local lp = game:GetService("Players").LocalPlayer local mod = require(lp:WaitForChild("PlayerScripts"):WaitForChild("Combat"):WaitForChild("Hit")) local e = Vector3.new(20, 20, 20) -- size local o1 = mod.Box mod.Box = function(s, t, p, ...) if typeof(p) == "table" then if p.Size then p.Size = p.Size + e end if p.MaxDistanceXZ then p.MaxDistanceXZ = p.MaxDistanceXZ + 50 end end return o1(s, t, p, ...) end local o2 = mod.GetVelocityCompensatedHits mod.GetVelocityCompensatedHits = function(s, o, z, m) if typeof(z) == "Vector3" then z = z + e end return o2(s, o, z, m) end print("Active")