game:GetService("StarterGui"):SetCore("SendNotification", { Title = "More Open Source Script", Text = "For Join: https://discord.gg/URmka8WnQ5", Duration = 5 }) local Lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/turtle"))() local Win = Lib:Window("DraWatX Open Source") local FVelocity = Vector3.new(0, 0, 0) local ECSetting = false local ISSetting = false local VMSetting = 1 Win:Toggle("Easy Control", false, function(Bool) ECSetting = Bool end) Win:Toggle("Infinity Stamina", false, function(Bool) ISSetting = Bool end) Win:Slider("Velocity Multiplier", 1, 3, 1, function(Value) VMSetting = Value end) Win:Button("Discord Link", function() setclipboard("https://discord.gg/URmka8WnQ5") end) local function SmoothVelocity(Velocity) if Velocity > 250 or math.random(1, 7) == 1 then return 1 end return Velocity * VMSetting end local oldindex;oldindex = hookmetamethod(game, "__index", function(v1, v2) if ECSetting and v2 == "Velocity" and getnamecallmethod() == "ToOrientation" then return FVelocity end return oldindex(v1, v2) end) local oldnewindex;oldnewindex = hookmetamethod(game, "__newindex", function(v1, v2, v3) if v2 == "AssemblyLinearVelocity" then return oldnewindex(v1, v2, v3.Unit * SmoothVelocity(math.abs((v3).Magnitude))) end return oldnewindex(v1, v2, v3) end) local oldnamecall;oldnamecall = hookmetamethod(game, "__namecall", function(v1, v2, ...) if ISSetting and getnamecallmethod() == "FireServer" and v2 == "SpeedTarget" then return oldnamecall(v1, v2, 0) end return oldnamecall(v1, v2, ...) end)