--[[ VOID ELITE v2.2 - SINGLE-RUN + WALLBANG + ESP No persistent key. Activate every launch. BAC Safe: anti-duplicate hooks. ]] task.wait(4 + math.random() * 3) -- Предотвращаем повторный запуск в одной сессии if shared._VE_RUNNING then return end shared._VE_RUNNING = true local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local CoreGui = game:GetService("CoreGui") local HttpService = game:GetService("HttpService") local StarterGui = game:GetService("StarterGui") local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera local IsMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled local function RandName() local chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" local name = "" for i = 1, math.random(10, 18) do name = name .. chars:sub(math.random(1, #chars), math.random(1, #chars)) end return name end -- ==================== KEY SYSTEM (NO SAVE) ==================== local AdUrl = "https://link-center.net/7932970/uT1HQ0kwWbT5" local function ValidateKey(key) if #key < 20 then return false end local sum = 0 local mainPart = key:sub(1, -5) for i = 1, #mainPart do sum = sum + string.byte(mainPart, i) * (i % 7 + 1) end return (sum % 10000) == tonumber(key:sub(-4)) end -- ==================== ACTIVATION GUI ==================== local function ShowActivation() local ActGui = Instance.new("ScreenGui") ActGui.Name = RandName(); ActGui.ResetOnSpawn = false ActGui.IgnoreGuiInset = true; ActGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling pcall(function() ActGui.Parent = CoreGui end) if not ActGui.Parent then ActGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end local ActFrame = Instance.new("Frame", ActGui) ActFrame.Name = RandName(); ActFrame.Size = UDim2.new(0, 300, 0, 240) ActFrame.Position = UDim2.new(0.5, -150, 0.5, -120) ActFrame.BackgroundColor3 = Color3.fromRGB(12, 12, 16); ActFrame.BorderSizePixel = 0 Instance.new("UICorner", ActFrame).CornerRadius = UDim.new(0, 12) Instance.new("UIStroke", ActFrame).Color = Color3.fromRGB(130, 40, 220) Instance.new("UIStroke", ActFrame).Thickness = 1.5 local t = Instance.new("TextLabel", ActFrame); t.Name = RandName() t.Size = UDim2.new(1, 0, 0, 36); t.BackgroundColor3 = Color3.fromRGB(8, 8, 12) t.Font = Enum.Font.GothamBlack; t.Text = "VOID ELITE v2.2 - ACTIVATION" t.TextColor3 = Color3.fromRGB(160, 80, 255); t.TextSize = 16; t.BorderSizePixel = 0 Instance.new("UICorner", t).CornerRadius = UDim.new(0, 12) local s = Instance.new("TextLabel", ActFrame); s.Name = RandName() s.Position = UDim2.new(0, 0, 0, 42); s.Size = UDim2.new(1, 0, 0, 48) s.BackgroundTransparency = 1; s.Font = Enum.Font.Gotham s.Text = "1. Click GET KEY\n2. Watch ad, get key\n3. Paste below → ACTIVATE" s.TextColor3 = Color3.fromRGB(180, 180, 190); s.TextSize = 12 s.TextWrapped = true; s.TextXAlignment = Enum.TextXAlignment.Center local kb = Instance.new("TextBox", ActFrame); kb.Name = RandName() kb.Position = UDim2.new(0.08, 0, 0, 96); kb.Size = UDim2.new(0.84, 0, 0, 38) kb.BackgroundColor3 = Color3.fromRGB(20, 20, 26); kb.BorderSizePixel = 0 kb.Font = Enum.Font.Gotham; kb.PlaceholderText = "VE-XXXX-XXXX-XXXX-XXXX-0000" kb.PlaceholderColor3 = Color3.fromRGB(100, 100, 110); kb.Text = "" kb.TextColor3 = Color3.new(1, 1, 1); kb.TextSize = 14; kb.ClearTextOnFocus = false Instance.new("UICorner", kb).CornerRadius = UDim.new(0, 8) local st = Instance.new("TextLabel", ActFrame); st.Name = RandName() st.Position = UDim2.new(0, 0, 0, 140); st.Size = UDim2.new(1, 0, 0, 20) st.BackgroundTransparency = 1; st.Font = Enum.Font.Gotham; st.Text = "" st.TextColor3 = Color3.fromRGB(255, 150, 50); st.TextSize = 12 local gk = Instance.new("TextButton", ActFrame); gk.Name = RandName() gk.Position = UDim2.new(0.08, 0, 0, 166); gk.Size = UDim2.new(0.4, 0, 0, 40) gk.BackgroundColor3 = Color3.fromRGB(40, 150, 80); gk.Text = "GET KEY" gk.TextColor3 = Color3.new(1, 1, 1); gk.Font = Enum.Font.GothamBlack gk.TextSize = 14; gk.BorderSizePixel = 0 Instance.new("UICorner", gk).CornerRadius = UDim.new(0, 8) local act = Instance.new("TextButton", ActFrame); act.Name = RandName() act.Position = UDim2.new(0.52, 0, 0, 166); act.Size = UDim2.new(0.4, 0, 0, 40) act.BackgroundColor3 = Color3.fromRGB(120, 40, 200); act.Text = "ACTIVATE" act.TextColor3 = Color3.new(1, 1, 1); act.Font = Enum.Font.GothamBlack act.TextSize = 14; act.BorderSizePixel = 0 Instance.new("UICorner", act).CornerRadius = UDim.new(0, 8) gk.MouseButton1Click:Connect(function() pcall(function() if