostring(val) callback(val) end end) updatePageCanvas(page) end local function createDropdown(page, name, options, defaultIndex, isColor, callback) local Container = Instance.new("Frame") Container.Size = UDim2.new(1, -30, 0, 40) Container.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Container.BackgroundTransparency = 0.5 Container.ClipsDescendants = true Container.ZIndex = 3 Container.Parent = page Instance.new("UICorner", Container).CornerRadius = UDim.new(0, 6) local Header = Instance.new("TextButton") Header.Size = UDim2.new(1, 0, 0, 40) Header.BackgroundTransparency = 1 Header.Text = "" Header.ZIndex = 5 Header.Parent = Container local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0, 200, 1, 0) Label.Position = UDim2.new(0, 15, 0, 0) Label.BackgroundTransparency = 1 Label.Text = name Label.TextColor3 = Color3.fromRGB(220, 220, 220) Label.TextSize = 13 Label.Font = Enum.Font.Gotham Label.TextXAlignment = Enum.TextXAlignment.Left Label.ZIndex = 4 Label.Parent = Header local SelectedText = Instance.new("TextLabel") SelectedText.Size = UDim2.new(0, 100, 0, 26) SelectedText.Position = UDim2.new(1, -115, 0.5, -13) SelectedText.BackgroundColor3 = Color3.fromRGB(30, 30, 35) if isColor then SelectedText.Text = options[defaultIndex].Name SelectedText.TextColor3 = options[defaultIndex].Color else SelectedText.Text = options[defaultIndex] SelectedText.TextColor3 = Color3.fromRGB(255, 255, 255) end SelectedText.TextSize = 11 SelectedText.Font = Enum.Font.GothamBold SelectedText.ZIndex = 4 SelectedText.Parent = Header Instance.new("UICorner", SelectedText).CornerRadius = UDim.new(0, 4) local Scroll = Instance.new("ScrollingFrame") Scroll.Size = UDim2.new(1, -20, 0, 130) Scroll.Position = UDim2.new(0, 10, 0, 45) Scroll.BackgroundTransparency = 1 Scroll.Active = true Scroll.ScrollBarThickness = 2 Scroll.ZIndex = 4 Scroll.Parent = Container local ListLayout = Instance.new("UIListLayout") ListLayout.SortOrder = Enum.SortOrder.LayoutOrder ListLayout.Padding = UDim.new(0, 5) ListLayout.Parent = Scroll local expanded = false Header.MouseButton1Click:Connect(function() expanded = not expanded TweenService:Create(Container, TweenInfo.new(0.3, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Size = expanded and UDim2.new(1, -30, 0, 185) or UDim2.new(1, -30, 0, 40)}):Play() updatePageCanvas(page) end) for _, opt in ipairs(options) do local Btn = Instance.new("TextButton") Btn.Size = UDim2.new(1, -10, 0, 25) Btn.BackgroundColor3 = Color3.fromRGB(20, 20, 25) if isColor then Btn.Text = opt.Name Btn.TextColor3 = opt.Color else Btn.Text = opt Btn.TextColor3 = Color3.fromRGB(220, 220, 220) end Btn.TextSize = 11 Btn.Font = Enum.Font.GothamBold Btn.ZIndex = 5 Btn.Parent = Scroll Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 4) Btn.MouseButton1Click:Connect(function() if isColor then SelectedText.Text = opt.Name SelectedText.TextColor3 = opt.Color callback(opt) else SelectedText.Text = opt callback(opt) end expanded = false TweenService:Create(Container, TweenInfo.new(0.3, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {Size = UDim2.new(1, -30, 0, 40)}):Play() updatePageCanvas(page) end) end Scroll.CanvasSize = UDim2.new(0, 0, 0, #options * 30) updatePageCanvas(page) end local lockedPlayer = nil local bindingAimKey = false local bindingMenuKey = false -- ========================================== -- // POPULATE TABS -- ========================================== -- // COMBAT PAGE createToggle(CombatPage, "Enable Aim Lock (Head/Cursor)", Config.AimLock, function(val) Config.AimLock = val end) createToggle(CombatPage, "Team Check (Ignore Teammates)", Config.TeamCheck, function(val) Config.TeamCheck = val end) createSlider(CombatPage, "Aim Smoothing (0 = Instant)", 