local gui = Instance.new("ScreenGui") local frame = Instance.new("Frame") local title = Instance.new("TextLabel") local Speed_Finish = Instance.new("TextButton") local closetab = Instance.new("TextButton") local hotbar = Instance.new("Frame") local minitab = Instance.new("TextButton") local openmenu = Instance.new("TextButton") local BSpeed_Finish = Instance.new("TextButton") local CSpeed_Finish = Instance.new("TextButton") local DSpeed_Finish = Instance.new("TextButton") local ESpeed_Finish = Instance.new("TextButton") local FSpeed_Finish = Instance.new("TextButton") local GSpeed_Finish = Instance.new("TextButton") local GGSpeed_Finish = Instance.new("TextButton") local GGGSpeed_Finish = Instance.new("TextButton") local gGSpeed_Finish = Instance.new("TextButton") local GGGGSpeed_Finish = Instance.new("TextButton") local GDGSpeed_Finish = Instance.new("TextButton") wait(0) gui.Parent = game.Players.LocalPlayer.PlayerGui gui.Name = ("CustomChars") gui.ResetOnSpawn = false frame.Parent = gui frame.Name = ("MainFrame") frame.Size = UDim2.new(0.4, 0, 0.5, 0) frame.Active = true frame.Draggable = true frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) frame.BackgroundTransparency = 0.1 frame.BorderSizePixel = 5 frame.BorderColor3 = Color3.fromRGB(85, 255, 0) hotbar.Parent = gui hotbar.Name = ("Hotbar") hotbar.Size = UDim2.new(0.6, 0, 0.1, 0) hotbar.Active = true hotbar.Draggable = false hotbar.BackgroundColor3 = Color3.fromRGB(0, 0, 0) hotbar.BackgroundTransparency = 0.1 hotbar.BorderSizePixel = 5 hotbar.BorderColor3 = Color3.fromRGB(85, 255, 0) hotbar.Position = UDim2.new(0.195, 0, 0.04, 0) hotbar.Visible = false title.Parent = gui.MainFrame title.Name = ("GODOOOD") title.Size = UDim2.new(0.5, 0, 0.2, 0) title.BackgroundTransparency = 1 title.TextColor3 = Color3.fromRGB(85, 255, 0) title.TextScaled = true title.Text = ("UNDERTALE BATTLE ROYALE XTREME GUI") title.Font = ("Arcade") closetab.Parent = gui.MainFrame closetab.Name = ("Colose") closetab.Size = UDim2.new(0.1, 0, 0.05, 0) closetab.BackgroundTransparency = 0.1 closetab.BorderSizePixel = 3 closetab.BorderColor3 = Color3.fromRGB(85, 255, 0) closetab.Text = ("X") closetab.TextColor3 = Color3.fromRGB(85, 255, 0) closetab.BackgroundColor3 = Color3.fromRGB(0,0,0) closetab.TextScaled = true closetab.Position = UDim2.new(0.9, 0, 0, 0) closetab.Font = ("Arcade") openmenu.Parent = gui.Hotbar openmenu.Name = ("OpenDaMain") openmenu.Size = UDim2.new(0.08, 0, 1, 0) openmenu.BackgroundTransparency = 0.1 openmenu.BorderSizePixel = 3 openmenu.BorderColor3 = Color3.fromRGB(85, 255, 0) openmenu.Text = ("Main Menu") openmenu.TextColor3 = Color3.fromRGB(85, 255, 0) openmenu.BackgroundColor3 = Color3.fromRGB(0,0,0) openmenu.TextScaled = true openmenu.Position = UDim2.new(0, 0, 0, 0) openmenu.Visible = false openmenu.Font = ("Arcade") minitab.Parent = gui.MainFrame minitab.Name = ("Minimizeizie") minitab.Size = UDim2.new(0.1, 0, 0.05, 0) minitab.BackgroundTransparency = 0.1 minitab.BorderSizePixel = 3 minitab.BorderColor3 = Color3.fromRGB(85, 255, 0) minitab.Text = ("-") minitab.TextColor3 = Color3.fromRGB(85, 255, 0) minitab.BackgroundColor3 = Color3.fromRGB(0,0,0) minitab.TextScaled = true minitab.Position = UDim2.new(0.79, 0, 0, 0) minitab.Font = ("Arcade") Speed_Finish.Parent = gui.MainFrame Speed_Finish.Name = ("End Game") Speed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) Speed_Finish.BackgroundTransparency = 0.1 Speed_Finish.BorderSizePixel = 3 Speed_Finish.BorderColor3 = Color3.fromRGB(85, 255, 0) Speed_Finish.Text = ("Remove Cooldowns from ALL Placeable attacks") Speed_Finish.TextColor3 = Color3.fromRGB(85, 255, 85) Speed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) Speed_Finish.TextScaled = true Speed_Finish.Position = UDim2.new(0, 8, 0.25, 0) Speed_Finish.Visible = true Speed_Finish.Font = ("Arcade") DSpeed_Finish.Parent = gui.MainFrame DSpeed_Finish.Name = ("myas") DSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) DSpeed_Finish.BackgroundTransparency = 0.1 DSpeed_Finish.BorderSizePixel = 3 DSpeed_Finish.BorderColor3 = Color3.fromRGB(85, 255, 255) DSpeed_Finish.Text = ("Kill Any Boss/Event") DSpeed_Finish.TextColor3 = Color3.fromRGB(85, 255, 255) DSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) DSpeed_Finish.TextScaled = true DSpeed_Finish.Position = UDim2.new(0, 8, 0.45, 0) DSpeed_Finish.Visible = true DSpeed_Finish.Font = ("Arcade") BSpeed_Finish.Parent = gui.MainFrame BSpeed_Finish.Name = ("THE BUFFEREDAXY") BSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) BSpeed_Finish.BackgroundTransparency = 0.1 BSpeed_Finish.BorderSizePixel = 3 BSpeed_Finish.BorderColor3 = Color3.fromRGB(255, 255, 250) BSpeed_Finish.Text = ("GOD MODE") BSpeed_Finish.TextColor3 = Color3.fromRGB(255, 255, 255) BSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) BSpeed_Finish.TextScaled = true BSpeed_Finish.Position = UDim2.new(0, 155, 0.25, 0) BSpeed_Finish.Visible = true BSpeed_Finish.Font = ("Arcade") CSpeed_Finish.Parent = gui.MainFrame CSpeed_Finish.Name = ("DUSTETETETETERORRRRRRER") CSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) CSpeed_Finish.BackgroundTransparency = 0.1 CSpeed_Finish.BorderSizePixel = 3 CSpeed_Finish.BorderColor3 = Color3.fromRGB(198, 0, 0) CSpeed_Finish.Text = ("Teleport To Nightmare Event") CSpeed_Finish.TextColor3 = Color3.fromRGB(125, 67, 5) CSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) CSpeed_Finish.TextScaled = true CSpeed_Finish.Position = UDim2.new(0, 305, 0.25, 0) CSpeed_Finish.Visible = true CSpeed_Finish.Font = ("Arcade") ESpeed_Finish.Parent = gui.MainFrame ESpeed_Finish.Name = ("realreal") ESpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) ESpeed_Finish.BackgroundTransparency = 0.1 ESpeed_Finish.BorderSizePixel = 3 ESpeed_Finish.BorderColor3 = Color3.fromRGB(85, 255, 0) ESpeed_Finish.Text = ("Teleport To HyperDust Event") ESpeed_Finish.TextColor3 = Color3.fromRGB(85, 255, 0) ESpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) ESpeed_Finish.TextScaled = true ESpeed_Finish.Position = UDim2.new(0, 155, 0.45, 0) ESpeed_Finish.Visible = true ESpeed_Finish.Font = ("Arcade") FSpeed_Finish.Parent = gui.MainFrame FSpeed_Finish.Name = ("Grealreal") FSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) FSpeed_Finish.BackgroundTransparency = 0.1 FSpeed_Finish.BorderSizePixel = 3 FSpeed_Finish.BorderColor3 = Color3.fromRGB(255, 255, 255) FSpeed_Finish.Text = ("Autofarm (Reset To Stop)") FSpeed_Finish.TextColor3 = Color3.fromRGB(0, 0, 255) FSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) FSpeed_Finish.TextScaled = true FSpeed_Finish.Position = UDim2.new(0, 305, 0.45, 0) FSpeed_Finish.Visible = true FSpeed_Finish.Font = ("Arcade") GSpeed_Finish.Parent = gui.MainFrame GSpeed_Finish.Name = ("Grealreal") GSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) GSpeed_Finish.BackgroundTransparency = 0.1 GSpeed_Finish.BorderSizePixel = 3 GSpeed_Finish.BorderColor3 = Color3.fromRGB(99,99,99) GSpeed_Finish.Text = ("Btools To Delete The Doors (Works on Most character doors)") GSpeed_Finish.TextColor3 = Color3.fromRGB(99,99,99) GSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) GSpeed_Finish.TextScaled = true GSpeed_Finish.Position = UDim2.new(0, 