setclipboard then setclipboard(AdUrl) end end) st.Text = "Link copied! Check browser." end) act.MouseButton1Click:Connect(function() local key = kb.Text:gsub("%s", ""):upper() if key == "" then st.Text = "Enter a key first"; return end if ValidateKey(key) then st.Text = "Activated! Loading..." ActFrame.Visible = false task.wait(1) InitMainScript() else st.Text = "Invalid key format" end end) end -- ==================== MAIN SCRIPT ==================== function InitMainScript() if shared._VE_MAIN_LOADED then return end shared._VE_MAIN_LOADED = true task.wait(1 + math.random()) local Profiles = { Default = { Aimbot = {Enabled=false,Silent=true,FOV=120,Smooth=4,AimPart="Head",SilentSpeed=0.4,SnapCooldown=0.05,LastSnapTime=0,ResolverEnabled=false,ResolverYaw=0,ResolverPitch=0,ResolverMode="Static",ResolverSpinSpeed=15,ResolverJitterRange=45}, TriggerBot = {Enabled=false,Delay=0.04,UseKey=true,TriggerKey=Enum.KeyCode.E}, ESP = {Enabled=false,Boxes=true,Names=true,Health=true,Distance=false,Snaplines=false,ColorEnemy=Color3.fromRGB(255,70,70),BoxStyle="Corner",NameSize=13,MaxDistance=500}, Wallbang = {Enabled=false,MaxDistance=500}, Hitbox = {Enabled=false,Size=3.2,Transparency=0.55,OnlyHead=true}, Movement = {Bhop=false,BhopMinDelay=0.12,BhopMaxDelay=0.22,BhopNextJump=0,AutoStrafe=false,StrafeStrength=1.2}, Visual = {FOVCircle=not IsMobile,FOVCircleColor=Color3.fromRGB(0,210,255),FOVCircleThickness=1.5,ThirdPerson=false,ThirdPersonDistance=8,NoRecoil=false,NoSpread=false} }, HvH = { Aimbot = {Enabled=true,Silent=true,FOV=180,Smooth=1,AimPart="Head",SilentSpeed=0.8,SnapCooldown=0.02,LastSnapTime=0,ResolverEnabled=true,ResolverYaw=0,ResolverPitch=0,ResolverMode="Jitter",ResolverSpinSpeed=25,ResolverJitterRange=60}, TriggerBot = {Enabled=true,Delay=0.01,UseKey=false,TriggerKey=Enum.KeyCode.E}, ESP = {Enabled=true,Boxes=true,Names=true,Health=true,Distance=true,Snaplines=true,ColorEnemy=Color3.fromRGB(255,20,20),BoxStyle="Full",NameSize=14,MaxDistance=1000}, Wallbang = {Enabled=true,MaxDistance=500}, Hitbox = {Enabled=true,Size=4.5,Transparency=0.4,OnlyHead=false}, Movement = {Bhop=true,BhopMinDelay=0.05,BhopMaxDelay=0.1,BhopNextJump=0,AutoStrafe=true,StrafeStrength=1.8}, Visual = {FOVCircle=true,FOVCircleColor=Color3.fromRGB(255,0,80),FOVCircleThickness=2,ThirdPerson=true,ThirdPersonDistance=10,NoRecoil=true,NoSpread=true} }, Legit = { Aimbot = {Enabled=true,Silent=false,FOV=80,Smooth=8,AimPart="Head",SilentSpeed=0.15,SnapCooldown=0.12,LastSnapTime=0,ResolverEnabled=false,ResolverYaw=0,ResolverPitch=0,ResolverMode="Static",ResolverSpinSpeed=10,ResolverJitterRange=20}, TriggerBot = {Enabled=false,Delay=0.12,UseKey=true,TriggerKey=Enum.KeyCode.E}, ESP = {Enabled=true,Boxes=true,Names=false,Health=true,Distance=false,Snaplines=false,ColorEnemy=Color3.fromRGB(200,200,200),BoxStyle="Corner",NameSize=13,MaxDistance=300}, Wallbang = {Enabled=false,MaxDistance=300}, Hitbox = {Enabled=false,Size=1.5,Transparency=0.7,OnlyHead=true}, Movement = {Bhop=true,BhopMinDelay=0.18,BhopMaxDelay=0.28,BhopNextJump=0,AutoStrafe=false,StrafeStrength=1.0}, Visual = {FOVCircle=true,FOVCircleColor=Color3.fromRGB(100,200,100),FOVCircleThickness=1,ThirdPerson=false,ThirdPersonDistance=6,NoRecoil=false,NoSpread=false} } } local function DeepCopy(tbl) local copy = {} for k, v in pairs(tbl) do if type(v) == "table" then copy[k] = DeepCopy(v) else copy[k] = v end end return copy end local ActiveProfile = "Default" local Settings = DeepCopy(Profiles.Default) local function LoadProfile(name) if not Profiles[name] then return end ActiveProfile = name Settings = DeepCopy(Profiles[name]) Settings.Aimbot.LastSnapTime = 0 Settings.Movement.BhopNextJump = 0 if IsMobile and Settings.Aimbot.Enabled then HoldingAim = true elseif IsMobile then HoldingAim = false end end local HoldingAim = false local OriginalSizes = {} local ESPObjects = {} local GUIVisible = true local LastGuiToggle = 0 local function GetEnemyFolder() local chars = Workspace:FindFirstChild("Characters") if not chars then return nil end local t = chars:FindFirstChild("Terrorists") local ct = chars:FindFirstChild("Counter-Terrorists") if not t or not ct then return nil end return t:FindFirstChild(LocalPlayer.Name) and ct or t end local function IsAlive(c) if not c then return false end local h = c:FindFirstChildOfClass("Humanoid") return h and h.Health > 0 end local function ApplyResolver(pos) if not Settings.Aimbot.ResolverEnabled