-- If you cannot execute, remove this section local allowedPlaceIds = { 80444070108663, 76997737036760, 103213977916649, 138122348850650, 127114456405096 } if not table.find(allowedPlaceIds, game.PlaceId) then return end -- End of place ID check local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() -- ========== UTILITIES ========== local Players = game:GetService("Players") local player = Players.LocalPlayer local workspace = game:GetService("Workspace") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local function getCharacter() return player.Character end local function getHumanoid() local char = getCharacter() return char and char:FindFirstChild("Humanoid") end local function getPlayerPos() local char = getCharacter() return char and char:FindFirstChild("HumanoidRootPart") and char.HumanoidRootPart.Position or nil end -- ========== KILL SYSTEM ========== local killEnabled = false local killRadius = 50 local killThreshold = 0.7 local manualKillRadius = 50 local function getAllHumanoids() local list = {} for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("Humanoid") then local char = obj.Parent if char and char ~= getCharacter() then table.insert(list, obj) end end end return list end local function killHumanoid(hum) if hum and hum.Parent and hum.Health > 0 then hum.Health = 0 end end local function killInRange(radius, useThreshold) local playerPos = getPlayerPos() if not playerPos then return end local killed = 0 for _, hum in pairs(getAllHumanoids()) do local char = hum.Parent local root = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("Head") if root and (root.Position - playerPos).Magnitude <= radius then if useThreshold then local max = hum.MaxHealth if max > 0 and (hum.Health / max) <= killThreshold then killHumanoid(hum) killed = killed + 1 end else killHumanoid(hum) killed = killed + 1 end end end end task.spawn(function() while true do if killEnabled then killInRange(killRadius, true) end task.wait(0.8) end end) workspace.DescendantAdded:Connect(function(desc) if not killEnabled then return end if desc:IsA("Humanoid") then local char = desc.Parent if char and char ~= getCharacter() then task.defer(function() local max = desc.MaxHealth if max > 0 and (desc.Health / max) <= killThreshold then local playerPos = getPlayerPos() if playerPos then local root = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("Head") if root and (root.Position - playerPos).Magnitude <= killRadius then killHumanoid(desc) end end end end) end end end) local function manualKill() killInRange(manualKillRadius, false) end -- ========== HITBOX SYSTEM ========== local originalHitboxSizes = {} local maxMultiplier = 50 local function getMonsterHitboxes() local hitboxes = {} local mobsFolder = workspace:FindFirstChild("Mobs") if not mobsFolder then return hitboxes end for _, monster in pairs(mobsFolder:GetChildren()) do if monster:IsA("Model") then local hitbox = monster:FindFirstChild("Hitbox") if hitbox and hitbox:IsA("BasePart") then table.insert(hitboxes, hitbox) end end end return hitboxes end local function expandHitboxes(multiplier, range) multiplier = math.clamp(multiplier, 1, maxMultiplier) local playerPos = getCharacter() and getCharacter():FindFirstChild("HumanoidRootPart") if not playerPos then return end local hitboxes = getMonsterHitboxes() local count = 0 for _, hitbox in pairs(hitboxes) do local dist = (hitbox.Position - playerPos.Position).Magnitude if dist <= range then if not originalHitboxSizes[hitbox] then originalHitboxSizes[hitbox] = hitbox.Size end hitbox.Size = originalHitboxSizes[hitbox] * multiplier count = count + 1 end end end -- ========== MOVEMENT SYSTEM ========== local speedEnabled = false local speedValue = 16 local jumpEnabled = false local jumpValue = 50 local flyEnabled = false local flySpeed = 50 local flyBodyVelocity = nil local flyBodyGyro = nil local flyConnections = {} local moveKeys = {W=false, A=false, S=false, D=false, Space=false, Ctrl=false} local function getOriginalSpeed() local hum = getHumanoid() return hum and hum.WalkSpeed or 16 end local function getOriginalJump() local hum = getHumanoid() return hum and hum.JumpPower or 50 end local function applySpeed() local hum = getHumanoid() if hum then if speedEnabled then hum.WalkSpeed = speedValue else hum.WalkSpeed = getOriginalSpeed() end end end local function applyJump() local hum = getHumanoid() if hum then if jumpEnabled then hum.JumpPower = jumpValue else hum.JumpPower = getOriginalJump() end end end local function stopFly() if flyBodyVelocity then flyBodyVelocity:Destroy() end if flyBodyGyro then flyBodyGyro:Destroy() end flyBodyVelocity = nil flyBodyGyro = nil for _, conn in pairs(flyConnections) do conn:Disconnect() end flyConnections = {} local hum = getHumanoid() if hum then hum.PlatformStand = false hum:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) end end local function startFly() if not player.Character then return end local hum = getHumanoid() local rootPart = player.Character:FindFirstChild("HumanoidRootPart") if not hum or not rootPart then return end stopFly() for k in pairs(moveKeys) do moveKeys[k] = false end hum.PlatformStand = true hum:SetStateEnabled(Enum.HumanoidStateType.Jumping, false) flyBodyVelocity = Instance.new("BodyVelocity") flyBodyVelocity.MaxForce = Vector3.new(1,1,1) * 100000 flyBodyVelocity.Parent = rootPart flyBodyGyro = Instance.new("BodyGyro") flyBodyGyro.MaxTorque = Vector3.new(1,1,1) * 100000 flyBodyGyro.Parent = rootPart local camera = workspace.CurrentCamera local function updateFlyVelocity() if not flyEnabled or not player.Character then return end local root = player.Character:FindFirstChild("HumanoidRootPart") if not root then return end local dir = Vector3.new(0,0,0) if moveKeys.W then dir = dir + camera.CFrame.LookVector end if moveKeys.S then dir = dir - camera.CFrame.LookVector end if moveKeys.D then dir = dir + camera.CFrame.RightVector end if moveKeys.A then dir = dir - camera.CFrame.RightVector end if moveKeys.Space then dir = dir + Vector3.new(0,1,0) end if moveKeys.Ctrl then dir = dir - Vector3.new(0,1,0) end if dir.Magnitude > 0 then dir = dir.Unit * flySpeed end flyBodyVelocity.Velocity = dir flyBodyGyro.CFrame = camera.CFrame end local moveConn = UIS.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.W then moveKeys.W = true elseif input.KeyCode == Enum.KeyCode.A then moveKeys.A = true elseif input.KeyCode == Enum.KeyCode.S then moveKeys.S = true elseif input.KeyCode == Enum.KeyCode.D then moveKeys.D = true elseif input.KeyCode == Enum.KeyCode.Space then moveKeys.Space = true elseif input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.RightControl then moveKeys.Ctrl = true end end) local endConn = UIS.InputEnded:Connect(function(input, gp) if input.KeyCode == Enum.KeyCode.W then moveKeys.W = false elseif input.KeyCode == Enum.KeyCode.A then moveKeys.A = false elseif input.KeyCode == Enum.KeyCode.S then moveKeys.S = false elseif input.KeyCode == Enum.KeyCode.D then moveKeys.D = false elseif input.KeyCode == Enum.KeyCode.Space then moveKeys.Space = false elseif input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.RightControl then moveKeys.Ctrl = false end end) local renderConn = RunService.RenderStepped:Connect(updateFlyVelocity) flyConnections = {moveConn, endConn, renderConn} end player.CharacterAdded:Connect(function(char) char:WaitForChild("Humanoid") task.wait(0.2) applySpeed() applyJump() if flyEnabled then startFly() end end) -- ========== RAYFIELD UI ========== local Window = Rayfield:CreateWindow({ Name = "UTSR X - Script", LoadingTitle = "UTSR X - Script", LoadingSubtitle = "by fahhhhhhhhh", ToggleUIKeybind = "F1", ConfigurationSaving = {Enabled = true, FolderName = "UTSR X", FileName = "ScriptConfig"} }) local MainTab = Window:CreateTab("Instant Kill", "skull") MainTab:CreateSection("Auto Kill") local AutoKillToggle = MainTab:CreateToggle({ Name = "Auto Kill", CurrentValue = false, Flag = "AutoKillToggle", Callback = function(v) killEnabled = v end }) MainTab:CreateKeybind({ Name = "Toggle Hotkey", CurrentKeybind = "B", Flag = "AutoKillKeybind", Callback = function() AutoKillToggle:Set(not killEnabled) end }) local ThresholdSlider = MainTab:CreateSlider({ Name = "Kill below HP (%)", Range = {0,100}, Increment = 5, Suffix = "%", CurrentValue = 65, Flag = "HealthThreshold", Callback = function(v) killThreshold = v / 100 end }) local RadiusSlider = MainTab:CreateSlider({ Name = "Range", Range = {10,100}, Increment = 5, Suffix = "Stud", CurrentValue = 50, Flag = "AutoKillRange", Callback = function(v) killRadius = v end }) MainTab:CreateButton({ Name = "Reset to Default", Callback = function() ThresholdSlider:Set(70); RadiusSlider:Set(50) killThreshold = 0.7; killRadius = 50 end }) MainTab:CreateSection("Manual Kill") MainTab:CreateButton({Name = "Instant Kill", Callback = manualKill}) MainTab:CreateKeybind({Name = "Hotkey", CurrentKeybind = "V", Flag = "ManualKillKeybind", Callback = manualKill}) local ManualRadiusSlider = MainTab:CreateSlider({ Name = "Range", Range = {10,100}, Increment = 5, Suffix = "Stud", CurrentValue = 50, Flag = "ManualKillRange", Callback = function(v) manualKillRadius = v end }) MainTab:CreateButton({ Name = "Reset to Default", Callback = function() ManualRadiusSlider:Set(50); manualKillRadius = 50 end }) local HitBoxTab = Window:CreateTab("HitBox", "expand") HitBoxTab:CreateSection("HitBox Expansion") HitBoxTab:CreateLabel("Don't press too many times on the same mob") local HitboxMultiplier, HitboxRange = nil, nil HitBoxTab:CreateButton({ Name = "Expand Hitboxes", Callback = function() local mult = (HitboxMultiplier and HitboxMultiplier.CurrentValue) or 5 local rng = (HitboxRange and HitboxRange.CurrentValue) or 50 expandHitboxes(mult, rng) end }) HitBoxTab:CreateKeybind({ Name = "Expand Hotkey", CurrentKeybind = "C", Flag = "HitboxKeybind", Callback = function() local mult = (HitboxMultiplier and HitboxMultiplier.CurrentValue) or 5 local rng = (HitboxRange and HitboxRange.CurrentValue) or 50 expandHitboxes(mult, rng) end }) HitboxMultiplier = HitBoxTab:CreateSlider({ Name = "Hitbox Size Multiplier", Range = {1,50}, Increment = 1, Suffix = "x", CurrentValue = 5, Flag = "HitboxMultiplier", Callback = function() end }) HitboxRange = HitBoxTab:CreateSlider({ Name = "Range", Range = {10,100}, Increment = 5, Suffix = "Stud", CurrentValue = 50, Flag = "HitboxRange", Callback = function() end }) HitBoxTab:CreateButton({ Name = "Reset Settings", Callback = function() HitboxMultiplier:Set(5); HitboxRange:Set(50) end }) local MiscTab = Window:CreateTab("Misc", "box") MiscTab:CreateSection("Speed") local SpeedToggle = MiscTab:CreateToggle({ Name = "Speed", CurrentValue = false, Flag = "SpeedToggle", Callback = function(v) speedEnabled = v; applySpeed() end }) local SpeedSlider = MiscTab:CreateSlider({ Name = "Speed Value", Range = {16,500}, Increment = 1, Suffix = "WalkSpeed", CurrentValue = 16, Flag = "SpeedValue", Callback = function(v) speedValue = v; if speedEnabled then applySpeed() end end }) MiscTab:CreateSection("Jump") local JumpToggle = MiscTab:CreateToggle({ Name = "Jump", CurrentValue = false, Flag = "JumpToggle", Callback = function(v) jumpEnabled = v; applyJump() end }) local JumpSlider = MiscTab:CreateSlider({ Name = "Jump Value", Range = {1,200}, Increment = 1, Suffix = "JumpPower", CurrentValue = 50, Flag = "JumpValue", Callback = function(v) jumpValue = v; if jumpEnabled then applyJump() end end }) MiscTab:CreateSection("Fly") local FlyToggle = MiscTab:CreateToggle({ Name = "Fly", CurrentValue = false, Flag = "FlyToggle", Callback = function(v) flyEnabled = v; if v then startFly() else stopFly() end end }) MiscTab:CreateKeybind({ Name = "Fly Hotkey", CurrentKeybind = "H", Flag = "FlyHotkey", Callback = function() FlyToggle:Set(not flyEnabled) end }) local FlySlider = MiscTab:CreateSlider({ Name = "Fly Speed", Range = {16,300}, Increment = 1, Suffix = "Speed", CurrentValue = 50, Flag = "FlySpeed", Callback = function(v) flySpeed = v end }) MiscTab:CreateSection("Reset") MiscTab:CreateButton({ Name = "Reset Everything", Callback = function() AutoKillToggle:Set(false) ThresholdSlider:Set(70); RadiusSlider:Set(50) killEnabled = false; killThreshold = 0.7; killRadius = 50 ManualRadiusSlider:Set(50); manualKillRadius = 50 HitboxMultiplier:Set(5); HitboxRange:Set(50) SpeedToggle:Set(false); SpeedSlider:Set(16) speedEnabled = false; speedValue = 16; applySpeed() JumpToggle:Set(false); JumpSlider:Set(50) jumpEnabled = false; jumpValue = 50; applyJump() if flyEnabled then FlyToggle:Set(false) end FlySlider:Set(50); flySpeed = 50 end }) Rayfield:LoadConfiguration()