local UserInputService = game:GetService("UserInputService") local isMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled if isMobile then local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Workspace = game:GetService("Workspace") local plr = Players.LocalPlayer getgenv().SecureMode = true local mechMod = ReplicatedStorage:FindFirstChild("Assets") and ReplicatedStorage.Assets:FindFirstChild("Modules") and ReplicatedStorage.Assets.Modules:FindFirstChild("Client") and ReplicatedStorage.Assets.Modules.Client:FindFirstChild("Mechanics") if mechMod then mechMod = require(mechMod) end local ConnectionManager = {} ConnectionManager.connections = {} function ConnectionManager:Add(name, connection) if self.connections[name] then self.connections[name]:Disconnect() end self.connections[name] = connection end function ConnectionManager:Remove(name) if self.connections[name] then self.connections[name]:Disconnect() self.connections[name] = nil end end function ConnectionManager:CleanupAll() for name, conn in pairs(self.connections) do if conn then conn:Disconnect() end end self.connections = {} end local pullVectorEnabled = false local smoothPullEnabled = false local isPullingBall = false local isSmoothPulling = false local walkSpeedEnabled = false local jumpPowerEnabled = false local bigheadEnabled = false local tackleReachEnabled = false local playerHitboxEnabled = false local jumpBoostEnabled = false local jumpBoostTradeMode = false local diveBoostEnabled = false local autoFollowBallCarrierEnabled = false local pullButtonActive = false local legPullButtonActive = false local dragButtonsEnabled = false local CanDiveBoost = true local CanBoost = true local isSprinting = false local offsetDistance = 15 local magnetSmoothness = 0.20 local customWalkSpeed = 25 local customJumpPower = 50 local bigheadSize = 1 local bigheadTransparency = 0.5 local tackleReachDistance = 5 local playerHitboxSize = 5 local maxPullDistance = 35 local autoFollowBlatancy = 0.5 local BOOST_FORCE_Y = 32 local BALL_DETECTION_RADIUS = 10 local BOOST_COOLDOWN = 1 local DIVE_BOOST_POWER = 15 local DIVE_BOOST_COOLDOWN = 2 local jumpConnection = nil local bigheadConnection = nil local tackleReachConnection = nil local playerHitboxConnection = nil local walkSpeedConnection = nil local autoFollowConnection = nil local mobileInputMethod = "Buttons" local isParkMatch = Workspace:FindFirstChild("ParkMatchMap") ~= nil local character = plr.Character or plr.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local head = character:WaitForChild("Head") local defaultHeadSize = head.Size local defaultHeadTransparency = head.Transparency local function onCharacterAdded(char) character = char humanoidRootPart = char:WaitForChild("HumanoidRootPart") humanoid = char:WaitForChild("Humanoid") head = char:WaitForChild("Head") defaultHeadSize = head.Size defaultHeadTransparency = head.Transparency end ConnectionManager:Add("CharacterAdded", plr.CharacterAdded:Connect(onCharacterAdded)) local function getFootball() local parkMap = Workspace:FindFirstChild("ParkMap") if parkMap and parkMap:FindFirstChild("Replicated") then local fields = parkMap.Replicated:FindFirstChild("Fields") if fields then local parkFields = { fields:FindFirstChild("LeftField"), fields:FindFirstChild("RightField"), fields:FindFirstChild("BLeftField"), fields:FindFirstChild("BRightField"), fields:FindFirstChild("HighField"), fields:FindFirstChild("TLeftField"), fields:FindFirstChild("TRightField") } for _, field in ipairs(parkFields) do if field and field:FindFirstChild("Replicated") then local football = field.Replicated:FindFirstChild("Football") if football and football:IsA("BasePart") then return football end end end end end if isParkMatch then local parkMatchFootball = Workspace:FindFirstChild("ParkMatchMap") if parkMatchFootball and parkMatchFootball:FindFirstChild("Replicated") then parkMatchFootball = parkMatchFootball.Replicated:FindFirstChild("Fields") if parkMatchFootball and parkMatchFootball:FindFirstChild("MatchField") then parkMatchFootball = parkMatchFootball.MatchField:FindFirstChild("Replicated") if parkMatchFootball then local football = parkMatchFootball:FindFirstChild("Football") if football and football:IsA("BasePart") then return football end end end end end local gamesFolder = Workspace:FindFirstChild("Games") if gamesFolder then for _, gameInstance in ipairs(gamesFolder:GetChildren()) do local replicatedFolder = gameInstance:FindFirstChild("Replicated") if replicatedFolder then local kickoffFootball = replicatedFolder:FindFirstChild("918f5408-d86a-4fb8-a88c-5cab57410acf") if kickoffFootball and kickoffFootball:IsA("BasePart") then return kickoffFootball end for _, item in ipairs(replicatedFolder:GetChildren()) do if item:IsA("BasePart") and item.Name == "Football" then return item end end end end end return nil end local function getBallCarrier() for _, player in ipairs(Players:GetPlayers()) do if player ~= plr and player.Character then local football = player.Character:FindFirstChild("Football") if football then return player end end end return nil end local function teleportToBall() local ball = getFootball() if ball and humanoidRootPart then if Workspace:FindFirstChild("ParkMap") then local distance = (ball.Position - humanoidRootPart.Position).Magnitude if distance > maxPullDistance then return end end local ballVelocity = ball.Velocity local ballPosition = ball.Position local direction = ballVelocity.Unit local targetPosition = ballPosition + (direction * 12) - Vector3.new(0, 1.5, 0) + Vector3.new(0, 5.197499752044678 / 6, 0) local lookDirection = (ballPosition - humanoidRootPart.Position).Unit humanoidRootPart.CFrame = CFrame.new(targetPosition, targetPosition + lookDirection) end end local function smoothTeleportToBall() local ball = getFootball() if ball and humanoidRootPart then if Workspace:FindFirstChild("ParkMap") then local distance = (ball.Position - humanoidRootPart.Position).Magnitude if distance > maxPullDistance then return end end local ballVelocity = ball.Velocity local ballSpeed = ballVelocity.Magnitude local offset = (ballSpeed > 0) and (ballVelocity.Unit * offsetDistance) or Vector3.new(0, 0, 0) local targetPosition = ball.Position + offset + Vector3.new(0, 3, 0) local lookDirection = (ball.Position - humanoidRootPart.Position).Unit humanoidRootPart.CFrame = humanoidRootPart.CFrame:Lerp(CFrame.new(targetPosition, targetPosition + lookDirection), magnetSmoothness) end end local function applyJumpBoost(rootPart) local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new(0, BOOST_FORCE_Y, 0) bv.MaxForce = Vector3.new(0, math.huge, 0) bv.P = 5000 bv.Parent = rootPart game:GetService("Debris"):AddItem(bv, 0.2) end local Players = game:GetService("Players") local lp = Players.LocalPlayer local TweenService = game:GetService("TweenService") local lp = game:GetService("Players").LocalPlayer getgenv().turkeyFarmEnabled = getgenv().turkeyFarmEnabled or false getgenv().turkeySpeed = getgenv().turkeySpeed or 0.3 local turkeyFarmConnection = nil local isFarming = false local function getChar() return lp.Character, lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") end local function basket() local id = lp.Replicated.TeamID.Value return id == "AwayTeam" and Vector3.new(137, 372, 0) or Vector3.new(-138, 372, 2) end local function getMG() for _, v in ipairs(workspace.MiniGames:GetChildren()) do local r = v:FindFirstChild("Replicated") if r and r:FindFirstChild("Turkeys") then return r end end return nil end local function isTurkeyValid(turkey) return turkey and turkey.Parent and turkey:IsDescendantOf(workspace) end local function tweenToPosition(hrp, targetPos, speed, turkey) speed = speed or 0.5 local distance = (hrp.Position - targetPos).Magnitude local tweenSpeed = math.max(speed, distance / 100) local tweenInfo = TweenInfo.new( tweenSpeed, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut ) local goal = {CFrame = CFrame.new(targetPos)} local tween = TweenService:Create(hrp, tweenInfo, goal) tween:Play() if turkey then local connection local startY = hrp.Position.Y connection = game:GetService("RunService").Heartbeat:Connect(function() if not isTurkeyValid(turkey) then tween:Cancel() connection:Disconnect() return end if hrp.Position.Y < (startY - 10) then tween:Cancel() connection:Disconnect() return end end) tween.Completed:Wait() connection:Disconnect() if hrp.Position.Y < (startY - 10) then return false end return isTurkeyValid(turkey) else tween.Completed:Wait() return true end end game:GetService("RunService").Heartbeat:Connect(function() if getgenv().turkeyFarmEnabled then if not turkeyFarmConnection then turkeyFarmConnection = game:GetService("RunService").Heartbeat:Connect(function() if not getgenv().turkeyFarmEnabled then if turkeyFarmConnection then turkeyFarmConnection:Disconnect() turkeyFarmConnection = nil end return end if isFarming then return end isFarming = true task.spawn(function() local char, hrp = getChar() if not char or not hrp then isFarming = false return end local replicated = getMG() if not replicated then isFarming = false return end local turkeyList = replicated:FindFirstChild("Turkeys") if not turkeyList then isFarming = false return end local turkeys = {} for _, turkey in pairs(turkeyList:GetChildren()) do if turkey:IsA("BasePart") and isTurkeyValid(turkey) then table.insert(turkeys, turkey) end end for _, turkey in ipairs(turkeys) do if not getgenv().turkeyFarmEnabled then break end if isTurkeyValid(turkey) then pcall(function() -- Check if turkey is too far below character local char, hrp = getChar() if not hrp then return end local yDifference = hrp.Position.Y - turkey.Position.Y if yDifference > 15 then -- Turkey is more than 15 studs below, skip it return end local stillValid = tweenToPosition(hrp, turkey.Position, getgenv().turkeySpeed, turkey) if stillValid and isTurkeyValid(turkey) then firetouchinterest(hrp, turkey, 0) firetouchinterest(hrp, turkey, 1) task.wait(0.1) tweenToPosition(hrp, basket(), getgenv().turkeySpeed, nil) task.wait(0.1) end end) end end isFarming = false end) end) end else if turkeyFarmConnection then turkeyFarmConnection:Disconnect() turkeyFarmConnection = nil end end end) local function setupJumpBoost(character) local root = character:WaitForChild("HumanoidRootPart") ConnectionManager:Add("JumpBoostTouch", root.Touched:Connect(function(hit) if not jumpBoostEnabled or not CanBoost then return end if root.Velocity.Y >= -2 then return end local otherChar = hit:FindFirstAncestorWhichIsA("Model") local otherHumanoid = otherChar and otherChar:FindFirstChild("Humanoid") if otherChar and otherChar ~= character and otherHumanoid then if jumpBoostTradeMode then CanBoost = false applyJumpBoost(root) task.delay(BOOST_COOLDOWN, function() CanBoost = true end) else local football = getFootball() if football then local distance = (football.Position - root.Position).Magnitude if distance <= BALL_DETECTION_RADIUS then CanBoost = false applyJumpBoost(root) task.delay(BOOST_COOLDOWN, function() CanBoost = true end) end end end end end)) end local function updateDivePower() if not diveBoostEnabled then return end local gameId = plr:FindFirstChild("Replicated") and plr.Replicated:FindFirstChild("GameID") if not gameId then return end local gid = gameId.Value local gamesFolder = ReplicatedStorage:FindFirstChild("Games") if gamesFolder then local gameFolder = gamesFolder:FindFirstChild(gid) if gameFolder then local gameParams = gameFolder:FindFirstChild("GameParams") if gameParams then local divePowerValue = gameParams:FindFirstChild("DivePower") if divePowerValue