then return pos end local mode = Settings.Aimbot.ResolverMode if mode == "Static" then return pos + Vector3.new(math.sin(math.rad(Settings.Aimbot.ResolverYaw))*2, math.tan(math.rad(Settings.Aimbot.ResolverPitch))*2, math.cos(math.rad(Settings.Aimbot.ResolverYaw))*2) elseif mode == "Jitter" then local j = math.rad(math.random(-Settings.Aimbot.ResolverJitterRange, Settings.Aimbot.ResolverJitterRange)/10) return pos + Vector3.new(math.sin(j)*2, 0, math.cos(j)*2) elseif mode == "Spin" then local a = tick() * Settings.Aimbot.ResolverSpinSpeed return pos + Vector3.new(math.sin(math.rad(a % 360))*3, 0, math.cos(math.rad(a % 360))*3) end return pos end local function GetTarget() local ef = GetEnemyFolder() if not ef then return nil end local best, bestDist = nil, Settings.Aimbot.FOV local center = Camera.ViewportSize/2 for _, e in ipairs(ef:GetChildren()) do if IsAlive(e) then local p = e:FindFirstChild(Settings.Aimbot.AimPart) or e:FindFirstChild("Head") if p then local sp, onScr = Camera:WorldToViewportPoint(ApplyResolver(p.Position)) if onScr and sp.Z > 0 then local d = (Vector2.new(sp.X, sp.Y) - center).Magnitude if d < bestDist then bestDist = d; best = p end end end end end return best end -- ESP Functions local function CreateESP(enemy) if ESPObjects[enemy] then return end ESPObjects[enemy] = { Box = Drawing.new("Square"), BoxTL = Drawing.new("Line"), BoxTR = Drawing.new("Line"), BoxBL = Drawing.new("Line"), BoxBR = Drawing.new("Line"), Name = Drawing.new("Text"), HealthBar = Drawing.new("Square"), HealthBG = Drawing.new("Square"), Snapline = Drawing.new("Line"), Distance = Drawing.new("Text") } local d = ESPObjects[enemy] d.Box.Thickness = 1.5; d.Box.Filled = false; d.Box.Visible = false for _, c in ipairs({d.BoxTL, d.BoxTR, d.BoxBL, d.BoxBR}) do c.Thickness = 2; c.Color = Settings.ESP.ColorEnemy; c.Visible = false end d.Name.Size = Settings.ESP.NameSize; d.Name.Center = true; d.Name.Outline = true; d.Name.Visible = false d.HealthBar.Filled = true; d.HealthBar.Visible = false d.HealthBG.Filled = true; d.HealthBG.Color = Color3.new(0, 0, 0); d.HealthBG.Visible = false d.Snapline.Thickness = 1; d.Snapline.Visible = false d.Distance.Size = 12; d.Distance.Center = true; d.Distance.Outline = true; d.Distance.Visible = false end local function RemoveESP(enemy) local data = ESPObjects[enemy] if not data then return end for _, v in pairs(data) do pcall(function() v:Remove() end) end ESPObjects[enemy] = nil end local function ClearAllESP() for enemy in pairs(ESPObjects) do RemoveESP(enemy) end end local function UpdateESP() if not Settings.ESP.Enabled then ClearAllESP(); return end local enemyFolder = GetEnemyFolder() if not enemyFolder then ClearAllESP(); return end local active = {} for _, enemy in ipairs(enemyFolder:GetChildren()) do active[enemy] = true if IsAlive(enemy) then CreateESP(enemy) local data = ESPObjects[enemy] local head = enemy:FindFirstChild("Head") local root = enemy:FindFirstChild("HumanoidRootPart") local hum = enemy:FindFirstChildOfClass("Humanoid") if head and root and hum then local top, onTop = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 1.1, 0)) local bottom = Camera:WorldToViewportPoint(root.Position - Vector3.new(0, 2.8, 0)) if onTop and top.Z > 0 then local height = math.abs(top.Y - bottom.Y) local width = height * 0.5 local x, y = top.X - width / 2, top.Y local cornerLen = width * 0.25 if Settings.ESP.BoxStyle == "Full" then data.Box.Size = Vector2.new(width, height); data.Box.Position = Vector2.new(x, y) data.Box.Color = Settings.ESP.ColorEnemy; data.Box.Visible = Settings.ESP.Boxes for _, c in ipairs({data.BoxTL, data.BoxTR, data.BoxBL, data.BoxBR}) do c.Visible = false end else data.Box.Visible = false if Settings.ESP.Boxes then data.BoxTL.From = Vector2.new(x, y); data.BoxTL.To = Vector2.new(x + cornerLen, y); data.BoxTL.Visible = true data.BoxTR.From = Vector2.new(x + width, y); data.BoxTR.To = Vector2.new(x + width - cornerLen, y); data.BoxTR.Visible = true data.BoxBL.From = Vector2.new(x, y + height); data.BoxBL.To = Vector2.new(x + cornerLen, y + height); data.BoxBL.Visible = true data.BoxBR.From = Vector2.new(x + width, y + height); data.BoxBR.To = Vector2.new(x + width - cornerLen, y + height); data.BoxBR.Visible = true else for _, c in ipairs({data.BoxTL, data.BoxTR, data.BoxBL, data.BoxBR}) do c.Visible = false end end end if Settings.ESP.Snaplines then local sc = Camera.ViewportSize / 2 data.Snapline.From = Vector2.new(sc.X, Camera.ViewportSize.Y) data.Snapline.To = Vector2.new(top.X, y + height) data.Snapline.Color = Settings.ESP.ColorEnemy; data.Snapline.Visible = true else data.Snapline.Visible = false end data.Name.Text = enemy.Name; data.Name.Position = Vector2.new(top.X, y - 15) data.Name.Color = Settings.ESP.ColorEnemy; data.Name.Size = Settings.ESP.NameSize; data.Name.Visible = Settings.ESP.Names if Settings.ESP.Distance and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local dist = (root.