repeat task.wait() until game:IsLoaded() --// Device Spoofer Bypass \\-- loadstring(game:HttpGet("https://raw.githubusercontent.com/toasty-dev/pissblox/main/modules/fakedrawinglib.lua"))() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Replication"):WaitForChild("Fighter"):WaitForChild("SetControls"):FireServer("MouseKeyboard") task.wait(0.2) local SynZ local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local RunService = game:GetService("RunService") local lighting = game:GetService("Lighting") local LocalMouse = localPlayer:GetMouse() local Decimals = 2 local Clock = os.clock() local assetFolder = game:GetService("Players").LocalPlayer.PlayerScripts.Assets.ViewModels local DeviceSpoofer = "MouseKeyboard" local SilentAim = false local ClassKey = nil local lastKeyCheck = 0 local AimPart = "Head" local lastExecution = os.clock() local Functions = {} local SoundService = game:GetService("SoundService") --// Fly - Stolen from IY \\-- local FLYING = false local FlySpeed = 150 local flyingControls = { W = false, A = false, S = false, D = false, E = false, Q = false, } function Functions:getRoot(char) return char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') end function Functions:startFly() local character = localPlayer.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") local rootPart = Functions:getRoot(character) if not rootPart or not humanoid then return end local bodyGyro = Instance.new('BodyGyro') local bodyVelocity = Instance.new('BodyVelocity') bodyGyro.P = 9e4 bodyGyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) bodyGyro.cframe = rootPart.CFrame bodyGyro.Parent = rootPart bodyVelocity.velocity = Vector3.new(0, 0, 0) bodyVelocity.maxForce = Vector3.new(9e9, 9e9, 9e9) bodyVelocity.Parent = rootPart FLYING = true humanoid.PlatformStand = true local function updateFly() local direction = Vector3.new( (flyingControls.A and -1 or 0) + (flyingControls.D and 1 or 0), (flyingControls.Q and -1 or 0) + (flyingControls.E and 1 or 0), (flyingControls.W and -1 or 0) + (flyingControls.S and 1 or 0) ) direction = direction.Magnitude > 0 and direction.Unit or Vector3.new(0, 0, 0) bodyVelocity.velocity = (workspace.CurrentCamera.CFrame:VectorToWorldSpace(direction)) * FlySpeed bodyGyro.cframe = workspace.CurrentCamera.CFrame end self.flyConnection = RunService.RenderStepped:Connect(function() if not FLYING or not character or not character.Parent then self:stopFly() return end updateFly() end) end function Functions:stopFly() FLYING = false if self.flyConnection then self.flyConnection:Disconnect() self.flyConnection = nil end local character = localPlayer.Character if character then local rootPart = Functions:getRoot(character) if rootPart then local bodyGyro = rootPart:FindFirstChildOfClass('BodyGyro') if bodyGyro then bodyGyro:Destroy() end local bodyVelocity = rootPart:FindFirstChildOfClass('BodyVelocity') if bodyVelocity then bodyVelocity:Destroy() end end end local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.PlatformStand = false end end -- Closest Player function Functions:getClosestPlayer() local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then return nil end local closestPlayer = nil local shortestDistance = math.huge for _, v in ipairs(Players:GetPlayers()) do if v ~= player and v.Character then local Target = v.Character local TargetsPart = Target:FindFirstChild("Head") or Target:FindFirstChild("HumanoidRootPart") if TargetsPart then local distance = (TargetsPart.Position - humanoidRootPart.Position).Magnitude if distance < shortestDistance then closestPlayer = v shortestDistance = distance end end end end return closestPlayer end function Functions:isVisible(targetPosition, targetCharacter) local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then return false end local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {character, targetCharacter} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist raycastParams.IgnoreWater = true local direction = (targetPosition - humanoidRootPart.Position).Unit local distance = (targetPosition - humanoidRootPart.Position).Magnitude local rayResult = workspace:Raycast(humanoidRootPart.Position, direction * distance, raycastParams) if rayResult then return rayResult.Instance:IsDescendantOf(targetCharacter) end return true end local lastKeyCheck = 0 function Functions:updateClassKey() if os.clock() - lastKeyCheck >= 1 then lastKeyCheck = os.clock() for _, v in pairs(getgc(true)) do if typeof(v) == "table" then local IsEquipped, ClientFighter = rawget(v, "IsEquipped"), rawget(v, "ClientFighter") if ClientFighter and ClientFighter.Player == game:GetService("Players").LocalPlayer and IsEquipped == true then ClassKey = v break end end end end end --// FOV \\-- local function createFOVCircle() local FOV = Drawing.new("Circle") FOV.Thickness = 2 FOV.NumSides = 45 FOV.Color = Color3.fromRGB(1, 1, 1) FOV.Filled = false FOV.Visible = false return FOV end local function updateFOV(FOV, mousePosition, FOVSize) FOV.Position = mousePosition + Vector2.new(0, 36) FOV.Radius = FOVSize end local FOV = createFOVCircle() local FOVSize = 90 function Functions:isWithinFOV(targetPosition) if not FOV.Visible then return true end local camera = workspace.CurrentCamera local screenCenter = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) local screenPosition, onScreen = camera:WorldToScreenPoint(targetPosition) if not onScreen then return false end local targetScreenPos = Vector2.new(screenPosition.X, screenPosition.Y) local distanceFromCenter = (targetScreenPos - screenCenter).Magnitude return distanceFromCenter <= FOVSize end local FovEnabledConnect local FovEnabledConnect = RunService.Heartbeat:Connect(function() if FOV.Visible and LocalMouse then local mousePosition = Vector2.new(LocalMouse.X, LocalMouse.Y) updateFOV(FOV, mousePosition, FOVSize) else if FovEnabledConnect then FovEnabled:Disconnect() end end end) --// Esp \\-- local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/VaxKs/gfe/main/Esp.lua"))() getgenv().global = getgenv() function global.declare(self, index, value, check) if self[index] == nil then self[index] = value elseif check then local methods = { "remove", "Disconnect" } for _, method in methods do pcall(function() value[method](value) end) end end return self[index] end declare(global, "features", {}) features.toggle = function(self, feature, boolean) if self[feature] then if boolean == nil then self[feature].enabled = not self[feature].enabled else self[feature].enabled = boolean end if self[feature].toggle then task.spawn(function() self[feature]:toggle() end) end end end declare(features, "visuals", { ["enabled"] = true, ["teamCheck"] = false, ["teamColor"] = true, ["renderDistance"] = 