0, 500, Config.AimSmoothing, function(val) Config.AimSmoothing = val end) local AimKeyRow = Instance.new("Frame") AimKeyRow.Size = UDim2.new(1, -30, 0, 40) AimKeyRow.BackgroundColor3 = Color3.fromRGB(0, 0, 0) AimKeyRow.BackgroundTransparency = 0.5 AimKeyRow.ZIndex = 3 AimKeyRow.Parent = CombatPage Instance.new("UICorner", AimKeyRow).CornerRadius = UDim.new(0, 6) local AimKeyLbl = Instance.new("TextLabel") AimKeyLbl.Size = UDim2.new(0, 200, 1, 0) AimKeyLbl.Position = UDim2.new(0, 15, 0, 0) AimKeyLbl.BackgroundTransparency = 1 AimKeyLbl.Text = "Aim Lock Keybind" AimKeyLbl.TextColor3 = Color3.fromRGB(220, 220, 220) AimKeyLbl.TextSize = 13 AimKeyLbl.Font = Enum.Font.Gotham AimKeyLbl.TextXAlignment = Enum.TextXAlignment.Left AimKeyLbl.ZIndex = 4 AimKeyLbl.Parent = AimKeyRow local AimKeyBtn = Instance.new("TextButton") AimKeyBtn.Size = UDim2.new(0, 80, 0, 26) AimKeyBtn.Position = UDim2.new(1, -95, 0.5, -13) AimKeyBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35) AimKeyBtn.TextColor3 = Color3.fromRGB(255, 255, 255) AimKeyBtn.Text = Config.AimKey.Name AimKeyBtn.TextSize = 12 AimKeyBtn.Font = Enum.Font.GothamBold AimKeyBtn.ZIndex = 4 AimKeyBtn.Parent = AimKeyRow Instance.new("UICorner", AimKeyBtn).CornerRadius = UDim.new(0, 4) AimKeyBtn.MouseButton1Click:Connect(function() bindingAimKey = true AimKeyBtn.Text = "Press..." AimKeyBtn.TextColor3 = Color3.fromRGB(255, 255, 0) end) -- // VISUALS PAGE createToggle(VisualsPage, "Enable Character ESP", Config.ESPEnabled, function(val) Config.ESPEnabled = val end) createToggle(VisualsPage, "ESP Team Check", Config.ESPTeamCheck, function(val) Config.ESPTeamCheck = val end) createDropdown(VisualsPage, "ESP Highlight Color", ColorPalette, Config.ESPColorIndex, true, function(opt) for idx, item in ipairs(ColorPalette) do if item.Name == opt.Name then Config.ESPColorIndex = idx break end end end) createToggle(VisualsPage, "Show Line Of Sight (LOS)", Config.LOSEnabled, function(val) Config.LOSEnabled = val end) createToggle(VisualsPage, "LOS Team Check", Config.LOSTeamCheck, function(val) Config.LOSTeamCheck = val end) createSlider(VisualsPage, "LOS Length", 1, 500, Config.LOSLength, function(val) Config.LOSLength = val end) createSlider(VisualsPage, "LOS Width", 1, 10, Config.LOSWidth, function(val) Config.LOSWidth = val end) createDropdown(VisualsPage, "LOS Beam Color", ColorPalette, Config.LOSColorIndex, true, function(opt) for idx, item in ipairs(ColorPalette) do if item.Name == opt.Name then Config.LOSColorIndex = idx break end end end) -- // MOVEMENT PAGE createToggle(MovementPage, "Enable CFrame Speed", Config.Speed, function(val) Config.Speed = val end) createToggle(MovementPage, "Enable Anti-Fling", Config.AntiFling, function(val) Config.AntiFling = val end) -- // MIC UP PAGE createToggle(MicUpPage, "Anti-Bang / Anti-Headsit", Config.MicUpAntiBang, function(val) Config.MicUpAntiBang = val end) createToggle(MicUpPage, "Player ESP", Config.MicUpESP, function(val) Config.MicUpESP = val end) createToggle(MicUpPage, "Flight Mode", Config.MicUpFlight, function(val) Config.MicUpFlight = val end) -- // GHOST DRIVERS PAGE createToggle(GhostDriversPage, "Enable Vehicle Speed Boost", Config.VehicleSpeed, function(val) Config.VehicleSpeed = val end) createSlider(GhostDriversPage, "Speed Multiplier", 1, 10, Config.VehicleSpeedMultiplier, function(val) Config.VehicleSpeedMultiplier = val end) createToggle(GhostDriversPage, "Enable Car No-Clip", Config.CarNoClip, function(val) Config.CarNoClip = val end) createToggle(GhostDriversPage, "Auto-Flip Car", Config.AutoFlip, function(val) Config.AutoFlip = val end) -- // VOLLEYBALL LEGENDS PAGE createToggle(VolleyPage, "Tilt Visualizer (Beam)", Config.VBLBeamEnabled, function(val) Config.VBLBeamEnabled = val end) createSlider(VolleyPage, "Beam Length", 10, 80, Config.VBLBeamSize, function(val) Config.VBLBeamSize = val end) createSlider(VolleyPage, "Beam Width", 1, 10, Config.VBLBeamWidth, function(val) Config.VBLBeamWidth = val end) createDropdown(VolleyPage, "Beam Color", ColorPalette, Config.VBLBeamColorIndex, true, function(opt) for idx, item in ipairs(ColorPalette) do if item.Name == opt.Name then Config.VBLBeamColorIndex = idx break end end end) createToggle(VolleyPage, "Letter Visualizer", Config.VBLLetterEnabled, function(val) Config.VBLLetterEnabled = val end) createToggle(VolleyPage, "Show Letter on Ground", Config.VBLLetterGroundView, function(val) Config.VBLLetterGroundView = val end) createSlider(VolleyPage, "Letter Size", 16, 64, Config.VBLLetterSize, function(val) Config.VBLLetterSize = val end) createDropdown(VolleyPage, "Letter Color", ColorPalette, Config.VBLLetterColorIndex, true, function(opt) for idx, item in ipairs(ColorPalette) do if item.Name == opt.Name then Config.VBLLetterColorIndex = idx break end end end) -- // SETTINGS PAGE local MenuKeyRow = Instance.new("Frame") MenuKeyRow.Size = UDim2.new(1, -30, 0, 40) MenuKeyRow.BackgroundColor3 = Color3.fromRGB(0, 0, 0) MenuKeyRow.BackgroundTransparency = 0.5 MenuKeyRow.ZIndex = 3 MenuKeyRow.Parent = SettingsPage Instance.new("UICorner", MenuKeyRow).CornerRadius = UDim.new(0, 6) local MenuKeyLbl = Instance.new("TextLabel") MenuKeyLbl.Size = UDim2.new(0, 200, 1, 0) MenuKeyLbl.Position = UDim2.new(0, 15, 0, 0) MenuKeyLbl.BackgroundTransparency = 1 MenuKeyLbl.Text = "Hide/Show UI Keybind" MenuKeyLbl.TextColor3 = Color3.fromRGB(220, 220, 220) MenuKeyLbl.TextSize = 13 MenuKeyLbl.Font = Enum.Font.Gotham MenuKeyLbl.TextXAlignment = Enum.TextXAlignment.Left MenuKeyLbl.ZIndex = 4 MenuKeyLbl.Parent = MenuKeyRow local MenuKeyBtn = Instance.new("TextButton") MenuKeyBtn.Size = UDim2.new(0, 80, 0, 26) MenuKeyBtn.Position = UDim2.new(1, -95, 0.5, -13) MenuKeyBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35) MenuKeyBtn.TextColor3 = Color3.fromRGB(255, 255, 255) MenuKeyBtn.Text = Config.MenuKey.Name MenuKeyBtn.TextSize = 12 MenuKeyBtn.Font = Enum.Font.GothamBold MenuKeyBtn.ZIndex = 4 MenuKeyBtn.Parent = MenuKeyRow Instance.new("UICorner", MenuKeyBtn).CornerRadius = UDim.new(0, 4) MenuKeyBtn.MouseButton1Click:Connect(function() bindingMenuKey = true MenuKeyBtn.Text = "Press..." MenuKeyBtn.TextColor3 = Color3.fromRGB(255, 255, 0) end) createDropdown(SettingsPage, "UI Theme Format", {"Gradient", "Solid"}, 1, false, function(val) UIConfig.Style = val UpdateUIColors() end) createDropdown(SettingsPage, "Primary Theme Color", ColorPalette, 1, true, function(opt) UIConfig.Color1 = opt.Color UpdateUIColors() end) createDropdown(SettingsPage, "Secondary Theme Color", ColorPalette, 2, true, function(opt) UIConfig.Color2 = opt.Color UpdateUIColors() end) -- Save Settings Button local SaveBtn = Instance.new("TextButton") SaveBtn.Size = UDim2.new(1, -30, 0, 40) SaveBtn.BackgroundColor3 = Color3.fromRGB(0, 200, 120) SaveBtn.TextColor3 = Color3.fromRGB(255, 255, 255) SaveBtn.Text = "Save Settings (Config)" SaveBtn.TextSize = 13 SaveBtn.Font = Enum.Font.GothamBold SaveBtn.Parent = SettingsPage Instance.new("UICorner", SaveBtn).CornerRadius = UDim.new(0, 6) SaveBtn.MouseButton1Click:Connect(function() SaveConfig() SaveBtn.Text = "Settings Saved!" task.wait(1.5) SaveBtn.Text = "Save Settings (Config)" end) -- // PLACEHOLDER GAMES PAGES local function createPlaceholder(page) local lbl = Instance.new("TextLabel") lbl.Size = UDim2.new(1, 0, 0, 50) lbl.BackgroundTransparency = 1 lbl.Text = "Scripts for this game are currently in development.