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude data.Distance.Text = string.format("%.0fm", dist) data.Distance.Position = Vector2.new(top.X, y + height + 4) data.Distance.Color = Color3.new(1, 1, 1); data.Distance.Visible = true else data.Distance.Visible = false end if Settings.ESP.Health then local pct = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1) local barH = height * pct data.HealthBG.Size = Vector2.new(3, height); data.HealthBG.Position = Vector2.new(x - 6, y); data.HealthBG.Visible = true data.HealthBar.Size = Vector2.new(3, barH); data.HealthBar.Position = Vector2.new(x - 6, y + height - barH) data.HealthBar.Color = Color3.fromRGB(255 * (1 - pct), 255 * pct, 50); data.HealthBar.Visible = true else data.HealthBar.Visible = false; data.HealthBG.Visible = false end else for _, v in pairs(data) do v.Visible = false end end end else RemoveESP(enemy) end end for enemy in pairs(ESPObjects) do if not active[enemy] then RemoveESP(enemy) end end end local function ShootThroughWalls() if not Settings.Wallbang.Enabled then return end if not IsAlive(LocalPlayer.Character) then return end local origin = Camera.CFrame.Position local ef = GetEnemyFolder() if not ef then return end for _, enemy in ipairs(ef:GetChildren()) do if IsAlive(enemy) then local head = enemy:FindFirstChild("Head") if head then local dist = (head.Position - origin).Magnitude if dist < Settings.Wallbang.MaxDistance then local dir = (head.Position - origin).Unit local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Exclude params.FilterDescendantsInstances = {LocalPlayer.Character, Camera} local hit = Workspace:Raycast(origin, dir * dist, params) if hit and hit.Instance then local model = hit.Instance:FindFirstAncestorOfClass("Model") if model == enemy then local screenPos = Camera:WorldToViewportPoint(head.Position) pcall(function() local vim = game:GetService("VirtualInputManager") vim:SendMouseButtonEvent(screenPos.X, screenPos.Y, 0, true, game, 1) task.wait(0.03) vim:SendMouseButtonEvent(screenPos.X, screenPos.Y, 0, false, game, 1) end) return end end end end end end end UserInputService.InputBegan:Connect(function(input, gpe) if gpe then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then task.spawn(ShootThroughWalls) elseif input.UserInputType == Enum.UserInputType.MouseButton2 or input.KeyCode == Enum.KeyCode.Q then HoldingAim = true end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton2 or input.KeyCode == Enum.KeyCode.Q then HoldingAim = false end end) -- FOV Circle local FOVCircle = nil if not IsMobile then FOVCircle = Drawing.new("Circle") FOVCircle.NumSides = 48; FOVCircle.Filled = false; FOVCircle.Visible = false end RunService.RenderStepped:Connect(function() if Settings.Aimbot.Enabled and (HoldingAim or IsMobile) then local t = GetTarget() if t then local now = tick() if Settings.Aimbot.Silent or IsMobile then if now - Settings.Aimbot.LastSnapTime >= Settings.Aimbot.SnapCooldown then local cp = Camera.CFrame.Position local tp = ApplyResolver(t.Position) Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(cp, cp + (tp - cp).Unit), math.clamp(Settings.Aimbot.SilentSpeed, 0.15, 1.0)) Settings.Aimbot.LastSnapTime = now end else local sp = Camera:WorldToViewportPoint(ApplyResolver(t.Position)) local c = Camera.ViewportSize/2 if mousemoverel then mousemoverel((sp.X - c.X)/Settings.Aimbot.Smooth, (sp.Y - c.Y)/Settings.Aimbot.Smooth) end end end end if IsAlive(LocalPlayer.Character) then local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") local root = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if Settings.Movement.Bhop and hum then local nt = tick() if nt >= Settings.Movement.BhopNextJump and hum.FloorMaterial ~= Enum.Material.Air then hum.Jump = true Settings.Movement.BhopNextJump = nt + math.random()*(Settings.Movement.BhopMaxDelay - Settings.Movement.BhopMinDelay) + Settings.Movement.BhopMinDelay end end if Settings.Movement.AutoStrafe