2000, ["boxes"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(255, 255, 255), ["outline"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(0, 0, 0), }, ["filled"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(255, 255, 255), ["transparency"] = 0.25 }, }, ["names"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(255, 255, 255), ["outline"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(0, 0, 0), }, }, ["health"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(0, 255, 0), ["colorLow"] = Color3.fromRGB(255, 0, 0), ["outline"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(0, 0, 0) }, ["text"] = { ["enabled"] = true, ["outline"] = { ["enabled"] = true, }, } }, ["distance"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(255, 255, 255), ["outline"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(0, 0, 0), }, }, ["weapon"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(255, 255, 255), ["outline"] = { ["enabled"] = true, ["color"] = Color3.fromRGB(0, 0, 0), }, } }) local visuals = features.visuals --// Text Top Right \\-- local ZenithText = Drawing.new("Text") ZenithText.Visible = true ZenithText.Position = Vector2.new(Camera.ViewportSize.X - 120, 0) ZenithText.Size = 15 ZenithText.Color = Color3.fromRGB(255, 255, 0) ZenithText.Outline = true ZenithText.Center = true local function getTimeOfDay() local time = game.Lighting:GetMinutesAfterMidnight() local hours = math.floor(time / 60) local minutes = time % 60 local timeString = string.format("%02d:%02d", hours, minutes) if hours >= 6 and hours < 20 then timeString = timeString .. " [Day]" else timeString = timeString .. " [Night]" end return "Time of Day: " .. timeString end local SetTimeOfDayText = true coroutine.wrap(function() while SetTimeOfDayText do ZenithText.Text = "Zenith | Insert to Open/Close\n" .. getTimeOfDay() task.wait(1) end end)() --// Safe Call \\-- function Functions:safeCall(func) local success, errorMessage = pcall(func) if not success then Library:Notify("Error: " .. errorMessage, 2) end end --// Prediction \\-- function Functions:Predict(aimPartPosition, closestPlayer, humanoidRootPart) local targetCharacter = closestPlayer.Character local targetHumanoidRootPart = targetCharacter:FindFirstChild("HumanoidRootPart") if not targetHumanoidRootPart then return aimPartPosition end local targetVelocity = targetHumanoidRootPart.Velocity local targetPosition = targetHumanoidRootPart.Position local localPosition = humanoidRootPart.Position local distanceToTarget = (targetPosition - localPosition).Magnitude local projectileSpeed = 3500 local timeToImpact = distanceToTarget / projectileSpeed local predictedPosition = targetPosition + targetVelocity * timeToImpact local targetRotVelocity = targetHumanoidRootPart.RotVelocity local targetRotation = targetHumanoidRootPart.CFrame.LookVector if targetRotVelocity.Magnitude > 1 then local lateralMovement = targetRotation:Cross(targetVelocity.Unit) * (targetVelocity.Magnitude * 0.3) predictedPosition = predictedPosition + lateralMovement end return predictedPosition end --// Anti Rspy \\-- if SynZ ~= true then local SecureFireServer, SecureInvokeServer local DetectFSHook = true local FSHookPresent = false local UpdateFSHookFuncs do local renv = getrenv() local fs = idx and idx(Instance.new("RemoteEvent"), "FireServer") or Instance.new("RemoteEvent")["FireServer\0"] local is = idx and idx(Instance.new("RemoteFunction"), "InvokeServer") or Instance.new("RemoteFunction")["InvokeServer\0"] local RealFireServer, RealInvokeServer = fs, is for i,v in pairs(renv) do if typeof(i) == "userdata" and typeof(v) == "function" then local s,e = pcall(v) local type = e and string.match(e, "calling member function (.*)") if type == "FireServer" then RealFireServer = secureclosure(v) elseif type == "InvokeServer" then RealInvokeServer = secureclosure(v) end end if RealFireServer and RealInvokeServer then break end end UpdateFSHookFuncs = function(fireServer, invokeServer) RealFireServer = fireServer or fs fs = fireServer or fs RealInvokeServer = invokeServer or is is = invokeServer or is end local function DummyFS() local dummy = Instance.new("RemoteEvent") dummy.Name = "[Zenith]" local be = Instance.new("BindableEvent") be.Event:Connect(dummy.FireServer) be:Fire(dummy, "go away with your remotespy skid") end local function DummyIS() local dummy = Instance.new("RemoteFunction") dummy.Name = "[Zenith]" local be = Instance.new("BindableEvent") be.Event:Connect(dummy.InvokeServer) be:Fire(dummy, "go away with your remotespy skid") end local Shown = false local function HookCheck(bool) if renv[getupvalue(fs, 1)] and renv[getupvalue(is, 1)] then return end FSHookPresent = true if not renv[getupvalue(fs, 1)] then fs = nil end if not renv[getupvalue(is, 1)] then is = nil end local hooksList = {} for i,v in pairs(getreg()) do if type(v) == "function" and islclosure(v) and is_synapse_function(v) then for i,j in pairs(getupvalues(v)) do if type(j) == "function" and not islclosure(j) and not is_synapse_function(j) and debug.getinfo(j).nups >= 1 then if renv[getupvalue(j, 1)] == Instance.new("RemoteEvent").FireServer then fs = j table.insert(hooksList, {v, "f"}) elseif renv[getupvalue(j, 1)] == Instance.new("RemoteFunction").InvokeServer then is = j table.insert(hooksList, {v, "i"}) end end end end if fs and is then break end end if fs and is then RealFireServer = fs RealInvokeServer = is FSHookPresent = false local list = "" for i,v in pairs(hooksList) do local info = debug.getinfo(v[1]) list = list .. v[2] .. " - " .. info.source .. " - " .. info.currentline .. " - " .. info.name .. "\n" for i,v in pairs(getconstants(v[1])) do list = list .. i .. " - " .. tostring(v) .. " - " .. typeof(v) .. "\n" end list = list .. "\n" end return end if not Shown then Shown = false --messagebox("Error: FireServer/InvokeServer hook detected! Some functions will not work until the hook is removed!\n\nIf you didn't run any remotespy-like scripts, check your autoexec.", "[SleepyHub]", 0x00040000 + 0x00010000 + 0x00000010 + 0x00001000) --game:GetService("Players").LocalPlayer:Kick("Error: FireServer/InvokeServer hook detected! Some functions will not work until the hook is removed!