local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterGui = game:GetService("StarterGui") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local backpack = player:WaitForChild("Backpack") local function sendNotification() StarterGui:SetCore("SendNotification", { Title = "Equip Brick or else it won't work!"; Text = "Enjoy :)"; Duration = 5; }) end local function getRemote() local r = ReplicatedStorage:FindFirstChild("lbrick") if r then return r end for _, child in ipairs(ReplicatedStorage:GetChildren()) do if child.Name:lower() == "lbrick" then return child end end return nil end UserInputService.InputBegan:Connect(function(input, processed) if input.KeyCode == Enum.KeyCode.E then local remote = getRemote() if remote then remote:FireServer() end end end) local stats = player:FindFirstChild("leaderstats") or Instance.new("Folder") stats.Name = "leaderstats" stats.Parent = player local gloveStat = stats:FindFirstChild("Glove") or Instance.new("StringValue") gloveStat.Name = "Glove" gloveStat.Value = "Minecraft" gloveStat.Parent = stats RunService.RenderStepped:Connect(function() -- Ensure leaderboard stays "Minecraft" if gloveStat.Value ~= "Minecraft" then gloveStat.Value = "Minecraft" end for _, obj in ipairs(playerGui:GetDescendants()) do if obj.Name == "KeybindText" and obj:IsA("TextLabel") then obj.Text = "Minecraft" end end local brickCountFolder = playerGui:FindFirstChild("BRICKCOUNT") if brickCountFolder then for _, child in ipairs(brickCountFolder:GetChildren()) do if child:IsA("ImageLabel") then child:Destroy() end end end local altCheck = playerGui:FindFirstChild("AbilityCooldown", true) if altCheck then altCheck:Destroy() end end) local function applyStyle(tool) if not tool:IsA("Tool") then return end tool.Name = "Minecraft" local handle = tool:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then handle.Color = Color3.fromRGB(0, 255, 00) handle.Material = Enum.Material.Carpet end local glove = tool:FindFirstChild("Glove") if glove then if glove:IsA("MeshPart") then glove.TextureID = "" end glove.Color = Color3.fromRGB(0, 255, 0) glove.Material = Enum.Material.Carpet for _, v in ipairs(glove:GetDescendants()) do if v:IsA("BasePart") then v.Color = Color3.fromRGB(0, 255, 0) v.Material = Enum.Material.Carpet elseif v:IsA("Texture") or v:IsA("Decal") or v:IsA("SurfaceAppearance") then v:Destroy() end end end end sendNotification() task.spawn(function() while true do local char = player.Character local tool = (char and char:FindFirstChild("Brick")) or backpack:FindFirstChild("Brick") if tool then applyStyle(tool) end task.wait(0.1) end end) --Yw for open source skids 😘--