\nCheck back later!" lbl.TextColor3 = Color3.fromRGB(150, 150, 150) lbl.TextSize = 12 lbl.Font = Enum.Font.Gotham lbl.Parent = page end createPlaceholder(JujutsuPage) createPlaceholder(DaHoodPage) createPlaceholder(HoodModdedPage) createPlaceholder(AnimePage) -- ========================================== -- // CORE SCRIPT ENGINE -- ========================================== local function getClosestTarget() local bestTarget = nil local bestDist = math.huge local mousePos = UserInputService:GetMouseLocation() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local isTeammate = player.Team ~= nil and player.Team == LocalPlayer.Team if Config.TeamCheck and isTeammate then continue end local hum = player.Character:FindFirstChild("Humanoid") local head = player.Character:FindFirstChild("Head") or player.Character:FindFirstChild("HumanoidRootPart") if hum and hum.Health > 0 and head then local screenPos, onScreen = Camera:WorldToViewportPoint(head.Position) if onScreen then local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude if dist < bestDist then bestDist = dist bestTarget = player end end end end end return bestTarget end -- Keybind Listener UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then if bindingAimKey then Config.AimKey = input.KeyCode AimKeyBtn.Text = Config.AimKey.Name AimKeyBtn.TextColor3 = Color3.fromRGB(255, 255, 255) bindingAimKey = false return end if bindingMenuKey then Config.MenuKey = input.KeyCode MenuKeyBtn.Text = Config.MenuKey.Name MenuKeyBtn.TextColor3 = Color3.fromRGB(255, 255, 255) bindingMenuKey = false return end if input.KeyCode == Config.AimKey and Config.AimLock then if lockedPlayer then lockedPlayer = nil else lockedPlayer = getClosestTarget() end end if input.KeyCode == Config.MenuKey then isHidden = not isHidden if isHidden then TweenService:Create(MainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), {Size = UDim2.new(0, 0, 0, 0)}):Play() else local targetSize = isMinimized and UDim2.new(0, 550, 0, 35) or UDim2.new(0, 550, 0, 320) TweenService:Create(MainFrame, TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = targetSize}):Play() end end end end) local EngineFolder = Instance.new("Folder") EngineFolder.Name = "7x_Engine_Folder" EngineFolder.Parent = CoreGui local LOSFolder = Instance.new("Folder") LOSFolder.Name = "7x_LOS_Visualizer" LOSFolder.Parent = workspace local LOSParts = {} local ESPHighlights = {} local MicUpESPHighlights = {} -- Volleyball Legends Multi-Player Tilt Visualizer Container local TiltVisualizerFolder = workspace:FindFirstChild("7x_TiltVisualizer") if not TiltVisualizerFolder then TiltVisualizerFolder = Instance.new("Folder") TiltVisualizerFolder.Name = "7x_TiltVisualizer" TiltVisualizerFolder.Parent = workspace end local VBLVisuals = {} -- [player] = {Beam = part, Billboard = gui, Label = text} Players.PlayerRemoving:Connect(function(player) if VBLVisuals[player] then if VBLVisuals[player].Beam then VBLVisuals[player].Beam:Destroy() end if VBLVisuals[player].Billboard then VBLVisuals[player].Billboard:Destroy() end VBLVisuals[player] = nil end if MicUpESPHighlights[player] then MicUpESPHighlights[player]:Destroy(); MicUpESPHighlights[player] = nil end if LOSParts[player] then LOSParts[player]:Destroy(); LOSParts[player] = nil end if ESPHighlights[player] then ESPHighlights[player]:Destroy(); ESPHighlights[player] = nil end end) RunService.RenderStepped:Connect(function() -- Aimlock Engine with Fractional Lerp Smoothing if Config.AimLock and lockedPlayer and lockedPlayer.Character then local head = lockedPlayer.Character:FindFirstChild("Head") or lockedPlayer.Character:FindFirstChild("HumanoidRootPart") local hum = lockedPlayer.Character:FindFirstChild("Humanoid") local isTeammate = lockedPlayer.Team ~= nil and lockedPlayer.Team == LocalPlayer.Team if Config.TeamCheck and isTeammate then lockedPlayer = nil elseif head and hum and hum.Health > 0 then local currentCFrame = Camera.CFrame local targetCFrame = CFrame.lookAt(currentCFrame.Position, head.Position) if Config.AimSmoothing == 0 then Camera.CFrame = targetCFrame else local smoothStep = math.clamp(1 - (Config.AimSmoothing / 500), 0.01, 0.99) Camera.CFrame = currentCFrame:Lerp(targetCFrame, smoothStep / 4) end else lockedPlayer = nil end else lockedPlayer = nil end -- Visuals Engine (ESP & Working LOS with Independent Team Checks) for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local char = player.Character local isTeammate = player.Team ~= nil and player.Team == LocalPlayer.Team local hasAliveHum = char and char:FindFirstChild("Humanoid") and char.Humanoid.Health > 0 -- ESP Logic local showESP = Config.ESPEnabled and hasAliveHum if Config.ESPTeamCheck and isTeammate then showESP = false end if showESP then local hl = ESPHighlights[player] if not hl then hl = Instance.new("Highlight") hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop hl.Parent = EngineFolder ESPHighlights[player] = hl end hl.Adornee = char hl.FillColor = ColorPalette[Config.ESPColorIndex].Color hl.OutlineColor = Color3.new(0, 0, 0) hl.FillTransparency = 0.5 hl.OutlineTransparency = 0 hl.Enabled = true else if ESPHighlights[player] then ESPHighlights[player].Enabled = false end end -- Mic Up ESP Logic if Config.MicUpESP and hasAliveHum then local mhl = MicUpESPHighlights[player] if not mhl then mhl = Instance.new("Highlight") mhl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop mhl.Parent = EngineFolder MicUpESPHighlights[player] = mhl end mhl.Adornee = char mhl.FillColor = Color3.fromRGB(0, 255, 150) mhl.OutlineColor = Color3.new(255, 255, 255) mhl.FillTransparency = 0.6 mhl.Enabled = true else if MicUpESPHighlights[player] then MicUpESPHighlights[player].Enabled = false end end -- LOS Logic local showLOS = Config.LOSEnabled and hasAliveHum if Config.LOSTeamCheck and isTeammate then showLOS = false end if showLOS then local head = char:FindFirstChild("Head") if head then local part = LOSParts[player] if not part then part = Instance.new("Part") part.Anchored = true part.CanCollide = false part.CastShadow = false part.Material = Enum.Material.Neon part.Parent = LOSFolder LOSParts[player] = part end local origin = head.Position local destination = origin + (head.CFrame.LookVector * Config.LOSLength) local dist = Config.LOSLength part.Size = Vector3.new(Config.LOSWidth / 10, Config.LOSWidth / 10, dist) part.CFrame = CFrame.lookAt(origin, destination) * CFrame.new(0, 0, -dist / 2) part.Color = ColorPalette[Config.LOSColorIndex].Color part.Transparency = 0.3 else if LOSParts[player] then LOSParts[player].Transparency = 1 end end else if LOSParts[player] then LOSParts[player].Transparency = 1 end end end end -- Speed Engine if Config.Speed then local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") if root and hum and hum.MoveDirection.Magnitude > 0 then root.CFrame = root.CFrame + (hum.MoveDirection * 0.5) end end -- Mic Up Flight Engine if Config.MicUpFlight then local lChar = LocalPlayer.Character local root = lChar and lChar:FindFirstChild("HumanoidRootPart") if root then root.AssemblyLinearVelocity = Vector3.new(0, 1, 0) if UserInputService:IsKeyDown(Enum.KeyCode.Space) then root.CFrame = root.CFrame + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then root.CFrame = root.CFrame - Vector3.new(0, 1, 0) end end end -- Mic Up Anti-Bang / Anti-Headsit Engine if Config.MicUpAntiBang then local lChar = LocalPlayer.Character local lRoot = lChar and lChar:FindFirstChild("HumanoidRootPart") if lRoot then for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local