local players = game:GetService("Players") local player = players.LocalPlayer local mod = require(game:GetService("ReplicatedFirst").Dependencies.GloveMasteryClient) local old = mod.IsMasteredVersionEnabled mod.IsMasteredVersionEnabled = function(self, ...) local args = {...} if args[1] == "Stalker" then return true end return old(self, ...) end game["Run Service"].Heartbeat:Connect(function() if player.leaderstats.Glove.Value == "Stalker" and player.Character and player.Character:FindFirstChild("Humanoid") then player.Character:SetAttribute("GhostInvisible", false) player.Character.Humanoid.WalkSpeed = (player.Character.Humanoid.WalkSpeed <= 20 and 20.1) or player.Character.Humanoid.WalkSpeed for i, v in next, players:GetPlayers() do if v ~= player and v.Character then local meter = v.Character:FindFirstChild("StalkMeter") or Instance.new("IntValue", v.Character) meter.Name = "StalkMeter" meter.Value = 100 end end end end)