- - instant kill local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local function CheckIfVictimIsAlive(Victim) if Victim.Character and Victim.Character.Humanoid and Victim.Character.Humanoid.Health > 1 then return true else return false end end local Rawmetatable = getrawmetatable(game) setreadonly(Rawmetatable, false) local OldNamecall = Rawmetatable.__namecall Rawmetatable.__namecall = newcclosure(function(self, ...) local Method = getnamecallmethod() if tostring(self) == "Remote" and tostring(Method) == "FireServer" then if ... == "Hit" then local Hit, Humanoid, Unknown = ... local Remote = self if not Unknown then task.spawn(function() local Victim = Players:GetPlayerFromCharacter(Humanoid.Parent) local Alive = CheckIfVictimIsAlive(Victim) if Alive then while CheckIfVictimIsAlive(Victim) do task.wait() local HumanoidRootPart = LocalPlayer.Character:WaitForChild("HumanoidRootPart") local VictimHumanoidRootPart = Humanoid.Parent:WaitForChild("HumanoidRootPart") HumanoidRootPart.CFrame = VictimHumanoidRootPart.CFrame Remote:FireServer(Hit, Humanoid, true) end end end) end end end return OldNamecall(self, ...) end) -- loop kill all loadstring(game:HttpGet('https://raw.githubusercontent.com/R1zve/Roblox-Scripts/main/Knife%20Strife/Loop%20Kill%20All.lua'))()