and hum and root and hum.FloorMaterial == Enum.Material.Air then local vel = root.Velocity local spd = Vector3.new(vel.X, 0, vel.Z).Magnitude if spd > 2 then local dir = Camera.CFrame:VectorToWorldSpace(Vector3.new( UserInputService:IsKeyDown(Enum.KeyCode.A) and -1 or UserInputService:IsKeyDown(Enum.KeyCode.D) and 1 or 0, 0, UserInputService:IsKeyDown(Enum.KeyCode.W) and -1 or UserInputService:IsKeyDown(Enum.KeyCode.S) and 1 or 0 )).Unit root.Velocity = Vector3.new(dir.X * spd * Settings.Movement.StrafeStrength, vel.Y, dir.Z * spd * Settings.Movement.StrafeStrength) end end end if FOVCircle then FOVCircle.Position = Camera.ViewportSize/2 FOVCircle.Radius = Settings.Aimbot.FOV FOVCircle.Visible = Settings.Visual.FOVCircle and Settings.Aimbot.Enabled FOVCircle.Color = Settings.Visual.FOVCircleColor FOVCircle.Thickness = Settings.Visual.FOVCircleThickness end UpdateESP() end) task.spawn(function() while task.wait(0.025) do if not Settings.TriggerBot.Enabled or not IsAlive(LocalPlayer.Character) then continue end if Settings.TriggerBot.UseKey and not UserInputService:IsKeyDown(Settings.TriggerBot.TriggerKey) then continue end local c = Camera.ViewportSize/2 local r = Camera:ViewportPointToRay(c.X, c.Y) local p = RaycastParams.new() p.FilterType = Enum.RaycastFilterType.Exclude p.FilterDescendantsInstances = {LocalPlayer.Character, Camera} local res = Workspace:Raycast(r.Origin, r.Direction * 1000, p) if res and res.Instance then local m = res.Instance:FindFirstAncestorOfClass("Model") if m and IsAlive(m) then local ef = GetEnemyFolder() if ef and m.Parent == ef then if Settings.TriggerBot.Delay > 0 then task.wait(Settings.TriggerBot.Delay) end pcall(function() if mouse1click then mouse1click() else local vim = game:GetService("VirtualInputManager") vim:SendMouseButtonEvent(c.X, c.Y, 0, true, game, 1) task.wait(0.03) vim:SendMouseButtonEvent(c.X, c.Y, 0, false, game, 1) end end) task.wait(0.07) end end end end end) task.spawn(function() while task.wait(0.5) do local ef = GetEnemyFolder() if Settings.Hitbox.Enabled and ef then for _, e in ipairs(ef:GetChildren()) do if IsAlive(e) then local parts = Settings.Hitbox.OnlyHead and {e:FindFirstChild("Head")} or e:GetChildren() for _, part in ipairs(parts) do if part and part:IsA("BasePart") then if not OriginalSizes[part] then OriginalSizes[part] = part.Size end part.Size = Vector3.new(Settings.Hitbox.Size, Settings.Hitbox.Size, Settings.Hitbox.Size) part.Transparency = Settings.Hitbox.Transparency part.CanCollide = false end end end end else for part, size in pairs(OriginalSizes) do if part and part.Parent then pcall(function() part.Size = size; part.Transparency = 0 end) end end end end end) -- ==================== MAIN GUI ==================== task.wait(2 + math.random()*2) local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = RandName(); ScreenGui.ResetOnSpawn = false ScreenGui.IgnoreGuiInset = true; ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling pcall(function() ScreenGui.Parent = CoreGui end) if not ScreenGui.Parent then ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end local Main = Instance.new("Frame", ScreenGui) Main.Name = RandName(); Main.BackgroundColor3 = Color3.fromRGB(12, 12, 16); Main.BorderSizePixel = 0 Main.Size = UDim2.new(0, 320, 0, 460) Main.Position = IsMobile and UDim2.new(0.02, 0, 0.10, 0) or UDim2.new(0.04, 0, 0.15, 0) Main.Active = true; Main.Draggable = true Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 10) Instance.new("UIStroke", Main).Color = Color3.fromRGB(130, 40, 220) Instance.new("UIStroke", Main).Thickness = 1.2 local TitleBar = Instance.new("Frame", Main); TitleBar.Name = RandName() TitleBar.Size = UDim2.new(1, 0, 0, 38); TitleBar.BackgroundColor3 = Color3.fromRGB(8, 8, 12); TitleBar.BorderSizePixel = 0 Instance.new("UICorner", TitleBar).CornerRadius = UDim.new(0, 10) local Title = Instance.new("TextLabel", TitleBar); Title.Name = RandName() Title.BackgroundTransparency = 1; Title.Size = UDim2.new(1, 0, 1, 0) Title.Font = Enum.Font.GothamBlack; Title.Text = "VOID ELITE v2.2" Title.TextColor3 = Color3.fromRGB(160, 80, 255); Title.TextSize = 16 local Tabs = {"Combat", "Visuals", "Movement", "Settings"} local TabButtons = {}; local TabFrames = {} local TabBar = Instance.new("Frame", Main); TabBar.Name = RandName() TabBar.Position = UDim2.new(0, 0, 0, 38); TabBar.Size = UDim2.new(1, 0, 0, 34) TabBar.BackgroundColor3 = Color3.fromRGB(10, 10, 