local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/laagginq/ui-libraries/main/shit-lib/src.lua"))() local win = lib:Create("Dick slap","Slap Battles") -- tabs local mainmenu = win:tab("Main menu",true) local charactercat = win:tab("Character",false) local world = win:tab("World",false) local debug = win:tab("Debug shit",false) -- local localplayer = game.Players.LocalPlayer local character = localplayer.Character local rootpart = character.HumanoidRootPart local RunService = game:GetService("RunService") -- Variables used in ui local antihit = false local slapaura = false local antifall = nil -- -- idk if making it all in one loop is good or bad for performance RunService.Heartbeat:Connect(function(idk) local character = localplayer.Character local rootpart = character.HumanoidRootPart ragdolled = character.Ragdolled.value --anti slap if ragdolled and antihit then rootpart.Anchored = true rootpart.Velocity = Vector3.new(0, 0, 0) else rootpart.Anchored = false end -- end) -- mainmenu:label("This is meant to be a showcase of Slap Batlles dogshit anti-cheat") mainmenu:label("Made by 8zwj on discord") mainmenu:label("Enjoy the script!") debug:label("TestLabel") debug:button("Print local position",function() print(rootpart.CFrame) end) debug:button("Test Button",function() print("Button Pressed") end) debug:toggle("Test Toggle2",false,function(v) print(v) end) debug:input("Message","Type Here...",true,function(v) print(v) end) charactercat:toggle("Anti knockback V1",false,function(v) antihit = v end) charactercat:toggle("Hide nametag",false,function(v) local character = localplayer.Character if v then character.Head.Nametag.Labels.TopLabel.Text = "Hidden by Dick Slap V0.67" else character.Head.Nametag.Labels.TopLabel.Text = character.Name end end) world:toggle("Anti void",false,function(v) if v == true then local part = Instance.new("Part", workspace) part.Transparency = 0.5 part.Anchored = true part.Size = Vector3.new(350, 1.0, 350) part.CFrame = CFrame.new(Vector3.new(0, -12, 0)) antifall = part end if v == false then antifall:Destroy() end end)