\n\nIf you didn't run any remotespy-like scripts, check your autoexec") else local a = Instance.new"ModuleScript" a.Name = "[Zenith]: FireServer/InvokeServer is still present!" pcall(require, a) end if not bool then return Instance.new("BindableEvent").Event:Wait() end end SecureFireServer = function(remote, ...) if DetectFSHook then HookCheck() DummyFS() end return RealFireServer(remote, ...) end SecureInvokeServer = function(remote, ...) if DetectFSHook then HookCheck() DummyIS() end return RealInvokeServer(remote, ...) end --HookCheck(true) end end --// Module changer stuff \\-- local moduleScripts = game:GetService("Players").LocalPlayer.PlayerScripts.Modules:GetDescendants() local allContent = {} local AttackSpeed = 100 --// Fetch Functions \\-- local function Brother(keyToFind, tbl, moduleName, maxDepth) local queue = {{tbl, moduleName, 0}} while #queue > 0 do local current = table.remove(queue, 1) local currentTable, currentPath, depth = current[1], current[2], current[3] if depth > maxDepth then return end if type(currentTable) == "table" then for key, value in pairs(currentTable) do local newPath = currentPath .. "." .. tostring(key) if key == keyToFind then currentTable[key] = AttackSpeed / 100 end if type(value) == "table" then table.insert(queue, {value, newPath, depth + 1}) end end end end end -- // AttackMulti \\-- local function AdjustAttackMulti() if #moduleScripts == 0 then return end for _, script in ipairs(moduleScripts) do if script:IsA("ModuleScript") then local success, scriptContent = pcall(require, script) if success then allContent[script:GetFullName()] = scriptContent else end end end local function findAndModifyAttackCooldown(content) local maxSearchDepth = 3 for moduleName, moduleData in pairs(content) do Brother("AttackCooldown", moduleData, moduleName, maxSearchDepth) end end findAndModifyAttackCooldown(allContent) end --// Set up \\-- AdjustAttackMulti() --// Draw Function \\-- local Drawings = {} function Functions:Draw(Type, Properties) if not Type or not Properties then return end local drawing = Drawing.new(Type) for i, v in pairs(Properties) do drawing[i] = v end table.insert(Drawings, drawing) return drawing end --// Hit Table \\-- local hit = { EnabledBulletTracer = false, BulletTracerColor = Color3.fromRGB(255, 255, 255), BulletTracerLifetime = 1.5, BulletTracerThickness = 2, } local TracerType = { ["Lightning Bolt"] = "rbxassetid://12781806168", ["Lightning Bolt2"] = "rbxassetid://7151778302", ["Laser"] = "rbxassetid://5864341017", ["Red Laser"] = "rbxassetid://6333823534", ["DNA"] = "rbxassetid://6511613786" } local TracerSelected = "Lightning Bolt" --// Silent Aim \\-- function Functions:GetPlayer(player) return player.Character or player.CharacterAdded:Wait() end function Functions:GetHrp(character) return character:FindFirstChild("HumanoidRootPart") or character:WaitForChild("HumanoidRootPart", 10) end local katanaWaiting = false local function createBulletTracer(RootPart, predictedPosition) if not hit.EnabledBulletTracer then return end task.spawn(function() local Part = workspace:FindFirstChild("BulletTracerPart") or Instance.new("Part") Part.CanCollide = false Part.Anchored = true Part.Transparency = 1 Part.Parent = workspace local Attachment = Part:FindFirstChild("Attachment0") or Instance.new("Attachment", Part) Attachment.Position = RootPart.Position local Attachment2 = Part:FindFirstChild("Attachment1") or Instance.new("Attachment", Part) Attachment2.Position = predictedPosition local BulletLine = Part:FindFirstChild("BulletLine") or Instance.new("Beam", Part) BulletLine.Enabled = true BulletLine.Attachment0 = Attachment BulletLine.Attachment1 = Attachment2 BulletLine.TextureSpeed = 2 BulletLine.Color = ColorSequence.new(hit.BulletTracerColor) BulletLine.Width0 = hit.BulletTracerThickness BulletLine.Width1 = hit.BulletTracerThickness local textureIds = TracerType BulletLine.Texture = textureIds[TracerSelected] wait(hit.BulletTracerLifetime) Part:Destroy() end) end function Functions:ItsBlack(player) local character = self:GetPlayer(player) return character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0 end function Functions:UseItemRemote() local remote local success, err = pcall(function() remote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Replication"):WaitForChild("Fighter"):WaitForChild("UseItem") end) if not success or not remote then return nil end return remote end function Functions:EwwKatanas() for _,v in pairs(workspace.ViewModels:GetChildren()) do if string.lower(v.Name):find("katana") then return true end end return false end function Functions:ShootFunnyBullet() if RageBot and self:EwwKatanas() then if not katanaWaiting then katanaWaiting = true end task.wait() while self:EwwKatanas() do task.wait() end katanaWaiting = false end local HitChanceVal = math.random(1, 100) if SilentAim and HitChance < 100 and HitChanceVal > HitChance then return false end Functions:updateClassKey() local Key = Functions:updateClassKey() local closestPlayer = Functions:getClosestPlayer() if not self:ItsBlack(closestPlayer) then return false end local aimPart if Wallbang then aimPart = closestPlayer.Character:FindFirstChild("RightLeg") or closestPlayer.Character:FindFirstChild("LeftLeg") else aimPart = closestPlayer.Character:FindFirstChild(AimPart) or closestPlayer.Character:FindFirstChild("HumanoidRootPart") end if not aimPart then return false end local localPlayer = game:GetService("Players").LocalPlayer local RootPart = self:GetHrp(localPlayer.Character) if not RootPart then return false end local predictedPosition if PredictionEnabled then predictedPosition = Functions:Predict(aimPart.Position, closestPlayer, RootPart) else predictedPosition = aimPart.Position end if not self:isWithinFOV(predictedPosition) then return false end if WallCheck and not Functions:isVisible(predictedPosition, closestPlayer.Character) then return false end local direction = (predictedPosition - RootPart.Position).Unit createBulletTracer(RootPart, predictedPosition) local remote = self:UseItemRemote() if not remote then return false end local success, err = pcall(function() remote:FireServer(Key, "\19", { ["\1"] = { ["\1"] = { ["\1"] = RootPart.Position.Y + direction.Y, ["\0"] = RootPart.Position.X + direction.X, ["\3"] = direction.Y, ["\2"] = RootPart.Position.Z + direction.Z, ["\5"] = 0, ["\4"] = 0.25709980726242065 }, ["\0"] = { ["\1"] = RootPart.Position.Y + direction.Y, ["\0"] = RootPart.Position.X + direction.X, ["\3"] = direction.Y, ["\2"] = RootPart.Position.Z + direction.Z, ["\5"] = 0, ["\4"] = 0.25709035992622375 }, ["\3"] = { ["\1"] = 0, ["\0"] = 0, ["\3"] = 0.30453047156333923, ["\2"] = 0, ["\5"] = -0.08829131722450256, ["\4"] = -0.5399969220161438 }, ["\2"] = aimPart }, ["\3"] = true, ["\2"] = true }) end) if not success then end return success end local oldNamecall local isCallingRemote = false local function SkipArgs(args) local bypassValues = { "\20", "\21", "\24" } if typeof(args[2]) == "string" and table.find(bypassValues, args[2]) then return true end if typeof(args[3]) == "table" then if typeof(args[3]["\1"]) == "string" then return true end if next(args[3]) == nil then return true end if typeof(args[3]["\2"]) == "string" then return true end for _, value in pairs(args[3]) do if typeof(value) == "Vector3" then return true end end end return false end oldNamecall = hookmetamethod(game, "__namecall", function(self, ...) local method = getnamecallmethod() local args = {...