-- 0nkidd F3X Destroy GUI -- Created by K3ngx1RIV/0nkidd_alt2 -- Background: rbxthumb://type=Asset&id=131917032785234&w=420&h=420 -- Some buttons is bugged, i will fix it soon -- GUI local player = game.Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local iconGui = Instance.new("ScreenGui") iconGui.Name = "0NDIcon" iconGui.ResetOnSpawn = false iconGui.Parent = playerGui local iconButton = Instance.new("TextButton") iconButton.Name = "0NDButton" iconButton.Size = UDim2.new(0, 60, 0, 60) iconButton.Position = UDim2.new(0, 10, 0, 10) iconButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) iconButton.BorderSizePixel = 2 iconButton.BorderColor3 = Color3.fromRGB(255, 255, 0) iconButton.Text = "0ND" iconButton.TextColor3 = Color3.fromRGB(255, 255, 0) iconButton.TextScaled = true iconButton.Font = Enum.Font.Arial iconButton.TextSize = 14 iconButton.ZIndex = 10 iconButton.Parent = iconGui local iconCorner = Instance.new("UICorner") iconCorner.CornerRadius = UDim.new(0, 8) iconCorner.Parent = iconButton local screenGui = Instance.new("ScreenGui") screenGui.Name = "GUI" screenGui.ResetOnSpawn = false screenGui.Enabled = false screenGui.Parent = playerGui local mainFrame = Instance.new("Frame") mainFrame.Name = "MainFrame" mainFrame.Size = UDim2.new(0, 500, 0, 500) mainFrame.Position = UDim2.new(0.5, -250, 0.5, -250) mainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15) mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui local background = Instance.new("ImageLabel") background.Name = "Background" background.Size = UDim2.new(1, 0, 1, 0) background.BackgroundTransparency = 1 background.Image = "rbxassetid://131917032785234" background.ScaleType = Enum.ScaleType.Crop background.Parent = mainFrame local backgroundOverlay = Instance.new("Frame") backgroundOverlay.Name = "Overlay" backgroundOverlay.Size = UDim2.new(1, 0, 1, 0) backgroundOverlay.BackgroundColor3 = Color3.fromRGB(0, 0, 0) backgroundOverlay.BackgroundTransparency = 0.7 backgroundOverlay.Parent = mainFrame local mainCorner = Instance.new("UICorner") mainCorner.CornerRadius = UDim.new(0, 12) mainCorner.Parent = mainFrame local outerBorder = Instance.new("Frame") outerBorder.Name = "OuterBorder" outerBorder.Size = UDim2.new(1, 6, 1, 6) outerBorder.Position = UDim2.new(0, -3, 0, -3) outerBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0) outerBorder.BorderSizePixel = 0 outerBorder.ZIndex = 0 outerBorder.Parent = mainFrame local outerCorner = Instance.new("UICorner") outerCorner.CornerRadius = UDim.new(0, 14) outerCorner.Parent = outerBorder local titleBar = Instance.new("Frame") titleBar.Name = "TitleBar" titleBar.Size = UDim2.new(1, 0, 0, 50) titleBar.Position = UDim2.new(0, 0, 0, 0) titleBar.BackgroundColor3 = Color3.fromRGB(25, 25, 25) titleBar.BackgroundTransparency = 0.3 titleBar.BorderSizePixel = 0 titleBar.ZIndex = 3 titleBar.Parent = mainFrame local titleAccent = Instance.new("Frame") titleAccent.Name = "TitleAccent" titleAccent.Size = UDim2.new(1, 0, 0, 4) titleAccent.Position = UDim2.new(0, 0, 0, 0) titleAccent.BackgroundColor3 = Color3.fromRGB(255, 255, 0) titleAccent.BorderSizePixel = 0 titleAccent.ZIndex = 3 titleAccent.Parent = titleBar local titleLabel = Instance.new("TextLabel") titleLabel.Name = "TitleLabel" titleLabel.Size = UDim2.new(1, -100, 1, 0) titleLabel.Position = UDim2.new(0, 10, 0, 0) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "0NKIDD F3X DESTROY GUI V4" titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) titleLabel.TextScaled = true titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 18 titleLabel.ZIndex = 3 titleLabel.Parent = titleBar local closeButton = Instance.new("TextButton") closeButton.Name = "CloseButton" closeButton.Size = UDim2.new(0, 80, 0, 30) closeButton.Position = UDim2.new(1, -90, 0.5, -15) closeButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50) closeButton.BorderSizePixel = 0 closeButton.Text = "close" closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.TextScaled = true closeButton.Font = Enum.Font.Gotham closeButton.TextSize = 12 closeButton.ZIndex = 3 closeButton.Parent = titleBar -- TABS local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 6) closeCorner.Parent = closeButton local contentFrame = Instance.new("Frame") contentFrame.Name = "ContentFrame" contentFrame.Size = UDim2.new(1, -20, 1, -70) contentFrame.Position = UDim2.new(0, 10, 0, 60) contentFrame.BackgroundTransparency = 1 contentFrame.Parent = mainFrame local tabsFrame = Instance.new("Frame") tabsFrame.Name = "TabsFrame" tabsFrame.Size = UDim2.new(1, 0, 0, 40) tabsFrame.BackgroundTransparency = 1 tabsFrame.Parent = contentFrame local f3xTab = Instance.new("TextButton") f3xTab.Name = "F3XTab" f3xTab.Size = UDim2.new(0.25, -5, 1, 0) f3xTab.Position = UDim2.new(0, 0, 0, 0) f3xTab.BackgroundColor3 = Color3.fromRGB(50,50,50) f3xTab.BorderSizePixel = 0 f3xTab.Text = "F3X TOOLS" f3xTab.TextColor3 = Color3.fromRGB(255, 255, 255) f3xTab.TextScaled = true f3xTab.Font = Enum.Font.GothamBold f3xTab.TextSize = 14 f3xTab.Parent = tabsFrame local realmsTab = Instance.new("TextButton") realmsTab.Name = "RealmsTab" realmsTab.Size = UDim2.new(0.25, -5, 1, 0) realmsTab.Position = UDim2.new(0.25, 5, 0, 0) realmsTab.BackgroundColor3 = Color3.fromRGB(50,50,50) realmsTab.BorderSizePixel = 0 realmsTab.Text = "REALMS" realmsTab.TextColor3 = Color3.fromRGB(255, 255, 255) realmsTab.TextScaled = true realmsTab.Font = Enum.Font.GothamBold realmsTab.TextSize = 14 realmsTab.Parent = tabsFrame local adminTab = Instance.new("TextButton") adminTab.Name = "AdminTab" adminTab.Size = UDim2.new(0.25, -5, 1, 0) adminTab.Position = UDim2.new(0.5, 5, 0, 0) adminTab.BackgroundColor3 = Color3.fromRGB(50,50,50) adminTab.BorderSizePixel = 0 adminTab.Text = "ADMIN" adminTab.TextColor3 = Color3.fromRGB(255, 255, 255) adminTab.TextScaled = true adminTab.Font = Enum.Font.GothamBold adminTab.TextSize = 14 adminTab.Parent = tabsFrame local musicTab = Instance.new("TextButton") musicTab.Name = "MusicTab" musicTab.Size = UDim2.new(0.25, -5, 1, 0) musicTab.Position = UDim2.new(0.75, 5, 0, 0) musicTab.BackgroundColor3 = Color3.fromRGB(50,50,50) musicTab.BorderSizePixel = 0 musicTab.Text = "MUSIC" musicTab.TextColor3 = Color3.fromRGB(255, 255, 255) musicTab.TextScaled = true musicTab.Font = Enum.Font.GothamBold musicTab.TextSize = 14 musicTab.Parent = tabsFrame local tabCorner = Instance.new("UICorner") tabCorner.CornerRadius = UDim.new(0, 8) tabCorner.Parent = f3xTab tabCorner:Clone().Parent = realmsTab tabCorner:Clone().Parent = adminTab tabCorner:Clone().Parent = musicTab local f3xScroll = Instance.new("ScrollingFrame") f3xScroll.Name = "F3XScroll" f3xScroll.Size = UDim2.new(1, 0, 1, -40) f3xScroll.Position = UDim2.new(0, 0, 0, 40) f3xScroll.BackgroundTransparency = 1 f3xScroll.BorderSizePixel = 0 f3xScroll.ScrollBarThickness = 8 f3xScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0) f3xScroll.Visible = true f3xScroll.Parent = contentFrame local realmsScroll = Instance.new("ScrollingFrame") realmsScroll.Name = "RealmsScroll" realmsScroll.Size = UDim2.new(1, 0, 1, -40) realmsScroll.Position = UDim2.new(0, 0, 0, 40) realmsScroll.BackgroundTransparency = 1 realmsScroll.BorderSizePixel = 0 realmsScroll.ScrollBarThickness = 8 realmsScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0) realmsScroll.Visible = false realmsScroll.Parent = contentFrame local adminScroll = Instance.new("ScrollingFrame") adminScroll.Name = "AdminScroll" adminScroll.Size = UDim2.new(1, 0, 1, -40) adminScroll.Position = UDim2.new(0, 0, 0, 40) adminScroll.BackgroundTransparency = 1 adminScroll.BorderSizePixel = 0 adminScroll.ScrollBarThickness = 8 adminScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0) adminScroll.Visible = false adminScroll.Parent = contentFrame local musicScroll = Instance.new("ScrollingFrame") musicScroll.Name = "MusicScroll" musicScroll.Size = UDim2.new(1, 0, 1, -40) musicScroll.Position = UDim2.new(0, 0, 0, 40) musicScroll.BackgroundTransparency = 1 musicScroll.BorderSizePixel = 0 musicScroll.ScrollBarThickness = 8 musicScroll.