local A_1 = { ["Price"] = 0 } local Event = game:GetService("ReplicatedStorage").IntensityEvent Event:FireServer(A_1) local A_1 = { ["Price"] = 0, ["Type"] = "Gems", ["Name"] = "NAME OF MUTATOR OR GEAR" } local Event = game:GetService("ReplicatedStorage").MutatorEvent Event:FireServer(A_1)