local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "bronx gui", LoadingTitle = "Rayfield Interface Suite", LoadingSubtitle = "by jaja", ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "bronx Hub" }, Discord = { Enabled = false, Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "jaja key", Subtitle = "Key System", Note = "the key is jaja1219 ", FileName = "nigger", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"jaja1219"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("main", nil) -- Title, Image local MainSection = MainTab:CreateSection("aimbot") Rayfield:Notify({ Title = "Yahhh", Content = "ok Content", Duration = 6.5, Image = nil, Actions = { -- Notification Buttons Ignore = { Name = "Okay!", Callback = function() print("The user tapped Okay!") end }, }, }) local Button = MainTab:CreateButton({ Name = "aimlock and esp gui", Callback = function() -- Ong this took me forever to make. Also when enabling the aimbot make sure to make the fov and Click on M2 local PLAYER = game.Players.LocalPlayer local CurrentCam = game.Workspace.CurrentCamera local UIS = game:GetService("UserInputService")-- Made By Mick Gordon local WorldToViewportPoint = CurrentCam.WorldToViewportPoint local mouseLocation = UIS.GetMouseLocation game:GetService("StarterGui"):SetCore("SendNotification", {Title = "Made By Homadb1 On Github", Text = "Enjoy !"}) local DeleteMob ={ GUi = { OpenNCloseButton = true; -- Have A Button For It KeybindEnable = true; -- If You Want A Bind For The Menu Keybind = "e"; -- Menu Key Bind }; Aimbot= { Keybind = "MouseButton2"; -- Change Aim Bot Key Bind Here !!! No Capitals, Unless it is MouseButton1 or MouseButton2 ------------------------------------------------------------------------------------------ Enabled = false; -- No Need To Change Anything Here As It Is On The GUI TeamCheck = false; WallCheck = false; ShowFov = false; Fov = 0; Smoothing = 0; AimPart = "Head"; Thickness = 1; FovFillColor = Color3.fromRGB(100,0,100); FovColor = Color3.fromRGB(100,0,100); FovFillTransparency = 1; FovTransparenct = 0; IsAimKeyDown = false; }; ESP ={ Box = { Box = false; Name = false; Distance = false; Health = false; TeamCheck = false; HealthType = "Bar"; BoxColor = Color3.fromRGB(75,0,10); }; OutLines = { Enabled = false; TeamCheck = false; TeamColor = false; AllwaysShow = true; FillCollor = Color3.fromRGB(75,0,10); FillTrancparenct = 0; OutlineColor = Color3.fromRGB(0,0,0); OutlineTrancparency = 0; }; Tracers = { Enabled = false; TeamCheck = false; TeamColor = false; Color = Color3.fromRGB(75,0,10); } }-- Made By Mick Gordon } -- Made By Mick Gordon local Fov = Instance.new("ScreenGui")Fov.Name = "Fov" Fov.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Fov.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Fov.ResetOnSpawn = false-- i miss you synapse fov local TracersG = Instance.new("ScreenGui")TracersG.Name = "Tracers" TracersG.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") TracersG.ZIndexBehavior = Enum.ZIndexBehavior.Sibling TracersG.ResetOnSpawn = false local FOVFFrame = Instance.new("Frame")FOVFFrame.Parent = Fov FOVFFrame.Name = "FOVFFrame" FOVFFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) FOVFFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) FOVFFrame.BorderSizePixel = 0 FOVFFrame.BackgroundTransparency = 1 FOVFFrame.AnchorPoint = Vector2.new(0.5, 0.5) FOVFFrame.Position = UDim2.new(0.5, 0,0.5, 0) FOVFFrame.Size = UDim2.new(0, DeleteMob.Aimbot.Fov, 0, DeleteMob.Aimbot.Fov) FOVFFrame.BackgroundTransparency = 1 local UICorner = Instance.new("UICorner")UICorner.CornerRadius = UDim.new(1, 0) UICorner.Parent = FOVFFrame -- Made By Mick Gordon local UIStroke = Instance.new("UIStroke")UIStroke.Color = Color3.fromRGB(100,0,100) UIStroke.Parent = FOVFFrame UIStroke.Thickness = 1 UIStroke.ApplyStrokeMode = "Border" game:GetService("StarterGui"):SetCore("SendNotification", {Title = "https://discord.gg/FsApQ7YNTq", Text = "The Discord For More!"}) local BoxC = Instance.new("ScreenGui", game.Workspace) BoxC.Name = "Box" local Higlight = Instance.new("ScreenGui",game.Workspace) local connections = {} -- Made By Mick Gordon local function AddHighlight(plr) local Highlight = Instance.new("Highlight") Highlight.Parent = Higlight Highlight.Name = plr.Name Highlight.Enabled = DeleteMob.ESP.OutLines.Enabled local plrchar = plr.Character if plrchar then Highlight.Adornee = plrchar end connections[plr] = plr.CharacterAdded:Connect(function(char) Highlight.Adornee = char end) local co = coroutine.create(function() while wait(.1) do if plr ~= PLAYER and plr and plr.Character and plr.Character.FindFirstChild(plr.Character, "Humanoid") and plr.Character.Humanoid.Health > 0 then if DeleteMob.ESP.OutLines.Enabled == true then if DeleteMob.ESP.OutLines.TeamCheck == true and plr.TeamColor == PLAYER.TeamColor then Highlight.Enabled = false else Highlight.Enabled = true end else-- Made By Mick Gordon Highlight.Enabled = false end if DeleteMob.ESP.OutLines.TeamColor == true then Highlight.FillColor = plr.TeamColor.Color else Highlight.FillColor = DeleteMob.ESP.OutLines.FillCollor end if DeleteMob.ESP.OutLines.AllwaysShow == true then Highlight.DepthMode = "AlwaysOnTop" else Highlight.DepthMode = "Occluded" end-- Made By Mick Gordon Highlight.OutlineTransparency = DeleteMob.ESP.OutLines.OutlineTrancparency Highlight.OutlineColor = DeleteMob.ESP.OutLines.OutlineColor Highlight.FillTransparency = DeleteMob.ESP.OutLines.FillTrancparenct if not (game:GetService"Players":FindFirstChild(plr.Name)) then Higlight:FindFirstChild(plr.Name):Destroy() coroutine.yield() end else Highlight.Enabled = false end end end) coroutine.resume(co) end -- Made By Mick Gordon local function AddBox(player) -- Saves FPS local bbg = Instance.new("BillboardGui", BoxC) bbg.Name = player.Name bbg.AlwaysOnTop = true bbg.Size = UDim2.new(4,0,5.4,0) bbg.ClipsDescendants = false bbg.Enabled = false local outlines = Instance.new("Frame", bbg) outlines.Size = UDim2.new(1,0,1,0) outlines.BorderSizePixel = 1 outlines.BackgroundTransparency = 1 local left = Instance.new("Frame", outlines) left.BorderSizePixel = 1 left.Size = UDim2.new(0,(1),1,0) local right = left:Clone() right.Parent = outlines right.Size = UDim2.new(0,-(1),1,0) right.Position = UDim2.new(1,0,0,0) local up = left:Clone()-- Made By Mick Gordon up.Parent = outlines up.Size = UDim2.new(1,0,0,(1)) local down = left:Clone() down.Parent = outlines down.Size = UDim2.new(1,0,0,-(1)) down.Position = UDim2.new(0,0,1,0) local info = Instance.new("BillboardGui", bbg) info.Name = "info" info.Size = UDim2.new(3,0,0,54) info.StudsOffset = Vector3.new(3.6,-3,0) info.AlwaysOnTop = true info.ClipsDescendants = false info.Enabled = false local namelabel = Instance.new("TextLabel", info) namelabel.Name = "namelabel" namelabel.BackgroundTransparency = 1 namelabel.TextStrokeTransparency = 0 namelabel.TextXAlignment = Enum.TextXAlignment.Left namelabel.Size = UDim2.new(0,100,0,18) namelabel.Position = UDim2.new(0,0,0,0) namelabel.Text = player.Name local distancel = Instance.new("TextLabel", info) distancel.Name = "distancelabel" distancel.BackgroundTransparency = 1-- Made By Mick Gordon distancel.TextStrokeTransparency = 0 distancel.TextXAlignment = Enum.TextXAlignment.Left distancel.Size = UDim2.new(0,100,0,18) distancel.Position = UDim2.new(0,0,0,18) local healthl = Instance.new("TextLabel", info) healthl.Name = "healthlabel" healthl.BackgroundTransparency = 1 healthl.TextStrokeTransparency = 0 healthl.TextXAlignment = Enum.TextXAlignment.Left healthl.Size = UDim2.new(0,100,0,18) healthl.Position = UDim2.new(0,0,0,36) local uill = Instance.new("UIListLayout", info) local forhealth = Instance.new("BillboardGui", bbg) forhealth.Name = "forhealth" forhealth.Size = UDim2.new(4.5,0,6,0) forhealth.AlwaysOnTop = true forhealth.ClipsDescendants = false forhealth.Enabled = false local healthbar = Instance.new("Frame", forhealth) healthbar.Name = "healthbar" healthbar.BackgroundColor3 = Color3.fromRGB(40,40,40) healthbar.BorderColor3 = Color3.fromRGB(0,0,0) healthbar.Size = UDim2.new(0.04,0,0.9,0) healthbar.Position = UDim2.new(0,0,0.05,0) local bar = Instance.new("Frame", healthbar) bar.Name = "bar" bar.BorderSizePixel = 0 bar.BackgroundColor3 = Color3.fromRGB(94,255,69) bar.AnchorPoint = Vector2.new(0,1) bar.Position = UDim2.new(0,0,1,0) bar.Size = UDim2.new(1,0,1,0) -- Made By Mick Gordon local co = coroutine.create(function() while wait(0.1) do if player ~= PLAYER and player and player.Character and player.Character.FindFirstChild(player.Character, "Humanoid") and player.Character.Humanoid.Health > 0 then bbg.Adornee = player.Character.HumanoidRootPart info.Adornee = player.Character.HumanoidRootPart forhealth.Adornee = player.Character.HumanoidRootPart if DeleteMob.ESP.Box.Box == true then outlines.Visible = true else outlines.Visible = false end outlines.BackgroundTransparency = 1 if DeleteMob.ESP.Box.Health == true then if player.Character:FindFirstChild("Humanoid") ~= nil then healthl.Text = "Health: "..math.floor(player.Character:FindFirstChild"Humanoid".Health) healthbar.bar.Size = UDim2.new(1,0,player.Character:FindFirstChild"Humanoid".Health/player.Character:FindFirstChild"Humanoid".MaxHealth,0) end if DeleteMob.ESP.Box.HealthType == "Text" then healthbar.Visible = false healthl.Visible = true end-- Made By Mick Gordon if DeleteMob.ESP.Box.HealthType == "Bar" then healthl.Visible = false healthbar.Visible = true end if DeleteMob.ESP.Box.HealthType == "Both" then healthl.Visible = true healthbar.Visible = true end else healthl.Visible = false healthbar.Visible = false end if DeleteMob.ESP.Box.Name then namelabel.Visible = true else namelabel.Visible = false end -- Made By Mick Gordon if DeleteMob.ESP.Box.Distance == true then distancel.Visible = true if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") ~= nil then distancel.Text = "Distance: "..math.floor(0.5+(PLAYER.Character:FindFirstChild"HumanoidRootPart".Position - player.Character:FindFirstChild"HumanoidRootPart".Position).magnitude) end else distancel.Visible = false end if DeleteMob.ESP.Box.TeamCheck == true and player.TeamColor == PLAYER.TeamColor then bbg.Enabled = false info.Enabled = false forhealth.Enabled = false else bbg.Enabled = true info.Enabled = true forhealth.Enabled = true end -- Made By Mick Gordon if DeleteMob.ESP.Box.TeamColor == true then left.BackgroundColor3 = player.TeamColor.Color right.BackgroundColor3 = player.TeamColor.Color up.BackgroundColor3 = player.TeamColor.Color down.BackgroundColor3 = player.TeamColor.Color outlines.BackgroundColor3 = DeleteMob.ESP.Box.BoxColor else outlines.BackgroundColor3 = DeleteMob.ESP.Box.BoxColor left.BackgroundColor3 = DeleteMob.ESP.Box.BoxColor right.BackgroundColor3 = DeleteMob.ESP.Box.BoxColor up.BackgroundColor3 = DeleteMob.ESP.Box.BoxColor down.BackgroundColor3 = DeleteMob.ESP.Box.BoxColor healthl.TextColor3 = DeleteMob.ESP.Box.BoxColor distancel.TextColor3 = DeleteMob.ESP.Box.BoxColor namelabel.TextColor3 = DeleteMob.ESP.Box.BoxColor end if not (game:GetService"Players":FindFirstChild(player.Name)) then BoxC:FindFirstChild(player.Name):Destroy() coroutine.yield() end-- Made By Mick Gordon else bbg.Enabled = false bbg.Adornee = nil info.Adornee = nil info.Enabled = false forhealth.Adornee = nil forhealth.Enabled = false end end end) coroutine.resume(co) end local function AddTracers(Player) -- Tracers Without Lib OMG !!!! local tracer = Instance.new("Frame") -- Idk What I Was Smoking When Making This Scrip Hub, It Is Shit And I Will Remake Later tracer.Parent = TracersG tracer.Name = Player.Name tracer.Active = false tracer.AnchorPoint = Vector2.new(.5, .5) tracer.Visible = false local co = coroutine.create(function() game:GetService("RunService").RenderStepped:Connect(function() if Player ~= PLAYER and Player and Player.Character and Player.Character.FindFirstChild(Player.Character, "Humanoid") and Player.Character.Humanoid.Health > 0 then local TargetPart = Player.Character:FindFirstChild("HumanoidRootPart") local