local replicated_storage = game:GetService("ReplicatedStorage"); local auto_delete_settings = require(replicated_storage.Modules.MainRoll.AutoDelete); getgenv().auto_roll = not getgenv().auto_roll; if (getgenv().auto_roll) then repeat local status = auto_delete_settings.getStatus(); replicated_storage.RemoteEvents.RollRequest:FireServer({ ["autoDeleteEnabled"] = status.enabled; ["autoDeleteRarities"] = status.rarities }) task.wait(1.7); -- you cant go lower or anti cheat will kick you until (not getgenv().auto_roll); end