-- @build-failed -- crash server local runservice = game:GetService("RunService") local SpawnVehicleEvent = game:GetService("ReplicatedStorage"):WaitForChild("SimpleFrameworkRemotes"):WaitForChild("VehicleService"):WaitForChild("SpawnVehicle") for i = 1, 30 do runservice.Heartbeat:Connect(function() SpawnVehicleEvent:FireServer("BigDuty", 1) end) end