and divePowerValue:IsA("NumberValue") then divePowerValue.Value = diveBoostPower end end end end local miniGamesFolder = ReplicatedStorage:FindFirstChild("MiniGames") if miniGamesFolder then local gameFolder = miniGamesFolder:FindFirstChild(gid) if gameFolder then local gameParams = gameFolder:FindFirstChild("GameParams") if gameParams then local divePowerValue = gameParams:FindFirstChild("DivePower") if divePowerValue and divePowerValue:IsA("NumberValue") then divePowerValue.Value = diveBoostPower end end end end end local pullButtonGui = Instance.new("ScreenGui") pullButtonGui.Name = "PullButtonGui" pullButtonGui.ResetOnSpawn = false pullButtonGui.Parent = plr:WaitForChild("PlayerGui") local pullContainer = Instance.new("Frame") pullContainer.Name = "PullContainer" pullContainer.Size = UDim2.new(0, 100, 0, 100) pullContainer.Position = UDim2.new(0.85, 0, 0.7, 0) pullContainer.BackgroundTransparency = 1 pullContainer.Active = true pullContainer.Draggable = false pullContainer.Parent = pullButtonGui local pullButton = Instance.new("TextButton") pullButton.Size = UDim2.new(0, 70, 0, 70) pullButton.Position = UDim2.new(0, 15, 0, 15) pullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) pullButton.BorderSizePixel = 0 pullButton.Text = "Pull" pullButton.TextColor3 = Color3.fromRGB(255, 255, 255) pullButton.Font = Enum.Font.GothamBold pullButton.TextSize = 16 pullButton.Parent = pullContainer local pullCorner = Instance.new("UICorner") pullCorner.CornerRadius = UDim.new(1, 0) pullCorner.Parent = pullButton local legPullContainer = Instance.new("Frame") legPullContainer.Size = UDim2.new(0, 100, 0, 100) legPullContainer.Position = UDim2.new(0.85, 0, 0.55, 0) legPullContainer.BackgroundTransparency = 1 legPullContainer.Active = true legPullContainer.Draggable = false legPullContainer.Parent = pullButtonGui local legPullButton = Instance.new("TextButton") legPullButton.Size = UDim2.new(0, 70, 0, 70) legPullButton.Position = UDim2.new(0, 15, 0, 15) legPullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) legPullButton.BorderSizePixel = 0 legPullButton.Text = "Legit" legPullButton.TextColor3 = Color3.fromRGB(255, 255, 255) legPullButton.Font = Enum.Font.GothamBold legPullButton.TextSize = 16 legPullButton.Parent = legPullContainer local legPullCorner = Instance.new("UICorner") legPullCorner.CornerRadius = UDim.new(1, 0) legPullCorner.Parent = legPullButton pullButton.MouseButton1Down:Connect(function() if pullVectorEnabled then isPullingBall = true pullButtonActive = true pullButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255) spawn(function() while isPullingBall and pullVectorEnabled do teleportToBall() wait(0.05) end end) end end) pullButton.MouseButton1Up:Connect(function() isPullingBall = false pullButtonActive = false pullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) end) legPullButton.MouseButton1Down:Connect(function() if smoothPullEnabled then isSmoothPulling = true legPullButtonActive = true legPullButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255) spawn(function() while legPullButtonActive and smoothPullEnabled do smoothTeleportToBall() wait(0.01) end end) end end) legPullButton.MouseButton1Up:Connect(function() isSmoothPulling = false legPullButtonActive = false legPullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) end) UserInputService.TouchEnded:Connect(function(touch, gameProcessed) if pullButtonActive then isPullingBall = false pullButtonActive = false pullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) end if legPullButtonActive then isSmoothPulling = false legPullButtonActive = false legPullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) end end) RunService.RenderStepped:Connect(function() if pullVectorEnabled then pullButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0) pullButton.Text = "Pull ✓" elseif not pullButtonActive then pullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) pullButton.Text = "Pull" end if smoothPullEnabled then legPullButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0) legPullButton.Text = "Legit ✓" elseif not legPullButtonActive then legPullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) legPullButton.Text = "Legit" end if mobileInputMethod == "Tapping" then pullButton.Visible = false legPullButton.Visible = false elseif mobileInputMethod == "Buttons" or mobileInputMethod == "Both" then pullButton.Visible = pullVectorEnabled legPullButton.Visible = smoothPullEnabled end end) UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.ButtonR2 then if pullVectorEnabled then isPullingBall = true pullButtonActive = true pullButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255) spawn(function() while isPullingBall and pullVectorEnabled do teleportToBall() wait(0.05) end end) end if smoothPullEnabled then isSmoothPulling = true legPullButtonActive = true legPullButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255) spawn(function() while legPullButtonActive and smoothPullEnabled do smoothTeleportToBall() wait(0.01) end end) end end end) UserInputService.InputEnded:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.ButtonR2 then if pullButtonActive then isPullingBall = false pullButtonActive = false pullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) end if legPullButtonActive then isSmoothPulling = false legPullButtonActive = false legPullButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) end end end) local function getPlayerTeam(player) local menuGui = plr:FindFirstChild("PlayerGui") -- Use local player's GUI if menuGui then local menu = menuGui:FindFirstChild("Menu") if menu then local basis = menu:FindFirstChild("Basis") if basis then local window = basis:FindFirstChild("Window") if window then local addFriends = window:FindFirstChild("AddFriends") if