14); TabBar.BorderSizePixel = 0 for i, tabName in ipairs(Tabs) do local btn = Instance.new("TextButton", TabBar); btn.Name = RandName() btn.Size = UDim2.new(0.25, -2, 1, -4); btn.Position = UDim2.new((i-1)*0.25, 0, 0, 2) btn.BackgroundColor3 = i == 1 and Color3.fromRGB(120, 40, 200) or Color3.fromRGB(24, 24, 30) btn.Text = tabName; btn.TextColor3 = Color3.new(1, 1, 1) btn.Font = Enum.Font.GothamBold; btn.TextSize = 12; btn.BorderSizePixel = 0 Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6) local frame = Instance.new("ScrollingFrame", Main); frame.Name = RandName() frame.Position = UDim2.new(0, 0, 0, 72); frame.Size = UDim2.new(1, -4, 1, -76) frame.BackgroundTransparency = 1; frame.BorderSizePixel = 0 frame.ScrollBarThickness = 3; frame.ScrollBarImageColor3 = Color3.fromRGB(140, 60, 230) frame.CanvasSize = UDim2.new(0, 0, 0, 900); frame.Visible = i == 1 TabFrames[tabName] = frame btn.MouseButton1Click:Connect(function() for _, b in ipairs(TabButtons) do b.BackgroundColor3 = Color3.fromRGB(24, 24, 30) end btn.BackgroundColor3 = Color3.fromRGB(120, 40, 200) for _, f in pairs(TabFrames) do f.Visible = false end frame.Visible = true end) table.insert(TabButtons, btn) end local function MakeSection(parent, title, yPos) local sec = Instance.new("Frame", parent); sec.Name = RandName() sec.Position = UDim2.new(0.04, 0, 0, yPos); sec.Size = UDim2.new(0.92, 0, 0, 24) sec.BackgroundTransparency = 1; sec.BorderSizePixel = 0 local line = Instance.new("Frame", sec); line.Name = RandName() line.Size = UDim2.new(1, 0, 0, 1); line.Position = UDim2.new(0, 0, 0, 11) line.BackgroundColor3 = Color3.fromRGB(140, 60, 230); line.BorderSizePixel = 0 local lbl = Instance.new("TextLabel", sec); lbl.Name = RandName() lbl.BackgroundTransparency = 1; lbl.Size = UDim2.new(1, 0, 0, 16) lbl.Font = Enum.Font.GothamBlack; lbl.Text = title lbl.TextColor3 = Color3.fromRGB(160, 100, 255); lbl.TextSize = 11 lbl.TextXAlignment = Enum.TextXAlignment.Left end local function MakeToggle(parent, name, default, callback, yPos) local c = Instance.new("Frame", parent); c.Name = RandName() c.Position = UDim2.new(0.04, 0, 0, yPos); c.Size = UDim2.new(0.92, 0, 0, 30) c.BackgroundColor3 = Color3.fromRGB(20, 20, 26); c.BorderSizePixel = 0 Instance.new("UICorner", c).CornerRadius = UDim.new(0, 6) local l = Instance.new("TextLabel", c); l.Name = RandName() l.BackgroundTransparency = 1; l.Position = UDim2.new(0.05, 0, 0, 0); l.Size = UDim2.new(0.55, 0, 1, 0) l.Font = Enum.Font.Gotham; l.Text = name; l.TextColor3 = Color3.new(0.9, 0.9, 0.9); l.TextSize = 11 l.TextXAlignment = Enum.TextXAlignment.Left local b = Instance.new("TextButton", c); b.Name = RandName() b.Position = UDim2.new(0.65, 0, 0, 3); b.Size = UDim2.new(0.3, 0, 0, 24) b.BackgroundColor3 = default and Color3.fromRGB(100, 40, 170) or Color3.fromRGB(50, 50, 58) b.Text = default and "ON" or "OFF"; b.TextColor3 = Color3.new(1, 1, 1) b.Font = Enum.Font.GothamBold; b.TextSize = 11; b.BorderSizePixel = 0 Instance.new("UICorner", b).CornerRadius = UDim.new(0, 5) local state = default b.MouseButton1Click:Connect(function() state = not state b.BackgroundColor3 = state and Color3.fromRGB(100, 40, 170) or Color3.fromRGB(50, 50, 58) b.Text = state and "ON" or "OFF" callback(state) end) end local function MakeSlider(parent, name, min, max, default, callback, yPos, suffix) suffix = suffix or "" local c = Instance.new("Frame", parent); c.Name = RandName() c.Position = UDim2.new(0.04, 0, 0, yPos); c.Size = UDim2.new(0.92, 0, 0, 44) c.BackgroundColor3 = Color3.fromRGB(20, 20, 26); c.BorderSizePixel = 0 Instance.new("UICorner", c).CornerRadius = UDim.new(0, 6) local l = Instance.new("TextLabel", c); l.Name = RandName() l.BackgroundTransparency = 1; l.Position = UDim2.new(0.05, 0, 0, 3); l.Size = UDim2.new(0.9, 0, 0, 15) l.Font = Enum.Font.Gotham; l.Text = name .. ": " .. default .. suffix l.TextColor3 = Color3.new(0.8, 0.8, 0.8); l.TextSize = 10; l.TextXAlignment = Enum.TextXAlignment.Left local sf = Instance.new("Frame", c); sf.Name = RandName() sf.Position = UDim2.new(0.05, 0, 0, 22); sf.Size = UDim2.new(0.7, 0, 0, 6) sf.BackgroundColor3 = Color3.fromRGB(40, 40, 48); sf.BorderSizePixel = 0 Instance.new("UICorner", sf).CornerRadius = UDim.new(1, 0) local fill = Instance.new("Frame", sf); fill.Name = RandName() fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0) fill.BackgroundColor3 = Color3.fromRGB(140, 60, 230); fill.BorderSizePixel = 0 