local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() local repstr = game:GetService("ReplicatedStorage") local plrs = game:GetService("Players") local lplr = plrs.LocalPlayer local Window = WindUI:CreateWindow({ Title = "Ultimate Sigma hax", Icon = "door-open", Author = "PatchedVal", Folder = "Sx", Size = UDim2.fromOffset(700, 460), Transparent = true, Theme = "Dark", Resizable = true, SideBarWidth = 200, Background = "", BackgroundImageTransparency = 0.42, HideSearchBar = true, ScrollBarEnabled = false, User = { Enabled = true, Anonymous = true, Callback = function() print("clicked") end, }, }) local Dialog = Window:Dialog({ Icon = "bird", Title = "Hey!", Content = "This script is made by PatchedVal on Scriptblox.", Buttons = { { Title = "Confirm", Callback = function() print("Confirmed!") end, }, }, }) local Section = Window:Section({ Title = "basic stuffs", Icon = "bird", Opened = true, }) local Tab1 = Window:Tab({ Title = "Replicated Storage", Icon = "bird", Locked = false, }) local Toggle1 = Tab1:Toggle({ Title = "No Stun On Miss", Desc = "Self-Explainatory", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) print("Toggle Activated" .. tostring(state)) repstr.Settings.Toggles.NoStunOnMiss.Value = state end }) local Toggle2 = Tab1:Toggle({ Title = "No Slowdown", Desc = "Self-Explainatory", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) print("Toggle Activated" .. tostring(state)) repstr.Settings.Toggles.NoSlowdowns.Value = state end }) local Toggle3 = Tab1:Toggle({ Title = "No Jump Fatigue", Desc = "Self-Explainatory", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) print("Toggle Activated" .. tostring(state)) repstr.Settings.Toggles.NoJumpFatigue.Value = state end }) local Toggle4 = Tab1:Toggle({ Title = "Multi Use Cutscenes", Desc = "use a skill that you could only use once normally, e.g: use multiple gon counter", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) print("Toggle Activated" .. tostring(state)) repstr.Settings.Toggles.MultiUseCutscenes.Value = state end }) local Toggle5 = Tab1:Toggle({ Title = "Instant Transformation", Desc = "skip the transformation and straight up using the ultimate skills wow so fking cool!", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) print("Toggle Activated" .. tostring(state)) repstr.Settings.Toggles.InstantTransformation.Value = state end }) local Toggle6 = Tab1:Toggle({ Title = "Longer Ultimate", Desc = "Self-Explainatory", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) print("Toggle Activated" .. tostring(state)) repstr.Settings.Toggles.Endless.Value = state end }) local Toggle6 = Tab1:Toggle({ Title = "No stun", Desc = "buggy, Self-Explainatory", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) print("Toggle Activated" .. tostring(state)) repstr.Settings.Toggles.DisableHitStun.Value = state end }) local Toggle7 = Tab1:Toggle({ Title = "No WallCombo cooldown", Desc = "Self-Explainatory", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) local wcvalue if state == true then wcvalue = 0 else wcvalue = 100 end print("Toggle Activated" .. tostring(state)) repstr.Settings.Cooldowns.WallCombo.Value = wcvalue end }) local Toggle7 = Tab1:Toggle({ Title = "No Dash cooldown", Desc = "Self-Explainatory", Icon = "bird", Type = "Checkbox", Default = false, Callback = function(state) local dvalue if state == true then dvalue = 0 else dvalue = 100 end print("Toggle Activated" .. tostring(state)) repstr.Settings.Cooldowns.Dash.Value = dvalue end }) local Slider1 = Tab1:Slider({ Title = "Dash Speed", Step = 1, Value = { Min = 1, Max = 300, Default = 100, }, Callback = function(value) print(value) repstr.Settings.Multipliers.DashSpeed.Value = value end }) local Slider2 = Tab1:Slider({ Title = "Melee Speed", Step = 1, Value = { Min = 1, Max = 300, Default = 100, }, Callback = function(value) print(value) repstr.Settings.Multipliers.MeleeSpeed.Value = value end }) local Tab2 = Window:Tab({ Title = "Bypasses", Icon = "bird", Locked = false, }) local function validationmovement() for _, v in pairs(getgc(true)) do if typeof(v) == "function" and debug.getinfo(v).name == "validateMovement" then hookfunction(v, function(...) return true end) break end end end local function validationvelocity() for _, v in pairs(getgc(true)) do if typeof(v) == "function" and debug.getinfo(v).name == "validateVelocity" then hookfunction(v, function(...) return true end) break end end end local function validationcollisions() for _, v in pairs(getgc(true)) do if typeof(v) == "function" and debug.getinfo(v).name == "validateCollisions" then hookfunction(v, function(...) return true end) break end end end local function validationabilities() for _, v in pairs(getgc(true)) do if typeof(v) == "function" and debug.getinfo(v).name == "Valid" then hookfunction(v, function(...) return true end) break end end end local function validationmelee() for _, v in pairs(getgc(true)) do if typeof(v) == "function" and debug.getinfo(v).name == "validateGlobals" then hookfunction(v, function(...) return true end) break end end end local Section = Tab2:Section({ Title = "YOU CAN NOT DISABLE THE BYPASS ONCE YOU ENABLE THEM", TextXAlignment = "Left", TextSize = 15, }) local Button = Tab2:Button({ Title = "Movement Validation Bypass", Desc = "Have fun with your fly hack, it's recommended to also enable velocity validation bypass", Locked = false, Callback = function() validationmovement() print("enabled!") end }) local Button = Tab2:Button({ Title = "Velocity Validation Bypass", Desc = "yay bye bye velocity validation", Locked = false, Callback = function() validationvelocity() print("enabled!") end }) local Button = Tab2:Button({ Title = "Collisions Validation Bypass", Desc = "have fun with your no clip hack", Locked = false, Callback = function() validationcollisions() print("enabled!") end }) local Button = Tab2:Button({ Title = "Abilities Validation Bypass", Desc = "use your ability no matter, e.g: using while using another ability. u can't use ur abilities when u r stunned tho", Locked = false, Callback = function() validationabilities() print("enabled!") end }) local Button = Tab2:Button({ Title = "Melee Validation Bypass", Desc = "same as abilities validation bypass", Locked = false, Callback = function() validationmelee() print("enabled!") end }) local Section = Window:Section({ Title = "shits so advanced it got it's own tab", Icon = "bird", Opened = true, }) local Tab3 = Window:Tab({ Title = "Hitbox Expander", Icon = "bird", Locked = false, }) local Section = Tab3:Section({ Title = "just a head up, please acknowledge what u r doing", TextXAlignment = "Left", TextSize = 15, }) local method = nil local x = 0 local y = 0 local z = 0 local Dropdown = Tab3:Dropdown({ Title = "Method", Values = { "Add", "Set"}, Value = "Add", Multi = false, AllowNone = false, Callback = function(option) method = option print(game:GetService("HttpService"):JSONEncode(option)) end }) local InputX = Tab3:Input({ Title = "X vector", Desc = "", Value = "0", InputIcon = "bird", Type = "Input", Placeholder = "Enter text...", Callback = function(input) local num = tonumber(input) if not num then print("invalid, x vector value must be a number") return end x = num print("x vector: " .. num) end }) local InputY = Tab3:Input({ Title = "Y vector", Desc = "", Value = "0", InputIcon = "bird", Type = "Input", Placeholder = "Enter text...", Callback = function(input) local num = tonumber(input) if not num then print("invalid, y vector value must be a number") return end y = num print("y vector: " .. num) end }) local InputZ = Tab3:Input({ Title = "Z vector", Desc = "", Value = "0", InputIcon = "bird", Type = "Input", Placeholder = "Enter text...", Callback = function(input) local num = tonumber(input) if not num then print("invalid, z vector value must be a number") return end z = num print("z vector: " .. num) end }) local function hitboxalter(a, b, c) if method == "Set" then for i, v in pairs(getgc(true)) do if typeof(v) == "table" and rawget(v, "Size") then local newsize = Vector3.new(a, b, c) rawset(v, "Size", newsize) print("set all the hitboxes to:" .. x .. y .. z) end end elseif method == "Add" then for i, v in pairs(getgc(true)) do if typeof(v) == "table" and rawget(v, "Size") then local currentsize = rawget(v, "Size") local newsize = Vector3.new( currentsize.X + a, currentsize.Y + b, currentsize.Z + c ) rawset(v, "Size", newsize) print("hitbox expanded") end end else print("oh no this is super bad, method is empty") end end local Button = Tab3:Button({ Title = "Apply hitbox", Desc = "", Locked = false, Callback = function() print("applying") hitboxalter(x, y, z) end }) local Tab4 = Window:Tab({ Title = "Funny ragdoll shyt", Icon = "bird", Locked = false, }) local function LMFAO(name, num) for i, v in pairs(getgc(true)) do if typeof(v) == "table" and rawget(v, name) then rawset(v, name, num) end end end local forwardvelocty = Tab4:Input({ Title = "forward velocity", Desc = "", Value = "0", InputIcon = "bird", Type = "Input", Placeholder = "Enter text...", Callback = function(input) local num = tonumber(input) if not num then print("invalid, x vector value must be a number") return end LMFAO("ForwardVelocity", num) print("Forward Velocity" .. num) end }) local UpVelocity = Tab4:Input({ Title = "Upwards velocity", Desc = "", Value = "0", InputIcon = "bird", Type = "Input", Placeholder = "Enter text...", Callback = function(input) local num = tonumber(input) if not num then print("invalid, x vector value must be a number") return end LMFAO("UpVelocity", num) print("Upwards Velocity" .. num) end }) local RotVelocity = Tab4:Input({ Title = "Rotation velocity", Desc = "", Value = "0", InputIcon = "bird", Type = "Input", Placeholder = "Enter text...", Callback = function(input) local num = tonumber(input) if not num then print("invalid, x vector value must be a number") return end LMFAO("RotVelocity", num) print("Rotation Velocity" .. num) end })