--GUI created by 1x6xjxG, don't steal it, stupid. -- Gui to Lua -- Version: 3.2 -- Instances: local _1x6xjxgguif3x = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local ImageLabel = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local UNANCHORALL = Instance.new("TextButton") local ImageLabel_2 = Instance.new("ImageLabel") local TextLabel_2 = Instance.new("TextLabel") local SKYBOX = Instance.new("TextButton") local F3X = Instance.new("TextButton") local R6 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local SKYBOXROTATE = Instance.new("TextButton") local DECALSPAM = Instance.new("TextButton") local SKYBOX_2 = Instance.new("TextButton") local SKYBOX_3 = Instance.new("TextButton") local SKYBOXROTATE_2 = Instance.new("TextButton") local SKYBOXROTATE_3 = Instance.new("TextButton") local DECALSPAM_2 = Instance.new("TextButton") local DECALSPAM_3 = Instance.new("TextButton") local FOG = Instance.new("TextButton") local DISCO = Instance.new("TextButton") local SERVERHINT = Instance.new("TextButton") local SKYBOXSKELETON = Instance.new("TextButton") local BODYDISCO = Instance.new("TextButton") local ImageLabel_3 = Instance.new("ImageLabel") --Properties: _1x6xjxgguif3x.Name = "1x6xjxgguif3x" _1x6xjxgguif3x.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") _1x6xjxgguif3x.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = _1x6xjxgguif3x Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 0) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(-0.277740061, 404, 0.0532880351, 36) Frame.Size = UDim2.new(0, 543, 0, 561) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 0) TextLabel.BorderSizePixel = 2 TextLabel.Position = UDim2.new(-0.00184162066, 0, -0.0731866062, 0) TextLabel.Size = UDim2.new(0, 466, 0, 41) TextLabel.Font = Enum.Font.Cartoon TextLabel.Text = "1x6xjxG Reborn GUI f3x v1" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 29.000 TextLabel.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextXAlignment = Enum.TextXAlignment.Left ImageLabel.Parent = TextLabel ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BackgroundTransparency = 1.000 ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Position = UDim2.new(-0.137973905, 0, -2.00411701, 0) ImageLabel.Rotation = 22.000 ImageLabel.Size = UDim2.new(0, 100, 0, 100) ImageLabel.Image = "rbxassetid://87443567197651" Close.Name = "Close" Close.Parent = Frame Close.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Close.BorderColor3 = Color3.fromRGB(255, 0, 0) Close.BorderSizePixel = 2 Close.Position = UDim2.new(0.858195305, 0, -0.0731866062, 0) Close.Size = UDim2.new(0, 76, 0, 41) Close.Font = Enum.Font.Cartoon Close.Text = "X" Close.TextColor3 = Color3.fromRGB(255, 255, 255) Close.TextScaled = true Close.TextSize = 14.000 Close.TextWrapped = true UNANCHORALL.Name = "UNANCHOR ALL" UNANCHORALL.Parent = Frame UNANCHORALL.BackgroundColor3 = Color3.fromRGB(0, 0, 0) UNANCHORALL.BorderColor3 = Color3.fromRGB(255, 0, 0) UNANCHORALL.BorderSizePixel = 2 UNANCHORALL.Position = UDim2.new(0.467771649, 0, 0.345811039, 0) UNANCHORALL.Size = UDim2.new(0, 127, 0, 50) UNANCHORALL.Font = Enum.Font.SourceSans UNANCHORALL.Text = "Unanchor All" UNANCHORALL.TextColor3 = Color3.fromRGB(255, 255, 255) UNANCHORALL.TextSize = 14.000 ImageLabel_2.Parent = Frame ImageLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel_2.BackgroundTransparency = 1.000 ImageLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel_2.BorderSizePixel = 0 ImageLabel_2.Position = UDim2.new(0.701657474, 0, 0, 0) ImageLabel_2.Size = UDim2.new(0, 161, 0, 149) ImageLabel_2.Image = "rbxassetid://96073597459340" TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0.723757267, 0, 0.265425026, 0) TextLabel_2.Size = UDim2.new(0, 149, 0, 84) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "welcome to my gui!" