local Players = game:GetService("Players") for _, player in ipairs(Players:GetPlayers()) do local privacy = player:FindFirstChild("PlayerData") and player.PlayerData:FindFirstChild("Settings") and player.PlayerData.Settings:FindFirstChild("Privacy") if privacy then local function disableValue(valueName) local val = privacy:FindFirstChild(valueName) if val and val:IsA("BoolValue") then val.Value = false end end disableValue("HideSurvivorWins") disableValue("HidePlaytime") disableValue("HideKillerWins") end end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Wait() task.wait() local privacy = player:FindFirstChild("PlayerData") and player.PlayerData:FindFirstChild("Settings") and player.PlayerData.Settings:FindFirstChild("Privacy") if privacy then for _, name in ipairs({"HideSurvivorWins", "HidePlaytime", "HideKillerWins"}) do local val = privacy:FindFirstChild(name) if val and val:IsA("BoolValue") then val.Value = false end end end end)