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 0) musicScroll.Visible = false musicScroll.Parent = contentFrame local f3xLayout = Instance.new("UIGridLayout") f3xLayout.CellSize = UDim2.new(1, -10, 0, 45) f3xLayout.CellPadding = UDim2.new(0, 5, 0, 5) f3xLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center f3xLayout.SortOrder = Enum.SortOrder.LayoutOrder f3xLayout.Parent = f3xScroll local realmsLayout = Instance.new("UIGridLayout") realmsLayout.CellSize = UDim2.new(1, -10, 0, 45) realmsLayout.CellPadding = UDim2.new(0, 5, 0, 5) realmsLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center realmsLayout.SortOrder = Enum.SortOrder.LayoutOrder realmsLayout.Parent = realmsScroll local adminLayout = Instance.new("UIGridLayout") adminLayout.CellSize = UDim2.new(1, -10, 0, 45) adminLayout.CellPadding = UDim2.new(0, 5, 0, 5) adminLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center adminLayout.SortOrder = Enum.SortOrder.LayoutOrder adminLayout.Parent = adminScroll local musicLayout = Instance.new("UIGridLayout") musicLayout.CellSize = UDim2.new(1, -10, 0, 45) musicLayout.CellPadding = UDim2.new(0, 5, 0, 5) musicLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center musicLayout.SortOrder = Enum.SortOrder.LayoutOrder musicLayout.Parent = musicScroll local function createButton(parent, text, callback) local button = Instance.new("TextButton") button.Name = text button.Size = UDim2.new(1, 0, 0, 45) button.BackgroundColor3 = Color3.fromRGB(35, 35, 35) button.BackgroundTransparency = 0.2 button.BorderSizePixel = 0 button.Text = text button.TextColor3 = Color3.fromRGB(255, 255, 255) button.TextScaled = true button.Font = Enum.Font.Gotham button.TextSize = 14 button.Parent = parent local buttonCorner = Instance.new("UICorner") buttonCorner.CornerRadius = UDim.new(0, 8) buttonCorner.Parent = button local buttonBorder = Instance.new("Frame") buttonBorder.Name = "Border" buttonBorder.Size = UDim2.new(1, 2, 1, 2) buttonBorder.Position = UDim2.new(0, -1, 0, -1) buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0) buttonBorder.BorderSizePixel = 0 buttonBorder.ZIndex = -1 buttonBorder.Parent = button local borderCorner = Instance.new("UICorner") borderCorner.CornerRadius = UDim.new(0, 9) borderCorner.Parent = buttonBorder button.MouseEnter:Connect(function() button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 100) end) button.MouseLeave:Connect(function() button.BackgroundColor3 = Color3.fromRGB(35, 35, 35) buttonBorder.BackgroundColor3 = Color3.fromRGB(255, 255, 0) end) if callback then button.MouseButton1Click:Connect(callback) end return button end -- F3X TAB local function getF3XTool() local p = game.Players.LocalPlayer local char = p.Character local backpack = p.Backpack for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end if char then for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end return nil end local function createSkybox(textureId) local f3x = getF3XTool() if not f3x then return end local serverEndpoint = f3x.SyncAPI.ServerEndpoint local char = player.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local position = hrp.CFrame.Position + Vector3.new(0, 10, 0) local skyPart = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position), workspace) serverEndpoint:InvokeServer("CreateMeshes", { { Part = skyPart } }) serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, MeshId = "rbxassetid://111891702759441" } }) serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, TextureId = "rbxassetid://"..tostring(textureId) } }) serverEndpoint:InvokeServer("SyncMesh", { { Part = skyPart, Scale = Vector3.new(10000, 10000, 10000) } }) serverEndpoint:InvokeServer("SetLocked", { skyPart }, true) serverEndpoint:InvokeServer("SetName", { skyPart }, "Sky") end local function decalSpam(textureId) local f3x = getF3XTool() if not f3x then return end local serverEndpoint = f3x.SyncAPI.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then task.spawn(function() local faces = {Enum.NormalId.Front, Enum.NormalId.Back, Enum.NormalId.Left, Enum.NormalId.Right, Enum.NormalId.Top, Enum.NormalId.Bottom} for _, face in ipairs(faces) do serverEndpoint:InvokeServer("CreateTextures", { { Part = v, Face = face, TextureType = "Decal" } }) serverEndpoint:InvokeServer("SyncTexture", { { Part = v, Face = face, TextureType = "Decal", Texture = "rbxassetid://"..tostring(textureId) } }) end end) end end end createButton(f3xScroll, "Skybox 1", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";fogcolor black") task.wait(0.5) createSkybox("122891033183126") end) createButton(f3xScroll, "Skybox 2", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";fogcolor black") task.wait(0.5) createSkybox("131917032785234") end) createButton(f3xScroll, "Skybox 3", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";fogcolor black") local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint local char = player.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame + Vector3.new(0, 5, 0) local part = remote:InvokeServer("CreatePart", "Normal", cf, workspace) remote:InvokeServer("CreateMeshes", { { Part = part } }) remote:InvokeServer("SyncMesh", { { Part = part, MeshId = "rbxassetid://111891702759441", TextureId = "rbxassetid://121255560184231", Scale = Vector3.new(10000,10000,10000) } }) remote:InvokeServer("SetLocked", { part }, true) end) createButton(f3xScroll, "Skybox 0nkidd and 0nkidd_alt2", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";fogcolor black") task.wait(0.5) createSkybox("71410949013753") end) createButton(f3xScroll, "Skybox CIA turkey OHIO", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";fogcolor black") task.wait(0.5) createSkybox("97825184176740") end) createButton(f3xScroll, "Skybox 0nkidd brazil !!", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") RequestCommand:InvokeServer(";fogcolor black") task.wait(0.5) createSkybox("90487037573701") end) createButton(f3xScroll, "Decal spam", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") task.wait(0.5) decalSpam("131917032785234") end) createButton(f3xScroll, "Decal