addFriends then local frame = addFriends:FindFirstChild("Basis") if frame then frame = frame:FindFirstChild("Frame") if frame then local homeTeam = frame:FindFirstChild("HomeTeam") local awayTeam = frame:FindFirstChild("AwayTeam") -- Check if the player is in HomeTeam if homeTeam and homeTeam:FindFirstChild("Frame") then if homeTeam.Frame:FindFirstChild(player.Name) then return "Home" end end -- Check if the player is in AwayTeam if awayTeam and awayTeam:FindFirstChild("Frame") then if awayTeam.Frame:FindFirstChild(player.Name) then return "Away" end end end end end end end end end return nil end local Window = Rayfield:CreateWindow({ Name = "Kali Hub | NFL Universe [Mobile]", LoadingTitle = "Loading NFL Universe Script", LoadingSubtitle = "by Kali Hub", ConfigurationSaving = { Enabled = true, FolderName = "NFLUniverse", FileName = "KaliHub" } }) local MainTab = Window:CreateTab("⚡ Main", nil) local ButtonSection = MainTab:CreateSection("Button Controls") local DragButtonsToggle = MainTab:CreateToggle({ Name = "Draggable Buttons", CurrentValue = false, Flag = "DragButtons", Callback = function(Value) dragButtonsEnabled = Value pullContainer.Draggable = Value legPullContainer.Draggable = Value if Value then pullContainer.BackgroundTransparency = 0.8 pullContainer.BackgroundColor3 = Color3.fromRGB(0, 255, 0) legPullContainer.BackgroundTransparency = 0.8 legPullContainer.BackgroundColor3 = Color3.fromRGB(0, 255, 0) else pullContainer.BackgroundTransparency = 1 legPullContainer.BackgroundTransparency = 1 end end, }) local InputMethodDropdown = MainTab:CreateDropdown({ Name = "Mobile Input Method", Options = {"Buttons", "Tapping", "Both"}, CurrentOption = {"Buttons"}, MultipleOptions = false, Flag = "InputMethod", Callback = function(Option) mobileInputMethod = Option[1] if mobileInputMethod == "Tapping" then pullButton.Visible = false legPullButton.Visible = false elseif mobileInputMethod == "Buttons" then pullButton.Visible = pullVectorEnabled legPullButton.Visible = smoothPullEnabled elseif mobileInputMethod == "Both" then pullButton.Visible = pullVectorEnabled legPullButton.Visible = smoothPullEnabled end end, }) if string.split(identifyexecutor() or "None", " ")[1] ~= "Xeno" then local magnetEnabled = false local magnetDistance = 120 local showHitbox = false local hitboxPart = nil local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local hrp = char:WaitForChild('HumanoidRootPart') local og1 = CFrame.new() local prvnt = false local theonern = nil local ifsm1gotfb = false local posCache = {} local validNames = { ['Football'] = true, ['Football MeshPart'] = true } local function isFootball(obj) return obj:IsA('MeshPart') and validNames[obj.Name] end local function createHitbox() if hitboxPart then hitboxPart:Destroy() end hitboxPart = Instance.new("Part") hitboxPart.Name = "MagnetHitbox" hitboxPart.Size = Vector3.new(magnetDistance * 2, magnetDistance * 2, magnetDistance * 2) hitboxPart.Anchored = true hitboxPart.CanCollide = false hitboxPart.Transparency = 0.7 hitboxPart.Material = Enum.Material.ForceField hitboxPart.Color = Color3.fromRGB(138, 43, 226) hitboxPart.CastShadow = false hitboxPart.Shape = Enum.PartType.Ball hitboxPart.Parent = workspace return hitboxPart end local function removeHitbox() if hitboxPart then hitboxPart:Destroy() hitboxPart = nil end end local function updateHitbox() if showHitbox and magnetEnabled and theonern and theonern.Parent then if not hitboxPart then createHitbox() end hitboxPart.CFrame = theonern.CFrame hitboxPart.Size = Vector3.new(magnetDistance * 2, magnetDistance * 2, magnetDistance * 2) elseif hitboxPart then removeHitbox() end end local function getPingMultiplier() local ping = plr:GetNetworkPing() * 1000 if ping > 250 then return 2.5 elseif ping > 200 then return 2.0 elseif ping > 150 then return 1.7 elseif ping > 100 then return 1.4 elseif ping > 50 then return 1.2 else return 1.0 end end local function fbpos(fbtingy) local id = tostring(fbtingy:GetDebugId()) local b4now = posCache[id] local rn = fbtingy.Position posCache[id] = rn return rn, b4now or rn end local function ifsm1gotit() if theonern and theonern.Parent then local parent = theonern.Parent if parent:IsA('Model') and game.Players:GetPlayerFromCharacter(parent) then return true end for _, player in next, game.Players:GetPlayers() do if player.Character and theonern:IsDescendantOf(player.Character) then return true end end end return false end local function udfr(fbtingy) theonern = fbtingy local id = tostring(fbtingy:GetDebugId()) posCache[id] = fbtingy.Position end workspace.DescendantAdded:Connect(function(d) if isFootball(d) then udfr(d) ifsm1gotfb = false end end) workspace.DescendantAdded:Connect(function(d) if isFootball(d) then d.AncestryChanged:Connect(function() if d.Parent and d.Parent:IsA('Model') and game.Players:GetPlayerFromCharacter(d.Parent) then ifsm1gotfb = true elseif d.Parent == workspace or d.Parent == nil then ifsm1gotfb = false end end) end end) workspace.DescendantRemoving:Connect(function(d) if d == theonern then theonern = nil ifsm1gotfb = false end end) for _, d in next, workspace:GetDescendants() do if isFootball(d) then udfr(d) if d.Parent and d.Parent:IsA('Model') and game.Players:GetPlayerFromCharacter(d.Parent) then ifsm1gotfb = true end end end local oind oind = hookmetamethod(game, '__index', function(self, key) if magnetEnabled and not checkcaller() and key == 'CFrame' and self == hrp and prvnt then return og1 end return oind(self, key) end) game:GetService('RunService').Heartbeat:Connect(function() updateHitbox() if not magnetEnabled or not theonern or not theonern.Parent then ifsm1gotfb = false return end ifsm1gotfb = ifsm1gotit() if ifsm1gotfb then prvnt = false return end local pos, old = fbpos(theonern) local d0 = (hrp.Position - pos).Magnitude