ScreenPoint, OnScreen = CurrentCam:WorldToScreenPoint(TargetPart.Position) local distance -- Made By Mick Gordon distance = math.floor(0.5+(game.Workspace.CurrentCamera.CFrame.Position - Player.Character:WaitForChild("HumanoidRootPart").Position).magnitude) local screenpointmain = Vector2.new(ScreenPoint.X, ScreenPoint.Y + (2500 / distance)) -- / distance so it can be at the bottom of the box. local posd = UIS:GetMouseLocation() local MouseOrigin = Vector2.new(posd.X, posd.Y - 36) local Origin = Vector2.new(CurrentCam.ViewportSize.X/2, CurrentCam.ViewportSize.Y - 1) local Position = (Origin + screenpointmain) / 2 local Length = (Origin - screenpointmain).Magnitude tracer.Rotation = math.deg(math.atan2(screenpointmain.Y - Origin.Y, screenpointmain.X - Origin.X)) Position = (Origin + screenpointmain) / 2 Length = (Origin - screenpointmain).Magnitude tracer.Rotation = math.deg(math.atan2(screenpointmain.Y - Origin.Y, screenpointmain.X - Origin.X)) if OnScreen then if DeleteMob.ESP.Tracers.Enabled == true and OnScreen then if DeleteMob.ESP.Tracers.TeamCheck == true then if Player.TeamColor == PLAYER.TeamColor then tracer.Visible = false else tracer.Visible = true end else -- Made By Mick Gordon tracer.Visible = true end else tracer.Visible = false end-- Made By Mick Gordon if DeleteMob.ESP.Tracers.TeamColor == true then tracer.BackgroundColor3 = Player.TeamColor.Color else tracer.BackgroundColor3 = DeleteMob.ESP.Tracers.Color end tracer.BorderColor3 = Color3.fromRGB(27, 42, 53) tracer.Position = UDim2.new(0, Position.X, 0, Position.Y) tracer.Size = UDim2.new(0, Length, 0, 2) else tracer.Visible = false end if not (game:GetService"Players":FindFirstChild(Player.Name)) then Fov:FindFirstChild(Player.Name):Destroy() coroutine.yield() end else tracer.Visible = false end end) end) coroutine.resume(co)-- Made By Mick Gordon end function isVisible(p, ...) if not (DeleteMob.Aimbot.WallCheck == true) then return true end return #CurrentCam:GetPartsObscuringTarget({ p }, { CurrentCam, PLAYER.Character, ... }) == 0 end-- Made By Mick Gordon function CameraGetClosestToMouse(Fov) local AimFov = Fov local targetPos = nil for i,v in pairs (game:GetService("Players"):GetPlayers()) do if v ~= PLAYER then if DeleteMob.Aimbot.TeamCheck == true then if v.Character and v.Character:FindFirstChild(DeleteMob.Aimbot.AimPart) and v.Character.Humanoid and v.Character.Humanoid.Health > 0 and not (v.Team == PLAYER.Team) then local screen_pos, on_screen = WorldToViewportPoint(CurrentCam, v.Character[DeleteMob.Aimbot.AimPart].Position) local screen_pos_2D = Vector2.new(screen_pos.X, screen_pos.Y) local new_magnitude = (screen_pos_2D - mouseLocation(UIS)).Magnitude if on_screen and new_magnitude < AimFov and isVisible(v.Character[DeleteMob.Aimbot.AimPart].Position, v.Character.Head.Parent) then AimFov = new_magnitude targetPos = v-- Made By Mick Gordon end end-- Made By Mick Gordon else if v.Character and v.Character:FindFirstChild(DeleteMob.Aimbot.AimPart) and v.Character.Humanoid and v.Character.Humanoid.Health > 0 then local screen_pos, on_screen = WorldToViewportPoint(CurrentCam, v.Character[DeleteMob.Aimbot.AimPart].Position) local screen_pos_2D = Vector2.new(screen_pos.X, screen_pos.Y) local new_magnitude = (screen_pos_2D - mouseLocation(UIS)).Magnitude if on_screen and new_magnitude < AimFov and isVisible(v.Character[DeleteMob.Aimbot.AimPart].Position, v.Character.Head.Parent) then AimFov = new_magnitude targetPos = v end end end end end return targetPos end local function aimAt(pos, smooth) local AimPart = pos.Character:FindFirstChild(DeleteMob.Aimbot.AimPart) if AimPart then local LookAt = nil local Distance = math.floor(0.5+(PLAYER.Character:FindFirstChild"HumanoidRootPart".Position - pos.Character:FindFirstChild"HumanoidRootPart".Position).magnitude) if Distance > 100 then local distChangeBig = Distance / 10 LookAt = CurrentCam.CFrame:PointToWorldSpace(Vector3.new(0,0,-smooth * distChangeBig)):Lerp(AimPart.Position,.01) -- No one esle do camera smoothing ? tf else-- Made By Mick Gordon local distChangeSmall = Distance / 10 LookAt = CurrentCam.CFrame:PointToWorldSpace(Vector3.new(0,0,-smooth * distChangeSmall)):Lerp(AimPart.Position,.01) -- No one esle do camera smoothing ? tf end CurrentCam.CFrame = CFrame.lookAt(CurrentCam.CFrame.Position, LookAt) end end -- Cant Be Botherd To Clean This Up local CheatEngineDeleteMob = Instance.new("ScreenGui") local DeleteMobF = Instance.new("Frame") local TextBox = Instance.new("TextBox") local Name = Instance.new("TextLabel") local Line = Instance.new("Frame") local Line_2 = Instance.new("Frame") local AimBotSection = Instance.new("Frame") local UIListLayout = Instance.new("UIListLayout") local ABE = Instance.new("TextButton") local ABWC = Instance.new("TextButton") local ABTC = Instance.new("TextButton") local ABSF = Instance.new("TextButton") local Frame = Instance.new("Frame") local Slider3 = Instance.new("Frame")-- Made By Mick Gordon local UICorner = Instance.new("UICorner") local Fill1 = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local UIGradient = Instance.new("UIGradient") local TriggerFov = Instance.new("TextButton") local Numbers = Instance.new("TextLabel") local TextLabel = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local Slider4 = Instance.new("Frame") local UICorner_3 = Instance.new("UICorner") local Fill2 = Instance.new("Frame") local UICorner_4 = Instance.new("UICorner") local UIGradient_2 = Instance.new("UIGradient") local TriggerSmoothing = Instance.new("TextButton")-- Made By Mick Gordon local Numbers_2 = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local Allways_Show = Instance.new("TextButton") local TextLabel_4 = Instance.new("TextLabel") local ESPSection = Instance.new("Frame") local UIListLayout_2 = Instance.new("UIListLayout") local BBE = Instance.new("TextButton") local BTC = Instance.new("TextButton") local BBN = Instance.new("TextButton") local BBD = Instance.new("TextButton") local BBH = Instance.new("TextButton") local TextLabel_5 = Instance.new("TextLabel") local BBHT = Instance.new("TextButton") local TextLabel_6 = Instance.new("TextLabel") local TextLabel_7 = Instance.new("TextLabel") local Frame_3 = Instance.new("Frame") local UIListLayout_3 = Instance.new("UIListLayout") local Box_R = Instance.new("TextBox") local Box_G = Instance.new("TextBox") local Box_B = Instance.new("TextBox") local TextLabel_8 = Instance.new("TextLabel") local ESPSection_2 = Instance.new("Frame") local UIListLayout_4 = Instance.new("UIListLayout") local OE = Instance.new("TextButton") local OTC = Instance.new("TextButton")-- Made By Mick Gordon local Frame_4 = Instance.new("Frame") local Slider1 = Instance.new("Frame") local UICorner_5 = Instance.new("UICorner") local Fill3 = Instance.new("Frame") local UICorner_6 = Instance.new("UICorner") local UIGradient_3 = Instance.new("UIGradient") local TriggerOutTans = Instance.new("TextButton") local Numbers_3 = Instance.new("TextLabel") local TextLabel_9 = Instance.new("TextLabel") local Frame_5 = Instance.new("Frame") local Slider2 = Instance.new("Frame") local UICorner_7 = Instance.new("UICorner") local Fill4 = Instance.new("Frame") local UICorner_8 = Instance.new("UICorner") local UIGradient_4 = Instance.new("UIGradient") local TriggerFill = Instance.new("TextButton") local Numbers_4 = Instance.new("TextLabel") local TextLabel_10 = Instance.new("TextLabel") local TextLabel_11 = Instance.new("TextLabel") local Frame_6 = Instance.new("Frame") local UIListLayout_5 = Instance.new("UIListLayout") local Outlines_R = Instance.new("TextBox") local Outlines_G = Instance.new("TextBox") local Outlines_B = Instance.new("TextBox") local TextLabel_12 = Instance.new("TextLabel") local Frame_7 = Instance.new("Frame") local UIListLayout_6 = Instance.new("UIListLayout") local FillOutlines_R = Instance.new("TextBox") local FillOutlines_G = Instance.new("TextBox") local FillOutlines_B = Instance.new("TextBox") local Tracerssection = Instance.new("Frame") local UIListLayout_7 = Instance.new("UIListLayout") local TE = Instance.new("TextButton") local TTC = Instance.new("TextButton") local TTCOlor = Instance.new("TextButton") local Frame_8 = Instance.new("Frame") local UIListLayout_8 = Instance.new("UIListLayout") local Tracers_R = Instance.new("TextBox") local Tracers_G = Instance.new("TextBox") local Tracers_B = Instance.new("TextBox")-- Made By Mick Gordon local Unknown = Instance.new("Frame") local UIListLayout_9 = Instance.new("UIListLayout") local TextLabel_13 = Instance.new("TextLabel") local TextLabel_14 = Instance.new("TextLabel") local Open = Instance.new("Frame") local TextButton = Instance.new("TextButton") --Properties: CheatEngineDeleteMob.Name = "CheatEngineDeleteMob" CheatEngineDeleteMob.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") CheatEngineDeleteMob.Enabled = true CheatEngineDeleteMob.ZIndexBehavior = Enum.ZIndexBehavior.Sibling CheatEngineDeleteMob.DisplayOrder = 10 CheatEngineDeleteMob.ResetOnSpawn = false -- Made By Mick Gordon DeleteMobF.Name = "DeleteMobF" DeleteMobF.Parent = CheatEngineDeleteMob DeleteMobF.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMobF.BorderColor3 = Color3.fromRGB(255, 255, 255) DeleteMobF.Position = UDim2.new(0.144998878, 0, 0.328040659, 0) DeleteMobF.Size = UDim2.new(0, 1213, 0, 398) DeleteMobF.ZIndex = 10 DeleteMobF.Draggable = true DeleteMobF.Active = true TextBox.Parent = DeleteMobF TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.BackgroundTransparency = 1.000 TextBox.BorderColor3 = Color3.fromRGB(0, 0, 0) TextBox.BorderSizePixel = 0 TextBox.Position = UDim2.new(0.791149139, 0, 0.0127403988, 0) TextBox.Size = UDim2.new(0, 200, 0, 23) TextBox.ClearTextOnFocus = false TextBox.Font = Enum.Font.Roboto TextBox.PlaceholderText = "https://discord.gg/FsApQ7YNTq" TextBox.Text = "https://discord.gg/FsApQ7YNTq - Double Click Me" TextBox.TextColor3 = Color3.fromRGB(255, 255, 255) TextBox.TextSize = 14.000 Name.Name = "Name" Name.Parent = DeleteMobF Name.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Name.BackgroundTransparency = 1.000 Name.BorderColor3 = Color3.fromRGB(0, 0, 0) Name.BorderSizePixel = 0 Name.Position = UDim2.new(0.0178597774, 0, 0.00456260797, 0) Name.Size = UDim2.new(0, 200, 0, 31) Name.Font = Enum.Font.Gotham Name.Text = "DeleteMob | Cheat Engine" Name.TextColor3 = Color3.fromRGB(17, 223, 255) Name.TextSize = 19.000 Line.Name = "Line" Line.Parent = DeleteMobF Line.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Line.BorderColor3 = Color3.fromRGB(0, 0, 0) Line.BorderSizePixel = 0 Line.Position = UDim2.new(0, 0, 0.0804020092, 0) Line.Size = UDim2.new(0, 1213, 0, 1) Line_2.Name = "Line" Line_2.Parent = DeleteMobF Line_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Line_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Line_2.BorderSizePixel = 0 Line_2.Position = UDim2.new(0.205276027, 0, 0.0828348249, 0) Line_2.Size = UDim2.new(0, 1, 0, 365) -- Made By Mick Gordon AimBotSection.Name = "AimBotSection" AimBotSection.Parent = DeleteMobF AimBotSection.BackgroundColor3 = Color3.fromRGB(255, 255, 255) AimBotSection.BackgroundTransparency = 1.000 AimBotSection.BorderColor3 = Color3.fromRGB(0, 0, 0) AimBotSection.BorderSizePixel = 0 AimBotSection.Position = UDim2.new(0.0604648069, 0, 0.160724282, 0) AimBotSection.Size = UDim2.new(0, 100, 0, 334) UIListLayout.Parent = AimBotSection UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 5) ABE.Name = "ABE" ABE.Parent = AimBotSection ABE.BackgroundColor3 = Color3.fromRGB(52, 52, 52) ABE.BorderColor3 = Color3.fromRGB(255, 255, 255) ABE.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) ABE.Size = UDim2.new(0, 164, 0, 29) ABE.Font = Enum.Font.Gotham ABE.Text = "Enable" ABE.TextColor3 = Color3.fromRGB(255, 255, 255) ABE.TextSize = 16.000 ABWC.Name = "ABWC" ABWC.Parent = AimBotSection ABWC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) ABWC.BorderColor3 = Color3.fromRGB(255, 255, 255) ABWC.