if not game:IsLoaded() then game.Loaded:Wait() end repeat task.wait() until game.Players.LocalPlayer.Character ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if game.Players.LocalPlayer.Character:FindFirstChild("entered") == nil then repeat task.wait() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, workspace.Lobby.Teleport1, 1) until game.Players.LocalPlayer.Character:FindFirstChild("entered") end for i, v in ipairs(workspace.Arena.island5.Slapples:GetDescendants()) do if v.Name == "Glove" and v:FindFirstChildWhichIsA("TouchTransmitter") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 1) end end local server = {} for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do if v.playing and type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then serverList[#server + 1] = v.id end end if #server > 0 then game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, serverList[math.random(1, #server)]) else warn("No servers in the game dud") end