Instance.new("UICorner", fill).CornerRadius = UDim.new(1, 0) local knob = Instance.new("TextButton", sf); knob.Name = RandName() knob.Size = UDim2.new(0, 14, 0, 14); knob.Position = UDim2.new((default - min) / (max - min), -7, 0, -4) knob.BackgroundColor3 = Color3.fromRGB(255, 255, 255); knob.Text = ""; knob.BorderSizePixel = 0 Instance.new("UICorner", knob).CornerRadius = UDim.new(1, 0) local dragging = false local function uk(input) local rx = math.clamp((input.Position.X - sf.AbsolutePosition.X) / sf.AbsoluteSize.X, 0, 1) local val = math.floor(min + (max - min) * rx) knob.Position = UDim2.new(rx, -7, 0, -4); fill.Size = UDim2.new(rx, 0, 1, 0) l.Text = name .. ": " .. val .. suffix; callback(val) end knob.MouseButton1Down:Connect(function() dragging = true end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then uk(input) end end) knob.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then dragging = true end end) end local yPos = 4 -- Combat Tab do local f = TabFrames["Combat"] MakeSection(f, "AIMBOT", 0); yPos = 28 MakeToggle(f, "Aimbot", Settings.Aimbot.Enabled, function(v) Settings.Aimbot.Enabled = v; if IsMobile then HoldingAim = v end end, yPos); yPos = yPos + 34 MakeToggle(f, "Silent Aim", Settings.Aimbot.Silent, function(v) Settings.Aimbot.Silent = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Aim Speed", 15, 100, Settings.Aimbot.SilentSpeed * 100, function(v) Settings.Aimbot.SilentSpeed = v / 100 end, yPos, "%"); yPos = yPos + 48 MakeSlider(f, "FOV", 50, 350, Settings.Aimbot.FOV, function(v) Settings.Aimbot.FOV = v end, yPos); yPos = yPos + 48 MakeSlider(f, "Smooth", 1, 10, Settings.Aimbot.Smooth, function(v) Settings.Aimbot.Smooth = v end, yPos); yPos = yPos + 48 MakeSection(f, "RESOLVER", yPos + 6); yPos = yPos + 34 MakeToggle(f, "Resolver", Settings.Aimbot.ResolverEnabled, function(v) Settings.Aimbot.ResolverEnabled = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Yaw Offset", -180, 180, Settings.Aimbot.ResolverYaw, function(v) Settings.Aimbot.ResolverYaw = v end, yPos, "°"); yPos = yPos + 48 MakeSection(f, "TRIGGERBOT", yPos + 6); yPos = yPos + 34 MakeToggle(f, "TriggerBot", Settings.TriggerBot.Enabled, function(v) Settings.TriggerBot.Enabled = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Delay", 0, 200, Settings.TriggerBot.Delay * 1000, function(v) Settings.TriggerBot.Delay = v / 1000 end, yPos, "ms"); yPos = yPos + 48 MakeSection(f, "WALLBANG", yPos + 6); yPos = yPos + 34 MakeToggle(f, "Shoot Through Walls", Settings.Wallbang.Enabled, function(v) Settings.Wallbang.Enabled = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Max Distance", 100, 1000, Settings.Wallbang.MaxDistance, function(v) Settings.Wallbang.MaxDistance = v end, yPos, "m"); yPos = yPos + 48 MakeSection(f, "HITBOX", yPos + 6); yPos = yPos + 34 MakeToggle(f, "Hitbox Expander", Settings.Hitbox.Enabled, function(v) Settings.Hitbox.Enabled = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Size", 1, 10, Settings.Hitbox.Size, function(v) Settings.Hitbox.Size = v end, yPos, "x"); yPos = yPos + 48 end -- Visuals Tab do local f = TabFrames["Visuals"] MakeSection(f, "ESP", 0); yPos = 28 MakeToggle(f, "ESP", Settings.ESP.Enabled, function(v) Settings.ESP.Enabled = v end, yPos); yPos = yPos + 34 MakeToggle(f, "Boxes", Settings.ESP.Boxes, function(v) Settings.ESP.Boxes = v end, yPos); yPos = yPos + 34 MakeToggle(f, "Names", Settings.ESP.Names, function(v) Settings.ESP.Names = v end, yPos); yPos = yPos + 34 MakeToggle(f, "Health Bar", Settings.ESP.Health, function(v) Settings.ESP.Health = v end, yPos); yPos = yPos + 34 MakeToggle(f, "Distance", Settings.ESP.Distance, function(v) Settings.ESP.Distance = v end, yPos); yPos = yPos + 34 MakeToggle(f, "Snaplines", Settings.ESP.Snaplines, function(v) Settings.ESP.Snaplines = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Max Dist", 50, 1000, Settings.ESP.MaxDistance, function(v) Settings.ESP.MaxDistance = v end, yPos, "m"); yPos = yPos + 56 MakeSection(f, "FOV CIRCLE", yPos + 6); yPos = yPos + 34 MakeToggle(f, "FOV Circle", Settings.Visual.FOVCircle, function(v) Settings.Visual.FOVCircle = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Thickness", 1, 5, Settings.Visual.FOVCircleThickness, function(v) Settings.Visual.FOVCircleThickness = v end, yPos); yPos = yPos + 56 MakeSection(f, "WORLD", yPos + 6); yPos = yPos + 34 MakeToggle(f, "Third Person", Settings.Visual.ThirdPerson, function(v) Settings.Visual.ThirdPerson = v