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true SKYBOX.Name = "SKYBOX" SKYBOX.Parent = Frame SKYBOX.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SKYBOX.BorderColor3 = Color3.fromRGB(255, 0, 0) SKYBOX.BorderSizePixel = 2 SKYBOX.Size = UDim2.new(0, 127, 0, 50) SKYBOX.Font = Enum.Font.SourceSans SKYBOX.Text = "skybox" SKYBOX.TextColor3 = Color3.fromRGB(255, 255, 255) SKYBOX.TextSize = 14.000 F3X.Name = "F3X" F3X.Parent = Frame F3X.BackgroundColor3 = Color3.fromRGB(0, 0, 0) F3X.BorderColor3 = Color3.fromRGB(255, 0, 0) F3X.BorderSizePixel = 2 F3X.Position = UDim2.new(0.771639168, 0, -0.0731866062, 0) F3X.Size = UDim2.new(0, 47, 0, 40) F3X.Font = Enum.Font.SourceSans F3X.Text = "F3X" F3X.TextColor3 = Color3.fromRGB(255, 255, 255) F3X.TextScaled = true F3X.TextSize = 14.000 F3X.TextWrapped = true R6.Name = "R6" R6.Parent = Frame R6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) R6.BorderColor3 = Color3.fromRGB(255, 0, 0) R6.BorderSizePixel = 2 R6.Position = UDim2.new(0.685082972, 0, -0.0731866062, 0) R6.Size = UDim2.new(0, 47, 0, 40) R6.Font = Enum.Font.SourceSans R6.Text = "R6" R6.TextColor3 = Color3.fromRGB(255, 255, 255) R6.TextScaled = true R6.TextSize = 14.000 R6.TextWrapped = true TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderColor3 = Color3.fromRGB(255, 0, 0) TextLabel_3.BorderSizePixel = 2 TextLabel_3.Position = UDim2.new(-0.00184162066, 0, 0.731601119, 0) TextLabel_3.Size = UDim2.new(0, 542, 0, 28) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "MUSIC" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true SKYBOXROTATE.Name = "SKYBOX ROTATE" SKYBOXROTATE.Parent = Frame SKYBOXROTATE.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SKYBOXROTATE.BorderColor3 = Color3.fromRGB(255, 0, 0) SKYBOXROTATE.BorderSizePixel = 2 SKYBOXROTATE.Position = UDim2.new(0, 0, 0.089201577, 0) SKYBOXROTATE.Size = UDim2.new(0, 127, 0, 49) SKYBOXROTATE.Font = Enum.Font.SourceSans SKYBOXROTATE.Text = "skybox Rotate" SKYBOXROTATE.TextColor3 = Color3.fromRGB(255, 255, 255) SKYBOXROTATE.TextSize = 14.000 DECALSPAM.Name = "DECALSPAM" DECALSPAM.Parent = Frame DECALSPAM.BackgroundColor3 = Color3.fromRGB(0, 0, 0) DECALSPAM.BorderColor3 = Color3.fromRGB(255, 0, 0) DECALSPAM.BorderSizePixel = 2 DECALSPAM.Position = UDim2.new(0, 0, 0.172658443, 0) DECALSPAM.Size = UDim2.new(0, 127, 0, 49) DECALSPAM.Font = Enum.Font.SourceSans DECALSPAM.Text = "decalspam" DECALSPAM.TextColor3 = Color3.fromRGB(255, 255, 255) DECALSPAM.TextSize = 14.000 SKYBOX_2.Name = "SKYBOX" SKYBOX_2.Parent = Frame SKYBOX_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SKYBOX_2.BorderColor3 = Color3.fromRGB(255, 0, 0) SKYBOX_2.BorderSizePixel = 2 SKYBOX_2.Position = UDim2.new(0.233885825, 0, 0, 0) SKYBOX_2.Size = UDim2.new(0, 127, 0, 49) SKYBOX_2.Font = Enum.Font.SourceSans SKYBOX_2.Text = "skybox 2" SKYBOX_2.TextColor3 = Color3.fromRGB(255, 255, 255) SKYBOX_2.TextSize = 14.000 SKYBOX_3.Name = "SKYBOX" SKYBOX_3.Parent = Frame SKYBOX_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SKYBOX_3.BorderColor3 = Color3.fromRGB(255, 0, 0) SKYBOX_3.BorderSizePixel = 2 SKYBOX_3.Position = UDim2.new(0.467771649, 0, 0, 0) SKYBOX_3.Size = UDim2.new(0, 127, 0, 49) SKYBOX_3.Font = Enum.Font.SourceSans SKYBOX_3.Text = "skybox 3" SKYBOX_3.TextColor3 = Color3.fromRGB(255, 255, 255) SKYBOX_3.TextSize = 14.000 SKYBOXROTATE_2.Name = "SKYBOX ROTATE" SKYBOXROTATE_2.Parent = Frame