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) ABWC.Size = UDim2.new(0, 164, 0, 29) ABWC.Font = Enum.Font.Gotham ABWC.Text = "Wall Check" ABWC.TextColor3 = Color3.fromRGB(255, 255, 255) ABWC.TextSize = 16.000 ABTC.Name = "ABTC" ABTC.Parent = AimBotSection ABTC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) ABTC.BorderColor3 = Color3.fromRGB(255, 255, 255) ABTC.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) ABTC.Size = UDim2.new(0, 164, 0, 29) ABTC.Font = Enum.Font.Gotham ABTC.Text = "Team Check" ABTC.TextColor3 = Color3.fromRGB(255, 255, 255) ABTC.TextSize = 16.000 ABSF.Name = "ABSF" ABSF.Parent = AimBotSection ABSF.BackgroundColor3 = Color3.fromRGB(52, 52, 52) ABSF.BorderColor3 = Color3.fromRGB(255, 255, 255) ABSF.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) ABSF.Size = UDim2.new(0, 164, 0, 29) ABSF.Font = Enum.Font.Gotham ABSF.Text = "Show Fov" ABSF.TextColor3 = Color3.fromRGB(255, 255, 255) ABSF.TextSize = 16.000 Frame.Parent = AimBotSection Frame.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Frame.BackgroundTransparency = 0.700 Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(-0.550000012, 0, 0.739130437, 0) Frame.Size = UDim2.new(0, 230, 0, 50) Slider3.Name = "Slider3" Slider3.Parent = Frame Slider3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Slider3.BorderColor3 = Color3.fromRGB(0, 0, 0) Slider3.BorderSizePixel = 0 Slider3.Position = UDim2.new(0.0629399866, 0, 0.45120728, 0) Slider3.Size = UDim2.new(0, 200, 0, 15) UICorner.Parent = Slider3 Fill1.Name = "Fill1" Fill1.Parent = Slider3 Fill1.BackgroundColor3 = Color3.fromRGB(80, 80, 80) Fill1.BackgroundTransparency = 0.200 Fill1.BorderColor3 = Color3.fromRGB(0, 0, 0) Fill1.BorderSizePixel = 0 Fill1.Size = UDim2.new(0, 100, 0, 15) UICorner_2.Parent = Fill1 UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(17, 223, 255)), ColorSequenceKeypoint.new(0.29, Color3.fromRGB(17, 223, 255)), ColorSequenceKeypoint.new(0.43, Color3.fromRGB(18, 218, 249)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(52, 52, 52))} UIGradient.Parent = Fill1 -- Made By Mick Gordon TriggerFov.Name = "TriggerFov" TriggerFov.Parent = Slider3 TriggerFov.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TriggerFov.BackgroundTransparency = 1.000 TriggerFov.BorderColor3 = Color3.fromRGB(0, 0, 0) TriggerFov.BorderSizePixel = 0 TriggerFov.Size = UDim2.new(1, 0, 1, 0) TriggerFov.Font = Enum.Font.SourceSans TriggerFov.Text = "" TriggerFov.TextColor3 = Color3.fromRGB(0, 0, 0) TriggerFov.TextSize = 14.000 Numbers.Name = "Numbers" Numbers.Parent = Frame Numbers.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Numbers.BackgroundTransparency = 1.000 Numbers.BorderColor3 = Color3.fromRGB(255, 255, 255) Numbers.BorderSizePixel = 0 Numbers.Position = UDim2.new(0.79130435, 0, 0, 0) Numbers.Size = UDim2.new(0, 50, 0, 23) Numbers.Font = Enum.Font.Gotham Numbers.Text = "350" Numbers.TextColor3 = Color3.fromRGB(255, 255, 255) Numbers.TextSize = 14.000 TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.0608695634, 0, 0, 0) TextLabel.Size = UDim2.new(0, 50, 0, 23) TextLabel.Font = Enum.Font.Gotham TextLabel.Text = "Fov" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 14.000 Frame_2.Parent = AimBotSection Frame_2.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Frame_2.BackgroundTransparency = 0.700 Frame_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(-0.550000012, 0, 0.739130437, 0) Frame_2.Size = UDim2.new(0, 230, 0, 50) Slider4.Name = "Slider4" Slider4.Parent = Frame_2 Slider4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Slider4.BorderColor3 = Color3.fromRGB(0, 0, 0) Slider4.BorderSizePixel = 0 Slider4.Position = UDim2.new(0.0629399866, 0, 0.45120728, 0) Slider4.Size = UDim2.new(0, 200, 0, 15) UICorner_3.Parent = Slider4 Fill2.Name = "Fill2" Fill2.Parent = Slider4 Fill2.BackgroundColor3 = Color3.fromRGB(80, 80, 80) Fill2.BackgroundTransparency = 0.200 Fill2.BorderColor3 = Color3.fromRGB(0, 0, 0) Fill2.BorderSizePixel = 0 Fill2.Size = UDim2.new(0, 0, 0, 15) UICorner_4.Parent = Fill2 UIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(17, 223, 255)), ColorSequenceKeypoint.new(0.29, Color3.fromRGB(17, 223, 255)), ColorSequenceKeypoint.new(0.43, Color3.fromRGB(18, 218, 249)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(52, 52, 52))}-- Made By Mick Gordon UIGradient_2.Parent = Fill2 TriggerSmoothing.Name = "TriggerSmoothing" TriggerSmoothing.Parent = Slider4 TriggerSmoothing.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TriggerSmoothing.BackgroundTransparency = 1.000 TriggerSmoothing.BorderColor3 = Color3.fromRGB(0, 0, 0) TriggerSmoothing.BorderSizePixel = 0 TriggerSmoothing.Size = UDim2.new(1, 0, 1, 0) TriggerSmoothing.Font = Enum.Font.SourceSans TriggerSmoothing.Text = "" TriggerSmoothing.TextColor3 = Color3.fromRGB(0, 0, 0) TriggerSmoothing.TextSize = 14.000 -- Made By Mick Gordon Numbers_2.Name = "Numbers" Numbers_2.Parent = Frame_2 Numbers_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Numbers_2.BackgroundTransparency = 1.000 Numbers_2.BorderColor3 = Color3.fromRGB(255, 255, 255) Numbers_2.BorderSizePixel = 0 Numbers_2.Position = UDim2.new(0.79130435, 0, 0, 0) Numbers_2.Size = UDim2.new(0, 50, 0, 23) Numbers_2.Font = Enum.Font.Gotham Numbers_2.Text = "0" Numbers_2.TextColor3 = Color3.fromRGB(255, 255, 255) Numbers_2.TextSize = 14.000 TextLabel_2.Parent = Frame_2 TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0.0608695634, 0, 0, 0) TextLabel_2.Size = UDim2.new(0, 50, 0, 23) TextLabel_2.Font = Enum.Font.Gotham TextLabel_2.Text = "Smoothing" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextSize = 14.000 TextLabel_3.Parent = AimBotSection TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0.0700000003, 0, 0.20869565, 0) TextLabel_3.Size = UDim2.new(0, 100, 0, 17) TextLabel_3.Font = Enum.Font.Gotham TextLabel_3.Text = "Aim Part" TextLabel_3.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_3.TextSize = 21.000 Allways_Show.Name = "Allways_Show" Allways_Show.Parent = AimBotSection Allways_Show.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Allways_Show.BorderColor3 = Color3.fromRGB(255, 255, 255) Allways_Show.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) Allways_Show.Size = UDim2.new(0, 164, 0, 29) Allways_Show.Font = Enum.Font.Gotham Allways_Show.Text = "HEAD, torso" Allways_Show.TextColor3 = Color3.fromRGB(255, 255, 255) Allways_Show.TextSize = 16.000 TextLabel_4.Parent = DeleteMobF TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(0.00569662312, 0, 0.100655407, 0) TextLabel_4.Size = UDim2.new(0, 100, 0, 17) TextLabel_4.Font = Enum.Font.Gotham TextLabel_4.Text = "Aim Bot" TextLabel_4.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_4.TextSize = 18.000 TextLabel_4.TextXAlignment = Enum.TextXAlignment.Left ESPSection.Name = "ESPSection" ESPSection.Parent = DeleteMobF ESPSection.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ESPSection.BackgroundTransparency = 1.000 ESPSection.BorderColor3 = Color3.fromRGB(0, 0, 0) ESPSection.BorderSizePixel = 0 ESPSection.Position = UDim2.new(0.26986298, 0, 0.160724282, 0) ESPSection.Size = UDim2.new(0, 100, 0, 334) -- Made By Mick Gordon UIListLayout_2.Parent = ESPSection UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_2.Padding = UDim.new(0, 5) BBE.Name = "BBE" BBE.Parent = ESPSection BBE.BackgroundColor3 = Color3.fromRGB(52, 52, 52) BBE.BorderColor3 = Color3.fromRGB(255, 255, 255) BBE.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) BBE.Size = UDim2.new(0, 164, 0, 29) BBE.Font = Enum.Font.Gotham BBE.Text = "Box" BBE.TextColor3 = Color3.fromRGB(255, 255, 255) BBE.TextSize = 16.000 BBN.Name = "BBN" BBN.Parent = ESPSection BBN.BackgroundColor3 = Color3.fromRGB(52, 52, 52) BBN.BorderColor3 = Color3.fromRGB(255, 255, 255) BBN.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) BBN.Size = UDim2.new(0, 164, 0, 29) BBN.Font = Enum.Font.Gotham BBN.Text = "Name" BBN.TextColor3 = Color3.fromRGB(255, 255, 255) BBN.TextSize = 16.000 -- Made By Mick Gordon BBD.Name = "BBD" BBD.Parent = ESPSection BBD.BackgroundColor3 = Color3.fromRGB(52, 52, 52) BBD.BorderColor3 = Color3.fromRGB(255, 255, 255) BBD.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) BBD.Size = UDim2.new(0, 164, 0, 29) BBD.Font = Enum.Font.Gotham BBD.Text = "Distance" BBD.TextColor3 = Color3.fromRGB(255, 255, 255) BBD.TextSize = 16.000 BBH.Name = "BBH" BBH.Parent = ESPSection BBH.BackgroundColor3 = Color3.fromRGB(52, 52, 52) BBH.BorderColor3 = Color3.fromRGB(255, 255, 255) BBH.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) BBH.Size = UDim2.new(0, 164, 0, 29) BBH.Font = Enum.Font.Gotham BBH.Text = "Health" BBH.TextColor3 = Color3.fromRGB(255, 255, 255) BBH.TextSize = 16.000 BTC.Name = "BBE" BTC.Parent = ESPSection BTC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) BTC.BorderColor3 = Color3.fromRGB(255, 255, 255) BTC.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) BTC.Size = UDim2.new(0, 164, 0, 29) BTC.Font = Enum.Font.Gotham BTC.Text = "Team Check" BTC.TextColor3 = Color3.fromRGB(255, 255, 255) BTC.TextSize = 16.000 TextLabel_5.Parent = ESPSection TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_5.BackgroundTransparency = 1.000 TextLabel_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.0700000003, 0, 0.20869565, 0) TextLabel_5.Size = UDim2.new(0, 100, 0, 17) TextLabel_5.Font = Enum.Font.Gotham TextLabel_5.Text = "Health Type" TextLabel_5.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_5.TextSize = 21.000 -- Made By Mick Gordon BBHT.Name = "BBHT" BBHT.Parent = ESPSection BBHT.BackgroundColor3 = Color3.fromRGB(52, 52, 52) BBHT.BorderColor3 = Color3.fromRGB(255, 255, 255) BBHT.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) BBHT.Size = UDim2.new(0, 164, 0, 29) BBHT.Font = Enum.Font.Gotham BBHT.Text = "BAR, text, both" BBHT.TextColor3 = Color3.fromRGB(255, 255, 255) BBHT.TextSize = 16.000 TextLabel_6.Parent = ESPSection TextLabel_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_6.BackgroundTransparency = 1.000 TextLabel_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_6.BorderSizePixel = 0-- Made By Mick Gordon TextLabel_6.Position = UDim2.new(0.0700000003, 0, 0.20869565, 0) TextLabel_6.Size = UDim2.new(0, 100, 0, 17) TextLabel_6.Font = Enum.Font.Gotham TextLabel_6.Text = "Box Color" TextLabel_6.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_6.TextSize = 21.000 TextLabel_7.Parent = ESPSection TextLabel_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_7.BackgroundTransparency = 1.000 TextLabel_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_7.BorderSizePixel = 0 TextLabel_7.Position = UDim2.new(0.0700000003, 0, 0.20869565, 0) TextLabel_7.Size = UDim2.new(0, 100, 0, 17) TextLabel_7.Font = Enum.Font.Gotham TextLabel_7.Text = "R,G,B" TextLabel_7.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_7.TextSize = 21.000 Frame_3.Parent = ESPSection Frame_3.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Frame_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(0.0909090936, 0, 0.600000739, 0) Frame_3.Size = UDim2.new(0, 100, 0, 30) UIListLayout_3.Parent = Frame_3 UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal UIListLayout_3.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_3.VerticalAlignment = Enum.VerticalAlignment.Center UIListLayout_3.Padding = UDim.new(0, 5) Box_R.Name = "Box_R" Box_R.Parent = Frame_3 Box_R.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Box_R.BorderColor3 = Color3.fromRGB(255, 255, 255) Box_R.Size = UDim2.new(0, 75, 0, 24) Box_R.ClearTextOnFocus = false Box_R.Font = Enum.Font.Gotham Box_R.PlaceholderText = "255 - 0" Box_R.Text = "75" Box_R.TextColor3 = Color3.fromRGB(255, 255, 255) Box_R.TextSize = 14.000 Box_G.Name = "Box_G" Box_G.Parent = Frame_3 Box_G.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Box_G.BorderColor3 = Color3.fromRGB(255, 255, 255) Box_G.Size = UDim2.new(0, 75, 0, 24) Box_G.ClearTextOnFocus = false Box_G.Font = Enum.Font.Gotham Box_G.PlaceholderText = "255 - 0" Box_G.Text = "0" Box_G.TextColor3 = Color3.fromRGB(255, 255, 255) Box_G.TextSize = 14.000 -- Made By Mick Gordon Box_B.Name = "Box_B" Box_B.Parent = Frame_3 Box_B.