eRoot = player.Character:FindFirstChild("HumanoidRootPart") if eRoot then local dist = (lRoot.Position - eRoot.Position).Magnitude if dist < 3.5 then eRoot.CFrame = eRoot.CFrame + (eRoot.CFrame.LookVector * -5) + Vector3.new(0, 3, 0) end end end end end end -- Ghost Drivers Vehicle Utilities Engine local char = LocalPlayer.Character local seat = char and char:FindFirstChildOfClass("Humanoid") and char.Humanoid.SeatPart if seat and seat.Parent then local vehicleModel = seat.Parent local primaryPart = vehicleModel.PrimaryPart or vehicleModel:FindFirstChild("Body") or vehicleModel:FindFirstChildWhichIsA("BasePart") if primaryPart then -- Vehicle Speed Boost if Config.VehicleSpeed then if primaryPart.AssemblyLinearVelocity.Magnitude > 2 then primaryPart.AssemblyLinearVelocity = primaryPart.AssemblyLinearVelocity * (1 + (Config.VehicleSpeedMultiplier * 0.05)) end end -- Car No-Clip if Config.CarNoClip then for _, part in ipairs(vehicleModel:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end -- Auto-Flip Car if upside down if Config.AutoFlip then if primaryPart.CFrame.UpVector.Y < -0.3 then primaryPart.CFrame = CFrame.new(primaryPart.Position + Vector3.new(0, 4, 0)) * CFrame.Angles(0, primaryPart.Orientation.Y, 0) end end end end -- // Volleyball Legends Multi-Player Tilt Visualizers & Team Check // for _, player in ipairs(Players:GetPlayers()) do local isSelf = (player == LocalPlayer) local isTeammate = (player.Team ~= nil and LocalPlayer.Team ~= nil and player.Team == LocalPlayer.Team) -- Team Check: Exclude self and teammates if isSelf or isTeammate then if VBLVisuals[player] then if VBLVisuals[player].Beam then VBLVisuals[player].Beam:Destroy() end if VBLVisuals[player].Billboard then VBLVisuals[player].Billboard:Destroy() end VBLVisuals[player] = nil end else local pChar = player.Character local pRoot = pChar and pChar:FindFirstChild("HumanoidRootPart") local pHead = pChar and pChar:FindFirstChild("Head") local pHum = pChar and pChar:FindFirstChildOfClass("Humanoid") if pChar and pRoot and pHead and pHum and pHum.Health > 0 then if not VBLVisuals[player] then VBLVisuals[player] = {} end local visuals = VBLVisuals[player] local isInAir = (pHum.FloorMaterial == Enum.Material.Air) or (pHum:GetState() == Enum.HumanoidStateType.Freefall) or (pHum:GetState() == Enum.HumanoidStateType.Jumping) local moveDir = pHum.MoveDirection local localMove = pRoot.CFrame:VectorToObjectSpace(moveDir) local currentLetter = "-" local rootCF = pRoot.CFrame local flatLook = Vector3.new(rootCF.LookVector.X, 0, rootCF.LookVector.Z).Unit local flatRight = Vector3.new(rootCF.RightVector.X, 0, rootCF.RightVector.Z).Unit local flatUp = Vector3.new(0, 1, 0) local offsetDir = flatLook if localMove.Magnitude > 0.1 then if localMove.Z < -0.3 then currentLetter = "W" offsetDir = (flatLook - (flatUp * 0.75)).Unit elseif localMove.Z > 0.3 then currentLetter = "S" offsetDir = (flatLook + (flatUp * 0.75)).Unit elseif localMove.X < -0.3 then currentLetter = "A" offsetDir = (flatLook - (flatRight * 0.75)).Unit elseif localMove.X > 0.3 then currentLetter = "D" offsetDir = (flatLook + (flatRight * 0.75)).Unit end end -- 1. Beam Visualizer for Player if Config.VBLBeamEnabled then if not visuals.Beam or not visuals.Beam.Parent then visuals.Beam = Instance.new("Part") visuals.Beam.Name = "7x_PlayerTiltBeam" visuals.Beam.Anchored = true visuals.Beam.CanCollide = false visuals.Beam.CastShadow = false visuals.Beam.Material = Enum.Material.Neon visuals.Beam.Parent = TiltVisualizerFolder end local activeOffset = flatLook if isInAir then activeOffset = offsetDir end visuals.Beam.Size = Vector3.new(Config.VBLBeamWidth / 10, Config.VBLBeamWidth / 10, Config.VBLBeamSize) visuals.Beam.Color = ColorPalette[Config.VBLBeamColorIndex].Color visuals.Beam.CFrame = CFrame.lookAt(pHead.Position, pHead.Position + activeOffset * Config.VBLBeamSize) * CFrame.new(0, 0, -Config.VBLBeamSize / 2) visuals.Beam.Transparency = 0.2 else if visuals.Beam then visuals.Beam.Transparency = 1 end end -- 2. Letter Visualizer for Player if Config.VBLLetterEnabled then if not visuals.Billboard or not visuals.Billboard.Parent then visuals.Billboard = Instance.new("BillboardGui") visuals.Billboard.Name = "7x_PlayerTiltIndicator" visuals.Billboard.Size = UDim2.new(0, 80, 0, 80) visuals.Billboard.StudsOffset = Vector3.new(0, 2.8, 0) visuals.Billboard.AlwaysOnTop = true visuals.Label = Instance.new("TextLabel") visuals.Label.Size = UDim2.new(1, 0, 1, 0) visuals.Label.BackgroundTransparency = 1 visuals.Label.Font = Enum.Font.GothamBold visuals.Label.TextStrokeTransparency = 0 visuals.Label.Parent = visuals.Billboard visuals.Billboard.Parent = pHead end if visuals.Label then visuals.Label.TextSize = Config.VBLLetterSize visuals.Label.TextColor3 = ColorPalette[Config.VBLLetterColorIndex].Color if Config.VBLLetterGroundView or isInAir then visuals.Label.Text = currentLetter else visuals.Label.Text = "-" end end else if visuals.Billboard then visuals.Billboard:Destroy(); visuals.Billboard = nil end end else if VBLVisuals[player] then if VBLVisuals[player].Beam then VBLVisuals[player].Beam:Destroy() end if VBLVisuals[player].Billboard then VBLVisuals[player].Billboard:Destroy() end VBLVisuals[player] = nil end end end end end) RunService.Stepped:Connect(function() if Config.AntiFling then for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then for _, part in ipairs(player.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false part.Velocity = Vector3.new(0, 0, 0) part.RotVelocity = Vector3.new(0, 0, 0) end end end end end end) -- ========================================== -- // ADVANCED BOOT SEQUENCE (GLOCKS & SKULL) -- ========================================== local LoadingFrame = Instance.new("Frame") LoadingFrame.Size = UDim2.new(1, 0, 1, 0) LoadingFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 20) LoadingFrame.BackgroundTransparency = 0.1 LoadingFrame.ZIndex = 10 LoadingFrame.Parent = MainFrame -- Center Skull Icon local SkullText = Instance.new("TextLabel") SkullText.Size = UDim2.new(0, 60, 0, 60) SkullText.Position = UDim2.new(0.5, -30, 0, 15) SkullText.BackgroundTransparency = 1 SkullText.Text = "☠" SkullText.TextColor3 = Color3.fromRGB(0, 255, 150) SkullText.TextSize = 50 SkullText.Font = Enum.Font.GothamBold SkullText.ZIndex = 11 SkullText.Parent = LoadingFrame -- Left Glock facing Right (Toward Skull) local GlockLeft = Instance.new("TextLabel") GlockLeft.Size = UDim2.new(0, 60, 0, 40) GlockLeft.Position = UDim2.new(0.5, -110, 0, 25) GlockLeft.BackgroundTransparency = 1 GlockLeft.Text = "🔫" GlockLeft.TextSize = 35 GlockLeft.Rotation = 15 GlockLeft.ZIndex = 11 GlockLeft.Parent = LoadingFrame -- Right Glock facing Left (Toward Skull) local GlockRight = Instance.new("TextLabel") GlockRight.Size = UDim2.new(0, 60, 0, 40) GlockRight.Position = UDim2.new(0.5, 50, 0, 25) GlockRight.BackgroundTransparency = 1 GlockRight.Text = "🔫" GlockRight.TextSize = 35 GlockRight.Rotation = -15 GlockRight.TextXAlignment = Enum.TextXAlignment.Right GlockRight.ZIndex = 11 GlockRight.Parent = LoadingFrame task.spawn(function() while LoadingFrame.Parent do TweenService:Create(SkullText, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true), {TextSize = 60, TextColor3 = Color3.fromRGB(200, 255, 200)}):Play() task.wait(1) end end) local TerminalText = Instance.new("TextLabel") TerminalText.Size = UDim2.new(1, -40, 0, 30) TerminalText.Position = UDim2.new(0, 20, 0, 