if d0 > magnetDistance then return end local vel = pos - old local int1 local pingMult = getPingMultiplier() local baseDist = 8 if vel.Magnitude > 0.1 then int1 = pos + (vel.Unit * baseDist * pingMult) else int1 = pos + Vector3.new(5, 0, 5) * pingMult end int1 = Vector3.new(int1.X, math.max(int1.Y, pos.Y), int1.Z) og1 = hrp.CFrame prvnt = true hrp.CFrame = CFrame.new(int1) game:GetService('RunService').RenderStepped:Wait() hrp.CFrame = og1 prvnt = false end) plr.CharacterAdded:Connect(function(c2) char = c2 hrp = c2:WaitForChild('HumanoidRootPart') prvnt = false posCache = {} removeHitbox() end) local MagnetSection = MainTab:CreateSection("Magnets") local MagnetToggle = MainTab:CreateToggle({ Name = "Desync Mags", CurrentValue = false, Flag = "FootballMagnet", Callback = function(Value) magnetEnabled = Value if not Value then prvnt = false removeHitbox() end end, }) local MagnetDistSlider = MainTab:CreateSlider({ Name = "Magnet Distance", Range = {0, 120}, Increment = 1, CurrentValue = 120, Flag = "FootballDistance", Callback = function(Value) magnetDistance = Value end, }) local ShowHitboxToggle = MainTab:CreateToggle({ Name = "Show Hitbox", CurrentValue = false, Flag = "ShowHitbox", Callback = function(Value) showHitbox = Value if not Value then removeHitbox() end end, }) end local LegitSection = MainTab:CreateSection("Legit Pull Vector") local LegitPullToggle = MainTab:CreateToggle({ Name = "Legit Pull Vector", CurrentValue = false, Flag = "LegitPull", Callback = function(Value) smoothPullEnabled = Value if mobileInputMethod == "Buttons" or mobileInputMethod == "Both" then legPullButton.Visible = Value end end, }) local SmoothSlider = MainTab:CreateSlider({ Name = "Vector Smoothing", Range = {0.01, 1}, Increment = 0.01, CurrentValue = 0.20, Flag = "Smoothness", Callback = function(Value) magnetSmoothness = Value end, }) local PullSection = MainTab:CreateSection("Pull Vector") local PullToggle = MainTab:CreateToggle({ Name = "Pull Vector", CurrentValue = false, Flag = "PullVector", Callback = function(Value) pullVectorEnabled = Value if mobileInputMethod == "Buttons" or mobileInputMethod == "Both" then pullButton.Visible = Value end end, }) local OffsetSlider = MainTab:CreateSlider({ Name = "Offset Distance", Range = {0, 30}, Increment = 1, CurrentValue = 15, Flag = "Offset", Callback = function(Value) offsetDistance = Value end, }) local MaxDistSlider = MainTab:CreateSlider({ Name = "Max Pull Distance", Range = {1, 100}, Increment = 1, CurrentValue = 35, Flag = "MaxDist", Callback = function(Value) maxPullDistance = Value end, }) local function getSprintingValue() local ReplicatedStorage = game:GetService("ReplicatedStorage") local gamesFolder = ReplicatedStorage:FindFirstChild("Games") if gamesFolder then for _, gameFolder in ipairs(gamesFolder:GetChildren()) do local mech = gameFolder:FindFirstChild("MechanicsUsed") if mech and mech:FindFirstChild("Sprinting") and mech.Sprinting:IsA("BoolValue") then return mech.Sprinting end end end local miniGamesFolder = ReplicatedStorage:FindFirstChild("MiniGames") if miniGamesFolder then for _, uuidFolder in ipairs(miniGamesFolder:GetChildren()) do if uuidFolder:IsA("Folder") then local mech = uuidFolder:FindFirstChild("MechanicsUsed") if mech and mech:FindFirstChild("Sprinting") and mech.Sprinting:IsA("BoolValue") then return mech.Sprinting end end end end return nil end local PlayerTab = Window:CreateTab("👤 Player", nil) local StaminaSection = PlayerTab:CreateSection("Stamina") local StaminaDepletion = PlayerTab:CreateToggle({ Name = "Infinite Stamina", CurrentValue = false, Flag = "StaminaDepletion", Callback = function(enabled) staminaDepletionEnabled = enabled if enabled then spawn(function() while staminaDepletionEnabled do task.wait() if mechMod then mechMod.Stamina = 100 end end end) end end, }) local SpeedSection = PlayerTab:CreateSection("WalkSpeed") local WalkSpeedToggle = PlayerTab:CreateToggle({ Name = "WalkSpeed", CurrentValue = false, Flag = "WalkSpeed", Callback = function(value) walkSpeedEnabled = value if walkSpeedConnection then walkSpeedConnection:Disconnect() walkSpeedConnection = nil end local function setSpeed() local humanoid = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = walkSpeedEnabled and customWalkSpeed or 16 end end if value then setSpeed() local humanoid = plr.Character:FindFirstChildOfClass("Humanoid") if humanoid then walkSpeedConnection = humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(setSpeed) end else setSpeed() end end, }) local WalkSpeedSlider = PlayerTab:CreateSlider({ Name = "Custom WalkSpeed", Range = {16, 35}, Increment = 1, CurrentValue = 25, Flag = "WSValue", Callback = function(Value) customWalkSpeed = Value if walkSpeedEnabled then local humanoid = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = Value end end end, }) local JumpSection = PlayerTab:CreateSection("JumpPower") local JumpToggle = PlayerTab:CreateToggle({ Name = "JumpPower", CurrentValue = false, Flag = "JumpPower", Callback = function(value) jumpPowerEnabled = value if value then if jumpConnection then jumpConnection:Disconnect() end jumpConnection = humanoid.Jumping:Connect(function() if jumpPowerEnabled and humanoidRootPart then local jumpVelocity = Vector3.new(0, customJumpPower, 0) humanoidRootPart.Velocity = Vector3.new(humanoidRootPart.Velocity.X, 0, humanoidRootPart.Velocity.Z) + jumpVelocity end end) else if jumpConnection then jumpConnection:Disconnect() end jumpConnection = nil end end, }) local JumpSlider = PlayerTab:CreateSlider({ Name = "Custom JumpPower", Range = {10, 200}, Increment = 5, CurrentValue = 50, Flag = "JPValue", Callback = function(Value) customJumpPower = Value end, }) local BoostSection = PlayerTab:CreateSection("Jump Boost") local JumpBoostToggle = PlayerTab:CreateToggle({ Name = "Jump Boost", CurrentValue = false, Flag = "JumpBoost", Callback = function(value) jumpBoostEnabled = value if value then if plr.Character then setupJumpBoost(plr.Character) end else ConnectionManager:Remove("JumpBoostTouch") end end }) local JumpBoostModeToggle = PlayerTab:CreateToggle({ Name = "Always Boost Mode", CurrentValue = false, Flag = "BoostMode", Callback = function(Value) jumpBoostTradeMode = Value end }) local BoostForceSlider = PlayerTab:CreateSlider({ Name = "Boost Force", Range = {10, 100}, Increment = 2, CurrentValue = 32, Flag = "BoostForce", Callback = function(Value) BOOST_FORCE_Y = Value end, }) local DiveSection = PlayerTab:CreateSection("Dive Boost") local DiveBoostToggle = PlayerTab:CreateToggle({ Name = "Dive Boost", CurrentValue = false, Flag = "DiveBoost", Callback = function(value) diveBoostEnabled = value if value then updateDivePower() else local gameId = plr:FindFirstChild("Replicated") and plr.Replicated:FindFirstChild("GameID") if gameId then local gid = gameId.Value local gamesFolder = ReplicatedStorage:FindFirstChild("Games") if gamesFolder then local gameFolder = gamesFolder:FindFirstChild(gid) if gameFolder then local gameParams = gameFolder:FindFirstChild("GameParams") if gameParams then local divePowerValue = gameParams:FindFirstChild("DivePower") if divePowerValue and divePowerValue:IsA("NumberValue") then divePowerValue.Value = 2.2 end end end end local miniGamesFolder = ReplicatedStorage:FindFirstChild("MiniGames") if miniGamesFolder then local gameFolder = miniGamesFolder:FindFirstChild(gid) if gameFolder then local gameParams = gameFolder:FindFirstChild("GameParams") if gameParams then local divePowerValue = gameParams:FindFirstChild("DivePower") if divePowerValue and divePowerValue:IsA("NumberValue") then divePowerValue.Value = 2.2 end end end end end end end, }) local DivePowerSlider = PlayerTab:CreateSlider({ Name = "Dive Boost Power", Range = {2.2, 10}, Increment = 0.1, CurrentValue = 2, Flag = "DivePower", Callback = function(Value) diveBoostPower = Value end, }) local AutoSection = PlayerTab:CreateSection("Auto Rush") local AutoFollowToggle = PlayerTab:CreateToggle({ Name = "Auto Follow Ball Carrier", CurrentValue = false, Flag = "AutoFollow", Callback = function(enabled) autoFollowBallCarrierEnabled = enabled if autoFollowConnection then autoFollowConnection:Disconnect() autoFollowConnection = nil end if enabled then autoFollowConnection = RunService.Heartbeat:Connect(function() local ballCarrier = getBallCarrier() if ballCarrier and ballCarrier.Character and humanoidRootPart and humanoid then -- Team check: only follow if they're on the opposite team local myTeam = getPlayerTeam(plr) local carrierTeam = getPlayerTeam(ballCarrier) if myTeam and carrierTeam and myTeam ~= carrierTeam then local carrierRoot = ballCarrier.Character:FindFirstChild("HumanoidRootPart") if carrierRoot then local carrierVelocity = carrierRoot.Velocity local distance = (carrierRoot.Position - humanoidRootPart.Position).Magnitude local timeToReach = distance / (humanoid.WalkSpeed or 16) local predictedPosition = carrierRoot.Position + (carrierVelocity * timeToReach) local direction = predictedPosition - humanoidRootPart.Position humanoid:MoveTo(humanoidRootPart.Position + direction * math.clamp(autoFollowBlatancy, 0, 1)) end end end end) end end, }) local BlatancySlider = PlayerTab:CreateSlider({ Name = "Follow Blatancy", Range = {0, 1}, Increment = 0.05, CurrentValue = 0.5, Flag = "Blatancy", Callback = function(Value) autoFollowBlatancy = Value end, }) local HitboxTab = Window:CreateTab("📦 Hitbox", nil) local BigheadSection = HitboxTab:CreateSection("BigHead") local BigheadToggle = HitboxTab:CreateToggle({ Name = "Bighead Collision", CurrentValue = false, Flag = "Bighead", Callback = function(value) bigheadEnabled = value if value then if bigheadConnection then bigheadConnection:Disconnect() end bigheadConnection = RunService.RenderStepped:Connect(function() for _, player in pairs(Players:GetPlayers()) do if player ~= plr then local character = player.Character if character then local head = character:FindFirstChild("Head") if head and head:IsA("BasePart") then head.Size = Vector3.new(bigheadSize, bigheadSize, bigheadSize) head.Transparency = bigheadTransparency head.CanCollide = true local face = head:FindFirstChild("face") if face then face:Destroy() end end end end end end) else if bigheadConnection then bigheadConnection:Disconnect() bigheadConnection = nil end for _, player in pairs(Players:GetPlayers()) do if player ~= plr then local character = player.Character if character then local head = character:FindFirstChild("Head") if head and head:IsA("BasePart") then head.Size = defaultHeadSize head.Transparency = defaultHeadTransparency head.CanCollide = false end end end end end end, }) local HeadSizeSlider = HitboxTab:CreateSlider({ Name = "Head Size", Range = {1, 10}, Increment = 1, CurrentValue = 1, Flag = "HeadSize", Callback = function(Value) bigheadSize = Value end, }) local TackleSection = HitboxTab:CreateSection("Tackle Reach") local TackleToggle = HitboxTab:CreateToggle({ Name = "Tackle Reach", CurrentValue = false, Flag = "TackleReach", Callback = function(enabled) tackleReachEnabled = enabled if tackleReachConnection then tackleReachConnection:Disconnect() end if enabled then tackleReachConnection = RunService.Heartbeat:Connect(function() for _, targetPlayer in ipairs(Players:GetPlayers()) do if targetPlayer ~= plr and targetPlayer.Character then for _, desc in ipairs(targetPlayer.Character:GetDescendants()) do if desc.Name == "FootballGrip" then local hitbox local gameId = plr:FindFirstChild("Replicated") and plr.Replicated:FindFirstChild("GameID") and plr.Replicated.GameID.Value if gameId then local gameFolder = nil if Workspace:FindFirstChild("Games") then