spam 2", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") task.wait(0.5) decalSpam("122891033183126") end) createButton(f3xScroll, "Decal Spam 3", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") task.wait(0.2) local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Part") then task.spawn(function() local faces = {Enum.NormalId.Front,Enum.NormalId.Back,Enum.NormalId.Right,Enum.NormalId.Left,Enum.NormalId.Top,Enum.NormalId.Bottom} for _, face in ipairs(faces) do remote:InvokeServer("CreateTextures", { { Part = v, Face = face, TextureType = "Decal" } }) remote:InvokeServer("SyncTexture", { { Part = v, Face = face, TextureType = "Decal", Texture = "rbxassetid://104235488875041" } }) end end) end end end) createButton(f3xScroll, "Decal spam 4", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") task.wait(0.5) decalSpam("71410949013753") end) createButton(f3xScroll, "Decal spam 5", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") task.wait(0.5) decalSpam("97825184176740") end) createButton(f3xScroll, "Decal spam 6", function() local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") task.wait(0.5) decalSpam("90487037573701") end) createButton(f3xScroll, "Big Baseplate", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint for _,v in workspace:GetDescendants() do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local cf = CFrame.new(0, -5, 0) local bp = remote:InvokeServer("CreatePart", "Normal", cf, workspace) remote:InvokeServer("SyncResize", { { Part = bp, CFrame = cf, Size = Vector3.new(10000,10,10000) } }) remote:InvokeServer("SyncMaterial", { { Part = bp, Material = Enum.Material.Grass } }) remote:InvokeServer("SyncColor", { { Part = bp, Color = Color3.fromRGB(0,200,0) } }) remote:InvokeServer("SetLocked", { bp }, true) end) createButton(f3xScroll, "Diagonal Map", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint for _,v in workspace:GetDescendants() do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local cf = CFrame.new(0,0,0) * CFrame.Angles(0, math.rad(45), math.rad(45)) local p = remote:InvokeServer("CreatePart", "Normal", cf, workspace) remote:InvokeServer("SyncResize", { { Part = p, CFrame = cf, Size = Vector3.new(1000,50,1000) } }) remote:InvokeServer("SyncMaterial", { { Part = p, Material = Enum.Material.Neon } }) remote:InvokeServer("SyncColor", { { Part = p, Color = Color3.fromRGB(0,255,255) } }) remote:InvokeServer("SetLocked", { p }, true) end) createButton(f3xScroll, "Happy House", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint for _,v in workspace:GetDescendants() do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local baseCF = CFrame.new(0,0,0) local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace) remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} }) remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Grass} }) remote:InvokeServer("SetLocked",{base},true) local floorCF = CFrame.new(0,2.5,0) local floor = remote:InvokeServer("CreatePart","Normal",floorCF,workspace) remote:InvokeServer("SyncResize",{ {Part=floor,CFrame=floorCF,Size=Vector3.new(40,1,40)} }) remote:InvokeServer("SyncMaterial",{ {Part=floor,Material=Enum.Material.WoodPlanks} }) remote:InvokeServer("SetLocked",{floor},true) local backCF = CFrame.new(0,10,-20) local back = remote:InvokeServer("CreatePart","Normal",backCF,workspace) remote:InvokeServer("SyncResize",{ {Part=back,CFrame=backCF,Size=Vector3.new(40,20,2)} }) remote:InvokeServer("SyncMaterial",{ {Part=back,Material=Enum.Material.Brick} }) remote:InvokeServer("SyncColor",{ {Part=back,Color=Color3.fromRGB(200,200,200)} }) remote:InvokeServer("SetLocked",{back},true) local frontCF = CFrame.new(0,10,20) local front = remote:InvokeServer("CreatePart","Normal",frontCF,workspace) remote:InvokeServer("SyncResize",{ {Part=front,CFrame=frontCF,Size=Vector3.new(40,20,2)} }) remote:InvokeServer("SyncMaterial",{ {Part=front,Material=Enum.Material.Brick} }) remote:InvokeServer("SyncColor",{ {Part=front,Color=Color3.fromRGB(200,200,200)} }) remote:InvokeServer("SetLocked",{front},true) local leftCF = CFrame.new(-20,10,0) local left = remote:InvokeServer("CreatePart","Normal",leftCF,workspace) remote:InvokeServer("SyncResize",{ {Part=left,CFrame=leftCF,Size=Vector3.new(2,20,40)} }) remote:InvokeServer("SyncMaterial",{ {Part=left,Material=Enum.Material.Brick} }) remote:InvokeServer("SyncColor",{ {Part=left,Color=Color3.fromRGB(200,200,200)} }) remote:InvokeServer("SetLocked",{left},true) local rightCF = CFrame.new(20,10,0) local right = remote:InvokeServer("CreatePart","Normal",rightCF,workspace) remote:InvokeServer("SyncResize",{ {Part=right,CFrame=rightCF,Size=Vector3.new(2,20,40)} }) remote:InvokeServer("SyncMaterial",{ {Part=right,Material=Enum.Material.Brick} }) remote:InvokeServer("SyncColor",{ {Part=right,Color=Color3.fromRGB(200,200,200)} }) remote:InvokeServer("SetLocked",{right},true) local roofCF = CFrame.new(0,21,0) local roof = remote:InvokeServer("CreatePart","Normal",roofCF,workspace) remote:InvokeServer("SyncResize",{ {Part=roof,CFrame=roofCF,Size=Vector3.new(42,2,42)} }) remote:InvokeServer("SyncMaterial",{ {Part=roof,Material=Enum.Material.Wood} }) remote:InvokeServer("SyncColor",{ {Part=roof,Color=Color3.fromRGB(150,100,50)} }) remote:InvokeServer("SetLocked",{roof},true) local doorCF = CFrame.new(0,5,19) local door = remote:InvokeServer("CreatePart","Normal",doorCF,workspace) remote:InvokeServer("SyncResize",{ {Part=door,CFrame=doorCF,Size=Vector3.new(8,10,1)} }) remote:InvokeServer("SyncMaterial",{ {Part=door,Material=Enum.Material.Wood} }) remote:InvokeServer("SyncColor",{ {Part=door,Color=Color3.fromRGB(100,70,30)} }) remote:InvokeServer("SetLocked",{door},true) local w1CF = CFrame.new(-19,10,0) local w1 = remote:InvokeServer("CreatePart","Normal",w1CF,workspace) remote:InvokeServer("SyncResize",{ {Part=w1,CFrame=w1CF,Size=Vector3.new(1,8,12)} }) remote:InvokeServer("SyncMaterial",{ {Part=w1,Material=Enum.Material.Glass} }) remote:InvokeServer("SetLocked",{w1},true) local w2CF = CFrame.new(19,10,0) local w2 = remote:InvokeServer("CreatePart","Normal",w2CF,workspace) remote:InvokeServer("SyncResize",{ {Part=w2,CFrame=w2CF,Size=Vector3.new(1,8,12)} }) remote:InvokeServer("SyncMaterial",{ {Part=w2,Material=Enum.Material.Glass} }) remote:InvokeServer("SetLocked",{w2},true) end) createButton(f3xScroll, "Islands", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint for _,v in workspace:GetDescendants() do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local positions = { Vector3.new(-40,0,-40), Vector3.new(0,0,-40), Vector3.new(40,0,-40), Vector3.new(-40,0,0), Vector3.new(0,0,0), Vector3.new(40,0,0), Vector3.new(-40,0,40), Vector3.new(0,0,40), Vector3.new(40,0,40) } for _, pos in pairs(positions) do local cf = CFrame.new(pos) local p = remote:InvokeServer("CreatePart","Normal",cf,workspace) remote:InvokeServer("SyncResize",{ {Part=p,CFrame=cf,Size=Vector3.new(20,5,20)} }) remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Grass} }) local r = math.random(50,200); local g = math.random(50,200); local b = math.random(50,200) remote:InvokeServer("SyncColor",{ {Part=p,Color=Color3.fromRGB(r,g,b)} }) remote:InvokeServer("SetLocked",{p},true) end end) createButton(f3xScroll, "0nkidd Favorite Map", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint for _,v in workspace:GetDescendants() do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local mainCF = CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(45)) local mainP = remote:InvokeServer("CreatePart","Normal",mainCF,workspace) remote:InvokeServer("SyncResize",{ {Part=mainP,CFrame=mainCF,Size=Vector3.new(300,10,300)} }) remote:InvokeServer("SyncMaterial",{ {Part=mainP,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=mainP,Color=Color3.fromRGB(255,100,0)} }) remote:InvokeServer("SetLocked",{mainP},true) local radius = 100 local num = 8 local colors = { Color3.fromRGB(255,0,0), Color3.fromRGB(255,127,0), Color3.fromRGB(255,255,0), Color3.fromRGB(0,255,0), Color3.fromRGB(0,0,255), Color3.fromRGB(75,0,130), Color3.fromRGB(148,0,211), Color3.fromRGB(255,0,255) } for i=1,num do local angle = (i/num)*math.pi*2 local x = math.cos(angle)*radius local z = math.sin(angle)*radius local cf = CFrame.new(x,20,z) * CFrame.Angles(0,0,math.rad(45)) local p = remote:InvokeServer("CreatePart","Normal",cf,workspace) remote:InvokeServer("SyncResize",{ {Part=p,CFrame=cf,Size=Vector3.new(30,5,30)} }) remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=p,Color=colors[i] or Color3.new(1,1,1)} }) remote:InvokeServer("SetLocked",{p},true) end end) createButton(f3xScroll, "Delete All", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") task.wait(0.3) local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then task.spawn(function() remote:InvokeServer("Remove", {v}) end) end end end) createButton(f3xScroll, "DESTROY ALL (ONLY FOR EMERGENCY)", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools me") Request:InvokeServer(";fogcolor black") Request:InvokeServer(";time 0") task.wait(1) local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("Model") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(2) local base = remote:InvokeServer("CreatePart","Normal",CFrame.new(0,0,0),workspace) remote:InvokeServer("SyncResize",{ {Part=base,CFrame=CFrame.new(0,0,0),Size=Vector3.new(600,7,600)} }) remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255),UnionColoring=false} }) remote:InvokeServer("SetLocked",{base},true) remote:InvokeServer("SetName",{base},"Baseplate") local RequestCommand = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") local f3x = getF3XTool() if not f3x then return end local remote = f3x.SyncAPI.ServerEndpoint local char = player.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame + Vector3.new(0, 5, 0) local part = remote:InvokeServer("CreatePart", "Normal", cf, workspace) remote:InvokeServer("CreateMeshes", { { Part = part } }) remote:InvokeServer("SyncMesh", { { Part = part, MeshId = "rbxassetid://111891702759441", TextureId = "rbxassetid://121255560184231", Scale = Vector3.new(10000,10000,10000) } }) remote:InvokeServer("SetLocked", { part }, true) Request:InvokeServer(";disco") task.wait(1) Request:InvokeServer(";music 1839246711") Request:InvokeServer(";volume inf") Request:InvokeServer(";res all ;hideGuis others ;uncmdbar2 all") end) -- ====== REALMS TAB ====== createButton(realmsScroll, "666", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("75675290120492") wait(1) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(6000,6000,6000)) SetLocked(v,true) end end end Sky("75675290120492") wait(1) local function applyDecorationToPart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 20 } } } local buildingTools = nil local player = game:GetService("Players").LocalPlayer -- Search for the tool in Character and Backpack for _, item in pairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end if not buildingTools then for _, item in pairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then buildingTools = item break end end end if buildingTools then buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate)) buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync)) elseif not warned then warn("Building tool not found") warned = true end end local function applyDecorationToAllParts(workspaceObject) for _, obj in pairs(workspaceObject:GetDescendants()) do if obj:IsA("Part") or obj:IsA("MeshPart") then applyDecorationToPart(obj) end end end applyDecorationToAllParts(workspace) end) createButton(realmsScroll, "0nkidd Realm", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") local tool = getF3XTool() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint for _,v in workspace:GetDescendants() do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local baseCF = CFrame.new(0,0,0) local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace) remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} }) remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255)} }) remote:InvokeServer("SetLocked",{base},true) local angleCF = CFrame.new(0,20,0) * CFrame.Angles(0,0,math.rad(70)) local p = remote:InvokeServer("CreatePart","Normal",angleCF,workspace) remote:InvokeServer("SyncResize",{ {Part=p,CFrame=angleCF,Size=Vector3.new(100,200,10)} }) remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=p,Color=Color3.fromRGB(255,0,150)} }) remote:InvokeServer("CreateTextures",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal"} }) remote:InvokeServer("SyncTexture",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal",Texture="rbxassetid://121255560184231"} }) remote:InvokeServer("SetLocked",{p},true) local skyCF = CFrame.new(0,5,0) local sky = remote:InvokeServer("CreatePart","Normal",skyCF,workspace) remote:InvokeServer("CreateMeshes",{ {Part=sky} }) remote:InvokeServer("SyncMesh",{ {Part=sky,MeshId="rbxassetid://111891702759441",TextureId="rbxassetid://104235488875041",Scale=Vector3.new(10000,10000,10000)} }) remote:InvokeServer("SetLocked",{sky},true) local char = player.Character if char and char.PrimaryPart then char:SetPrimaryPartCFrame(CFrame.new(0,10,0)) end Request:InvokeServer(";music 134884767490882") Request:InvokeServer(";volume inf") end) createButton(realmsScroll, "0nkidd and 0nkidd_alt2 Realm", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") local tool = getF3XTool() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint for _,v in workspace:GetDescendants() do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local baseCF = CFrame.new(0,0,0) local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace) remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} }) remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255)} }) remote:InvokeServer("SetLocked",{base},true) local angleCF = CFrame.new(0,20,0) * CFrame.Angles(0,0,math.rad(70)) local p = remote:InvokeServer("CreatePart","Normal",angleCF,workspace) remote:InvokeServer("SyncResize",{ {Part=p,CFrame=angleCF,Size=Vector3.new(100,200,10)} }) remote:InvokeServer("SyncMaterial",{ {Part=p,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=p,Color=Color3.fromRGB(255,0,150)} }) remote:InvokeServer("CreateTextures",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal"} }) remote:InvokeServer("SyncTexture",{ {Part=p,Face=Enum.NormalId.Front,TextureType="Decal",Texture="rbxassetid://121255560184231"} }) remote:InvokeServer("SetLocked",{p},true) local skyCF = CFrame.new(0,5,0) local sky = remote:InvokeServer("CreatePart","Normal",skyCF,workspace) remote:InvokeServer("CreateMeshes",{ {Part=sky} }) remote:InvokeServer("SyncMesh",{ {Part=sky,MeshId="rbxassetid://111891702759441",TextureId="rbxassetid://71410949013753",Scale=Vector3.new(10000,10000,10000)} }) remote:InvokeServer("SetLocked",{sky},true) local char = player.Character if char and char.PrimaryPart then char:SetPrimaryPartCFrame(CFrame.new(0,10,0)) end Request:InvokeServer(";disco") Request:InvokeServer(";music 1847661821") Request:InvokeServer(";volume inf") end) createButton(realmsScroll, "Noot Noot !", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools ;hg NOOT NOOT !! (remake by 0nkidd)") Request:InvokeServer(";music 236932924 ;volume inf ;disco") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("382332426") ----------------------------------- local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("382332426") ----------- end) createButton(realmsScroll, "True 0nkidd realm", function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") RequestCommand:InvokeServer(";fogcolor black") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Concrete) color(base, Color3.new(0.513725, 0.513725, 0.513725)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "122891033183126", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "71410949013753", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "90487037573701", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "111891702759441") syncmeshtexture(sky, "121255560184231") syncmeshsize(sky, Vector3.new(99999, 99999, 99999)) lock(sky, true) name(sky, "hackedlol") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";disco ;res all") wait(0.3) RequestCommand:InvokeServer(";time 14") wait(0.7) RequestCommand:InvokeServer(";music 116932257647547 ;volume inf ;pitch 0.75") task.wait(1.3) RequestCommand:InvokeServer(";mg TEAM 0NKIDD RETURNS !!!") end) createButton(realmsScroll, "0nkidd_alt2 Realm", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools") Request:InvokeServer(";music 100828050594137 ;pitch 1.25 ;volume inf") local tool = getF3XTool() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint for _,v in workspace:GetDescendants() do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then task.spawn(function() pcall(function() remote:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local baseCF = CFrame.new(0,0,0) local base = remote:InvokeServer("CreatePart","Normal",baseCF,workspace) remote:InvokeServer("SyncResize",{ {Part=base,CFrame=baseCF,Size=Vector3.new(500,5,500)} }) remote:InvokeServer("SyncMaterial",{ {Part=base,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=base,Color=Color3.fromRGB(0,150,255)} }) remote:InvokeServer("SetLocked",{base},true) local wallCF = CFrame.new(0,15,20) local wall = remote:InvokeServer("CreatePart","Normal",wallCF,workspace) remote:InvokeServer("SyncResize",{ {Part=wall,CFrame=wallCF,Size=Vector3.new(60,30,2)} }) remote:InvokeServer("SyncMaterial",{ {Part=wall,Material=Enum.Material.Neon} }) remote:InvokeServer("SyncColor",{ {Part=wall,Color=Color3.fromRGB(255,0,150)} }) remote:InvokeServer("CreateTextures",{ {Part=wall,Face=Enum.NormalId.Front,TextureType="Decal"} }) remote:InvokeServer("SyncTexture",{ {Part=wall,Face=Enum.NormalId.Front,TextureType="Decal",Texture="rbxassetid://90487037573701"} }) remote:InvokeServer("SetLocked",{wall},true) local skyCF = CFrame.new(0,5,0) local sky = remote:InvokeServer("CreatePart","Normal",skyCF,workspace) remote:InvokeServer("CreateMeshes",{ {Part=sky} }) remote:InvokeServer("SyncMesh",{ {Part=sky,MeshId="rbxassetid://111891702759441",TextureId="rbxassetid://97825184176740",Scale=Vector3.new(10000,10000,10000)} }) remote:InvokeServer("SetLocked",{sky},true) local char = player.Character if char and char.PrimaryPart then char:SetPrimaryPartCFrame(CFrame.new(0,10,0)) end end) createButton(realmsScroll, "0nkidd military base", function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";time 12") wait(1) local f3x = getF3XTool() if not f3x then warn("F3X tool bulunamadı!") return end local syncAPI = f3x.SyncAPI local serverEndpoint = syncAPI.ServerEndpoint -- TÜM PARTLARI SİL for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("Model") then spawn(function() pcall(function() serverEndpoint:InvokeServer("Remove", {v}) end) end) end end wait(2) -- BASEPLATE local baseplate = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 0, 0), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = baseplate, ["CFrame"] = CFrame.new(0, 0, 0), ["Size"] = Vector3.new(300, 5, 300)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = baseplate, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false} }) serverEndpoint:InvokeServer("SetLocked", {baseplate}, true) serverEndpoint:InvokeServer("SetName", {baseplate}, "Baseplate") -- SKYBOX local skyPosition = CFrame.new(0, 50, 0) local skyPart = serverEndpoint:InvokeServer("CreatePart", "Normal", skyPosition, workspace) serverEndpoint:InvokeServer("CreateMeshes", { {["Part"] = skyPart} }) serverEndpoint:InvokeServer("SyncMesh", { {["Part"] = skyPart, ["MeshId"] = "rbxassetid://111891702759441"} }) serverEndpoint:InvokeServer("SyncMesh", { {["Part"] = skyPart, ["TextureId"] = "rbxassetid://131917032785234"} }) serverEndpoint:InvokeServer("SyncMesh", { {["Part"] = skyPart, ["Scale"] = Vector3.new(10000, 10000, 10000)} }) serverEndpoint:InvokeServer("SetLocked", {skyPart}, true) serverEndpoint:InvokeServer("SetName", {skyPart}, "Sky") -- military base local function createMilitaryBase() -- SAFE ROOM -- Safe Room Zemin local safeRoomFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, 0), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = safeRoomFloor, ["CFrame"] = CFrame.new(0, 2.5, 0), ["Size"] = Vector3.new(20, 1, 20)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = safeRoomFloor, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false} }) -- Safe Room Duvarlar (Siyah) local safeRoomWalls = { {pos = CFrame.new(0, 5, 10), size = Vector3.new(20, 10, 1)}, {pos = CFrame.new(0, 5, -10), size = Vector3.new(20, 10, 1)}, {pos = CFrame.new(10, 5, 0), size = Vector3.new(1, 10, 20)}, {pos = CFrame.new(-10, 5, 0), size = Vector3.new(1, 10, 20)} } for _, wall in ipairs(safeRoomWalls) do local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = wallPart, ["Color"] = Color3.fromRGB(0, 0, 0), ["UnionColoring"] = false} }) end -- Safe Room (Disable Collision) local safeRoomDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -9.5), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = safeRoomDoor, ["CFrame"] = CFrame.new(0, 3, -9.5), ["Size"] = Vector3.new(4, 6, 