SKYBOXROTATE_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SKYBOXROTATE_2.BorderColor3 = Color3.fromRGB(255, 0, 0) SKYBOXROTATE_2.BorderSizePixel = 2 SKYBOXROTATE_2.Position = UDim2.new(0.233885825, 0, 0.089201577, 0) SKYBOXROTATE_2.Size = UDim2.new(0, 127, 0, 49) SKYBOXROTATE_2.Font = Enum.Font.SourceSans SKYBOXROTATE_2.Text = "skybox Rotate 2" SKYBOXROTATE_2.TextColor3 = Color3.fromRGB(255, 255, 255) SKYBOXROTATE_2.TextSize = 14.000 SKYBOXROTATE_3.Name = "SKYBOX ROTATE" SKYBOXROTATE_3.Parent = Frame SKYBOXROTATE_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SKYBOXROTATE_3.BorderColor3 = Color3.fromRGB(255, 0, 0) SKYBOXROTATE_3.BorderSizePixel = 2 SKYBOXROTATE_3.Position = UDim2.new(0.467771649, 0, 0.089201577, 0) SKYBOXROTATE_3.Size = UDim2.new(0, 127, 0, 49) SKYBOXROTATE_3.Font = Enum.Font.SourceSans SKYBOXROTATE_3.Text = "skybox Rotate 3" SKYBOXROTATE_3.TextColor3 = Color3.fromRGB(255, 255, 255) SKYBOXROTATE_3.TextSize = 14.000 DECALSPAM_2.Name = "DECALSPAM" DECALSPAM_2.Parent = Frame DECALSPAM_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) DECALSPAM_2.BorderColor3 = Color3.fromRGB(255, 0, 0) DECALSPAM_2.BorderSizePixel = 2 DECALSPAM_2.Position = UDim2.new(0.233885825, 0, 0.172658443, 0) DECALSPAM_2.Size = UDim2.new(0, 127, 0, 49) DECALSPAM_2.Font = Enum.Font.SourceSans DECALSPAM_2.Text = "decalspam 2" DECALSPAM_2.TextColor3 = Color3.fromRGB(255, 255, 255) DECALSPAM_2.TextSize = 14.000 DECALSPAM_3.Name = "DECALSPAM" DECALSPAM_3.Parent = Frame DECALSPAM_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) DECALSPAM_3.BorderColor3 = Color3.fromRGB(255, 0, 0) DECALSPAM_3.BorderSizePixel = 2 DECALSPAM_3.Position = UDim2.new(0.467771649, 0, 0.172658443, 0) DECALSPAM_3.Size = UDim2.new(0, 127, 0, 49) DECALSPAM_3.Font = Enum.Font.SourceSans DECALSPAM_3.Text = "decalspam 3" DECALSPAM_3.TextColor3 = Color3.fromRGB(255, 255, 255) DECALSPAM_3.TextSize = 14.000 FOG.Name = "FOG" FOG.Parent = Frame FOG.BackgroundColor3 = Color3.fromRGB(0, 0, 0) FOG.BorderColor3 = Color3.fromRGB(255, 0, 0) FOG.BorderSizePixel = 2 FOG.Position = UDim2.new(0, 0, 0.260002464, 0) FOG.Size = UDim2.new(0, 127, 0, 49) FOG.Font = Enum.Font.SourceSans FOG.Text = "fog" FOG.TextColor3 = Color3.fromRGB(255, 255, 255) FOG.TextSize = 14.000 DISCO.Name = "DISCO" DISCO.Parent = Frame DISCO.BackgroundColor3 = Color3.fromRGB(0, 0, 0) DISCO.BorderColor3 = Color3.fromRGB(255, 0, 0) DISCO.BorderSizePixel = 2 DISCO.Position = UDim2.new(0.233885825, 0, 0.260002464, 0) DISCO.Size = UDim2.new(0, 127, 0, 49) DISCO.Font = Enum.Font.SourceSans DISCO.Text = "disco" DISCO.TextColor3 = Color3.fromRGB(255, 255, 255) DISCO.TextSize = 14.000 SERVERHINT.Name = "SERVERHINT" SERVERHINT.Parent = Frame SERVERHINT.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SERVERHINT.BorderColor3 = Color3.fromRGB(255, 0, 0) SERVERHINT.BorderSizePixel = 2 SERVERHINT.Position = UDim2.new(0.467771649, 0, 0.260002464, 0) SERVERHINT.Size = UDim2.new(0, 127, 0, 49) SERVERHINT.Font = Enum.Font.SourceSans SERVERHINT.Text = "Hint" SERVERHINT.TextColor3 = Color3.fromRGB(255, 255, 255) SERVERHINT.TextSize = 14.000 SKYBOXSKELETON.Name = "SKYBOX SKELETON" SKYBOXSKELETON.Parent = Frame SKYBOXSKELETON.