local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Weapon Modifier", Icon = 0, LoadingTitle = "Rayfield", LoadingSubtitle = "by sally", ShowText = "Rayfield" }) local Tab = Window:CreateTab("Weapons", 4483362458) local Weapons = { "Aidkit","Akimbo","Barrier kit","BombCharge","Burst Rifle","DMR","Defibrillator", "ExplosiveBag","FAST","FuelCan","Grenade Launcher","Grenade Shell","Jetpack","Keycard", "LMG","Machete","Mastermind's Rifle","Medical Bow","Motion Hider","PDC kit","RPG","Rifle", "SMG","Shotgun","Shovel","Tablet", "Aerorig","Armour Peeler","Bolter","Combat Toolkit","Gift of Fire","Governor kit","Gunslingers", "Hallsweeper","Hallucinator kit","Handaxes","Harpoon Gun","Intraplanar Device","Lifeline","Loose Trigger", "MADS kit","Mercy Kill","Overcharger","PROXY","Pacemaker","Parabolic Hydra","Rallying Cry","Recurve", "Resuscitator","Rocket Stormer","Runner's Heat","Shockwave Device","Sprinter's Streak","Steelforge", "Stonehedge kit","Stonewall","Striker","Terminal Velocity","Torqueblade","Twinface","Vitabow","Voltaic Impact" } local Enabled = false local Player = game.Players.LocalPlayer local function ApplyMods(Character) for _,weaponName in ipairs(Weapons) do local tool = Character:FindFirstChild(weaponName) if tool then if Enabled then tool:SetAttribute("Ammo", 999) tool:SetAttribute("Firerate", 9999) tool:SetAttribute("BulletSpeed", 9999) tool:SetAttribute("Spread", 0) tool:GetAttributeChangedSignal("Ammo"):Connect(function() tool:SetAttribute("Ammo", 999) end) else -- Resetando para valores básicos tool:SetAttribute("Ammo", 30) tool:SetAttribute("Firerate", 1) tool:SetAttribute("BulletSpeed", 100) tool:SetAttribute("Spread", 1) end end end end Player.CharacterAdded:Connect(function(char) char:WaitForChild("HumanoidRootPart") -- Garante que o char carregou task.wait(1) -- pequeno delay pro inventário carregar ApplyMods(char) end) -- Toggle Rayfield Tab:CreateToggle({ Name = "Super Weapons", CurrentValue = false, Flag = "SuperWeapons", Callback = function(Value) Enabled = Value if Player.Character then ApplyMods(Player.Character) end end, })