pcall(function() LocalPlayer.CameraMode = v and Enum.CameraMode.Classic or Enum.CameraMode.LockFirstPerson end) end, yPos); yPos = yPos + 34 MakeSlider(f, "TP Distance", 3, 20, Settings.Visual.ThirdPersonDistance, function(v) Settings.Visual.ThirdPersonDistance = v pcall(function() LocalPlayer.CameraMaxZoomDistance = v end) end, yPos, "m"); yPos = yPos + 56 MakeToggle(f, "No Recoil", Settings.Visual.NoRecoil, function(v) Settings.Visual.NoRecoil = v end, yPos); yPos = yPos + 34 MakeToggle(f, "No Spread", Settings.Visual.NoSpread, function(v) Settings.Visual.NoSpread = v end, yPos); yPos = yPos + 60 end -- Movement Tab do local f = TabFrames["Movement"] MakeSection(f, "BHOP", 0); yPos = 28 MakeToggle(f, "Bunny Hop", Settings.Movement.Bhop, function(v) Settings.Movement.Bhop = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Min Delay", 50, 200, Settings.Movement.BhopMinDelay * 1000, function(v) Settings.Movement.BhopMinDelay = v / 1000 end, yPos, "ms"); yPos = yPos + 48 MakeSlider(f, "Max Delay", 100, 350, Settings.Movement.BhopMaxDelay * 1000, function(v) Settings.Movement.BhopMaxDelay = v / 1000 end, yPos, "ms"); yPos = yPos + 48 MakeSection(f, "AUTO STRAFE", yPos + 6); yPos = yPos + 34 MakeToggle(f, "Auto Strafe", Settings.Movement.AutoStrafe, function(v) Settings.Movement.AutoStrafe = v end, yPos); yPos = yPos + 34 MakeSlider(f, "Strength", 50, 200, Settings.Movement.StrafeStrength * 100, function(v) Settings.Movement.StrafeStrength = v / 100 end, yPos, "%"); yPos = yPos + 60 end -- Settings Tab do local f = TabFrames["Settings"] MakeSection(f, "PROFILES", 0); yPos = 28 local pnames = {"Default", "HvH", "Legit"} local pbtns = {} for i, n in ipairs(pnames) do local b = Instance.new("TextButton", f); b.Name = RandName() b.Position = UDim2.new(0.04 + (i-1)*0.32, 0, 0, yPos); b.Size = UDim2.new(0.28, 0, 0, 30) b.BackgroundColor3 = n == ActiveProfile and Color3.fromRGB(120, 40, 200) or Color3.fromRGB(30, 30, 38) b.Text = n; b.TextColor3 = Color3.new(1, 1, 1); b.Font = Enum.Font.GothamBold b.TextSize = 12; b.BorderSizePixel = 0 Instance.new("UICorner", b).CornerRadius = UDim.new(0, 6) b.MouseButton1Click:Connect(function() LoadProfile(n) for _, pb in ipairs(pbtns) do pb.BackgroundColor3 = Color3.fromRGB(30, 30, 38) end b.BackgroundColor3 = Color3.fromRGB(120, 40, 200) end) table.insert(pbtns, b) end yPos = yPos + 40 MakeSection(f, "SYSTEM", yPos + 6); yPos = yPos + 34 local ub = Instance.new("TextButton", f); ub.Name = RandName() ub.Position = UDim2.new(0.04, 0, 0, yPos); ub.Size = UDim2.new(0.92, 0, 0, 36) ub.BackgroundColor3 = Color3.fromRGB(80, 20, 20); ub.Text = "UNLOAD VOID ELITE" ub.TextColor3 = Color3.fromRGB(255, 100, 100); ub.Font = Enum.Font.GothamBlack; ub.TextSize = 13; ub.BorderSizePixel = 0 Instance.new("UICorner", ub).CornerRadius = UDim.new(0, 8) ub.MouseButton1Click:Connect(function() ClearAllESP() if FOVCircle then FOVCircle:Remove() end for part, size in pairs(OriginalSizes) do if part and part.Parent then pcall(function() part.Size = size; part.Transparency = 0 end) end end OriginalSizes = {} shared._VE_RUNNING = false shared._VE_MAIN_LOADED = false ScreenGui:Destroy() end) end -- Toggle button local ToggleBtn = Instance.new("TextButton", ScreenGui); ToggleBtn.Name = RandName() ToggleBtn.Size = UDim2.new(0, 48, 0, 48); ToggleBtn.Position = UDim2.new(1, -62, 0, 80) ToggleBtn.BackgroundColor3 = Color3.fromRGB(130, 40, 220); ToggleBtn.Text = "VE" ToggleBtn.TextColor3 = Color3.new(1, 1, 1); ToggleBtn.Font = Enum.Font.GothamBlack; ToggleBtn.TextSize = 17; ToggleBtn.BorderSizePixel = 0 Instance.new("UICorner", ToggleBtn).CornerRadius = UDim.new(1, 0) Instance.new("UIStroke", ToggleBtn).Color = Color3.fromRGB(200, 150, 255) Instance.new("UIStroke", ToggleBtn).Thickness = 1.5 ToggleBtn.MouseButton1Click:Connect(function() local now = tick() if now - LastGuiToggle < 0.3 then return end LastGuiToggle = now; GUIVisible = not GUIVisible; Main.Visible = GUIVisible end) UserInputService.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.RightShift then local now = tick() if now - LastGuiToggle < 0.3 then return end LastGuiToggle = now; GUIVisible = not GUIVisible; Main.Visible = GUIVisible end end) LoadProfile("Default") StarterGui:SetCore("SendNotification", { Title = "Void Elite v2.2", Text = "Loaded! Press VE or RightShift for menu", Duration = 5 }) print("[VE] v2.2 GUI + Wallbang + ESP active. Single-run mode.") end -- Запуск ShowActivation()