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Box_B.BorderColor3 = Color3.fromRGB(255, 255, 255) Box_B.Size = UDim2.new(0, 75, 0, 24) Box_B.ClearTextOnFocus = false Box_B.Font = Enum.Font.Gotham Box_B.PlaceholderText = "255 - 0" Box_B.Text = "10" Box_B.TextColor3 = Color3.fromRGB(255, 255, 255) Box_B.TextSize = 14.000 TextLabel_8.Parent = DeleteMobF TextLabel_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_8.BackgroundTransparency = 1.000 TextLabel_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_8.BorderSizePixel = 0 TextLabel_8.Position = UDim2.new(0.215919182, 0, 0.100655407, 0) TextLabel_8.Size = UDim2.new(0, 100, 0, 17) TextLabel_8.Font = Enum.Font.Gotham TextLabel_8.Text = "ESP" TextLabel_8.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_8.TextSize = 18.000 TextLabel_8.TextXAlignment = Enum.TextXAlignment.Left ESPSection_2.Name = "ESPSection" ESPSection_2.Parent = DeleteMobF ESPSection_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ESPSection_2.BackgroundTransparency = 1.000 ESPSection_2.BorderColor3 = Color3.fromRGB(0, 0, 0) ESPSection_2.BorderSizePixel = 0 ESPSection_2.Position = UDim2.new(0.475963563, 0, 0.160724282, 0) ESPSection_2.Size = UDim2.new(0, 100, 0, 334) UIListLayout_4.Parent = ESPSection_2 UIListLayout_4.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_4.Padding = UDim.new(0, 5) OE.Name = "OE" OE.Parent = ESPSection_2 OE.BackgroundColor3 = Color3.fromRGB(52, 52, 52) OE.BorderColor3 = Color3.fromRGB(255, 255, 255) OE.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) OE.Size = UDim2.new(0, 164, 0, 29) OE.Font = Enum.Font.Gotham OE.Text = "Outlines" OE.TextColor3 = Color3.fromRGB(255, 255, 255) OE.TextSize = 16.000 OTC.Name = "OTC" OTC.Parent = ESPSection_2 OTC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) OTC.BorderColor3 = Color3.fromRGB(255, 255, 255) OTC.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) OTC.Size = UDim2.new(0, 164, 0, 29) OTC.Font = Enum.Font.Gotham OTC.Text = "Team Check" OTC.TextColor3 = Color3.fromRGB(255, 255, 255) OTC.TextSize = 16.000 Frame_4.Parent = ESPSection_2 Frame_4.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Frame_4.BackgroundTransparency = 0.700 Frame_4.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(-0.550000012, 0, 0.739130437, 0) Frame_4.Size = UDim2.new(0, 230, 0, 50) Slider1.Name = "Slider1" Slider1.Parent = Frame_4 Slider1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Slider1.BorderColor3 = Color3.fromRGB(0, 0, 0) Slider1.BorderSizePixel = 0 Slider1.Position = UDim2.new(0.0629399866, 0, 0.45120728, 0) Slider1.Size = UDim2.new(0, 200, 0, 15) UICorner_5.Parent = Slider1 Fill3.Name = "Fill3" Fill3.Parent = Slider1 Fill3.BackgroundColor3 = Color3.fromRGB(80, 80, 80) Fill3.BackgroundTransparency = 0.200 Fill3.BorderColor3 = Color3.fromRGB(0, 0, 0) Fill3.BorderSizePixel = 0 Fill3.Size = UDim2.new(0, 100, 0, 15) -- Made By Mick Gordon UICorner_6.Parent = Fill3 UIGradient_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(17, 223, 255)), ColorSequenceKeypoint.new(0.29, Color3.fromRGB(17, 223, 255)), ColorSequenceKeypoint.new(0.43, Color3.fromRGB(18, 218, 249)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(52, 52, 52))} UIGradient_3.Parent = Fill3 TriggerOutTans.Name = "TriggerOutTans" TriggerOutTans.Parent = Slider1 TriggerOutTans.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TriggerOutTans.BackgroundTransparency = 1.000 TriggerOutTans.BorderColor3 = Color3.fromRGB(0, 0, 0) TriggerOutTans.BorderSizePixel = 0 TriggerOutTans.Size = UDim2.new(1, 0, 1, 0) TriggerOutTans.Font = Enum.Font.SourceSans TriggerOutTans.Text = "" TriggerOutTans.TextColor3 = Color3.fromRGB(0, 0, 0) TriggerOutTans.TextSize = 14.000 Numbers_3.Name = "Numbers" Numbers_3.Parent = Frame_4 Numbers_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Numbers_3.BackgroundTransparency = 1.000 Numbers_3.BorderColor3 = Color3.fromRGB(255, 255, 255) Numbers_3.BorderSizePixel = 0 Numbers_3.Position = UDim2.new(0.79130435, 0, 0, 0) Numbers_3.Size = UDim2.new(0, 50, 0, 23) Numbers_3.Font = Enum.Font.Gotham Numbers_3.Text = "50" Numbers_3.TextColor3 = Color3.fromRGB(255, 255, 255) Numbers_3.TextSize = 14.000 TextLabel_9.Parent = Frame_4 TextLabel_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_9.BackgroundTransparency = 1.000 TextLabel_9.BorderColor3 = Color3.fromRGB(255, 255, 255) TextLabel_9.BorderSizePixel = 0 TextLabel_9.Position = UDim2.new(0.0608695634, 0, 0, 0) TextLabel_9.Size = UDim2.new(0, 125, 0, 23) TextLabel_9.Font = Enum.Font.Gotham TextLabel_9.Text = "Outlines Transparency" TextLabel_9.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_9.TextSize = 14.000 Frame_5.Parent = ESPSection_2 Frame_5.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Frame_5.BackgroundTransparency = 0.700 Frame_5.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_5.BorderSizePixel = 0 Frame_5.Position = UDim2.new(-0.550000012, 0, 0.739130437, 0) Frame_5.Size = UDim2.new(0, 230, 0, 50) Slider2.Name = "Slider2" Slider2.Parent = Frame_5 Slider2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Slider2.BorderColor3 = Color3.fromRGB(0, 0, 0) Slider2.BorderSizePixel = 0 Slider2.Position = UDim2.new(0.0629399866, 0, 0.45120728, 0) Slider2.Size = UDim2.new(0, 200, 0, 15) UICorner_7.Parent = Slider2 Fill4.Name = "Fill4" Fill4.Parent = Slider2 Fill4.BackgroundColor3 = Color3.fromRGB(80, 80, 80) Fill4.BackgroundTransparency = 0.200 Fill4.BorderColor3 = Color3.fromRGB(0, 0, 0) Fill4.BorderSizePixel = 0 Fill4.Size = UDim2.new(0, 100, 0, 15) -- Made By Mick Gordon UICorner_8.Parent = Fill4 UIGradient_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(17, 223, 255)), ColorSequenceKeypoint.new(0.29, Color3.fromRGB(17, 223, 255)), ColorSequenceKeypoint.new(0.43, Color3.fromRGB(18, 218, 249)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(52, 52, 52))} UIGradient_4.Parent = Fill4 TriggerFill.Name = "TriggerFill" TriggerFill.Parent = Slider2 TriggerFill.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TriggerFill.BackgroundTransparency = 1.000 TriggerFill.BorderColor3 = Color3.fromRGB(0, 0, 0) TriggerFill.BorderSizePixel = 0 TriggerFill.Size = UDim2.new(1, 0, 1, 0) TriggerFill.Font = Enum.Font.SourceSans TriggerFill.Text = "" TriggerFill.TextColor3 = Color3.fromRGB(0, 0, 0) TriggerFill.TextSize = 14.000 Numbers_4.Name = "Numbers" Numbers_4.Parent = Frame_5 Numbers_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Numbers_4.BackgroundTransparency = 1.000 Numbers_4.BorderColor3 = Color3.fromRGB(255, 255, 255) Numbers_4.BorderSizePixel = 0 Numbers_4.Position = UDim2.new(0.79130435, 0, 0, 0) Numbers_4.Size = UDim2.new(0, 50, 0, 23) Numbers_4.Font = Enum.Font.Gotham Numbers_4.Text = "50" Numbers_4.TextColor3 = Color3.fromRGB(255, 255, 255) Numbers_4.TextSize = 14.000 TextLabel_10.Parent = Frame_5 TextLabel_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_10.BackgroundTransparency = 1.000 TextLabel_10.BorderColor3 = Color3.fromRGB(255, 255, 255) TextLabel_10.BorderSizePixel = 0 TextLabel_10.Position = UDim2.new(0.104347825, 0, 0, 0) TextLabel_10.Size = UDim2.new(0, 133, 0, 23) TextLabel_10.Font = Enum.Font.Gotham TextLabel_10.Text = "Fill Outlines Transparency" TextLabel_10.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_10.TextSize = 14.000 -- Made By Mick Gordon TextLabel_11.Parent = ESPSection_2 TextLabel_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_11.BackgroundTransparency = 1.000 TextLabel_11.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_11.BorderSizePixel = 0 TextLabel_11.Position = UDim2.new(0.0700000003, 0, 0.20869565, 0) TextLabel_11.Size = UDim2.new(0, 100, 0, 17) TextLabel_11.Font = Enum.Font.Gotham TextLabel_11.Text = "Outlines" TextLabel_11.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_11.TextSize = 21.000 Frame_6.Parent = ESPSection_2 Frame_6.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Frame_6.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_6.BorderSizePixel = 0 Frame_6.Position = UDim2.new(0.0909090936, 0, 0.600000739, 0) Frame_6.Size = UDim2.new(0, 100, 0, 30) UIListLayout_5.Parent = Frame_6 UIListLayout_5.FillDirection = Enum.FillDirection.Horizontal UIListLayout_5.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_5.VerticalAlignment = Enum.VerticalAlignment.Center UIListLayout_5.Padding = UDim.new(0, 5) Outlines_R.Name = "Outlines_R" Outlines_R.Parent = Frame_6 Outlines_R.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Outlines_R.BorderColor3 = Color3.fromRGB(255, 255, 255) Outlines_R.Size = UDim2.new(0, 75, 0, 24) Outlines_R.ClearTextOnFocus = false Outlines_R.Font = Enum.Font.Gotham Outlines_R.PlaceholderText = "255 - 0" Outlines_R.Text = "255" Outlines_R.TextColor3 = Color3.fromRGB(255, 255, 255) Outlines_R.TextSize = 14.000 Outlines_G.Name = "Outlines_G" Outlines_G.Parent = Frame_6 Outlines_G.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Outlines_G.BorderColor3 = Color3.fromRGB(255, 255, 255) Outlines_G.Size = UDim2.new(0, 75, 0, 24) Outlines_G.ClearTextOnFocus = false Outlines_G.Font = Enum.Font.Gotham Outlines_G.PlaceholderText = "255 - 0" Outlines_G.Text = "255" Outlines_G.TextColor3 = Color3.fromRGB(255, 255, 255) Outlines_G.TextSize = 14.000 Outlines_B.Name = "Outlines_B" Outlines_B.Parent = Frame_6 Outlines_B.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Outlines_B.BorderColor3 = Color3.fromRGB(255, 255, 255) Outlines_B.Size = UDim2.new(0, 75, 0, 24) Outlines_B.ClearTextOnFocus = false Outlines_B.Font = Enum.Font.Gotham Outlines_B.PlaceholderText = "255 - 0" Outlines_B.Text = "255" Outlines_B.TextColor3 = Color3.fromRGB(255, 255, 255) Outlines_B.TextSize = 14.000 -- Made By Mick Gordon TextLabel_12.Parent = ESPSection_2 TextLabel_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_12.BackgroundTransparency = 1.000 TextLabel_12.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_12.BorderSizePixel = 0 TextLabel_12.Position = UDim2.new(0.0700000003, 0, 0.20869565, 0) TextLabel_12.Size = UDim2.new(0, 100, 0, 17) TextLabel_12.Font = Enum.Font.Gotham TextLabel_12.Text = "Fill Outlines" TextLabel_12.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_12.TextSize = 21.000 Frame_7.Parent = ESPSection_2 Frame_7.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Frame_7.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_7.BorderSizePixel = 0 Frame_7.Position = UDim2.new(0.0909090936, 0, 0.600000739, 0) Frame_7.Size = UDim2.new(0, 100, 0, 30) UIListLayout_6.Parent = Frame_7 UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal UIListLayout_6.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_6.VerticalAlignment = Enum.VerticalAlignment.Center UIListLayout_6.Padding = UDim.new(0, 5) FillOutlines_R.Name = "FillOutlines_R" FillOutlines_R.Parent = Frame_7 FillOutlines_R.BackgroundColor3 = Color3.fromRGB(52, 52, 52) FillOutlines_R.BorderColor3 = Color3.fromRGB(255, 255, 255) FillOutlines_R.Size = UDim2.new(0, 75, 0, 24) FillOutlines_R.ClearTextOnFocus = false FillOutlines_R.Font = Enum.Font.Gotham FillOutlines_R.PlaceholderText = "255 - 0" FillOutlines_R.Text = "255" FillOutlines_R.TextColor3 = Color3.fromRGB(255, 255, 255) FillOutlines_R.TextSize = 14.000 FillOutlines_G.Name = "FillOutlines_G" FillOutlines_G.Parent = Frame_7 FillOutlines_G.BackgroundColor3 = Color3.fromRGB(52, 52, 52) FillOutlines_G.BorderColor3 = Color3.fromRGB(255, 255, 255) FillOutlines_G.Size = UDim2.new(0, 75, 0, 24) FillOutlines_G.ClearTextOnFocus = false FillOutlines_G.Font = Enum.Font.Gotham FillOutlines_G.PlaceholderText = "255 - 0" FillOutlines_G.Text = "255" FillOutlines_G.TextColor3 = Color3.fromRGB(255, 255, 255) FillOutlines_G.TextSize = 14.000 FillOutlines_B.Name = "FillOutlines_B" FillOutlines_B.Parent = Frame_7 FillOutlines_B.BackgroundColor3 = Color3.fromRGB(52, 52, 52) FillOutlines_B.BorderColor3 = Color3.fromRGB(255, 255, 255) FillOutlines_B.Size = UDim2.new(0, 75, 0, 24) FillOutlines_B.ClearTextOnFocus = false FillOutlines_B.Font = Enum.Font.Gotham FillOutlines_B.PlaceholderText = "255 - 0" FillOutlines_B.Text = "255" FillOutlines_B.TextColor3 = Color3.fromRGB(255, 255, 255) FillOutlines_B.TextSize = 14.000 -- Made By Mick Gordon Tracerssection.Name = "Tracers section" Tracerssection.Parent = DeleteMobF Tracerssection.