--[[ ☠ GİZLİ YARATIK KORKU SCRİPTİ - PART TABANLI ☠ CanCollide = TRUE (Duvarlardan geçmez) Random jumpscare YOK ]] local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local RunService = game:GetService("RunService") local player = Players.LocalPlayer -------------------------------------------------- -- ATMOSFER (SİLENT HILL HAVASI) -------------------------------------------------- for _,v in pairs(Lighting:GetChildren()) do if v:IsA("Sky") or v:IsA("Atmosphere") or v:IsA("ColorCorrectionEffect") then v:Destroy() end end -- Gri gökyüzü local sky = Instance.new("Sky", Lighting) for _,side in pairs({"Bk","Dn","Ft","Lf","Rt","Up"}) do sky["Skybox"..side] = "rbxassetid://14421405417" end -- Sisli atmosfer local atm = Instance.new("Atmosphere", Lighting) atm.Density = 0.85 atm.Color = Color3.fromRGB(220,220,220) atm.Decay = Color3.fromRGB(150,150,150) atm.Haze = 2 -- Renk düzeltme (gri tonlar) local cc = Instance.new("ColorCorrectionEffect", Lighting) cc.Saturation = -0.7 cc.TintColor = Color3.fromRGB(200,200,200) -- Işık ayarları Lighting.ClockTime = 14 Lighting.Brightness = 0.8 Lighting.FogColor = Color3.fromRGB(220,220,220) Lighting.FogEnd = 60 Lighting.FogStart = 10 -------------------------------------------------- -- SES SİSTEMİ -------------------------------------------------- -- Gece ambiyansı (sürekli çalar) local ambience = Instance.new("Sound", workspace) ambience.SoundId = "rbxassetid://9112835827" ambience.Looped = true ambience.Volume = 0.4 ambience:Play() -- Fısıltı (sürekli çalar) local whisper = Instance.new("Sound", workspace) whisper.SoundId = "rbxassetid://85064677546638" whisper.Looped = true whisper.Volume = 0.2 whisper:Play() -- Jumpscare sesi local jumpscareSound = Instance.new("Sound", workspace) jumpscareSound.SoundId = "rbxassetid://109961399514238" jumpscareSound.Volume = 1 jumpscareSound.Looped = false -- Ölüm sesi local deathSound = Instance.new("Sound", workspace) deathSound.SoundId = "rbxassetid://137192919028248" deathSound.Volume = 0.8 deathSound.Looped = false -------------------------------------------------- -- GUI SİSTEMİ -------------------------------------------------- local gui = Instance.new("ScreenGui") gui.Name = "KorkuGUI" gui.Parent = player:WaitForChild("PlayerGui") gui.ResetOnSpawn = false gui.IgnoreGuiInset = true -- Siyah perde local blackOverlay = Instance.new("Frame") blackOverlay.Size = UDim2.new(1, 0, 1, 0) blackOverlay.BackgroundColor3 = Color3.new(0, 0, 0) blackOverlay.BackgroundTransparency = 1 blackOverlay.BorderSizePixel = 0 blackOverlay.ZIndex = 10 blackOverlay.Parent = gui -- Ölüm yazısı local deathText = Instance.new("TextLabel") deathText.Size = UDim2.new(1, 0, 0.2, 0) deathText.Position = UDim2.new(0, 0, 0.4, 0) deathText.BackgroundTransparency = 1 deathText.Text = "" deathText.TextColor3 = Color3.fromRGB(255, 0, 0) deathText.TextScaled = true deathText.Font = Enum.Font.GothamBlack deathText.ZIndex = 11 deathText.Parent = gui -- Kan efekti local bloodFrame = Instance.new("Frame") bloodFrame.Size = UDim2.new(1, 0, 1, 0) bloodFrame.BackgroundColor3 = Color3.fromRGB(120, 0, 0) bloodFrame.BackgroundTransparency = 1 bloodFrame.ZIndex = 9 bloodFrame.Parent = gui -------------------------------------------------- -- YARDIMCI FONKSİYONLAR -------------------------------------------------- -- Kan lekesi bırak local function spawnBlood(pos) local bloodPart = Instance.new("Part", workspace) bloodPart.Size = Vector3.new(3, 0.2, 3) bloodPart.Position = pos bloodPart.Anchored = true bloodPart.CanCollide = false bloodPart.BrickColor = BrickColor.new("Really red") bloodPart.Transparency = 0.2 local decal = Instance.new("Decal", bloodPart) decal.Texture = "rbxassetid://3776366804" decal.Face = Enum.NormalId.Top game:GetService("Debris"):AddItem(bloodPart, 30) end -- Titreşim efekti local function shake(intensity) local camera = workspace.CurrentCamera for i = 1, 15 do camera.CFrame = camera.CFrame * CFrame.new( math.random(-intensity, intensity)/5, math.random(-intensity, intensity)/5, 0 ) wait(0.02) end end -- Jumpscare göster (SADECE YAKALANINCA) local function showJumpscare() blackOverlay.BackgroundTransparency = 0 local jumpscareImg = Instance.new("ImageLabel", gui) jumpscareImg.Size = UDim2.new(1, 0, 1, 0) jumpscareImg.BackgroundTransparency = 1 jumpscareImg.Image = "rbxassetid://115982280618058" jumpscareImg.ZIndex = 12 jumpscareSound:Play() shake(3) wait(1) jumpscareImg:Destroy() blackOverlay.BackgroundTransparency = 1 end -- Ölüm anı local function onDeath() print("💀 OYUNCU YAKALANDI!") ambience:Stop() whisper:Stop() deathSound:Play() blackOverlay.BackgroundTransparency = 0 bloodFrame.BackgroundTransparency = 0.3 shake(5) deathText.Text = "O SENİ YAKALADI.." wait(4) if player.Character and player.Character.Humanoid then player.Character.Humanoid.Health = 0 end wait(2) deathText.Text = "" blackOverlay.BackgroundTransparency = 1 bloodFrame.BackgroundTransparency = 1 wait(3) ambience:Play() whisper:Play() end -------------------------------------------------- -- KOVALAMA SİSTEMİ (CanCollide = TRUE) -------------------------------------------------- local function startChase() local char = player.Character if not char then return end local humanoid = char:FindFirstChild("Humanoid") if not humanoid or humanoid.Health <= 0 then return end local root = char:FindFirstChild("HumanoidRootPart") if not root then return end print("🔥 KOVALAMACA BAŞLIYOR!") -- KOVALAYAN PART (CanCollide = TRUE) local monster = Instance.new("Part", workspace) monster.Name = "KovalayanYaratik" monster.Size = Vector3.new(6, 8, 1) monster.Anchored = false -- Fizik motoru açık monster.CanCollide = true -- DUVARLARDAN GEÇMEZ! monster.Material = Enum.Material.Neon monster.BrickColor = BrickColor.new("Really black") monster.Transparency = 0.2 -- Yerçekimi etkisini azalt ama tamamen kapatma monster.CustomPhysicalProperties = PhysicalProperties.new(0.3, 0.3, 0.3, 0.3, 0.3) -- Arkanda spawn ol local spawnPos = root.Position - (root.CFrame.LookVector * 40) spawnPos = Vector3.new(spawnPos.X, 3, spawnPos.Z) monster.Position = spawnPos -- KORKUNÇ RESMİ EKLE local decal = Instance.new("Decal", monster) decal.Texture = "rbxassetid://92860161440693" decal.Face = Enum.NormalId.Front -- Kan bırak spawnBlood(monster.Position) -- Kovalama değişkenleri local chasing = true local chaseSpeed = 2.0 local connection -- Kovalama döngüsü connection = RunService.Heartbeat:Connect(function(dt) if not chasing or not root or not monster or not monster.Parent then if connection then connection:Disconnect() end return end -- Yön bul local direction = (root.Position - monster.Position).Unit -- Hedef pozisyon (yerçekimi etkisiyle oynamamak için velocity kullan) local targetPos = monster.Position + direction * (chaseSpeed * 30 * dt) targetPos = Vector3.new(targetPos.X, 3, targetPos.Z) -- Velocity ile hareket (fizik motorunu kullan) local velocity = (targetPos - monster.Position) / dt monster.Velocity = velocity * 0.5 -- Yumuşak hareket -- Yönünü oyuncuya çevir monster.CFrame = CFrame.new(monster.Position, root.Position) -- Yakalama kontrolü local distance = (monster.Position - root.Position).Magnitude if distance < 10 then print("💀 YAKALANDI! Mesafe: " .. tostring(distance)) chasing = false connection:Disconnect() spawnBlood(monster.Position) monster:Destroy() showJumpscare() onDeath() return end end) -- 30 saniye sonra kovalamaca bitsin task.wait(30) if chasing and monster and monster.Parent then print("🏃 Kovalamaca bitti (kaçtın!)") chasing = false connection:Disconnect() monster:Destroy() end end -------------------------------------------------- -- RASTGELE KOVALAMACA (Random jumpscare YOK) -------------------------------------------------- -- Karakterin gelmesini bekle repeat print("👤 Karakter bekleniyor...") task.wait(1) until player.Character and player.Character:FindFirstChild("HumanoidRootPart") print("🎮 Karakter hazır! Korku başlıyor...") task.wait(3) -- SADECE KOVALAMACA - random jumpscare YOK! task.spawn(function() while true do -- 60-120 saniye arası bekle (daha uzun) local waitTime = math.random(60, 120) print("⏱️ Sonraki kovalama: " .. waitTime .. " saniye") -- Bekleme süresi - sadece bekle, ekstra efekt YOK task.wait(waitTime) -- KOVALAMACA BAŞLAT startChase() -- Kovalamacadan sonra biraz bekle task.wait(15) end end) print("☠ TÜM SİSTEMLER HAZIR! Sadece kovalama var, random jumpscare YOK.")