110) TerminalText.BackgroundTransparency = 1 TerminalText.Text = "> AWAITING INJECTION..." TerminalText.TextColor3 = Color3.fromRGB(0, 255, 150) TerminalText.TextSize = 13 TerminalText.Font = Enum.Font.Code TerminalText.TextXAlignment = Enum.TextXAlignment.Left TerminalText.ZIndex = 11 TerminalText.Parent = LoadingFrame local ProgressBG = Instance.new("Frame") ProgressBG.Size = UDim2.new(1, -40, 0, 6) ProgressBG.Position = UDim2.new(0, 20, 0, 155) ProgressBG.BackgroundColor3 = Color3.fromRGB(25, 25, 30) ProgressBG.BorderSizePixel = 0 ProgressBG.ZIndex = 11 ProgressBG.Parent = LoadingFrame local ProgressFill = Instance.new("Frame") ProgressFill.Size = UDim2.new(0, 0, 1, 0) ProgressFill.BackgroundColor3 = Color3.fromRGB(0, 255, 150) ProgressFill.BorderSizePixel = 0 ProgressFill.ZIndex = 12 ProgressFill.Parent = ProgressBG local bounceTween = TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out) local smoothTween = TweenInfo.new(0.4, Enum.EasingStyle.Quint, Enum.EasingDirection.Out) TweenService:Create(MainFrame, bounceTween, {Size = UDim2.new(0, 550, 0, 320)}):Play() task.spawn(function() task.wait(0.4) local loadDuration = 2.5 TweenService:Create(ProgressFill, TweenInfo.new(loadDuration, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {Size = UDim2.new(1, 0, 1, 0)}):Play() local jargon = { "Allocating VirtualAllocEx...", "Bypassing Byfron anti-tamper...", "Resolving DataModel pointer...", "Hooking lua_gettop & lua_settop...", "Spoofing thread identity (Level 8)...", "Parsing Luau bytecode...", "Patching memory regions...", "Fetching execution context...", "Establishing secure IPC...", "Scanning for CoreGui hooks...", "Disabling crash telemetry...", "Injecting 7x payload...", "Initializing environment..." } local startTime = os.clock() while os.clock() - startTime < loadDuration do local term = jargon[math.random(1, #jargon)] local fakeHex = string.format("0x%04X%04X", math.random(0, 65535), math.random(0, 65535)) TerminalText.Text = "> " .. term .. " [" .. fakeHex .. "]" task.wait(math.random(3, 10) / 100) end TerminalText.Text = "> 7x INJECTION SUCCESSFUL." SkullText.TextColor3 = Color3.fromRGB(255, 255, 255) task.wait(0.5) TweenService:Create(LoadingFrame, TweenInfo.new(0.3), {BackgroundTransparency = 1}):Play() TweenService:Create(SkullText, TweenInfo.new(0.3), {TextTransparency = 1}):Play() TweenService:Create(GlockLeft, TweenInfo.new(0.3), {TextTransparency = 1}):Play() TweenService:Create(GlockRight, TweenInfo.new(0.3), {TextTransparency = 1}):Play() TweenService:Create(TerminalText, TweenInfo.new(0.3), {TextTransparency = 1}):Play() TweenService:Create(ProgressBG, TweenInfo.new(0.3), {BackgroundTransparency = 1}):Play() TweenService:Create(ProgressFill, TweenInfo.new(0.3), {BackgroundTransparency = 1}):Play() task.wait(0.3) LoadingFrame:Destroy() TopBar.Visible = true BodyFrame.Visible = true BodyFrame.Position = UDim2.new(0, 0, 0, 50) TweenService:Create(BodyFrame, smoothTween, {Position = UDim2.new(0, 0, 0, 35)}):Play() end) -- Window Controls (Minimize / Close) CloseBtn.MouseButton1Click:Connect(function() local closeAnim = TweenService:Create(MainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), {Size = UDim2.new(0, 0, 0, 0)}) closeAnim:Play() closeAnim.Completed:Connect(function() ScreenGui:Destroy() end) end) MinBtn.MouseButton1Click:Connect(function() isMinimized = not isMinimized if isMinimized then BodyFrame.Visible = false BgImage.Visible = false TopBarFiller.Visible = false TweenService:Create(MainFrame, smoothTween, {Size = UDim2.new(0, 550, 0, 35)}):Play() else TweenService:Create(MainFrame, smoothTween, {Size = UDim2.new(0, 550, 0, 320)}):Play() TopBarFiller.Visible = true BgImage.Visible = true task.wait(0.1) BodyFrame.Visible = true end end)