1)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = safeRoomDoor, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false} }) serverEndpoint:InvokeServer("SyncCollision", { {["Part"] = safeRoomDoor, ["CanCollide"] = false} }) -- SAFE ROOM local safeRoomSign = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 8, -9.6), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = safeRoomSign, ["CFrame"] = CFrame.new(0, 8, -9.6), ["Size"] = Vector3.new(6, 1, 0.2)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = safeRoomSign, ["Color"] = Color3.fromRGB(255, 255, 255), ["UnionColoring"] = false} }) -- Safe Room Masa local safeRoomTable = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, 5), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = safeRoomTable, ["CFrame"] = CFrame.new(0, 3, 5), ["Size"] = Vector3.new(6, 1, 3)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = safeRoomTable, ["Color"] = Color3.fromRGB(30, 30, 30), ["UnionColoring"] = false} }) -- Masa Paper local paper = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3.6, 5), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = paper, ["CFrame"] = CFrame.new(0, 3.6, 5), ["Size"] = Vector3.new(4, 0.1, 2)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = paper, ["Color"] = Color3.fromRGB(255, 255, 255), ["UnionColoring"] = false} }) -- Koridor Zemin local corridorFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, -20), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = corridorFloor, ["CFrame"] = CFrame.new(0, 2.5, -20), ["Size"] = Vector3.new(10, 1, 20)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = corridorFloor, ["Color"] = Color3.fromRGB(20, 20, 20), ["UnionColoring"] = false} }) -- Koridor Duvarlar local corridorWalls = { {pos = CFrame.new(5, 5, -20), size = Vector3.new(1, 10, 20)}, {pos = CFrame.new(-5, 5, -20), size = Vector3.new(1, 10, 20)} } for _, wall in ipairs(corridorWalls) do local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = wallPart, ["Color"] = Color3.fromRGB(30, 30, 30), ["UnionColoring"] = false} }) end -- Yemekhane Zemin local cafeteriaFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 2.5, -45), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = cafeteriaFloor, ["CFrame"] = CFrame.new(0, 2.5, -45), ["Size"] = Vector3.new(30, 1, 25)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = cafeteriaFloor, ["Color"] = Color3.fromRGB(25, 25, 25), ["UnionColoring"] = false} }) -- Yemekhane Duvarlar local cafeteriaWalls = { {pos = CFrame.new(0, 5, -32.5), size = Vector3.new(30, 10, 1)}, {pos = CFrame.new(0, 5, -57.5), size = Vector3.new(30, 10, 1)}, {pos = CFrame.new(15, 5, -45), size = Vector3.new(1, 10, 25)}, {pos = CFrame.new(-15, 5, -45), size = Vector3.new(1, 10, 25)} } for _, wall in ipairs(cafeteriaWalls) do local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = wallPart, ["Color"] = Color3.fromRGB(35, 35, 35), ["UnionColoring"] = false} }) end -- Yemekhane Giriş Kapısı (Disable Collision) local cafeteriaDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -32.4), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = cafeteriaDoor, ["CFrame"] = CFrame.new(0, 3, -32.4), ["Size"] = Vector3.new(4, 6, 1)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = cafeteriaDoor, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false} }) serverEndpoint:InvokeServer("SyncCollision", { {["Part"] = cafeteriaDoor, ["CanCollide"] = false} }) -- KOLONLAR local columnPositions = { CFrame.new(10, 5, -40), CFrame.new(-10, 5, -40), CFrame.new(10, 5, -50), CFrame.new(-10, 5, -50) } for _, pos in ipairs(columnPositions) do local column = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = column, ["CFrame"] = pos, ["Size"] = Vector3.new(2, 10, 2)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = column, ["Color"] = Color3.fromRGB(40, 40, 40), ["UnionColoring"] = false} }) end -- MASALAR (4 sandalyeli) local tablePositions = { {pos = CFrame.new(8, 3, -40), chairs = { CFrame.new(10, 2.5, -40), CFrame.new(6, 2.5, -40), CFrame.new(8, 2.5, -42), CFrame.new(8, 2.5, -38) }}, {pos = CFrame.new(-8, 3, -40), chairs = { CFrame.new(-10, 2.5, -40), CFrame.new(-6, 2.5, -40), CFrame.new(-8, 2.5, -42), CFrame.new(-8, 2.5, -38) }}, {pos = CFrame.new(8, 3, -50), chairs = { CFrame.new(10, 2.5, -50), CFrame.new(6, 2.5, -50), CFrame.new(8, 2.5, -52), CFrame.new(8, 2.5, -48) }}, {pos = CFrame.new(-8, 3, -50), chairs = { CFrame.new(-10, 2.5, -50), CFrame.new(-6, 2.5, -50), CFrame.new(-8, 2.5, -52), CFrame.new(-8, 2.5, -48) }} } for _, tableData in ipairs(tablePositions) do -- Masa local tablePart = serverEndpoint:InvokeServer("CreatePart", "Normal", tableData.pos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = tablePart, ["CFrame"] = tableData.pos, ["Size"] = Vector3.new(4, 1, 4)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = tablePart, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false} }) -- Sandalyeler for _, chairPos in ipairs(tableData.chairs) do local chair = serverEndpoint:InvokeServer("CreatePart", "Normal", chairPos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = chair, ["CFrame"] = chairPos, ["Size"] = Vector3.new(1.5, 3, 1.5)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = chair, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false} }) end end -- KITCHEN -- Kitchen Zemin local kitchenFloor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 2.5, -45), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = kitchenFloor, ["CFrame"] = CFrame.new(20, 2.5, -45), ["Size"] = Vector3.new(15, 1, 15)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = kitchenFloor, ["Color"] = Color3.fromRGB(25, 25, 25), ["UnionColoring"] = false} }) -- Kitchen Duvarlar local kitchenWalls = { {pos = CFrame.new(20, 5, -37.5), size = Vector3.new(15, 10, 1)}, {pos = CFrame.new(20, 5, -52.5), size = Vector3.new(15, 10, 1)}, {pos = CFrame.new(27.5, 5, -45), size = Vector3.new(1, 10, 15)}, {pos = CFrame.new(12.5, 5, -45), size = Vector3.new(1, 10, 15)} } for _, wall in ipairs(kitchenWalls) do local wallPart = serverEndpoint:InvokeServer("CreatePart", "Normal", wall.pos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = wallPart, ["CFrame"] = wall.pos, ["Size"] = wall.size} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = wallPart, ["Color"] = Color3.fromRGB(35, 35, 35), ["UnionColoring"] = false} }) end -- Kitchen (Disable Collision) local kitchenDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3, -37.4), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = kitchenDoor, ["CFrame"] = CFrame.new(20, 3, -37.4), ["Size"] = Vector3.new(3, 6, 1)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = kitchenDoor, ["Color"] = Color3.fromRGB(60, 60, 60), ["UnionColoring"] = false} }) serverEndpoint:InvokeServer("SyncCollision", { {["Part"] = kitchenDoor, ["CanCollide"] = false} }) -- BUZDOLABI local fridge = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(22, 4, -48), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = fridge, ["CFrame"] = CFrame.new(22, 4, -48), ["Size"] = Vector3.new(3, 6, 2)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = fridge, ["Color"] = Color3.fromRGB(200, 