repeat task.wait() until not not workspace.Scenery.Chests.ChestObjects == true local ChestObjects = workspace.Scenery.Chests.ChestObjects local _lt local _ts = game:GetService('TweenService') local _lp = game.Players.LocalPlayer local _hr = (_lp.Character or _lp.CharacterAdded:Wait()):FindFirstChild('HumanoidRootPart') if not not _hr == false then for _ = 1, 5 do task.wait(1) if _ == 5 and not not _hr == false then return end end end local function tweenTo(_CFrame, _Duration, _Player) _lt = _ts:Create(_Player, TweenInfo.new(_Duration, Enum.EasingStyle.Linear), {CFrame = _CFrame}) _lt:Play() _lt.Completed:Wait() task.wait(.5) end local _nCF = CFrame.new local function RUNN3R() for _, v in next, ChestObjects:GetDescendants() do if v.Name == 'Hitbox' and v.ClassName == 'Part' then _hr.CFrame = _nCF(v.CFrame.X, v.CFrame.Y + 80, v.CFrame.Z) tweenTo(v.CFrame, 6, _hr) end end RUNN3R('#1485') end;RUNN3R('#1485')