local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/bacon"))() local version, changelog = lib:GetInfo() local window = lib:CreateWindow("Anti Slop Action") local label = lib:CreateLabel(window, "Main (Ding Dong Ditch A Brainrot)") local farming = false local Players = game:GetService("Players") local RunService = game:GetService("RunService") local localPlayer = Players.LocalPlayer local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local spawnPos = Vector3.new(0, 3, 53) local doorPos = Vector3.new(67, 9, -1156) local function getProximityPrompt() local success, prompt = pcall(function() return workspace.Houses.House_16.Door.Door.Knob:GetChildren()[3] end) if success and prompt and prompt:IsA("ProximityPrompt") then return prompt end return nil end local function teleportTo(pos) character = localPlayer.Character if character then humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then humanoidRootPart.CFrame = CFrame.new(pos) end end end local function activatePrompt(prompt) if prompt then fireproximityprompt(prompt) end end local farmToggle = lib:CreateToggle(window, "Auto Farm", false, function(state) farming = state if farming then task.spawn(function() while farming do teleportTo(doorPos) task.wait(0.6) local prompt = getProximityPrompt() activatePrompt(prompt) task.wait(0.6) teleportTo(spawnPos) task.wait(0.6) end end) end end)