200, 200), ["UnionColoring"] = false} }) -- DOLAPLAR (4 adet) local cabinetPositions = { CFrame.new(17, 4, -48), CFrame.new(17, 4, -42), CFrame.new(23, 4, -42), CFrame.new(26, 4, -45) } for _, pos in ipairs(cabinetPositions) do local cabinet = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = cabinet, ["CFrame"] = pos, ["Size"] = Vector3.new(2, 6, 2)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = cabinet, ["Color"] = Color3.fromRGB(80, 80, 80), ["UnionColoring"] = false} }) end local prepTable = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3, -42), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = prepTable, ["CFrame"] = CFrame.new(20, 3, -42), ["Size"] = Vector3.new(6, 2, 3)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = prepTable, ["Color"] = Color3.fromRGB(70, 70, 70), ["UnionColoring"] = false} }) local utensils = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(20, 3.6, -42), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = utensils, ["CFrame"] = CFrame.new(20, 3.6, -42), ["Size"] = Vector3.new(4, 0.2, 2)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = utensils, ["Color"] = Color3.fromRGB(150, 150, 150), ["UnionColoring"] = false} }) -- EXIT KAPISI local exitDoor = serverEndpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0, 3, -57.4), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = exitDoor, ["CFrame"] = CFrame.new(0, 3, -57.4), ["Size"] = Vector3.new(4, 6, 1)} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = exitDoor, ["Color"] = Color3.fromRGB(80, 80, 80), ["UnionColoring"] = false} }) serverEndpoint:InvokeServer("SyncCollision", { {["Part"] = exitDoor, ["CanCollide"] = false} }) local fencePositions = { {pos = CFrame.new(0, 2, -80), size = Vector3.new(100, 4, 2)}, {pos = CFrame.new(0, 2, 20), size = Vector3.new(100, 4, 2)}, {pos = CFrame.new(50, 2, -30), size = Vector3.new(2, 4, 100)}, {pos = CFrame.new(-50, 2, -30), size = Vector3.new(2, 4, 100)} } for _, fence in ipairs(fencePositions) do local fencePart = serverEndpoint:InvokeServer("CreatePart", "Normal", fence.pos, workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = fencePart, ["CFrame"] = fence.pos, ["Size"] = fence.size} }) serverEndpoint:InvokeServer("SyncColor", { {["Part"] = fencePart, ["Color"] = Color3.fromRGB(50, 50, 50), ["UnionColoring"] = false} }) end local lightPositions = { CFrame.new(0, 9, 0), -- Safe Room CFrame.new(0, 9, -20), -- Koridor CFrame.new(0, 9, -45), -- Yemekhane CFrame.new(20, 9, -45) -- Kitchen } for _, pos in ipairs(lightPositions) do local light = serverEndpoint:InvokeServer("CreatePart", "Normal", pos, workspace) serverEndpoint:InvokeServer("CreateLights", { {["Part"] = light, ["LightType"] = "PointLight"} }) serverEndpoint:InvokeServer("SyncLighting", { {["Part"] = light, ["LightType"] = "PointLight", ["Brightness"] = 3, ["Color"] = Color3.new(1, 1, 1)} }) serverEndpoint:InvokeServer("SyncMaterial", { {["Part"] = light, ["Transparency"] = 1} }) serverEndpoint:InvokeServer("SyncCollision", { {["Part"] = light, ["CanCollide"] = false} }) end -- SPAWN NOKTASI (Safe Room içinde) local spawnPoint = serverEndpoint:InvokeServer("CreatePart", "Spawn", CFrame.new(0, 3, 0), workspace) serverEndpoint:InvokeServer("SyncResize", { {["Part"] = spawnPoint, ["CFrame"] = CFrame.new(0, 3, 0), ["Size"] = Vector3.new(4, 1, 4)} }) serverEndpoint:InvokeServer("SyncMaterial", { {["Part"] = spawnPoint, ["Transparency"] = 1} }) serverEndpoint:InvokeServer("SyncCollision", { {["Part"] = spawnPoint, ["CanCollide"] = false} }) RequestCommand:InvokeServer(";res all") wait(1) RequestCommand:InvokeServer(";teleport all 0 3 0") end createMilitaryBase() RequestCommand:InvokeServer(";sm 0nkidd MILITARY BASE CREATED!") RequestCommand:InvokeServer(";sh WELCOME TO 0nkidd BASE") end) -- ====== ADMIN TAB ====== createButton(adminScroll, "anti skid (spam if you need)", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";hideGuis others ;uncmdbar2 all") end) createButton(adminScroll, "Arrest others", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";jail others ;ice others ;disco ;freeze others ;blur others ;unfly all ;unnoclip all") end) createButton(adminScroll, "ForceField", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";ff") end) createButton(adminScroll, "message", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";notice all Team 0nkidd HAXXED THIS GAME HAHAHHA !!!") end) createButton(adminScroll, "message 2", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";m H? LOL THIS IS OHIO !") end) createButton(adminScroll, "message 3", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";mg TEAM 0NKIDD RETURNS !!!") end) createButton(adminScroll, "spin all", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";spin all 30 ;fire all ;sit all") end) createButton(adminScroll, "spam team", function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";createteam red team 0nkidd was here") RequestCommand:InvokeServer(";createteam blue team 0nkidd ") RequestCommand:InvokeServer(";createteam db hacked by 0nkidd") RequestCommand:InvokeServer(";createteam green hail 0nkidd") RequestCommand:InvokeServer(";createteam dg team 0nkidd on top!") RequestCommand:InvokeServer(";createteam pk hacked by 0nkidd skids") RequestCommand:InvokeServer(";createteam p ez") RequestCommand:InvokeServer(";createteam y sigmahax") RequestCommand:InvokeServer(";createteam o prohax") RequestCommand:InvokeServer(";createteam black 0nkidd hacked this game") RequestCommand:InvokeServer(";createteam white lol skids") end) createButton(adminScroll, "remove all team", function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") RequestCommand:InvokeServer(";removeteam") end) createButton(adminScroll, "Thomas", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";btools me") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local player = game.Players.LocalPlayer local char = player.Character function xd() spawn(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,"Normal") SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame) CreateSpotlight(char.Part) SyncLighting(char.Part,100) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2,2,1.5)) SetMesh(char.Part,"2231280549") SetTexture(char.Part,"2231280614") SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 80 local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(475073913) Whistle:Play() end end end end end) local Music = SFX(0) Music.Pitch = 1.15 Music:Play() game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 80 v.CanCollide = false end end end) end Thomas(player) xd() end) createButton(adminScroll, "hint 1", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";hg Team 0nkidd HAXXED THIS GAME HAHAHHA !!!") end) createButton(adminScroll, "hint 2", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";hg Team 0nkidd destroyed this game hahahha !!") end) createButton(adminScroll, "hint 3", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";hg Enjoy your new game skid hahahha!!") end) createButton(adminScroll, "Bring All", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";bring all") end) createButton(adminScroll, "respawn Others", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";res others") end) createButton(adminScroll, "Kill Others", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";kill others") end) createButton(adminScroll, "Explode Others", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";explode others") end) createButton(adminScroll, "Shutdown", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";shutdown 0nkidd destroyed this server!") end) createButton(adminScroll, "Kick all", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";kick all 0nkidd destroyed this server hahahha !!") end) createButton(adminScroll, "R6 All", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";r6 all") end) createButton(adminScroll, "Avatars 0nkidd", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";char all 0nkidd") end) createButton(adminScroll, "Titles", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";title all join team 0nkidd today!") Request:InvokeServer(";titleg me 0nkidd") end) createButton(adminScroll, "Titles 2", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";title all HAXXED BY TEAM 0NKIDD ") end) createButton(adminScroll, "disco", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";disco") end) createButton(adminScroll, "undisco", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";undisco") end) createButton(adminScroll, "fog", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";fog 0 0") end) createButton(adminScroll, "unfog", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";unfog") end) createButton(adminScroll, "effects all", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";fire all ;sparkles all ;smoke all ;blur others ;spin others 75") end) createButton(adminScroll, "CmdBar2", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";cmdbar2") end) createButton(adminScroll, "Give you All", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";give me all") end) createButton(adminScroll, "Destroy players", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";res all ;unfly all ;char all 0nkidd ;spin all 55 ;blur all") Request:InvokeServer(";uncmdbar2 all") Request:InvokeServer(";fog 0 0; ;disco ;sparkles all ;smoke all") Request:InvokeServer(";time 23") Request:InvokeServer(";hg ENJOY YOUR NEW GAME HAHAHHA") end) createButton(adminScroll, "Infinite Yield", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end) createButton(adminScroll, "c00lgui F3X", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/malucomaf16/c00lgui-hdadmin/refs/heads/main/c00lgui-hdadmin.lua"))() end) -- ====== MUSICS TAB ====== createButton(musicScroll, "0nkidd Theme", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 1839246711") Request:InvokeServer(";volume inf") end) createButton(musicScroll, "Tubers Moan", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 6129291390") Request:InvokeServer(";volume inf") end) createButton(musicScroll, "Crab Rave", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 5410086218") Request:InvokeServer(";volume inf") end) createButton(musicScroll, "Phonk", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 5356466111") Request:InvokeServer(";volume inf") end) createButton(musicScroll, "RAMPAGE", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 100379372434844 ;volume inf") end) createButton(musicScroll, "this is sparta (remix)", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 140240856766854 ;pitch 0.20 ;volume inf") end) createButton(musicScroll, "lift off", function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 94284750410104 ;pitch 0.19 ;volume inf") end) createButton(musicScroll, "0nkidd theme 2", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 76578817848504 ;volume inf") end) createButton(musicScroll, "USSR", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 109261572535017 ;pitch 0.107 ;volume inf") end) createButton(musicScroll, "germany", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 102894811708275 ;pitch 0.114 ;volume inf") end) createButton(musicScroll, "ERROR 264", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local ReplicatedStorage = game:GetService("ReplicatedStorage") Request:InvokeServer(";music 140009716850576 ;pitch 0.85 ;volume inf") end) createButton(musicScroll, "spooky scare lol", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local ReplicatedStorage = game:GetService("ReplicatedStorage") Request:InvokeServer(";music 100828050594137 ;pitch 1.25 ;volume inf") end) createButton(musicScroll, "Omega", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 116932257647547 ;volume inf ;pitch 0.75") end) createButton(musicScroll, "UNDERSWAP HYPOCRYSE", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 84989010700738 ;volume inf ;pitch 0.99") end) createButton(musicScroll, "won't stop us", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";music 1847661821") Request:InvokeServer(";volume inf") end) createButton(musicScroll, "Stop Music", function() local Request = game:GetService("ReplicatedStorage"):WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent Request:InvokeServer(";unmusic") end) local function updateCanvasSizes() f3xScroll.CanvasSize = UDim2.new(0, 0, 0, f3xLayout.AbsoluteContentSize.Y + 20) realmsScroll.CanvasSize= UDim2.new(0, 0, 0, realmsLayout.AbsoluteContentSize.Y + 20) adminScroll.CanvasSize = UDim2.new(0, 0, 0, adminLayout.AbsoluteContentSize.Y + 20) musicScroll.CanvasSize = UDim2.new(0, 0, 0, musicLayout.AbsoluteContentSize.Y + 20) end f3xLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes) realmsLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes) adminLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes) musicLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvasSizes) f3xTab.MouseButton1Click:Connect(function() f3xScroll.Visible = true realmsScroll.Visible = false adminScroll.Visible = false musicScroll.Visible = false end) realmsTab.MouseButton1Click:Connect(function() f3xScroll.Visible = false realmsScroll.Visible = true adminScroll.Visible = false musicScroll.Visible = false end) adminTab.MouseButton1Click:Connect(function() f3xScroll.Visible = false realmsScroll.Visible = false adminScroll.Visible = true musicScroll.Visible = false end) musicTab.MouseButton1Click:Connect(function() f3xScroll.Visible = false realmsScroll.Visible = false adminScroll.Visible = false musicScroll.Visible = true end) iconButton.MouseButton1Click:Connect(function() screenGui.Enabled = not screenGui.Enabled end) closeButton.MouseButton1Click:Connect(function() screenGui.Enabled = false end) local dragging = false local dragInput, dragStart, startPos local function dragUpdate(input) local delta = input.Position - dragStart mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end titleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) titleBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if input == dragInput and dragging then dragUpdate(input) end end) updateCanvasSizes()