gameFolder = Workspace.Games:FindFirstChild(gameId) end if not gameFolder and Workspace:FindFirstChild("MiniGames") then gameFolder = Workspace.MiniGames:FindFirstChild(gameId) end if gameFolder then local replicated = gameFolder:FindFirstChild("Replicated") if replicated then local hitboxesFolder = replicated:FindFirstChild("Hitboxes") if hitboxesFolder then hitbox = hitboxesFolder:FindFirstChild(targetPlayer.Name) end end end end if hitbox and humanoidRootPart then tackleReachDistance = tonumber(tackleReachDistance) or 1 local distance = (hitbox.Position - humanoidRootPart.Position).Magnitude if distance <= tackleReachDistance then hitbox.Position = humanoidRootPart.Position task.wait(0.1) hitbox.Position = targetPlayer.Character:FindFirstChild("HumanoidRootPart").Position end end end end end end end) end end, }) local TackleSlider = HitboxTab:CreateSlider({ Name = "Reach Distance", Range = {1, 10}, Increment = 1, CurrentValue = 5, Flag = "TackleDistance", Callback = function(Value) tackleReachDistance = Value end, }) local PlayerHitboxSection = HitboxTab:CreateSection("Player Hitbox") local PlayerHitboxToggle = HitboxTab:CreateToggle({ Name = "Player Hitbox Expander", CurrentValue = false, Flag = "PlayerHitbox", Callback = function(enabled) playerHitboxEnabled = enabled if playerHitboxConnection then playerHitboxConnection:Disconnect() playerHitboxConnection = nil end if enabled then playerHitboxConnection = RunService.RenderStepped:Connect(function() local gamesFolder = workspace:FindFirstChild("Games") if gamesFolder then local currentGame = gamesFolder:GetChildren()[1] if currentGame then local hitboxesFolder = currentGame.Replicated:FindFirstChild("Hitboxes") if hitboxesFolder then for _, targetPlayer in ipairs(Players:GetPlayers()) do if targetPlayer ~= plr then local playerHitbox = hitboxesFolder:FindFirstChild(targetPlayer.Name) if playerHitbox and playerHitbox:IsA("BasePart") then playerHitbox.Size = Vector3.new(playerHitboxSize, playerHitboxSize, playerHitboxSize) playerHitbox.Transparency = playerHitboxTransparency playerHitbox.CanCollide = false playerHitbox.Material = Enum.Material.Neon playerHitbox.Color = Color3.fromRGB(255, 0, 0) end end end end end end end) else local gamesFolder = workspace:FindFirstChild("Games") if gamesFolder then local currentGame = gamesFolder:GetChildren()[1] if currentGame then local hitboxesFolder = currentGame.Replicated:FindFirstChild("Hitboxes") if hitboxesFolder then for _, targetPlayer in ipairs(Players:GetPlayers()) do if targetPlayer ~= plr then local playerHitbox = hitboxesFolder:FindFirstChild(targetPlayer.Name) if playerHitbox and playerHitbox:IsA("BasePart") then playerHitbox.Size = Vector3.new(2, 2, 1) playerHitbox.Transparency = 1 playerHitbox.CanCollide = false playerHitbox.Material = Enum.Material.Plastic playerHitbox.Color = Color3.fromRGB(255, 255, 255) end end end end end end end end, }) local HitboxSizeSlider = HitboxTab:CreateSlider({ Name = "Hitbox Size", Range = {2, 50}, Increment = 1, CurrentValue = 5, Flag = "HitboxSize", Callback = function(Value) playerHitboxSize = Value end, }) local HitboxTransparencySlider = HitboxTab:CreateSlider({ Name = "Hitbox Transparency", Range = {0, 1}, Increment = 0.1, CurrentValue = 0.7, Flag = "HitboxTransparency", Callback = function(Value) playerHitboxTransparency = Value end, }) local Auto = Window:CreateTab("🤖 Automation", nil) local AutoSack = Auto:CreateToggle({ Name = "Auto Sack", CurrentValue = false, Flag = "AutoSacker", Callback = function(Value) getgenv().AutoSack = Value end, }) local AntiBlocker = Auto:CreateToggle({ Name = "Anti Block", CurrentValue = false, Flag = "AntiBlocker", Callback = function(Value) getgenv().AntiBlock = Value end, }) local TurkeySpeedSlider = Auto:CreateSlider({ Name = "Cframe Speed", Range = {0.1, 2}, Increment = 0.01, CurrentValue = 0.3, Flag = "TurkeySpeed", Callback = function(value) getgenv().turkeySpeed = value end, }) local TurkeyFarm = Auto:CreateToggle({ Name = "Turkey Autofarm (EVENT)", CurrentValue = false, Flag = "TurkeyFarm", Callback = function(value) getgenv().turkeyFarmEnabled = value if value then Rayfield:Notify({ Title = "Turkey Farm", Content = "Turkey Farm Started 🦃", Duration = 3, Image = 4483362458, }) else Rayfield:Notify({ Title = "Turkey Farm", Content = "Turkey Farm Stopped", Duration = 2, Image = 4483362458, }) end end, }) local AntiAFKToggle = Auto:CreateToggle({ Name = "Anti AFK", CurrentValue = false, Flag = "AntiAFK", Callback = function(enabled) if enabled then local VirtualUser = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:Connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) end end, }) local MiscTab = Window:CreateTab("🔧 Misc", nil) local FPSBoostToggle = MiscTab:CreateToggle({ Name = "Potato Graphics Mode", CurrentValue = false, Flag = "PotatoMode", Callback = function(Value) if Value then -- Store original settings _G.OriginalSettings = { lighting = game:GetService("Lighting"), terrain = workspace.Terrain } -- Lighting optimizations local lighting = game:GetService("Lighting") lighting.GlobalShadows = false lighting.FogEnd = 9e9 lighting.Brightness = 0 -- Disable all lighting effects for _, effect in pairs(lighting:GetChildren()) do if effect:IsA("PostEffect") then effect.Enabled = false end end -- Terrain optimizations local terrain = workspace.Terrain terrain.WaterWaveSize = 0 terrain.WaterWaveSpeed = 0 terrain.WaterReflectance = 0 terrain.WaterTransparency = 0 -- Reduce part quality settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 -- Disable unnecessary visual effects for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("ParticleEmitter") or obj:IsA("Trail") then obj.Enabled = false elseif obj:IsA("Explosion") then obj.BlastPressure = 1 obj.BlastRadius = 1 elseif obj:IsA("Fire") or obj:IsA("Smoke") or obj:IsA("Sparkles") then obj.Enabled = false elseif obj:IsA("MeshPart") then obj.Material = Enum.Material.SmoothPlastic obj.Reflectance = 0 elseif obj:IsA("Part") then obj.Material = Enum.Material.SmoothPlastic obj.Reflectance = 0 end end -- Remove skybox if lighting:FindFirstChildOfClass("Sky") then lighting:FindFirstChildOfClass("Sky"):Destroy() end Rayfield:Notify({ Title = "FPS Booster", Content = "Potato graphics enabled! 