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Tracerssection.BackgroundTransparency = 1.000 Tracerssection.BorderColor3 = Color3.fromRGB(0, 0, 0) Tracerssection.BorderSizePixel = 0 Tracerssection.Position = UDim2.new(0.682779849, 0, 0.158000082, 0) Tracerssection.Size = UDim2.new(0, 100, 0, 334) UIListLayout_7.Parent = Tracerssection UIListLayout_7.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_7.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_7.Padding = UDim.new(0, 5) TE.Name = "TE" TE.Parent = Tracerssection TE.BackgroundColor3 = Color3.fromRGB(52, 52, 52) TE.BorderColor3 = Color3.fromRGB(255, 255, 255) TE.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) TE.Size = UDim2.new(0, 164, 0, 29) TE.Font = Enum.Font.Gotham TE.Text = "Tracers" TE.TextColor3 = Color3.fromRGB(255, 255, 255) TE.TextSize = 16.000 TTC.Name = "TTC" TTC.Parent = Tracerssection TTC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) TTC.BorderColor3 = Color3.fromRGB(255, 255, 255) TTC.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) TTC.Size = UDim2.new(0, 164, 0, 29) TTC.Font = Enum.Font.Gotham TTC.Text = "Team Check" TTC.TextColor3 = Color3.fromRGB(255, 255, 255) TTC.TextSize = 16.000 TTCOlor.Name = "TTCOlor" TTCOlor.Parent = Tracerssection TTCOlor.BackgroundColor3 = Color3.fromRGB(52, 52, 52) TTCOlor.BorderColor3 = Color3.fromRGB(255, 255, 255) TTCOlor.Position = UDim2.new(0.234439835, 0, 0.139479905, 0) TTCOlor.Size = UDim2.new(0, 164, 0, 29) TTCOlor.Font = Enum.Font.Gotham TTCOlor.Text = "Team Color" TTCOlor.TextColor3 = Color3.fromRGB(255, 255, 255) TTCOlor.TextSize = 16.000 Frame_8.Parent = Tracerssection Frame_8.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Frame_8.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame_8.BorderSizePixel = 0 Frame_8.Position = UDim2.new(0.0909090936, 0, 0.600000739, 0) Frame_8.Size = UDim2.new(0, 100, 0, 40) UIListLayout_8.Parent = Frame_8 UIListLayout_8.FillDirection = Enum.FillDirection.Horizontal UIListLayout_8.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_8.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_8.VerticalAlignment = Enum.VerticalAlignment.Center UIListLayout_8.Padding = UDim.new(0, 5) Tracers_R.Name = "Tracers_R" Tracers_R.Parent = Frame_8 Tracers_R.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Tracers_R.BorderColor3 = Color3.fromRGB(255, 255, 255) Tracers_R.Size = UDim2.new(0, 75, 0, 24) Tracers_R.ClearTextOnFocus = false Tracers_R.Font = Enum.Font.Gotham Tracers_R.PlaceholderText = "255 - 0" Tracers_R.Text = "75" Tracers_R.TextColor3 = Color3.fromRGB(255, 255, 255) Tracers_R.TextSize = 14.000 Tracers_G.Name = "Tracers_G" Tracers_G.Parent = Frame_8 Tracers_G.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Tracers_G.BorderColor3 = Color3.fromRGB(255, 255, 255) Tracers_G.Size = UDim2.new(0, 75, 0, 24) Tracers_G.ClearTextOnFocus = false Tracers_G.Font = Enum.Font.Gotham Tracers_G.PlaceholderText = "255 - 0" Tracers_G.Text = "0" Tracers_G.TextColor3 = Color3.fromRGB(255, 255, 255) Tracers_G.TextSize = 14.000 Tracers_B.Name = "Tracers_B" Tracers_B.Parent = Frame_8 Tracers_B.BackgroundColor3 = Color3.fromRGB(52, 52, 52) Tracers_B.BorderColor3 = Color3.fromRGB(255, 255, 255) Tracers_B.Size = UDim2.new(0, 75, 0, 24) Tracers_B.ClearTextOnFocus = false Tracers_B.Font = Enum.Font.Gotham Tracers_B.PlaceholderText = "255 - 0" Tracers_B.Text = "10" Tracers_B.TextColor3 = Color3.fromRGB(255, 255, 255) Tracers_B.TextSize = 14.000 -- Made By Mick Gordon Unknown.Name = "Unknown" Unknown.Parent = DeleteMobF Unknown.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Unknown.BackgroundTransparency = 1.000 Unknown.BorderColor3 = Color3.fromRGB(0, 0, 0) Unknown.BorderSizePixel = 0 Unknown.Position = UDim2.new(0.882285178, 0, 0.158000082, 0) Unknown.Size = UDim2.new(0, 100, 0, 334) UIListLayout_9.Parent = Unknown UIListLayout_9.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout_9.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_9.Padding = UDim.new(0, 5) TextLabel_13.Parent = Unknown TextLabel_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_13.BackgroundTransparency = 1.000 TextLabel_13.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_13.BorderSizePixel = 0 TextLabel_13.Position = UDim2.new(0.0700000003, 0, 0.20869565, 0) TextLabel_13.Size = UDim2.new(0, 100, 0, 17) TextLabel_13.Font = Enum.Font.Gotham TextLabel_13.Text = "More Options" TextLabel_13.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_13.TextSize = 21.000 TextLabel_14.Parent = Unknown TextLabel_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_14.BackgroundTransparency = 1.000 TextLabel_14.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_14.BorderSizePixel = 0 TextLabel_14.Position = UDim2.new(0.215919182, 0, 0.100655407, 0) TextLabel_14.Size = UDim2.new(0, 100, 0, 17) TextLabel_14.Font = Enum.Font.Gotham TextLabel_14.Text = "Later" TextLabel_14.TextColor3 = Color3.fromRGB(17, 223, 255) TextLabel_14.TextSize = 18.000 Open.Name = "Open" Open.Parent = CheatEngineDeleteMob Open.BackgroundColor3 = Color3.fromRGB(51, 51, 51) Open.BorderColor3 = Color3.fromRGB(255, 255, 255) Open.Position = UDim2.new(0.5, 0, 0.0199999996, 0) Open.Size = UDim2.new(0, 150, 0, 50) Open.ZIndex = 10 Open.Visible = DeleteMob.GUi.OpenNCloseButton Open.Draggable = true Open.Active = true TextButton.Parent = Open TextButton.BackgroundColor3 = Color3.fromRGB(49, 49, 49) TextButton.BorderColor3 = Color3.fromRGB(255, 255, 255) TextButton.Position = UDim2.new(0, 0, 0.319999933, 0) TextButton.Size = UDim2.new(0, 150, 0, 34) TextButton.Font = Enum.Font.Gotham TextButton.Text = "open / Close" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 14.000 PLAYER:GetMouse().KeyDown:Connect(function(KeyPressed) -- What The Fuck if KeyPressed == (DeleteMob.GUi.Keybind) and DeleteMob.GUi.KeybindEnable then if DeleteMobF.Visible == true then DeleteMobF.Visible = false else DeleteMobF.Visible = true end end if KeyPressed == (DeleteMob.Aimbot.Keybind) and DeleteMob.Aimbot.Enabled then DeleteMob.Aimbot.IsAimKeyDown = true end end) PLAYER:GetMouse().KeyUp:Connect(function(KeyPressed) if KeyPressed == (DeleteMob.Aimbot.Keybind) and DeleteMob.Aimbot.Enabled then DeleteMob.Aimbot.IsAimKeyDown = false end end) PLAYER:GetMouse().Button1Down:Connect(function() if DeleteMob.Aimbot.Keybind == "MouseButton1" and DeleteMob.Aimbot.Enabled then DeleteMob.Aimbot.IsAimKeyDown = true end end) PLAYER:GetMouse().Button1Up:Connect(function() if DeleteMob.Aimbot.Keybind == "MouseButton1" and DeleteMob.Aimbot.Enabled then DeleteMob.Aimbot.IsAimKeyDown = false end end) PLAYER:GetMouse().Button2Down:Connect(function() if DeleteMob.Aimbot.Keybind == "MouseButton2" and DeleteMob.Aimbot.Enabled then DeleteMob.Aimbot.IsAimKeyDown = true end end) PLAYER:GetMouse().Button2Up:Connect(function() if DeleteMob.Aimbot.Keybind == "MouseButton2" and DeleteMob.Aimbot.Enabled then DeleteMob.Aimbot.IsAimKeyDown = false end end) -- Made By Mick Gordon ABE.MouseButton1Click:Connect(function() if ABE.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then ABE.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.Aimbot.Enabled = true else ABE.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.Aimbot.Enabled = false end end) ABSF.MouseButton1Click:Connect(function() if ABSF.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then ABSF.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.Aimbot.ShowFov = true else ABSF.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.Aimbot.ShowFov = false end end) ABTC.MouseButton1Click:Connect(function() if ABTC.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then ABTC.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.Aimbot.TeamCheck = true else ABTC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.Aimbot.TeamCheck = false end end) ABWC.MouseButton1Click:Connect(function() if ABWC.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then ABWC.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.Aimbot.WallCheck = true else ABWC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.Aimbot.WallCheck = false end end) Allways_Show.MouseButton1Click:Connect(function() if DeleteMob.Aimbot.AimPart == "Head" then Allways_Show.Text = "head, TORSO" DeleteMob.Aimbot.AimPart = "HumanoidRootPart" else Allways_Show.Text = "HEAD, torso" DeleteMob.Aimbot.AimPart = "Head" end end) -- Box ESP BBD.MouseButton1Click:Connect(function() if BBD.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then BBD.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.Box.Distance = true else BBD.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.Box.Distance = false end end) BBE.MouseButton1Click:Connect(function() if BBE.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then BBE.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.Box.Box = true else BBE.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.Box.Box = false end end) BBH.MouseButton1Click:Connect(function() if BBH.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then BBH.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.Box.Health = true else BBH.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.Box.Health = false end end) BBHT.MouseButton1Click:Connect(function() if DeleteMob.ESP.Box.HealthType == "Bar" then BBHT.Text = "bar, TEXT, both" DeleteMob.ESP.Box.HealthType = "Text" elseif DeleteMob.ESP.Box.HealthType == "Text" then BBHT.Text = "bar, text, BOTH" DeleteMob.ESP.Box.HealthType = "Both" elseif DeleteMob.ESP.Box.HealthType == "Both" then BBHT.Text = "BAR, text, both" DeleteMob.ESP.Box.HealthType = "Bar" end end) BBN.MouseButton1Click:Connect(function() if BBN.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then BBN.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.Box.Name = true else BBN.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.Box.Name = false end end) BTC.MouseButton1Click:Connect(function() if BTC.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then BTC.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.Box.TeamCheck = true else BTC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.Box.TeamCheck = false end end) -- Outlines OE.MouseButton1Click:Connect(function() if OE.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then OE.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.OutLines.Enabled = true else OE.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.OutLines.Enabled = false end end) OTC.MouseButton1Click:Connect(function() if OTC.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then OTC.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.OutLines.TeamCheck = true else OTC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.OutLines.TeamCheck = false end end) -- Tracers TE.MouseButton1Click:Connect(function() if TE.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then TE.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.Tracers.Enabled = true else TE.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.Tracers.Enabled = false end end) TTC.MouseButton1Click:Connect(function() if TTC.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then TTC.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.Tracers.TeamCheck = true else TTC.