local player = game:GetService("Players").LocalPlayer local backpack = player.Backpack local stats = { AmmoCapacity = 9e9, BulletSpeed = 9e9, MaxSpread = 0.3, MinSpread = 0.3, NumProjectiles = 40, RecoilMax = 0, RecoilMin = 0, ReloadTime = 0 } for _, tool in pairs(backpack:GetChildren()) do local config = tool:FindFirstChild("Configuration") if config then for k, value in pairs(stats) do local stat = config:FindFirstChild(k) if stat then stat.Value = value print("Changed:", k, "->", value, "in", tool.Name) end end end wait() end