} if method == "FireServer" and tostring(self) == "UseItem" then if isCallingRemote then return oldNamecall(self, ...) end if SkipArgs(args) then return oldNamecall(self, ...) end if (SilentAim or RageBot) and args[2] == "\19" then if not Functions or not Functions.ShootFunnyBullet then return oldNamecall(self, ...) end isCallingRemote = true local usedSilentAim = Functions:ShootFunnyBullet() isCallingRemote = false if usedSilentAim then return end end end return oldNamecall(self, ...) end) --// Unlock Fps \\-- setfpscap(20000) --// Ui local Library = loadstring(game:HttpGet('https://raw.githubusercontent.com/VaxKs/gfe/main/CustomLinoria'))() local SaveManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/VaxKs/gfe/main/OKay%20bro.lua'))() local ThemeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/VaxKs/gfe/main/ZenithThemes'))() -- local Build = "Free" local Color = "#FF0000" local Ver = "v1.0" if Build == "Paid" then Color = '#FF0000' Ver = "v1.0" elseif Build == "Free" then Color = '#07ff00' Ver = "v1.0" elseif Build == "Developer" then Color = '#fffe00' Ver = "v1.0" end local Window = Library:CreateWindow({ Size = UDim2.fromOffset(550, 610), Title = "Zenith.ez | " .. "" .. Build .. "" .. " [" .. Ver .. "] | .gg/W7QQVUuX97", Center = true, AutoShow = true }) --// Notify \\-- Library:Notify(("Welcome thank you for using [Zenith] - "..Players.LocalPlayer.Name.." 👋"), 6) Library:Notify(("Status: 🟢 - Undetected (Safe to use)"), 6) local Tabs = { Main = Window:AddTab('Main'), Visuals = Window:AddTab('Visuals'), UISettings = Window:AddTab('settings') } --// Tabs \\-- local MainTabBox = Tabs.Main:AddLeftTabbox('Main / Features') local MainTab = MainTabBox:AddTab('Main / Features') --// GunMods Tab \\-- local GunModsTabBox = Tabs.Main:AddRightTabbox('Gun / Mods') local GunModsTab = GunModsTabBox:AddTab('Gun / Mods') --// Rage Tab \\-- local RageTabBox = Tabs.Main:AddRightTabbox('Rage / Features') local RageTab = RageTabBox:AddTab('Rage / Features') --// Skin Changer Tab \\-- local SkinTabBox = Tabs.Main:AddRightTabbox('Skin / Changer') local SkinChangerTab = SkinTabBox:AddTab('Skin / Changer') --// Misc Tab \\-- local MiscTabBox = Tabs.Main:AddLeftTabbox('Misc / Features') local MiscTab = MiscTabBox:AddTab('Misc / Features') --// Hit sounds \\-- local HitSoundTabbox = Tabs.Main:AddLeftTabbox('Hit / Sound') local HitSoundTab = HitSoundTabbox:AddTab('Hit / Sound') --// Gun Visuals \\-- local GunVisualsTabbox = Tabs.Main:AddRightTabbox('Gun / Visuals') local GunVisualsTab = GunVisualsTabbox:AddTab('Gun / Visuals') --// Esp Tab \\-- local Boxes = { Settings = Tabs.Visuals:AddLeftGroupbox("settings"), Boxes = Tabs.Visuals:AddRightGroupbox("boxes"), Names = Tabs.Visuals:AddLeftGroupbox("names"), Health = Tabs.Visuals:AddRightGroupbox("health"), Distance = Tabs.Visuals:AddLeftGroupbox("distance"), Weapon = Tabs.Visuals:AddRightGroupbox("weapon"), SkyBox = Tabs.Visuals:AddLeftGroupbox("SkyBox"), } ---// Main Tab \\-- MainTab:AddDropdown('AimPart', { Values = {"Head","Torso","UpperTorso","LowerTorso","LeftArm","RightArm","LeftHand","RightHand","LeftLeg","RightLeg","LeftFoot","RightFoot","HumanoidRootPart"}, Default = 0, Multi = false, Text = 'AimPart', Tooltip = false, Callback = function(v) AimPart = v end }) MainTab:AddToggle("SilentAim", {Text = "Silent Aim", Default = false}):AddKeyPicker('SilentAim', {Default = 'Non', SyncToggleState = true, Mode = 'Toggle', Text = 'Silent Aim', NoUI = true}):OnChanged(function(state) SilentAim = state end) MainTab:AddToggle("Wall Check", {Text = "Wall Check", Default = false}):AddKeyPicker('Wall Check', {Default = 'Non', SyncToggleState = true, Mode = 'Toggle', Text = 'Wall Check', NoUI = true}):OnChanged(function(state) WallCheck = state end) MainTab:AddToggle("Wall Bang", {Text = "Wall Bang", Default = false}):AddKeyPicker('Wall Bang', {Default = 'Non', SyncToggleState = true, Mode = 'Toggle', Text = 'Wall Bang', NoUI = true}):OnChanged(function(state) Wallbang = state if Wallbang then WallCheck = false end end) MainTab:AddToggle("UseFovToggle", {Text = "Use Fov", Default = false}):AddColorPicker('FovColor', {Default = Color3.fromRGB(208, 123, 255), Title = 'Color'}):AddKeyPicker('UseFovKey', {Default = 'Non', SyncToggleState = true, Mode = 'Toggle', Text = 'Use Fov', NoUI = true}):OnChanged(function(state) FOV.Visible = state end) Options.FovColor:OnChanged(function(v) FOV.Color = v end) MainTab:AddToggle("PredictionEnabled ", {Text = "Prediction", Default = false}):AddKeyPicker('PredictionEnabled', {Default = 'Non', SyncToggleState = true, Mode = 'Toggle', Text = 'Prediction', NoUI = true}):OnChanged(function(state) PredictionEnabled = state end) MainTab:AddSlider('FovSize', {Text = 'Fov Size:', Suffix = "px", Default = 60, Min = 1, Max = 1000, Rounding = 0, Compact = false}):OnChanged(function(Value) FOVSize = Value end) MainTab:AddSlider('HitChance', {Text = 'Hit Chance:', Suffix = "%", Default = 100, Min = 1, Max = 100, Rounding = 0, Compact = false}):OnChanged(function(Value) HitChance = Value end) --// Gun Mods Tab \\-- GunModsTab:AddToggle("No Recoil", {Text = "No Recoil",Default = false,}):OnChanged(function(state) NoRecoil = state end) GunModsTab:AddToggle("No Spread", {Text = "No Spread",Default = false,}):OnChanged(function(state) NoSpread = state end) GunModsTab:AddToggle("Quick Shot", {Text = "Quick Shot",Default = false,}):OnChanged(function(state) QuickShot = state end) GunModsTab:AddSlider('AttackSpeed', { Text = 'Attack Speed:', Suffix = "%", Default = 100, Min = 0, Max = 100, Rounding = 0, Compact = false, Callback = function(value) AttackSpeed = value AdjustAttackMulti() end, }) --// Misc Tab \\-- MiscTab:AddToggle("SpoofDevice", {Text = "Spoof Device",Default = false,}):OnChanged(function(state) SpoofDevice = state if SynZ ~= true then SecureFireServer(DeviceRemote, DeviceSpoofer) else game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Replication"):WaitForChild("Fighter"):WaitForChild("SetControls"):FireServer(DeviceSpoofer) end end) MiscTab:AddDropdown('DeviceSpoofer', { Values = {"MouseKeyboard","Touch","Gamepad"}, Default = 1, Multi = false, Text = 'DeviceSpoofer', Tooltip = false, Callback = function(v) DeviceSpoofer = v end }) MiscTab:AddButton('No Flash', function() if game:GetService("Players").LocalPlayer.PlayerScripts.Assets.Misc:FindFirstChild("FlashbangEffect") then game:GetService("Players").LocalPlayer.PlayerScripts.Assets.Misc.FlashbangEffect:Destroy() end