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.Tracers.TeamCheck = false end end) TTCOlor.MouseButton1Click:Connect(function() if TTCOlor.BackgroundColor3 == Color3.fromRGB(52, 52, 52) then TTCOlor.BackgroundColor3 = Color3.fromRGB(2, 54, 8) DeleteMob.ESP.Tracers.TeamColor = true else TTCOlor.BackgroundColor3 = Color3.fromRGB(52, 52, 52) DeleteMob.ESP.Tracers.TeamColor = false end end) -- UI Toggle TextButton.MouseButton1Click:Connect(function() if DeleteMobF.Visible == true then DeleteMobF.Visible = false else DeleteMobF.Visible = true end end) -- Scripts: local function LDTZWMY_fake_script() -- Slider3.Script1 local Mouse = game.Players.LocalPlayer:GetMouse() local Slider = Slider3 local Fill = Fill1 local Trigger = TriggerFov local TextNumbers = Numbers local maxvalue = 7 or 700/700 local startingvalue = 0 or 0/100 Fill.Size = UDim2.fromScale(DeleteMob.Aimbot.Fov,1) TextNumbers.Text = tostring(math.round(DeleteMob.Aimbot.Fov*100)) local TweenService = game:GetService("TweenService") local TweenStyle = TweenInfo.new(0.25, Enum.EasingStyle.Exponential) local function UpdateSlider() local OutPut = math.clamp(((Vector2.new(Mouse.X,Mouse.Y)-Slider.AbsolutePosition)/Slider.AbsoluteSize).X,0,1) if DeleteMob.Aimbot.Fov ~= OutPut then TweenService:Create(Fill,TweenStyle,{Size = UDim2.fromScale(OutPut,1)}):Play() end DeleteMob.Aimbot.Fov = (startingvalue +(OutPut*(maxvalue-startingvalue)))*100 TextNumbers.Text = tostring(math.round(DeleteMob.Aimbot.Fov*100)) end Fill:GetPropertyChangedSignal("Size"):Connect(function() TextNumbers.Text = tostring(math.round(DeleteMob.Aimbot.Fov*100)) end) local SliderActive = false local function ActivateSlider() SliderActive = true while SliderActive do UpdateSlider() task.wait() end end Trigger.MouseButton1Down:Connect(ActivateSlider) game:GetService("UserInputService").InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then SliderActive = false end end) end coroutine.wrap(LDTZWMY_fake_script)() local function YEOE_fake_script() -- Slider4.Script2 local Mouse = game.Players.LocalPlayer:GetMouse() local Slider = Slider4 local Fill = Fill2 local Trigger = TriggerSmoothing local TextNumbers = Numbers_2 local maxvalue = 3 or 30/30 local startingvalue = 0 or 0/100 Fill.Size = UDim2.fromScale(DeleteMob.Aimbot.Smoothing,1) TextNumbers.Text = tostring(math.round(DeleteMob.Aimbot.Smoothing*100)) local TweenService = game:GetService("TweenService") local TweenStyle = TweenInfo.new(0.25, Enum.EasingStyle.Exponential) local function UpdateSlider() local OutPut = math.clamp(((Vector2.new(Mouse.X,Mouse.Y)-Slider.AbsolutePosition)/Slider.AbsoluteSize).X,0,1) if DeleteMob.Aimbot.Smoothing ~= OutPut then TweenService:Create(Fill,TweenStyle,{Size = UDim2.fromScale(OutPut,1)}):Play() end DeleteMob.Aimbot.Smoothing = startingvalue +(OutPut*(maxvalue-startingvalue)) TextNumbers.Text = tostring(math.round(DeleteMob.Aimbot.Smoothing*100)) end Fill:GetPropertyChangedSignal("Size"):Connect(function() TextNumbers.Text = tostring(math.round(DeleteMob.Aimbot.Smoothing*100)) end) local SliderActive = false local function ActivateSlider() SliderActive = true while SliderActive do UpdateSlider() task.wait() end end Trigger.MouseButton1Down:Connect(ActivateSlider) game:GetService("UserInputService").InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then SliderActive = false end end) end coroutine.wrap(YEOE_fake_script)() local function GOUU_fake_script() -- Slider1.Script3 local Mouse = game.Players.LocalPlayer:GetMouse() local Slider = Slider1 local Fill = Fill3 local Trigger = TriggerOutTans local TextNumbers = Numbers_3 local maxvalue = 1 or 100/100 local startingvalue = 0 or 0/100 Fill.Size = UDim2.fromScale(DeleteMob.ESP.OutLines.OutlineTrancparency,1) TextNumbers.Text = tostring(math.round(DeleteMob.ESP.OutLines.OutlineTrancparency*100)) local TweenService = game:GetService("TweenService") local TweenStyle = TweenInfo.new(0.25, Enum.EasingStyle.Exponential) local function UpdateSlider() local OutPut = math.clamp(((Vector2.new(Mouse.X,Mouse.Y)-Slider.AbsolutePosition)/Slider.AbsoluteSize).X,0,1) if DeleteMob.ESP.OutLines.OutlineTrancparency ~= OutPut then TweenService:Create(Fill,TweenStyle,{Size = UDim2.fromScale(OutPut,1)}):Play() end DeleteMob.ESP.OutLines.OutlineTrancparency = startingvalue +(OutPut*(maxvalue-startingvalue)) TextNumbers.Text = tostring(math.round(DeleteMob.ESP.OutLines.OutlineTrancparency*100)) end Fill:GetPropertyChangedSignal("Size"):Connect(function() TextNumbers.Text = tostring(math.round(DeleteMob.ESP.OutLines.OutlineTrancparency*100)) end) local SliderActive = false local function ActivateSlider() SliderActive = true while SliderActive do UpdateSlider() task.wait() end end Trigger.MouseButton1Down:Connect(ActivateSlider) game:GetService("UserInputService").InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then SliderActive = false end end) end coroutine.wrap(GOUU_fake_script)() local function MMUKLB_fake_script() -- Slider2.Script4 local Mouse = game.Players.LocalPlayer:GetMouse() local Slider = Slider2 local Fill = Fill4 local Trigger = TriggerFill local TextNumbers = Numbers_4 local maxvalue = 1 or 100/100 local startingvalue = 0 or 0/100 Fill.Size = UDim2.fromScale(DeleteMob.ESP.OutLines.FillTrancparenct,1) TextNumbers.Text = tostring(math.round(DeleteMob.ESP.OutLines.FillTrancparenct*100)) local TweenService = game:GetService("TweenService") local TweenStyle = TweenInfo.new(0.25, Enum.EasingStyle.Exponential) local function UpdateSlider() local OutPut = math.clamp(((Vector2.new(Mouse.X,Mouse.Y)-Slider.AbsolutePosition)/Slider.AbsoluteSize).X,0,1) if DeleteMob.ESP.OutLines.FillTrancparenct ~= OutPut then TweenService:Create(Fill,TweenStyle,{Size = UDim2.fromScale(OutPut,1)}):Play() end DeleteMob.ESP.OutLines.FillTrancparenct = startingvalue +(OutPut*(maxvalue-startingvalue)) TextNumbers.Text = tostring(math.round(DeleteMob.ESP.OutLines.FillTrancparenct*100)) end Fill:GetPropertyChangedSignal("Size"):Connect(function() TextNumbers.Text = tostring(math.round(DeleteMob.ESP.OutLines.FillTrancparenct*100)) end) local SliderActive = false local function ActivateSlider() SliderActive = true while SliderActive do UpdateSlider() task.wait() end end Trigger.MouseButton1Down:Connect(ActivateSlider) game:GetService("UserInputService").InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then SliderActive = false end end) end coroutine.wrap(MMUKLB_fake_script)() game:GetService('RunService').RenderStepped:connect(function() -- Aimbot Check if DeleteMob.Aimbot.IsAimKeyDown then local _pos = CameraGetClosestToMouse(DeleteMob.Aimbot.Fov) if _pos then aimAt(_pos, DeleteMob.Aimbot.Smoothing) end end -- Fov local acc = DeleteMob.Aimbot.Smoothing / 2 local posd = UIS:GetMouseLocation() FOVFFrame.Position = UDim2.new(0, posd.X, 0, posd.Y - 36) FOVFFrame.Size = UDim2.new(0, DeleteMob.Aimbot.Fov + acc, 0, DeleteMob.Aimbot.Fov + acc) FOVFFrame.Visible = DeleteMob.Aimbot.ShowFov FOVFFrame.BackgroundColor3 = DeleteMob.Aimbot.FovFillColor FOVFFrame.Transparency = DeleteMob.Aimbot.FovFillTransparency UIStroke.Color = DeleteMob.Aimbot.FovFillColor UIStroke.Transparency = DeleteMob.Aimbot.FovTransparenct UIStroke.Thickness = DeleteMob.Aimbot.Thickness -- Colors DeleteMob.ESP.Box.BoxColor = Color3.fromRGB(tonumber(Box_R.Text), tonumber(Box_G.Text), tonumber(Box_B.Text)) DeleteMob.ESP.OutLines.FillCollor = Color3.fromRGB(tonumber(FillOutlines_R.Text), tonumber(FillOutlines_G.Text), tonumber(FillOutlines_B.Text)) DeleteMob.ESP.OutLines.OutlineColor = Color3.fromRGB(tonumber(Outlines_R.Text), tonumber(Outlines_G.Text), tonumber(Outlines_B.Text)) DeleteMob.ESP.Tracers.Color = Color3.fromRGB(tonumber(Tracers_R.Text), tonumber(Tracers_G.Text), tonumber(Tracers_B.Text)) end) task.wait() for i,plr in pairs(game.Players:GetChildren()) do AddHighlight(plr) AddBox(plr) AddTracers(plr) end game.Players.PlayerAdded:Connect(function(plr) AddHighlight(plr) AddBox(plr) AddTracers(plr) end) end, }) local Button = MainTab:CreateButton({ Name = "ctrl-click del", Callback = function() local Plr = game:GetService("Players").LocalPlayer local Mouse = Plr:GetMouse() Mouse.Button1Down:connect(function() if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end if not Mouse.Target then return end Mouse.Target:Destroy() end) end, }) local Button = MainTab:CreateButton({ Name = "primery aimlock", Callback = function() local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "❗South Bronx AUTOFARM❗", HidePremium = false, SaveConfig = true, ConfigFolder = "❗❗❗"}) --[[ Name = - The name of the UI. HidePremium = - Whether or not the user details shows Premium status or not. SaveConfig = - Toggles the config saving in the UI. ConfigFolder = - The name of the folder where the configs are saved. IntroEnabled = - Whether or not to show the intro animation. IntroText = - Text to show in the intro animation. IntroIcon = - URL to the image you want to use in the intro animation. Icon = - URL to the image you want displayed on the window. CloseCallback = - Function to execute when the window is closed. ]] local Tab = Window:MakeTab({ Name = "AutoFarms", Icon = "rbxassetid://4483345998", PremiumOnly = false }) --[[ Name = - The name of the tab. Icon = - The icon of the tab. PremiumOnly = - Makes the tab accessible to Sirus Premium users only. ]] local Section = Tab:AddSection({ Name = " YOUTUBE: @veedsi" }) --[[ Name = - The name of the section. ]] OrionLib:MakeNotification({ Name = "script creator @veedsi", Content = "subscribe2@veedsi", Image = "rbxassetid://4483345998", Time = 5 }) --[[ Title = - The title of the notification. Content = - The content of the notification. Image = - The icon of the notification. Time = - The duration of the notfication. ]] Tab:AddButton({ Name = "NOCLIP(EXECUTE BEFORE AUTOFARMS!)", Callback = function() local player = game.Players.LocalPlayer -- Function to enable or disable noclip local function setNoclip(enabled) local character = player.Character if not character then return end -- Set all parts of the character to noclip mode for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = not enabled end end end -- Function to continuously apply noclip mode local function applyNoclip() while true do -- Wait for the character to be fully loaded if player.Character then -- Apply noclip mode to the character setNoclip(true) end wait(1) -- Check every second to ensure noclip is applied end end -- Handle character respawn and apply noclip mode player.CharacterAdded:Connect(function(character) -- Wait for the character to be fully loaded repeat wait() until character:FindFirstChildOfClass("Humanoid") -- Start applying noclip mode continuously applyNoclip() end) -- If the player is already in the game, start applying noclip mode immediately if player.Character then -- Start applying noclip mode continuously applyNoclip() end print("Noclip ready. Start Autofarm.") end }) Tab:AddButton({ Name = "TRASH JOB AUTOFARM!", Callback = function() local player = game.Players.LocalPlayer -- Function to move the character to a target position local function moveToTarget(targetPosition, speed) local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -- Save the original walk speed local originalSpeed = humanoid.WalkSpeed -- Set the new walk speed humanoid.WalkSpeed = speed humanoid:MoveTo(targetPosition) humanoid.MoveToFinished:Wait() -- Wait until the character has reached the target -- Restore the original walk speed humanoid.WalkSpeed = originalSpeed end -- Function to simulate pressing the number key 3 local function pressNumberKey3() local VirtualInputManager = game:GetService("VirtualInputManager") VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Three, false, game) wait(0.1) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Three, false, game) end -- Function to simulate holding down the 'E' key local function holdEKey(duration) local VirtualInputManager = game:GetService("VirtualInputManager") VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game) wait(duration) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game) end -- Main loop to move between the two parts and perform actions local function moveInLoop() local part1 = game:GetService("Workspace").trashcan.Union local part2 = game:GetService("Workspace").GarbageDumpster local targetParts = {part1.Position, part2.Position} local currentIndex = 1 local fastSpeed = 16 -- Set walking