8, 0.65, 0) GSpeed_Finish.Visible = true GSpeed_Finish.Font = ("Arcade") GGSpeed_Finish.Parent = gui.MainFrame GGSpeed_Finish.Name = ("Grealreal") GGSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) GGSpeed_Finish.BackgroundTransparency = 0.5 GGSpeed_Finish.BorderSizePixel = 3 GGSpeed_Finish.BorderColor3 = Color3.fromRGB(0,199,0) GGSpeed_Finish.Text = ("Get Spectate Gui") GGSpeed_Finish.TextColor3 = Color3.fromRGB(0,99,0) GGSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) GGSpeed_Finish.TextScaled = true GGSpeed_Finish.Position = UDim2.new(0, 527, .15, 0) GGSpeed_Finish.Visible = false GGSpeed_Finish.Font = ("Arcade") GDGSpeed_Finish.Parent = gui.MainFrame GDGSpeed_Finish.Name = ("FUCKalreal") GDGSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) GDGSpeed_Finish.BackgroundTransparency = 0.5 GDGSpeed_Finish.BorderSizePixel = 3 GDGSpeed_Finish.BorderColor3 = Color3.fromRGB(0,0,255) GDGSpeed_Finish.Text = ("FW") GDGSpeed_Finish.TextColor3 = Color3.fromRGB(255,0,0) GDGSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) GDGSpeed_Finish.TextScaled = true GDGSpeed_Finish.Position = UDim2.new(0, 671, .15, 0) GDGSpeed_Finish.Visible = false GDGSpeed_Finish.Font = ("Arcade") GGGSpeed_Finish.Parent = gui.MainFrame GGGSpeed_Finish.Name = ("Grealreal") GGGSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) GGGSpeed_Finish.BackgroundTransparency = 0.5 GGGSpeed_Finish.BorderSizePixel = 3 GGGSpeed_Finish.BorderColor3 = Color3.fromRGB(0,0,250) GGGSpeed_Finish.Text = ("Speed = Math.Random(70,150)") GGGSpeed_Finish.TextColor3 = Color3.fromRGB(0,0,255) GGGSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) GGGSpeed_Finish.TextScaled = true GGGSpeed_Finish.Position = UDim2.new(0, 527, .32, 0) GGGSpeed_Finish.Visible = true GGGSpeed_Finish.Font = ("Arcade") GGGGSpeed_Finish.Parent = gui.MainFrame GGGGSpeed_Finish.Name = ("Grealreal") GGGGSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) GGGGSpeed_Finish.BackgroundTransparency = 0.5 GGGGSpeed_Finish.BorderSizePixel = 3 GGGGSpeed_Finish.BorderColor3 = Color3.fromRGB(250,250,250) GGGGSpeed_Finish.Text = ("GOD MODE") GGGGSpeed_Finish.TextColor3 = Color3.fromRGB(250,255,255) GGGGSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) GGGGSpeed_Finish.TextScaled = true GGGGSpeed_Finish.Position = UDim2.new(0, 527, .5,0) GGGGSpeed_Finish.Visible = false GGGGSpeed_Finish.Font = ("Arcade") gGSpeed_Finish.Parent = gui.MainFrame gGSpeed_Finish.Name = ("Grealreal") gGSpeed_Finish.Size = UDim2.new(0.25, 0, 0.15, 0) gGSpeed_Finish.BackgroundTransparency = 0.1 gGSpeed_Finish.BorderSizePixel = 3 gGSpeed_Finish.BorderColor3 = Color3.fromRGB(255,99,99) gGSpeed_Finish.Text = ("Get Admin Character") gGSpeed_Finish.TextColor3 = Color3.fromRGB(99,255,99) gGSpeed_Finish.BackgroundColor3 = Color3.fromRGB(0,0,0) gGSpeed_Finish.TextScaled = true gGSpeed_Finish.Position = UDim2.new(0, 155, 0.65, 0) gGSpeed_Finish.Visible = true gGSpeed_Finish.Font = ("Arcade") closetab.MouseButton1Click:Connect(function() frame.Visible = false end) minitab.MouseButton1Click:Connect(function() hotbar.Visible = true frame.Visible = false openmenu.Visible = true end) openmenu.MouseButton1Click:Connect(function() frame.Visible = true openmenu.Visible = false end) Speed_Finish.MouseButton1Click:Connect(function() g = hookfunction(wait, function(seconds) return g(0) end) end) FSpeed_Finish.MouseButton1Click:Connect(function() while true do wait(0.01) game.Workspace["Hard Obby"].Give.Position = game.Players.LocalPlayer.Character.HumanoidRootPart. Position end end) CSpeed_Finish.MouseButton1Click:Connect(function() local