end) MiscTab:AddButton('No Smoke', function() if game:GetService("Players").LocalPlayer.PlayerScripts.Assets.Misc:FindFirstChild("SmokeClouds") then game:GetService("Players").LocalPlayer.PlayerScripts.Assets.Misc.SmokeClouds:Destroy() end end) --// Rage Tab \\-- local RageBotConnection RageTab:AddToggle("RageBot", {Text = "Rage Bot", Default = false}):AddKeyPicker('RageBot', {Default = 'None', SyncToggleState = true, Mode = 'Toggle', Text = 'Rage Bot', NoUI = true}):OnChanged(function(state) RageBot = state local lastExecution = 0 local executionInterval = 0.1 if RageBotConnection then RageBotConnection:Disconnect() RageBotConnection = nil end if RageBot then RageBotConnection = RunService.Heartbeat:Connect(function(deltaTime) Functions:safeCall(function() if not RageBot then if RageBotConnection then RageBotConnection:Disconnect() end return end local currentTime = os.clock() if currentTime - lastExecution < executionInterval then return end lastExecution = currentTime local closestPlayer = Functions:getClosestPlayer() if closestPlayer and closestPlayer.Character and closestPlayer.Character:FindFirstChild("Humanoid") then local humanoid = closestPlayer.Character:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 then Functions:ShootFunnyBullet() end end end) end) end end) --[[ RageTab:AddToggle("KnifeAura", {Text = "Knife Aura", Default = false}):AddKeyPicker('KnifeAura', {Default = 'None', SyncToggleState = true, Mode = 'Toggle', Text = 'Knife Aura', NoUI = false}):OnChanged(function(state) KnifeAura = state local lastExecution = 0 local executionInterval = 0.1 if KnifeAuraConnection then KnifeAuraConnection:Disconnect() KnifeAuraConnection = nil end if KnifeAura then KnifeAuraConnection = RunService.Heartbeat:Connect(function(deltaTime) Functions:safeCall(function() local currentTime = os.clock() if currentTime - lastExecution < executionInterval then return end lastExecution = currentTime local closestPlayer = Functions:getClosestPlayer() if closestPlayer and closestPlayer.Character and closestPlayer.Character:FindFirstChild("Humanoid") then local humanoid = closestPlayer.Character:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 then Functions:forceKnifeAura() end end end) end) end end) ]] RageTab:AddToggle("Fly", {Text = "Fly", Default = false}):AddKeyPicker('Fly', {Default = 'Non', SyncToggleState = true, Mode = 'Toggle', Text = 'Fly', NoUI = false}):OnChanged(function(state) if state then Functions:startFly() else Functions:stopFly() end end) RageTab:AddSlider('FlySpeed', {Text = 'Fly Speed:', Suffix = "x", Default = 150, Min = 1, Max = 1000, Rounding = 0, Compact = false}):OnChanged(function(Value) FlySpeed = Value end) local WalkSpeed = 5 local WalkSpeedToggle = false RageTab:AddToggle("WalkSpeed", {Text = "WalkSpeed", Default = false}):AddKeyPicker('WalkSpeed', {Default = 'Non', SyncToggleState = true, Mode = 'Toggle', Text = 'WalkSpeed', NoUI = false}):OnChanged(function(state) WalkSpeedToggle = state local player = game:GetService("Players").LocalPlayer while WalkSpeedToggle do task.wait() Functions:safeCall(function() if player.Character then local character = player.Character local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if humanoid and rootPart then local moveDirection = humanoid.MoveDirection if moveDirection.Magnitude > 0 then local moveVector = moveDirection.Unit * (WalkSpeed / 16) rootPart.CFrame = rootPart.CFrame + Vector3.new(moveVector.X, 0, moveVector.Z) end end end end) end end) RageTab:AddSlider('WalkSpeed', {Text = 'WalkSpeed:', Suffix = "x", Default = 5, Min = 1, Max = 30, Rounding = 0, Compact = false}):OnChanged(function(Value) WalkSpeed = Value end) --// Player Esp \\-- Boxes.Settings:AddToggle("Visuals", { Text = "enabled", Default = false, }) Toggles.Visuals:OnChanged(function() features:toggle("visuals", Toggles.Visuals.Value) end) Boxes.Settings:AddToggle("VisualsTeamCheck", { Text = "team check", Default = false, }) Toggles.VisualsTeamCheck:OnChanged(function() visuals.teamCheck = Toggles.VisualsTeamCheck.Value end) Boxes.Settings:AddToggle("VisualsTeamColor", { Text = "team color", Default = false, }) Toggles.VisualsTeamColor:OnChanged(function() visuals.teamColor = Toggles.VisualsTeamColor.Value end) Boxes.Settings:AddSlider("VisualsRenderDistance", { Text = "render distance", Default = 2000, Min = 0, Max = 2000, Rounding = 0, Compact = true, }) Options.VisualsRenderDistance:OnChanged(function() visuals.renderDistance = Options.VisualsRenderDistance.Value end) Boxes.Boxes:AddToggle("Boxes", { Text = "enabled", Default = false, }):AddColorPicker("BoxesColor", { Default = Color3.fromRGB(255, 255, 255), Title = "box color", }) Toggles.Boxes:OnChanged(function() visuals.boxes.enabled = Toggles.Boxes.Value end) Options.BoxesColor:OnChanged(function() visuals.boxes.color = Options.BoxesColor.Value end) Boxes.Boxes:AddToggle("BoxesOutline", { Text = "outline", Default = false, }):AddColorPicker("BoxesOutlineColor", { Default = Color3.fromRGB(0, 0, 0), Title = "outline color", }) Toggles.BoxesOutline:OnChanged(function() visuals.boxes.outline.enabled = Toggles.BoxesOutline.Value end) Options.BoxesOutlineColor:OnChanged(function() visuals.boxes.outline.color = Options.BoxesOutlineColor.Value end) Boxes.Boxes:AddToggle("BoxesFilled", { Text = "filled", Default = false, }):AddColorPicker("BoxesFilledColor", { Default = Color3.fromRGB(255, 255, 255), Title = "fill color", }) Toggles.BoxesFilled:OnChanged(function() visuals.boxes.filled.enabled = Toggles.BoxesFilled.Value end) Options.BoxesFilledColor:OnChanged(function() visuals.boxes.filled.color = Options.BoxesFilledColor.Value end) Boxes.Boxes:AddSlider("BoxesFilledTransparency", { Text = "transparency", Default = 0.25, Min = 0, Max = 1, Rounding = 1, Compact = true, }) Options.BoxesFilledTransparency:OnChanged(function() visuals.boxes.filled.transparency = Options.BoxesFilledTransparency.Value end) Boxes.Names:AddToggle("Names", { Text = "enabled", Default = false, }):AddColorPicker("NamesColor", { Default = Color3.fromRGB(255, 255, 255), Title = "names color", }) Toggles.Names:OnChanged(function() visuals.names.enabled = Toggles.Names.Value end) Options.NamesColor:OnChanged(function() visuals.names.color = Options.NamesColor.Value end) Boxes.Names:AddToggle("NamesOutline", { Text = "outline", Default = false, }):AddColorPicker("NamesOutlineColor", { Default = Color3.fromRGB(0, 0, 0), Title = "outline color", }) Toggles.NamesOutline:OnChanged(function() visuals.names.outline.enabled = Toggles.NamesOutline.Value end) Options.NamesOutlineColor:OnChanged(function() visuals.names.outline.color = Options.NamesOutlineColor.Value end) Boxes.Health:AddToggle("Health", { Text = "enabled", Default = false, }):AddColorPicker("HealthColor", { Default = Color3.fromRGB(0, 255, 0), Title = "health color", }):AddColorPicker("HealthLowColor", { Default = Color3.fromRGB(255, 0, 0), Title = "low health color", }) Toggles.Health:OnChanged(function() visuals.health.enabled = Toggles.Health.Value end) Options.HealthColor:OnChanged(function() visuals.health.color = Options.HealthColor.Value end) Options.HealthLowColor:OnChanged(function() visuals.health.colorLow = Options.HealthLowColor.Value end) Boxes.Health:AddToggle("HealthOutline", { Text = "outline", Default = false, }):AddColorPicker("NamesOutlineColor", { Default = Color3.fromRGB(0, 0, 0), Title = "outline color", }) Toggles.HealthOutline:OnChanged(function() visuals.health.outline.enabled = Toggles.HealthOutline.Value end) Options.NamesOutlineColor:OnChanged(function() visuals.health.outline.color = Options.NamesOutlineColor.Value end) Boxes.Health:AddToggle("HealthText", { Text = "text", Default = false, }) Toggles.HealthText:OnChanged(function() visuals.health.text.enabled = Toggles.HealthText.Value end) Boxes.Health:AddToggle("HealthTextOutline", { Text = "text outline", Default = false, }) Toggles.HealthTextOutline:OnChanged(function() visuals.health.text.outline.enabled = Toggles.HealthTextOutline.Value end) Boxes.Distance:AddToggle("Distance", { Text = "enabled", Default = false, }):AddColorPicker("DistanceColor", { Default = Color3.fromRGB(255, 255, 255), Title = "distance color", }) Toggles.Distance:OnChanged(function() visuals.distance.enabled = Toggles.Distance.Value end) Options.DistanceColor:OnChanged(function() visuals.distance.color = Options.DistanceColor.Value end) Boxes.Distance:AddToggle("DistanceOutline", { Text = "outline", Default = false, }):AddColorPicker("DistanceOutlineColor", { Default = Color3.fromRGB(0, 0, 0), Title = "outline color", }) Toggles.DistanceOutline:OnChanged(function() visuals.distance.outline.enabled = Toggles.DistanceOutline.Value end) Options.DistanceOutlineColor:OnChanged(function() visuals.distance.outline.color = Options.DistanceOutlineColor.Value end) Boxes.Weapon:AddToggle("Weapon", { Text = "enabled", Default = false, }):AddColorPicker("WeaponColor", { Default = Color3.fromRGB(255, 255, 255), Title = "weapon color", }) Toggles.Weapon:OnChanged(function() visuals.weapon.enabled = Toggles.Weapon.Value end) Options.WeaponColor:OnChanged(function() visuals.weapon.color = Options.WeaponColor.Value end) Boxes.Weapon:AddToggle("WeaponOutline", { Text = "outline", Default = false, }):AddColorPicker("WeaponOutlineColor", { Default = Color3.fromRGB(0, 0, 0), Title = "weapon color", }) Toggles.WeaponOutline:OnChanged(function() visuals.weapon.outline.enabled = Toggles.WeaponOutline.Value end) Options.WeaponOutlineColor:OnChanged(function() visuals.weapon.outline.color = Options.WeaponOutlineColor.Value end) --// Sky boxes \\-- local function setupSkybox() local lighting = game:GetService("Lighting") local Sky = lighting:FindFirstChild("Sky") if not Sky then Sky = Instance.new("Sky", lighting) end local skyboxAssetsUrl = "https://raw.githubusercontent.com/VaxKs/gfe/main/Skyboxes" local skyboxAssets = loadstring(game:HttpGet(skyboxAssetsUrl))() local currentSkybox = 'Default' local function updateSkybox(skyboxName) if skyboxAssets[skyboxName] then local skybox = skyboxAssets[skyboxName] local shouldUpdate = Sky.SkyboxBk ~= skybox.SkyboxBk or Sky.SkyboxDn ~= skybox.SkyboxDn or Sky.SkyboxFt ~= skybox.SkyboxFt or Sky.SkyboxLf ~= skybox.SkyboxLf or Sky.SkyboxRt ~= skybox.SkyboxRt or Sky.SkyboxUp ~= skybox.SkyboxUp if shouldUpdate then Sky.SkyboxBk = skybox.SkyboxBk Sky.SkyboxDn = skybox.SkyboxDn Sky.SkyboxFt = skybox.SkyboxFt Sky.SkyboxLf = skybox.SkyboxLf Sky.SkyboxRt = skybox.SkyboxRt Sky.SkyboxUp = skybox.SkyboxUp end end end local function TryToUpdateSkyBoxFN() while true do task.wait(2) local updatedSkyboxAssets = loadstring(game:HttpGet(skyboxAssetsUrl))() if updatedSkyboxAssets ~= skyboxAssets then skyboxAssets = updatedSkyboxAssets updateSkybox(currentSkybox) else updateSkybox(currentSkybox) end end end Boxes.SkyBox:AddDropdown('World_Skybox', { Values = { 'Default', 'Neptune', 'Among Us', 'Nebula', 'Vaporwave', 'Clouds', 'Twilight', 'DaBaby', 'Minecraft', 'Chill', 'Redshift', 'Blue Stars', 'Blue Aurora' }, Default = 1, Multi = false, Text = 'Custom Skybox:', Tooltip = 'Sky Changer', }):OnChanged(function(World_Skybox) currentSkybox = World_Skybox updateSkybox(currentSkybox) end) coroutine.wrap(TryToUpdateSkyBoxFN)() end setupSkybox() --// Skin Changer \\-- --// Skin Changer \\-- local weaponSkins = { ["Bow"] = {"Compound Bow", "Raven Bow"}, ["Assault Rifle"] = {"AK-47", "AUG"}, ["Chainsaw"] = {"Blobsaw", "Handsaws"}, ["RPG"] = {"Nuke Launcher", "RPKEY", "Spaceship Launcher"}, ["Burst Rifle"] = {"Aqua Burst", "Electro Rifle"}, ["Exogun"] = {"Singularity", "Wondergun"}, ["Fists"] = {"Boxing Gloves", "Brass Knuckles"}, ["Flamethrower"] = {"Lamethrower", "Pixel Flamethrower"}, ["Flare Gun"] = {"Dynamite Gun", "Firework Gun"}, ["Freeze Ray"] = {"Bubble Ray", "Temporal Ray"}, ["Grenade"] = {"Water Balloon", "Whoopee Cushion"}, ["Grenade Launcher"] = {"Swashbuckler", "Uranium Launcher"}, ["Handgun"] = {"Blaster"}, ["Katana"] = {"Lightning Bolt", "Saber"}, ["Minigun"] = {"Lasergun 3000", "Pixel Minigun"}, ["Paintball Gun"] = {"Boba Gun", "Slime Gun"}, ["Revolver"] = {"Sheriff"}, ["Slingshot"] = {"Goalpost", "Stick"}, ["Subspace Tripmine"] = {"Don't Press", "Spring"}, ["Uzi"] = {"Electro Uzi", "Water Uzi"}, ["Sniper"] = {"Pixel Sniper", "Hyper Sniper"}, ["Knife"] = {"Karambit", "Chancla"}, } local originalDescendants = {} local activeWeapons = {} local playerName = game:GetService("Players").LocalPlayer.Name local selectedSkins = {} local assetFolder = game:GetService("Players").LocalPlayer.PlayerScripts.Assets.ViewModels function Functions:SaveOriginalGunsNeg(object) if object and not originalDescendants[object.Name] then originalDescendants[object.Name] = {} for _, child in pairs(object:GetChildren()) do table.insert(originalDescendants[object.Name], child:Clone()) end end end function Functions:PutBackOrigninal(object) if object and originalDescendants[object.Name] then object:ClearAllChildren() for _, originalChild in pairs(originalDescendants[object.Name]) do originalChild.Parent = object end originalDescendants[object.Name] = nil end end function Functions:swapWeaponSkins(normalWeaponName, skinName, toggleState) if not normalWeaponName then return end local normalWeapon = assetFolder:FindFirstChild(normalWeaponName) if not normalWeapon then return end if toggleState then if skinName then local skin = assetFolder:FindFirstChild(skinName) if not