local workspace = game:GetService("Workspace") local function findNape(hitFolder) return hitFolder:FindFirstChild("Nape") end local function expandNapeHitbox(hitFolder) local napeObject = findNape(hitFolder) if napeObject then napeObject.Size = Vector3.new(105, 120, 100) napeObject.Transparency = 0.96 napeObject.Color = Color3.new(1, 1, 1) napeObject.Material = Enum.Material.Neon napeObject.CanCollide = false napeObject.Anchored = false end end local function processTitans(titansBasePart) for _, titan in ipairs(titansBasePart:GetChildren()) do local hitboxesFolder = titan:FindFirstChild("Hitboxes") if hitboxesFolder then local hitFolder = hitboxesFolder:FindFirstChild("Hit") if hitFolder then expandNapeHitbox(hitFolder) end end end end print("Nape Expander Loaded") local titansBasePart = workspace:FindFirstChild("Titans") if titansBasePart then processTitans(titansBasePart) end