TeleportService = game:GetService("TeleportService") local level1Id = 12979426599 -- Change "0" to the place ID local player = game.Players.LocalPlayer if player then TeleportService:Teleport(level1Id, player) end -- This script was made by Francesco_miner with the help of the roblox wiki end) DSpeed_Finish.MouseButton1Click:Connect(function() sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", 112412400000) sethiddenproperty(game.Players.LocalPlayer, "MaxSimulationRadius", 112412400000) for i,d in pairs(game:GetService("Workspace"):GetDescendants()) do if d.ClassName == 'Humanoid' and d.Parent.Name ~= game.Players.LocalPlayer.Name then d.Health = 0 end end end) ESpeed_Finish.MouseButton1Click:Connect(function() local TeleportService = game:GetService("TeleportService") local level1Id = 6597970288 -- Change "0" to the place ID local player = game.Players.LocalPlayer if player then TeleportService:Teleport(level1Id, player) end end) GSpeed_Finish.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ A distribution of https://wearedevs.net/scripts Last updated August 2, 2021 Description: Gives your player the old system of building tools Instruction: Inject this script into any game using a Lua executor like JJSploit. ]] backpack = game:GetService("Players").LocalPlayer.Backpack hammer = Instance.new("HopperBin") hammer.Name = "Hammer" hammer.BinType = 4 hammer.Parent = backpack cloneTool = Instance.new("HopperBin") cloneTool.Name = "Clone" cloneTool.BinType = 3 cloneTool.Parent = backpack grabTool = Instance.new("HopperBin") grabTool.Name = "Grab" grabTool.BinType = 2 grabTool.Parent = backpack end) gGSpeed_Finish.MouseButton1Click:Connect(function() game.Workspace.Anti:Remove() game.Workspace.Anti:Remove() end) gGSpeed_Finish.MouseButton1Click:Connect(function() Game.Players.LocalPlayer.Character.HumanoidRootPart. CFrame = CFrame.new( 286.725922, 886.760376, -2684.05762, 0.000244140625, -0, -0.99999994, 0, 1, -0, 0.99999994, 0, 0.00024414062) end) BSpeed_Finish.MouseButton1Click:Connect(function() game.Workspace.Lobby.SpawnLocation.Position = game.Players.LocalPlayer.Character.HumanoidRootPart. Position game.Players.LocalPlayer.Character.Humanoid. WalkSpeed = 76 end) GGSpeed_Finish.MouseButton1Click:Connect(function() local x = game.ReplicatedFirst.REF:Clone() x.Parent = game.Players.LocalPlayer.PlayerGui end) GGGSpeed_Finish.MouseButton1Click:Connect(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = math.random(70,150) end) GDGSpeed_Finish.MouseButton1Click:Connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(412.874725, 772.434509, -27058.3164, 9.47713852e-06, 0.0191621184, 0.999816418, 0.999999464, -0.00103521347, 1.03712082e-05, 0.00103524327, 0.999815881, -0.019162178) end) GGGGSpeed_Finish.MouseButton1Click:Connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart. CFrame = CFrame.new(206.424911, 867.730713, -5385.64209, 0, 0, -1, -1, 0, 0, 0, 1, 0) wait(1) local x = game.Players. LocalPlayer.Character. HumanoidRootPart. CFrame wait(1) game.Players.LocalPlayer.Character.HumanoidRootPart. CFrame = CFrame.new(130.147705, 771.247375, -5329.77686, -0.00100660324, -0.999815822, 0.0191653259, 0.999999523, -0.00100660324, 9.64663923e-06, 9.64663923e-06, 0.0191653259, 0.999816298) wait(2) game.Players.LocalPlayer.Character.HumanoidRootPart. CFrame = CFrame.new(-66.211853, 20, -66.9095764, 1, 0, 0, 0, 1, 0, 0, 0, 1) game.Players.LocalPlayer.Character.Chesta:Remove() end) while true do if openmenu.Visible == false and frame.Visible == true and hotbar.Visible == true then hotbar.Visible = false wait(0.01) end wait(0.01) end