skin then return end self:SaveOriginalGunsNeg(normalWeapon) normalWeapon:ClearAllChildren() for _, child in pairs(skin:GetChildren()) do local newChild = child:Clone() newChild.Parent = normalWeapon end activeWeapons[normalWeaponName] = true end else self:PutBackOrigninal(normalWeapon) activeWeapons[normalWeaponName] = nil end end local function applySavedSkins() for weapon, skin in pairs(selectedSkins) do if weaponSkins[weapon] and table.find(weaponSkins[weapon], skin) then Functions:swapWeaponSkins(weapon, skin, true) end end end local skinDropdown local normalWeaponDropdown = SkinChangerTab:AddDropdown('NormalWeapons', { Values = {"Assault Rifle", "Bow", "Burst Rifle", "Chainsaw", "Exogun", "Fists", "Flamethrower", "Flare Gun", "Freeze Ray", "Grenade", "Grenade Launcher", "Handgun", "Katana", "Knife", "Minigun", "Paintball Gun", "Revolver", "RPG", "Slingshot", "Sniper", "Subspace Tripmine", "Uzi"}, Default = 1, Multi = false, AllowNull = true, Text = 'Weapon', Tooltip = false, Callback = function(v) NormalWeapon = v local skins = weaponSkins[v] or {} if skinDropdown then skinDropdown:SetValues(skins) Skin = selectedSkins[NormalWeapon] or skins[1] skinDropdown:SetValue(Skin) Functions:swapWeaponSkins(NormalWeapon, Skin, true) Functions:saveSettings() end end }) skinDropdown = SkinChangerTab:AddDropdown('Skin', { Values = {"PlaceHolder"}, Default = 1, AllowNull = true, Multi = false, Text = 'Skin', Tooltip = false, Callback = function(v) selectedSkins[NormalWeapon] = v Skin = v Functions:swapWeaponSkins(NormalWeapon, Skin, true) Functions:saveSettings() end }) local HttpService = game:GetService("HttpService") local settingsFileName = "WeaponSkins.json" function Functions:saveSettings() writefile(settingsFileName, HttpService:JSONEncode({ selectedSkins = selectedSkins })) end function Functions:loadSettings() local success, data = pcall(function() return HttpService:JSONDecode(readfile(settingsFileName)) end) if success and data then selectedSkins = data.selectedSkins or {} applySavedSkins() else end end Functions:loadSettings() --* Player Hitsounds *-- local currentVolume = 5 local currentPitch = 1 local sounds = { ["Default Headshot"] = "rbxassetid://9119561046", ["Default Body"] = "rbxassetid://9114487369", Neverlose = "rbxassetid://8726881116", Gamesense = "rbxassetid://4817809188", One = "rbxassetid://7380502345", Bell = "rbxassetid://6534947240", Rust = "rbxassetid://1255040462", TF2 = "rbxassetid://2868331684", Slime = "rbxassetid://6916371803", ["Among Us"] = "rbxassetid://5700183626", Minecraft = "rbxassetid://4018616850", ["CS:GO"] = "rbxassetid://6937353691", Saber = "rbxassetid://8415678813", Baimware = "rbxassetid://3124331820", Osu = "rbxassetid://7149255551", ["TF2 Critical"] = "rbxassetid://296102734", Bat = "rbxassetid://3333907347", ["Call of Duty"] = "rbxassetid://5952120301", Bubble = "rbxassetid://6534947588", Pick = "rbxassetid://1347140027", Pop = "rbxassetid://198598793", Bruh = "rbxassetid://4275842574", Bamboo = "rbxassetid://3769434519", Crowbar = "rbxassetid://546410481", Weeb = "rbxassetid://6442965016", Beep = "rbxassetid://8177256015", Bambi = "rbxassetid://8437203821", Stone = "rbxassetid://3581383408", ["Old Fatality"] = "rbxassetid://6607142036", Click = "rbxassetid://8053704437", Ding = "rbxassetid://7149516994", Snow = "rbxassetid://6455527632", Laser = "rbxassetid://7837461331", Mario = "rbxassetid://2815207981", Steve = "rbxassetid://4965083997" } local CustomHitSounds = false local HitSound = "Default Headshot" local function PlayHitSound(soundId) if not soundId then return end local sound = Instance.new("Sound") sound.SoundId = soundId sound.Volume = currentVolume sound.Pitch = currentPitch sound.Parent = localPlayer:WaitForChild("PlayerGui") sound:Play() sound.Ended:Connect(function() sound:Destroy() end) end HitSoundTab:AddToggle("Enabled", {Text = "Enable", Default = false}):OnChanged(function(state) CustomHitSounds = state end) -- Dropdown to select hit sound HitSoundTab:AddDropdown('HitSound', {Values = { 'Default Headshot','Neverlose','Gamesense','One','Bell','Rust','TF2','Slime', 'Among Us','Minecraft','CS:GO','Saber','Baimware','Osu','TF2 Critical','Bat', 'Call of Duty','Bubble','Pick','Pop','Bruh','Bamboo','Crowbar','Weeb','Beep', 'Bambi','Stone','Old Fatality','Click','Ding','Snow','Laser','Mario','Steve','Snowdrake' }, Default = 1, Multi = false, Text = 'Head Hitsound:'}):OnChanged(function() HitSound = Options.HitSound.Value local soundId = sounds[HitSound] PlayHitSound(soundId) end) HitSoundTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 0, Compact = true}):OnChanged(function(vol) currentVolume = vol end) HitSoundTab:AddSlider('Pitch_Slider', {Text = 'Pitch', Default = 1, Min = 0, Max = 2, Rounding = 2, Compact = true}):OnChanged(function(pitch) currentPitch = pitch end) HitSoundTab:AddInput('HeadShotHitAssetID', {Default = "rbxassetid://9119561046", Numeric = false, Finished = true, Text = 'Custom Sound:', Placeholder = "rbxassetid://9119561046"}):OnChanged(function(CustomSoundID) end) --// Bullet Tracers \\-- GunVisualsTab:AddToggle('BulletTracersToggle', {Text = 'Bullet Tracers', Default = false}):AddColorPicker("BulletTracerColor", {Default = Color3.fromRGB(255, 255, 255)}):OnChanged(function(value) hit.EnabledBulletTracer = value end) hit.BulletTracerColor = hit.BulletTracerColor or Color3.fromRGB(255, 255, 255) Options.BulletTracerColor:OnChanged(function(color) hit.BulletTracerColor = color end) GunVisualsTab:AddSlider('BulletLifetimeSlider', {Text = 'Lifetime:', Suffix = "s", Default = hit.BulletTracerLifetime, Min = 1.5, Max = 5, Rounding = 1}):OnChanged(function(value) hit.BulletTracerLifetime = value end) GunVisualsTab:AddSlider('TracerThickness', {Text = 'Tracer Thickness:', Suffix = "x", Default = hit.BulletTracerThickness, Min = 1.5, Max = 5, Rounding = 1}):OnChanged(function(value) hit.BulletTracerThickness = value end) GunVisualsTab:AddDropdown('BulletTracerType', {Values = {'Lightning Bolt', 'Lightning Bolt2', 'Laser', 'Red Laser', 'DNA'}, Default = 1, Text = 'Bullet Tracer Type:'}):OnChanged(function(value) TracerSelected = value end) ------------------------------------------------------------------------------------------------- --// UI Settings \\-- --// Game local GameID = Tabs.UISettings:AddLeftGroupbox('Game') GameID:AddInput('GameID_Check', {Default = 'Game ID', Numeric = true, Finished = false, Text = 'Game ID:', Placeholder = 'Game ID Here'}) GameID:AddButton('Join Game', function() game:GetService("TeleportService"):Teleport(Options.GameID_Check.Value, plr) end) GameID:AddButton('Copy Join Code', function() setclipboard(("game:GetService('TeleportService'):TeleportToPlaceInstance(%s, '%s')"):format(game.PlaceId, game.JobId)) Library:Notify("Copied