-- 115308835486694 126995494293289 loadstring(game:HttpGet("https://rawscripts.net/raw/UP-Just-a-baseplate.-Reanimate-script-V4-limb-114114"))() local player = game.Players.LocalPlayer local char = player.Character local Align = function(Part0, Part1,Mesh) local Aligns = { AlignOrientation = Instance.new("AlignOrientation", Part0), AlignPosition = Instance.new("AlignPosition", Part0) } local Attachments = { Attach0 = Instance.new("Attachment", Part0), Attach1 = Instance.new("Attachment", Part1) } local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it m:Destroy() end Part0:BreakJoints() Aligns.AlignOrientation.Attachment0 = Attachments.Attach0 Aligns.AlignOrientation.Attachment1 = Attachments.Attach1 Aligns.AlignOrientation.Responsiveness = math.huge Aligns.AlignOrientation.RigidityEnabled = true Aligns.AlignPosition.Attachment0 = Attachments.Attach0 Aligns.AlignPosition.Attachment1 = Attachments.Attach1 Aligns.AlignPosition.Responsiveness = math.huge Aligns.AlignPosition.RigidityEnabled = true Aligns.AlignPosition.MaxForce = 999999999 spawn(function() while _G.loop do local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position if mag >= 5 then Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse() end Part0.Velocity = Vector3.new(0,35,0) game['Run Service'].Heartbeat:wait() end end) return {Attachments.Attach0, Attachments, Aligns} end local hat = Align(char['Accessory (Pursuer Die of Death)'].Handle,char['Right Arm'],false) local cf = char['Right Arm'].CFrame*CFrame.new(0,-0.8,-1.5)*CFrame.Angles(math.rad(0),math.rad(-90),-40) hat[1].CFrame = cf:Inverse() * char['Right Arm'].CFrame local player = game.Players.LocalPlayer local char = player.Character local Align = function(Part0, Part1,Mesh) local Aligns = { AlignOrientation = Instance.new("AlignOrientation", Part0), AlignPosition = Instance.new("AlignPosition", Part0) } local Attachments = { Attach0 = Instance.new("Attachment", Part0), Attach1 = Instance.new("Attachment", Part1) } local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it m:Destroy() end Part0:BreakJoints() Aligns.AlignOrientation.Attachment0 = Attachments.Attach0 Aligns.AlignOrientation.Attachment1 = Attachments.Attach1 Aligns.AlignOrientation.Responsiveness = math.huge Aligns.AlignOrientation.RigidityEnabled = true Aligns.AlignPosition.Attachment0 = Attachments.Attach0 Aligns.AlignPosition.Attachment1 = Attachments.Attach1 Aligns.AlignPosition.Responsiveness = math.huge Aligns.AlignPosition.RigidityEnabled = true Aligns.AlignPosition.MaxForce = 999999999 spawn(function() while _G.loop do local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position if mag >= 5 then Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse() end Part0.Velocity = Vector3.new(0,35,0) game['Run Service'].Heartbeat:wait() end end) return {Attachments.Attach0, Attachments, Aligns} end local hat = Align(char['Accessory (MeshPartAccessory)'].Handle,char['Left Arm'],false) local cf = char['Left Arm'].CFrame*CFrame.new(0,-0.8,-1.5)*CFrame.Angles(math.rad(0),math.rad(-90),-40) hat[1].CFrame = cf:Inverse() * char['Left Arm'].CFrame wait(2) loadstring(game:HttpGet("https://raw.githubusercontent.com/franciscomilguel1802-ui/1x4-Incomplete-/refs/heads/main/Script"))()