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SKYBOXSKELETON.BorderColor3 = Color3.fromRGB(255, 0, 0) SKYBOXSKELETON.BorderSizePixel = 2 SKYBOXSKELETON.Position = UDim2.new(0, 0, 0.345811039, 0) SKYBOXSKELETON.Size = UDim2.new(0, 127, 0, 50) SKYBOXSKELETON.Font = Enum.Font.SourceSans SKYBOXSKELETON.Text = "skybox Skeleton" SKYBOXSKELETON.TextColor3 = Color3.fromRGB(255, 255, 255) SKYBOXSKELETON.TextSize = 14.000 BODYDISCO.Name = "BODY DISCO" BODYDISCO.Parent = Frame BODYDISCO.BackgroundColor3 = Color3.fromRGB(0, 0, 0) BODYDISCO.BorderColor3 = Color3.fromRGB(255, 0, 0) BODYDISCO.BorderSizePixel = 2 BODYDISCO.Position = UDim2.new(0.233885825, 0, 0.345811039, 0) BODYDISCO.Size = UDim2.new(0, 127, 0, 50) BODYDISCO.Font = Enum.Font.SourceSans BODYDISCO.Text = "Body Disco" BODYDISCO.TextColor3 = Color3.fromRGB(255, 255, 255) BODYDISCO.TextSize = 14.000 ImageLabel_3.Parent = _1x6xjxgguif3x ImageLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel_3.BorderSizePixel = 0 ImageLabel_3.Size = UDim2.new(0, 100, 0, 100) ImageLabel_3.Image = "rbxassetid://137507069814409" -- Scripts: local function DTSMNEX_fake_script() -- Close.LocalScript local script = Instance.new('LocalScript', Close) local Frame = script.Parent.Parent script.Parent.MouseButton1Click:Connect(function() Frame.Visible = false end) end coroutine.wrap(DTSMNEX_fake_script)() local function UWDOPV_fake_script() -- UNANCHORALL.LocalScript local script = Instance.new('LocalScript', UNANCHORALL) local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Building Tools") or game.Players.LocalPlayer.Character:FindFirstChild("Building Tools") local remote = tool.SyncAPI.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then task.spawn(function() remote:InvokeServer("SyncAnchor", {{["Part"] = v, ["Anchored"] = false}}) end) end end end coroutine.wrap(UWDOPV_fake_script)() local function IYGEELX_fake_script() -- ImageLabel_2.LocalScript local script = Instance.new('LocalScript', ImageLabel_2) local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local imageLabel = script.Parent local thumbnailType = Enum.ThumbnailType.HeadShot local thumbnailSize = Enum.ThumbnailSize.Size420x420 local content, isReady = Players:GetUserThumbnailAsync(localPlayer.UserId, thumbnailType, thumbnailSize) imageLabel.Image = content end coroutine.wrap(IYGEELX_fake_script)() local function NZHPP_fake_script() -- TextLabel_2.LocalScript local script = Instance.new('LocalScript', TextLabel_2) local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local textLabel = script.Parent textLabel.Text = "welcome to my gui " .. localPlayer.Name .. "!" end coroutine.wrap(NZHPP_fake_script)() local function VKDSLPM_fake_script() -- SKYBOX.LocalScript local script = Instance.new('LocalScript', SKYBOX) --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("127295578140184") end coroutine.wrap(VKDSLPM_fake_script)() local function UNNR_fake_script() -- F3X.LocalScript local script = Instance.new('LocalScript', F3X) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end coroutine.wrap(UNNR_fake_script)() local function SLQY_fake_script() -- R6.LocalScript local script = Instance.new('LocalScript', R6) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end coroutine.wrap(SLQY_fake_script)() local function OIMH_fake_script() -- SKYBOXROTATE.LocalScript local script = Instance.new('LocalScript', SKYBOXROTATE) --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local RunService = game:GetService("RunService") local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") -- Guardamos la posición fija donde se ejecutó por primera vez local spawnPos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(spawnPos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then skyPart = v break end end if skyPart then SetName(skyPart, "PersistentSmoothCrazySkybox") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) -- El bucle ya no depende de la variable "char", usa la posición fija "spawnPos" -- de esta forma, aunque mueras, respawnees o te