Join Code!", 5) end) GameID:AddButton('Rejoin Server', function() game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId) Library:Notify('Rejoining Server!', 30) end) --// Menu local MenuGroup = Tabs.UISettings:AddRightGroupbox('Menu') MenuGroup:AddLabel(' Made by: vax_ks 👑', true) MenuGroup:AddButton('Unload Script', function() Library:Unload() for i, v in pairs(Toggles) do v:SetValue(false) end SetTimeOfDayText = false if ZenithText then ZenithText:Destroy() end if FOV then FOV:Remove() FOV = nil end Library:Notify('Unloaded!', 1) end) MenuGroup:AddButton('Panic Button', function() for i,v in pairs(Toggles) do v:SetValue(false) Library:Notify('Panic Button!', 1) end end) MenuGroup:AddButton('Copy Discord', function() if pcall(setclipboard,"https://discord.gg/Skgd2FAuKv") then Library:Notify('Successfully copied discord link to your clipboard!', 5) end end) MenuGroup:AddToggle('WatermarkToggle', { Text = 'Watermark', Default = false, Tooltip = nil }) Toggles.WatermarkToggle:OnChanged(function() while Toggles.WatermarkToggle.Value do task.wait(1) local fps = string.format('%.0f', game.Stats.Workspace.Heartbeat:GetValue()) local ping = string.format('%.0f', game.Stats.Network.ServerStatsItem["Data Ping"]:GetValue()) Library:SetWatermark('Zenith - FPS: ' .. fps .. ' | Ping: ' .. ping .. ' | [Rivals]') Library:SetWatermarkVisibility(true) end Library:SetWatermarkVisibility(false) end) MenuGroup:AddToggle('UISettings_KeybindFrameVisibility', {Text = 'Keybind', Default = true}):OnChanged(function() Library.KeybindFrame.Visible = Toggles.UISettings_KeybindFrameVisibility.Value end) MenuGroup:AddLabel('Menu Keybind'):AddKeyPicker('MenuKeybind', { Default = 'Insert', NoUI = true, Text = 'Menu keybind' }) Library.ToggleKeybind = Options.MenuKeybind --// Save manager SaveManager:SetLibrary(Library) SaveManager:SetFolder('Zenith/Configs') SaveManager:BuildConfigSection(Tabs.UISettings) SaveManager:IgnoreThemeSettings() SaveManager:LoadAutoloadConfig() --// Theme manager ThemeManager:SetLibrary(Library) ThemeManager:SetFolder('Zenith/themes') ThemeManager:ApplyToTab(Tabs.UISettings) --// Script Loaded local Time = (string.format("%."..tostring(Decimals).."f", os.clock() - Clock)) Library:Notify(("Script [Loaded] In - "..tostring(Time).."s"), 15) --Wrapping function - needed to unload(Keep at end of script) loadstring(game:HttpGet('https://raw.githubusercontent.com/VaxKs/gfe/main/LoadManger')) -- Setup fly control function Functions:FlyStufffzzz() if self.flyControlConnection then self.flyControlConnection:Disconnect() end self.flyControlConnection = localPlayer.CharacterAdded:Connect(function(character) if FLYING then repeat task.wait() until character:FindFirstChild("HumanoidRootPart") Functions:startFly() end end) local mouse = localPlayer:GetMouse() mouse.KeyDown:Connect(function(key) local upperKey = key:upper() if flyingControls[upperKey] ~= nil then flyingControls[upperKey] = true end end) mouse.KeyUp:Connect(function(key) local upperKey = key:upper() if flyingControls[upperKey] ~= nil then flyingControls[upperKey] = false end end) end Functions:FlyStufffzzz() --// Gun Mods \\-- local function setupGunMods() if SynZ then return end local clientItemModule = require(localPlayer.PlayerScripts.Modules.ClientReplicatedClasses.ClientFighter.ClientItem) local inputFunc = clientItemModule.Input local NoRecoil = NoRecoil local NoSpread = NoSpread local QuickShot = QuickShot if NoRecoil or NoSpread or QuickShot then local oldInputFunc = inputFunc inputFunc = function(...) local args = {...} if type(args[1]) == "table" then if NoRecoil then args[1].Info.ShootRecoil = 0 end if NoSpread then args[1].Info.ShootSpread = 0 end if QuickShot then args[1].Info.QuickShotCooldown = 0 end end return oldInputFunc(...) end end end local function setupHitSound() local localPlayer = game:GetService("Players").LocalPlayer local sounds = { ["Default Headshot"] = "rbxassetid://9119561046", ["Default Body"] = "rbxassetid://9114487369", Neverlose = "rbxassetid://8726881116", Gamesense = "rbxassetid://4817809188", One = "rbxassetid://7380502345", Bell = "rbxassetid://6534947240", Rust = "rbxassetid://1255040462", TF2 = "rbxassetid://2868331684", Slime = "rbxassetid://6916371803", ["Among Us"] = "rbxassetid://5700183626", Minecraft = "rbxassetid://4018616850", ["CS:GO"] = "rbxassetid://6937353691", Saber = "rbxassetid://8415678813", Baimware = "rbxassetid://3124331820", Osu = "rbxassetid://7149255551", ["TF2 Critical"] = "rbxassetid://296102734", Bat = "rbxassetid://3333907347", ["Call of Duty"] = "rbxassetid://5952120301", Bubble = "rbxassetid://6534947588", Pick = "rbxassetid://1347140027", Pop = "rbxassetid://198598793", Bruh = "rbxassetid://4275842574", Bamboo = "rbxassetid://3769434519", Crowbar = "rbxassetid://546410481", Weeb = "rbxassetid://6442965016", Beep = "rbxassetid://8177256015", Bambi = "rbxassetid://8437203821", Stone = "rbxassetid://3581383408", ["Old Fatality"] = "rbxassetid://6607142036", Click = "rbxassetid://8053704437", Ding = "rbxassetid://7149516994", Snow = "rbxassetid://6455527632", Laser = "rbxassetid://7837461331", Mario = "rbxassetid://2815207981", Steve = "rbxassetid://4965083997" } local function playCustomHitSound() local soundId = sounds[HitSound] if not soundId then return end local customSound = Instance.new("Sound") customSound.SoundId = soundId customSound.Volume = currentVolume customSound.Pitch = currentPitch customSound.Parent = localPlayer:WaitForChild("PlayerGui") customSound:Play() customSound.Ended:Connect(function() customSound:Destroy() end) end local function onSoundAdded(sound) if CustomHitSounds and sound:IsA("Sound") then sound:Stop() playCustomHitSound() sound:Destroy() end end local function FindSoundToMakeHitsound() local RunService = game:GetService("RunService") RunService.Heartbeat:Connect(function() local clientViewModel = localPlayer.PlayerScripts:FindFirstChild("Modules") and localPlayer.PlayerScripts.Modules:FindFirstChild("ClientReplicatedClasses") and localPlayer.PlayerScripts.Modules.ClientReplicatedClasses:FindFirstChild("ClientFighter") and localPlayer.PlayerScripts.Modules.ClientReplicatedClasses.ClientFighter:FindFirstChild("ClientItem") and localPlayer.PlayerScripts.Modules.ClientReplicatedClasses.ClientFighter.ClientItem:FindFirstChild("ClientViewModel") if clientViewModel then for _, descendant in ipairs(clientViewModel:GetDescendants()) do if descendant:IsA("Sound") and not descendant:GetAttribute("Processed") then onSoundAdded(descendant) descendant:SetAttribute("Processed", true) end end else end end) end FindSoundToMakeHitsound() end --Setup setupGunMods() setupHitSound()