speed to 16 local normalSpeed = 16 -- Optionally set the normal speed to the same value, or adjust as needed while true do local targetPosition = targetParts[currentIndex] local speed = (currentIndex == 2) and fastSpeed or normalSpeed moveToTarget(targetPosition, speed) if currentIndex == 1 then holdEKey(2.5) -- Hold down 'E' key for 2.5 seconds at part1 elseif currentIndex == 2 then pressNumberKey3() -- Press number key 3 before starting to move to part2 wait(0.5) -- Short wait to ensure key press is registered before moving holdEKey(2.5) -- Hold down 'E' key for 2.5 seconds at part2 end currentIndex = currentIndex % #targetParts + 1 -- Toggle between 1 and 2 end end -- Run the loop when the character spawns player.CharacterAdded:Connect(function() moveInLoop() end) -- Run the loop immediately if the character is already present if player.Character then moveInLoop() end print("autofarming") end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] Tab:AddButton({ Name = "BOX JOB AUTOFARM!", Callback = function() print("button pressed") end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] Tab:AddLabel("discord.gg/gFNTebhGFU") local Tab = Window:MakeTab({ Name = "Player", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local Section = Tab:AddSection({ Name = " YOUTUBE: @veedsi" }) Tab:AddButton({ Name = "Speed Hack!", Callback = function() -- Services local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:FindFirstChildOfClass("Humanoid") -- GUI setup local ScreenGui = Instance.new("ScreenGui") local SpeedLabel = Instance.new("TextLabel") ScreenGui.Name = "SpeedGui" ScreenGui.Parent = LocalPlayer.PlayerGui ScreenGui.ResetOnSpawn = false SpeedLabel.Name = "SpeedLabel" SpeedLabel.Parent = ScreenGui SpeedLabel.Size = UDim2.new(0, 200, 0, 50) SpeedLabel.Position = UDim2.new(0.5, -100, 0, 20) SpeedLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) SpeedLabel.BackgroundTransparency = 0.5 SpeedLabel.TextColor3 = Color3.fromRGB(255, 255, 255) SpeedLabel.TextScaled = true SpeedLabel.Text = "Speed: " .. Humanoid.WalkSpeed -- Store the original walk speed local normalWalkSpeed = 18 local sprintWalkSpeed = 22 -- Function to update the walk speed local function updateWalkSpeed() if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift) then Humanoid.WalkSpeed = sprintWalkSpeed else Humanoid.WalkSpeed = normalWalkSpeed end -- Update the speed displayed in the GUI SpeedLabel.Text = "Speed: " .. Humanoid.WalkSpeed end -- Connect the function to the RenderStepped event to check continuously RunService.RenderStepped:Connect(updateWalkSpeed) -- Optionally, restore to original walk speed on character respawn LocalPlayer.CharacterAdded:Connect(function(newCharacter) Humanoid = newCharacter:WaitForChild("Humanoid") if Humanoid then -- Ensure the script works with the new character updateWalkSpeed() end end) end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] local Tab = Window:MakeTab({ Name = "esp", Icon = "rbxassetid://4483345998", PremiumOnly = false }) --[[ Name = - The name of the tab. Icon = - The icon of the tab. PremiumOnly = - Makes the tab accessible to Sirus Premium users only. ]] local Section = Tab:AddSection({ Name = "YOUTUBE: @veedsi" }) --[[ Name = - The name of the section. ]] Tab:AddButton({ Name = "esp!", Callback = function() -- Services and Local Variables hotkey e local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Camera = game.Workspace.CurrentCamera -- Colors local OutlineColor = Color3.fromRGB(255, 0, 0) -- Red local TextColor = Color3.fromRGB(255, 255, 255) -- White -- Toggle State local espEnabled = true -- Function to create head outline local function createHeadOutline(player) local character = player.Character if not character then return end local head = character:FindFirstChild("Head") if not head then return end local outline = Instance.new("BoxHandleAdornment") outline.Name = "HeadOutline" outline.Size = head.Size outline.Adornee = head outline.AlwaysOnTop = true outline.ZIndex = 5 outline.Transparency = 0.5 outline.Color3 = OutlineColor outline.Parent = head end -- Function to create distance label local function createDistanceLabel(player) local character = player.Character if not character then return end local head = character:FindFirstChild("Head") if not head then return end local billboard = Instance.new("BillboardGui") billboard.Name = "DistanceLabel" billboard.Size = UDim2.new(0, 200, 0, 50) billboard.Adornee = head billboard.AlwaysOnTop = true billboard.StudsOffset = Vector3.new(0, 2, 0) -- Offset to position above the head local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = TextColor textLabel.TextScaled = true textLabel.TextSize = 8 -- Smaller text size textLabel.TextStrokeTransparency = 0.8 -- Optional: adds stroke around text for better readability textLabel.Text = player.Name -- Set initial text to player name textLabel.Parent = billboard billboard.Parent = head end -- Function to handle when a player is added local function onPlayerAdded(player) if player ~= LocalPlayer then player.CharacterAdded:Connect(function(character) if espEnabled then createHeadOutline(player) createDistanceLabel(player) end end) if player.Character then if espEnabled then createHeadOutline(player) createDistanceLabel(player) end end end end -- Initial check for existing players for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then if espEnabled then createHeadOutline(player) createDistanceLabel(player) end end end -- Listen for new players Players.PlayerAdded:Connect(onPlayerAdded) -- Toggle ESP on/off UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.E then espEnabled = not espEnabled for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local character = player.Character if character then local head = character:FindFirstChild("Head") if head then local outline = head:FindFirstChild("HeadOutline") local billboard = head:FindFirstChild("DistanceLabel") if espEnabled then if not outline then createHeadOutline(player) end if not billboard then createDistanceLabel(player) end else if outline then outline:Destroy() end if billboard then billboard:Destroy() end end end end end end end end) -- Update loop to ensure outlines and distance labels are updated RunService.RenderStepped:Connect(function() if not espEnabled then return end for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local character = player.Character if character and character:FindFirstChild("Head") and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Head") then local head = character.Head local outline = head:FindFirstChild("HeadOutline") local billboard = head:FindFirstChild("DistanceLabel") local position, onScreen = Camera:WorldToViewportPoint(head.Position) local distance = (LocalPlayer.Character.Head.Position - head.Position).Magnitude if onScreen and distance < 1000 then -- Ensure the player is within a reasonable distance if outline then outline.Visible = true end if billboard then billboard.Enabled = true billboard.TextLabel.Text = string.format("%s\n%.2f studs", player.Name, distance) billboard.TextLabel.TextTransparency = math.clamp((distance / 1000) * 0.6, 0.4, 1) end else if outline then outline.Visible = false end if billboard then billboard.Enabled = false end end else if character and character:FindFirstChild("Head") then if espEnabled then createHeadOutline(player) createDistanceLabel(player) end end end end end end) end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] local Tab = Window:MakeTab({ Name = "AIMLOCK", Icon = "rbxassetid://4483345998", PremiumOnly = false }) --[[ Name = - The name of the tab. Icon = - The icon of the tab. PremiumOnly = - Makes the tab accessible to Sirus Premium users only. ]] local Section = Tab:AddSection({ Name = "sub2@veedsi" }) --[[ Name = - The name of the section. ]] Tab:AddButton({ Name = "AIMLOCK!", Callback = function() -- Configuration getgenv().OldAimPart = "HumanoidRootPart" getgenv().AimPart = "HumanoidRootPart" getgenv().AimlockKey = "q" getgenv().AimRadius = 100 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false getgenv().PredictMovement = true getgenv().PredictionVelocity = 6.612 getgenv().CheckIfJumped = true getgenv().Smoothness = false getgenv().SmoothnessAmount = 0.2 -- Services and Local Variables local Players = game:GetService("Players") local Uis = game:GetService("UserInputService") local RService = game:GetService("RunService") local Client = Players.LocalPlayer local Mouse = Client:GetMouse() local Camera = workspace.CurrentCamera local Aimlock = true local MousePressed = false local AimlockTarget local CanNotify = false -- Utility Functions getgenv().WorldToViewportPoint = function(P) return Camera:WorldToViewportPoint(P) end getgenv().WorldToScreenPoint = function(P) return Camera:WorldToScreenPoint(P) end getgenv().GetObscuringObjects = function(T) if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then local RayPos = workspace:FindPartOnRay(Ray.new( T[getgenv().AimPart].Position, (Client.Character.Head.Position - T[getgenv().AimPart].Position).unit) ) if RayPos then return RayPos:IsDescendantOf(T) end end end getgenv().GetNearestTarget = function() local players = Players:GetPlayers() local PLAYER_HOLD = {} local DISTANCES = {} for _, v in ipairs(players) do if v ~= Client and v.Character and v.Character:FindFirstChild("Head") then local AIM = v.Character:FindFirstChild("Head") if AIM then local DISTANCE = (AIM.Position - Camera.CFrame.p).Magnitude local RAY = Ray.new(Camera.CFrame.p, (Mouse.Hit.p - Camera.CFrame.p).unit * DISTANCE) local HIT, POS = workspace:FindPartOnRay(RAY, workspace) local DIFF = (POS - AIM.Position).Magnitude if (getgenv().TeamCheck and v.Team ~= Client.Team) or not getgenv().TeamCheck then PLAYER_HOLD[v.Name] = {dist = DISTANCE, plr = v, diff = DIFF} table.insert(DISTANCES, DIFF) end end end end if #DISTANCES == 0 then return nil end local L_DISTANCE = math.min(unpack(DISTANCES)) if L_DISTANCE > getgenv().AimRadius then return nil end for _, v in pairs(PLAYER_HOLD) do if v.diff == L_DISTANCE then return v.plr end end return nil end -- Key Binding for Aimlock Mouse.KeyDown:Connect(function(a) if not Uis:GetFocusedTextBox() then if a == getgenv().AimlockKey then if AimlockTarget == nil then local Target = getgenv().GetNearestTarget() if Target then AimlockTarget = Target end MousePressed = true else AimlockTarget = nil MousePressed = false end end end end) -- Render Stepped Function for Aiming RService.RenderStepped:Connect(function() if Aimlock and MousePressed and AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then local aimPos = AimlockTarget.Character[getgenv().AimPart].Position if getgenv().PredictMovement then aimPos = aimPos + AimlockTarget.Character[getgenv().AimPart].Velocity / getgenv().PredictionVelocity end local aimCFrame = CFrame.new(Camera.CFrame.p, aimPos) if getgenv().Smoothness then Camera.CFrame = Camera.CFrame:Lerp(aimCFrame, getgenv().SmoothnessAmount) else Camera.CFrame = aimCFrame end end if getgenv().CheckIfJumped then if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild("Humanoid") and AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().AimPart = "HumanoidRootPart" else getgenv().AimPart = getgenv().OldAimPart end end end) end }) --[[ Name = - The name of the button. Callback = - The function of the button. ]] end, }) local Button = MainTab:CreateButton({ Name = "more aimlock", Callback = function() game.StarterGui:SetCore( "SendNotification", { Title = "Wuss's Gui", Text = "Loading . . .", } ) wait(1) game.StarterGui:SetCore( "SendNotification", { Title = "Wuss's Gui", Text = "Authenticating..", } ) wait(1) game.StarterGui:SetCore( "SendNotification", { Title = "Wuss's Gui", Text = "Setting Up...", } ) wait(1) game.StarterGui:SetCore( "SendNotification", { Title = "South bronx and dahood ", Text = "Loaded !", } ) wait(3) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/slattisbabygirl/cattoware/main/Wcatto.lua"))() local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))() local