maten, el skybox sigue girando en su sitio. local rx, ry, rz = 0, 0, 0 RunService.RenderStepped:Connect(function(dt) if skyPart and skyPart.Parent then rx = rx + (1.2 * dt) ry = ry + (1.8 * dt) rz = rz + (1.0 * dt) local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz) MovePart(skyPart, smoothCF) end end) end end Sky("96073597459340") end coroutine.wrap(OIMH_fake_script)() local function DFXLIB_fake_script() -- DECALSPAM.LocalScript local script = Instance.new('LocalScript', DECALSPAM) local id = "96073597459340" local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Building Tools") or game.Players.LocalPlayer.Character:FindFirstChild("Building Tools") local remote = tool.SyncAPI.ServerEndpoint for _, v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then task.spawn(function() remote:InvokeServer("SetLocked", {v}, false) for _, face in pairs(Enum.NormalId:GetEnumItems()) do remote:InvokeServer("CreateTextures", {{ ["Part"] = v, ["Face"] = face, ["TextureType"] = "Decal" }}) remote:InvokeServer("SyncTexture", {{ ["Part"] = v, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. id }}) end end) end end end coroutine.wrap(DFXLIB_fake_script)() local function SKMXYU_fake_script() -- SKYBOX_2.LocalScript local script = Instance.new('LocalScript', SKYBOX_2) --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("96073597459340") end coroutine.wrap(SKMXYU_fake_script)() local function CSRPL_fake_script() -- SKYBOX_3.LocalScript local script = Instance.new('LocalScript', SKYBOX_3) --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end Sky("73916685652770") end coroutine.wrap(CSRPL_fake_script)() local function KSUR_fake_script() -- SKYBOXROTATE_2.LocalScript local script = Instance.new('LocalScript', SKYBOXROTATE_2) --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local RunService = game:GetService("RunService") local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") -- Guardamos la posición fija donde se ejecutó por primera vez local spawnPos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(spawnPos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then skyPart = v break end end if skyPart then SetName(skyPart, "PersistentSmoothCrazySkybox") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) -- El bucle ya no depende de la variable "char", usa la posición fija "spawnPos" -- de esta forma, aunque mueras, respawnees o te maten, el skybox sigue girando en su sitio. local rx, ry, rz = 0, 0, 0 RunService.RenderStepped:Connect(function(dt) if skyPart and skyPart.Parent then rx = rx + (1.2 * dt) ry = ry + (1.8 * dt) rz = rz + (1.0 * dt) local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz) MovePart(skyPart, smoothCF) end end) end end Sky("127295578140184") end coroutine.wrap(KSUR_fake_script)() local function HTNMCGZ_fake_script() -- SKYBOXROTATE_3.LocalScript local script = Instance.new('LocalScript', SKYBOXROTATE_3) --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local RunService = game:GetService("RunService") local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") -- Guardamos la posición fija donde se ejecutó por primera vez local spawnPos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(spawnPos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then skyPart = v break end end if skyPart then SetName(skyPart, "PersistentSmoothCrazySkybox") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) -- El bucle ya no depende de la variable "char", usa la posición fija "spawnPos" -- de esta forma, aunque mueras, respawnees o te maten, el skybox sigue girando en su sitio. local rx, ry, rz = 0, 0, 0 RunService.RenderStepped:Connect(function(dt) if skyPart and skyPart.Parent then rx = rx + (1.2 * dt) ry = ry + (1.8 * dt) rz = rz + (1.0 * dt) local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz) MovePart(skyPart, smoothCF) end end) end end Sky("73916685652770") end coroutine.wrap(HTNMCGZ_fake_script)() local function EYOM_fake_script() -- DECALSPAM_2.LocalScript local script = Instance.new('LocalScript', DECALSPAM_2) local id = "73916685652770" local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Building Tools") or game.Players.LocalPlayer.Character:FindFirstChild("Building Tools") local remote = tool.SyncAPI.ServerEndpoint for _, v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then task.spawn(function() remote:InvokeServer("SetLocked", {v}, false) for _, face in pairs(Enum.NormalId:GetEnumItems()) do remote:InvokeServer("CreateTextures", {{ ["Part"] = v, ["Face"] = face, ["TextureType"] = "Decal" }}) remote:InvokeServer("SyncTexture", {{ ["Part"] = v, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. id }}) end end) end end end coroutine.wrap(EYOM_fake_script)() local function BPYW_fake_script() -- DECALSPAM_3.LocalScript local script = Instance.new('LocalScript', DECALSPAM_3) local id = "127295578140184" local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Building Tools") or game.Players.LocalPlayer.Character:FindFirstChild("Building Tools") local remote = tool.SyncAPI.ServerEndpoint for _, v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") then task.spawn(function() remote:InvokeServer("SetLocked", {v}, false) for _, face in pairs(Enum.NormalId:GetEnumItems()) do remote:InvokeServer("CreateTextures", {{ ["Part"] = v, ["Face"] = face, ["TextureType"] = "Decal" }}) remote:InvokeServer("SyncTexture", {{ ["Part"] = v, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. id }}) end end) end end end coroutine.wrap(BPYW_fake_script)() local function ZNOSAOE_fake_script() -- FOG.LocalScript local script = Instance.new('LocalScript', FOG) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fog 179 179") end coroutine.wrap(ZNOSAOE_fake_script)() local function LYNY_fake_script() -- DISCO.LocalScript local script = Instance.new('LocalScript', DISCO) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";disco") end coroutine.wrap(LYNY_fake_script)() local function XUWX_fake_script() -- SERVERHINT.LocalScript local script = Instance.new('LocalScript', SERVERHINT) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";ServerHint team 1x6xjxG join today!") end coroutine.wrap(XUWX_fake_script)() local function HCKBUX_fake_script() -- SKYBOXSKELETON.LocalScript local script = Instance.new('LocalScript', SKYBOXSKELETON) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end local remote = tool.SyncAPI.ServerEndpoint local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local lastUpdate = 0 local frameTime = 1/10 local index = 1 local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 10, 0) remote:InvokeServer("CreatePart", "Normal", CFrame.new(pos), workspace) task.wait(0.5) for _, v in pairs(game.Workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 5 then skyPart = v break end end if skyPart then remote:InvokeServer("SyncAnchor", {{ ["Part"] = skyPart, ["Anchored"] = true }}) remote:InvokeServer("CreateMeshes", {{ ["Part"] = skyPart }}) remote:InvokeServer("SyncMesh", {{ ["Part"] = skyPart, ["MeshId"] = "rbxassetid://111891702759441", ["Scale"] = Vector3.new(8000, 8000, 8000) }}) remote:InvokeServer("SetLocked", {skyPart}, true) skyLoop = game:GetService("RunService").Heartbeat:Connect(function(dt) lastUpdate = lastUpdate + dt if lastUpdate >= frameTime then lastUpdate = 0 if skyPart and skyPart.Parent then remote:InvokeServer("SyncMesh", {{ ["Part"] = skyPart, ["TextureId"] = images[index] }}) index = (index % #images) + 1 else skyLoop:Disconnect() end end end) end end CreateSky() end coroutine.wrap(HCKBUX_fake_script)() local function TUUYU_fake_script() -- BODYDISCO.LocalScript local script = Instance.new('LocalScript', BODYDISCO) local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Building Tools") or game.Players.LocalPlayer.Character:FindFirstChild("Building Tools") local remote = tool.SyncAPI.ServerEndpoint local char = game.Players.LocalPlayer.Character local parts = {} for _, v in pairs(char:GetChildren()) do if v:IsA("BasePart") then table.insert(parts, v) end end while char and char.Parent do local color = Color3.new(math.random(), math.random(), math.random()) for _, p in pairs(parts) do task.spawn(function() remote:InvokeServer("SyncColor", {{["Part"] = p, ["Color"] = color, ["UnionColoring"] = false}}) end) end task.wait(0.1) end end coroutine.wrap(TUUYU_fake_script)() local function RWDX_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local localPlayer = game.Players.LocalPlayer local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local part = script.Parent local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local camera = workspace.CurrentCamera local dragging = false local distance = 10 userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then local location = input.Position local unitRay = camera:ScreenPointToRay(location.X, location.Y) -- Ignorar al personaje del jugador en el Raycast local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Exclude raycastParams.FilterDescendantsInstances = {character} local raycastResult = workspace:Raycast(unitRay.Origin, unitRay.Direction * 100, raycastParams) if raycastResult and raycastResult.Instance == part then distance = (raycastResult.Position - camera.CFrame.Position).Magnitude dragging = true end end end) userInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) runService.RenderStepped:Connect(function() if dragging then local userInput = userInputService:GetMouseLocation() local unitRay = camera:ScreenPointToRay(userInput.X, userInput.Y) local newPosition = unitRay.Origin + (unitRay.Direction * distance) part.CFrame = CFrame.new(newPosition) part.AssemblyLinearVelocity = Vector3.new(0, 0, 0) end end) end coroutine.wrap(RWDX_fake_script)() local function TPKHANK_fake_script() -- ImageLabel_3.LocalScript local script = Instance.new('LocalScript', ImageLabel_3) local TweenService = game:GetService("TweenService") local imageLabel = script.Parent if imageLabel:IsA("ImageLabel") then imageLabel.Image = "rbxassetid://96073597459340" imageLabel.BackgroundTransparency = 1 end local aspectRatio = imageLabel:FindFirstChildOfClass("UIAspectRatioConstraint") if not aspectRatio then aspectRatio = Instance.new("UIAspectRatioConstraint") aspectRatio.AspectRatio = 1 aspectRatio.Parent = imageLabel end imageLabel.AnchorPoint = Vector2.new(0.5, 0.5) imageLabel.Position = UDim2.new(0.5, 0, 0.5, 0) imageLabel.Size = UDim2.new(0.5, 0, 0.5, 0) task.spawn(function() while true do imageLabel.Rotation = (imageLabel.Rotation + 5) % 360 task.wait(0.03) end end) task.wait(3) local tweenInfo = TweenInfo.new( 1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out ) local targetProperties = { Position = UDim2.new(0.12, 0, 0.82, 0), Size = UDim2.new(0.2, 0, 0.2, 0) } local tween = TweenService:Create(imageLabel, tweenInfo, targetProperties) tween:Play() end coroutine.wrap(TPKHANK_fake_script)()