Notify = NotifyLibrary.Notify Library.theme.accentcolor = Color3.fromRGB(45, 205, 50) Library.theme.accentcolor2 = Color3.fromRGB(45, 205, 50) local Window = Library:CreateWindow("Wuss's Paid Gui", Vector2.new(492, 598), Enum.KeyCode.P) local AimingTab = Window:CreateTab("Aiming") local MiscTab = Window:CreateTab("Misc") local sector1 = AimingTab:CreateSector("Targeting", "left") sector1:AddButton("Target Aim", function() local Settings = { rewrittenmain = { Enabled = true, Key = "c", DOT = true, AIRSHOT = true, NOTIF = true, AUTOPRED = true, FOV = math.huge, RESOVLER = false } } local SelectedPart = "HumanoidRootPart" local Prediction = true local PredictionValue = 0.12642392 local AnchorCount = 0 local MaxAnchor = 50 local CC = game:GetService"Workspace".CurrentCamera local Plr; local enabled = false local accomidationfactor = 0.15311221541002 local mouse = game.Players.LocalPlayer:GetMouse() local placemarker = Instance.new("Part", game.Workspace) function makemarker(Parent, Adornee, Color, Size, Size2) local e = Instance.new("BillboardGui", Parent) e.Name = "PP" e.Adornee = Adornee e.Size = UDim2.new(Size, Size2, Size, Size2) e.AlwaysOnTop = Settings.rewrittenmain.DOT local a = Instance.new("Frame", e) if Settings.rewrittenmain.DOT == true then a.Size = UDim2.new(1, 0, 1, 0) else a.Size = UDim2.new(0, 0, 0, 0) end if Settings.rewrittenmain.DOT == true then a.Transparency = 0 a.BackgroundTransparency = 0 else a.Transparency = 1 a.BackgroundTransparency = 1 end a.BackgroundColor3 = Color local g = Instance.new("UICorner", a) if Settings.rewrittenmain.DOT == false then g.CornerRadius = UDim.new(0, 0) else g.CornerRadius = UDim.new(1, 1) end return(e) end local data = game.Players:GetPlayers() function noob(player) local character repeat wait() until player.Character local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(0, 0, 0), 0.5, 3) handler.Name = player.Name player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end) spawn(function() while wait() do if player.Character then end end end) end for i = 1, #data do if data[i] ~= game.Players.LocalPlayer then noob(data[i]) end end game.Players.PlayerAdded:connect(function(Player) noob(Player) end) spawn(function() placemarker.Anchored = true placemarker.CanCollide = false if Settings.rewrittenmain.DOT == true then placemarker.Size = Vector3.new(10, 10, 10) else placemarker.Size = Vector3.new(5, 5, 5) end placemarker.Transparency = 0.75 if Settings.rewrittenmain.DOT then makemarker(placemarker, placemarker, Color3.fromRGB(4, 242, 107), 3, 0) end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k) if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then if enabled == true then enabled = false if Settings.rewrittenmain.NOTIF == true then Plr = getClosestPlayerToCursor() game.StarterGui:SetCore("SendNotification", { Title = ""; Text = "Unlocked!", Duration = 1 }) end else Plr = getClosestPlayerToCursor() enabled = true if Settings.rewrittenmain.NOTIF == true then game.StarterGui:SetCore("SendNotification", { Title = "Wuss Owns You"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName), Duration = 2 }) end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = Settings.rewrittenmain.FOV for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local pingvalue = nil; local split = nil; local ping = nil; game:GetService"RunService".Stepped:connect(function() if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)) else placemarker.CFrame = CFrame.new(0, 9999, 0) end if Settings.rewrittenmain.AUTOPRED == true then pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() split = string.split(pingvalue,'(') ping = tonumber(split[1]) if ping < 130 then PredictionValue = 0.1518 elseif ping < 125 then PredictionValue = 0.14988 elseif ping < 110 then PredictionValue = 0.14553132132121255556666672 elseif ping < 105 then PredictionValue = 0.1409340 elseif ping < 90 then PredictionValue = 0.13623132 elseif ping < 80 then PredictionValue = 0.131314253678192031927365421456789331 elseif ping < 70 then PredictionValue = 0.1424567 elseif ping < 60 then PredictionValue = 0.14132646 elseif ping < 50 then PredictionValue = 0.118532 elseif ping < 40 then PredictionValue = 0.12132 elseif ping < 30 then PredictionValue = 0.14231 elseif ping < 20 then PredictionValue = 0.13 elseif ping < 10 then PredictionValue = 0.09 end end end) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then -- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor) --[[ if Settings.rewrittenmain.AIRSHOT == true then if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall --// Airshot args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue) else args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue) end else args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue) end ]] if Prediction == true then args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue) else args[3] = Plr.Character[SelectedPart].Position end return old(unpack(args)) end return old(...) end) game:GetService("RunService").RenderStepped:Connect(function() if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.rewrittenmain.Enabled then if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall --// Airshot --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "LeftFoot" else --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "HumanoidRootPart" end else --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "HumanoidRootPart" end else SelectedPart = "HumanoidRootPart" end end) end) local sector1 = AimingTab:CreateSector("Wuss Camlock", "right") sector1:AddButton("Wuss's Paid Camlock (Q)", function() getgenv().OldAimPart = "Head" getgenv().AimPart = "Head" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart} getgenv().AimlockKey = "q" getgenv().AimRadius = 100 -- How far away from someones character you want to lock on at getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams) getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed getgenv().PredictionVelocity = 10 getgenv().CheckIfJumped = true getgenv().Smoothness = false getgenv().SmoothnessAmount = 0.5 local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui"; local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new; local Aimlock, MousePressed, CanNotify = true, false, false; local AimlockTarget; local OldPre; getgenv().WorldToViewportPoint = function(P) return Camera:WorldToViewportPoint(P) end getgenv().WorldToScreenPoint = function(P) return Camera.WorldToScreenPoint(Camera, P) end getgenv().GetObscuringObjects = function(T) if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then local RayPos = workspace:FindPartOnRay(RNew( T[getgenv().AimPart].Position, Client.Character.Head.Position) ) if RayPos then return RayPos:IsDescendantOf(T) end end end getgenv().GetNearestTarget = function() -- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks local players = {} local PLAYER_HOLD = {} local DISTANCES = {} for i, v in pairs(Players:GetPlayers()) do if v ~= Client then table.insert(players, v) end end for i, v in pairs(players) do if v.Character ~= nil then local AIM = v.Character:FindFirstChild("Head") if getgenv().TeamCheck == true and v.Team ~= Client.Team then local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = {} PLAYER_HOLD[v.Name .. i].dist= DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) elseif getgenv().TeamCheck == false and v.Team == Client.Team then local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = {} PLAYER_HOLD[v.Name .. i].dist= DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) end end end if unpack(DISTANCES) == nil then return nil end local L_DISTANCE = math.floor(math.min(unpack(DISTANCES))) if L_DISTANCE > getgenv().AimRadius then return nil end for i, v in pairs(PLAYER_HOLD) do if v.diff == L_DISTANCE then return v.plr end end return nil end Mouse.KeyDown:Connect(function(a) if not (Uis:GetFocusedTextBox()) then if a == AimlockKey and AimlockTarget == nil then pcall(function() if MousePressed ~= true then MousePressed = true end local Target;Target = GetNearestTarget() if Target ~= nil then AimlockTarget = Target end end) elseif a == AimlockKey and AimlockTarget ~= nil then if AimlockTarget ~= nil then AimlockTarget = nil end if MousePressed ~= false then MousePressed = false end end end end) RService.RenderStepped:Connect(function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then CanNotify = true else CanNotify = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end end if Aimlock == true and MousePressed == true then if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if CanNotify == true then if getgenv().PredictMovement == true then if getgenv().Smoothness == true then --// The part we're going to lerp/smoothen \\-- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity) --// Making it work \\-- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity) end elseif getgenv().PredictMovement == false then if getgenv().Smoothness == true then --// The part we're going to lerp/smoothen \\-- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position) --// Making it work \\-- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position) end end end end end end if CheckIfJumped == true then if AimlockTarget.Character.HuDDDDDDDDDDWmanoid.FloorMaterial == Enum.Material.Air then getgenv().AimPart = "UpperTorso" else getgenv().AimPart = getgenv().OldAimPart end end end) end) local sector8 = MiscTab:CreateSector("Misc Stuff", "left") sector8:AddButton("Fly (X)", function() local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() localplayer = plr if workspace:FindFirstChild("Core") then workspace.Core:Destroy() end local Core = Instance.new("Part") Core.Name = "Core" Core.Size = Vector3.new(0.05, 0.05, 0.05) spawn(function() Core.Parent = workspace local Weld = Instance.new("Weld", Core) Weld.Part0 = Core Weld.Part1 = localplayer.Character.LowerTorso Weld.C0 = CFrame.new(0, 0, 0) end) workspace:WaitForChild("Core") local torso = workspace.Core flying = true local speed=10 local keys={a=false,d=false,w=false,s=false} local e1 local e2 local function start() local pos = Instance.new("BodyPosition",torso) local gyro = Instance.new("BodyGyro",torso) pos.Name="EPIXPOS" pos.maxForce = Vector3.new(math.huge, math.huge, math.huge) pos.position = torso.Position gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) gyro.cframe = torso.CFrame repeat wait() localplayer.Character.Humanoid.PlatformStand=true local new=gyro.cframe - gyro.cframe.p + pos.position if not keys.w and not keys.s and not keys.a and not keys.d then speed=5 end if keys.w then new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0 end if keys.s then new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0 end if keys.d then new = new * CFrame.new(speed,0,0) speed=speed+0 end if keys.a then new = new * CFrame.new(-speed,0,0) speed=speed+0 end if speed>10 then speed=5 end pos.position=new.p if keys.w then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*0),0,0) elseif keys.s then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*0),0,0) else gyro.cframe = workspace.CurrentCamera.CoordinateFrame end until flying == false if gyro then gyro:Destroy() end if pos then pos:Destroy() end flying=false localplayer.Character.Humanoid.PlatformStand=false speed=10 end e1=mouse.KeyDown:connect(function(key) if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end if key=="w" then keys.w=true elseif key=="s" then keys.s=true elseif key=="a" then keys.a=true elseif key=="d" then keys.d=true elseif key=="x" then if flying==true then flying=false else flying=true start() end end end) e2=mouse.KeyUp:connect(function(key) if key=="w" then keys.w=false elseif key=="s" then keys.s=false elseif key=="a" then keys.a=false elseif key=="d" then keys.d=false end end) start() end) local sector9 = MiscTab:CreateSector("RayX", "right") sector9:AddButton("RayX", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/SpaceYes/Lua/Main/DaHood.Lua'))() end) end, })