🥔", Duration = 3, Image = 4483362458, }) else -- Restore settings settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic local lighting = game:GetService("Lighting") lighting.GlobalShadows = true lighting.Brightness = 2 for _, effect in pairs(lighting:GetChildren()) do if effect:IsA("PostEffect") then effect.Enabled = true end end Rayfield:Notify({ Title = "FPS Booster", Content = "Graphics restored to normal", Duration = 3, Image = 4483362458, }) end end, }) MiscTab:CreateButton({ Name = "Remove Textures", Callback = function() for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("Decal") or obj:IsA("Texture") then obj.Transparency = 1 elseif obj:IsA("BasePart") then obj.Material = Enum.Material.SmoothPlastic end end Rayfield:Notify({ Title = "FPS Booster", Content = "All textures removed!", Duration = 3, Image = 4483362458, }) end, }) local FPSCounter = MiscTab:CreateParagraph({Title = "FPS Counter", Content = "FPS: Calculating..."}) -- FPS Counter task.spawn(function() local fps = 0 local lastUpdate = tick() game:GetService("RunService").RenderStepped:Connect(function() fps = fps + 1 if tick() - lastUpdate >= 1 then FPSCounter:Set({Title = "FPS Counter", Content = "Current FPS: " .. fps}) fps = 0 lastUpdate = tick() end end) end) else local repo = 'https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/' local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))() local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))() local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Workspace = game:GetService("Workspace") local plrs = game:GetService("Players") local plr = plrs.LocalPlayer local mouse = plr:GetMouse() getgenv().SecureMode = true local mechMod = ReplicatedStorage:FindFirstChild("Assets") and ReplicatedStorage.Assets:FindFirstChild("Modules") and ReplicatedStorage.Assets.Modules:FindFirstChild("Client") and ReplicatedStorage.Assets.Modules.Client:FindFirstChild("Mechanics") if mechMod then mechMod = require(mechMod) end local ConnectionManager = {} ConnectionManager.connections = {} function ConnectionManager:Add(name, connection) if self.connections[name] then self.connections[name]:Disconnect() end self.connections[name] = connection end function ConnectionManager:Remove(name) if self.connections[name] then self.connections[name]:Disconnect() self.connections[name] = nil end end function ConnectionManager:CleanupAll() for name, conn in pairs(self.connections) do if conn then conn:Disconnect() end end self.connections = {} end local pullVectorEnabled = false local smoothPullEnabled = false local isPullingBall = false local isSmoothPulling = false local flyEnabled = false local isFlying = false local walkSpeedEnabled = false local teleportForwardEnabled = false local kickingAimbotEnabled = false local jumpPowerEnabled = false local bigheadEnabled = false local tackleReachEnabled = false local playerHitboxEnabled = false local staminaDepletionEnabled = false local autoFollowBallCarrierEnabled = false local jumpBoostEnabled = false local jumpBoostTradeMode = false local diveBoostEnabled = false local CanBoost = true local qbAimbotEnabled = false local turkeyFarmEnabled = false local turkeyFarmConnection = nil local lastThrowDebug = nil local currentArcYDebugConn = nil local playerTrack = {} local receiverHistory = {} local receiverHistoryLength = 5 local MAX_POWER = 120 local MIN_POWER = 50 local MAX_SPEED = 120 local MIN_SPEED = 40 local GRAVITY = workspace.Gravity or 196.2 local FIELD_Y = 3 local OldStam = 100 local offsetDistance = 15 local magnetSmoothness = 0.01 local updateInterval = 0.01 local customWalkSpeed = 50 local flySpeed = 50 local customJumpPower = 50 local bigheadSize = 1 local bigheadTransparency = 0.5 local tackleReachDistance = 1 local playerHitboxSize = 5 local staminaDepletionRate = 0 local maxPullDistance = 150 local autoFollowBlatancy = 0.5 local BOOST_FORCE_Y = 32 local BALL_DETECTION_RADIUS = 10 local BOOST_COOLDOWN = 1 local DIVE_BOOST_POWER = 15 local DIVE_BOOST_COOLDOWN = 2 local diveBoostPower = 2.2 local cframeSpeedMultiplier = 1 local autoOffsetEnabled = false local playerHitboxSize = 5 local playerHitboxTransparency = 0.7 local playerHitboxEnabled = false local playerHitboxConnection = nil local speedMethod = "WalkSpeed" local diveBoostConnection = nil local flyBodyVelocity = nil local flyBodyGyro = nil local jumpConnection = nil local bigheadConnection = nil local autoFollowConnection = nil local tackleReachConnection = nil local playerHitboxConnection = nil local walkSpeedConnection = nil local cframeSpeedConnection = nil local isParkMatch = Workspace:FindFirstChild("ParkMatchMap") ~= nil local character = plr.Character or plr.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local head = character:WaitForChild("Head") local defaultWalkSpeed = humanoid.WalkSpeed local defaultJumpPower = humanoid.JumpPower local defaultHeadSize = head.Size local defaultHeadTransparency = head.Transparency local function onCharacterAdded(char) character = char humanoidRootPart = char:WaitForChild("HumanoidRootPart") humanoid = char:WaitForChild("Humanoid") head = char:WaitForChild("Head") defaultWalkSpeed = humanoid.WalkSpeed defaultJumpPower = humanoid.JumpPower defaultHeadSize = head.Size defaultHeadTransparency = head.Transparency end ConnectionManager:Add("CharacterAdded", plr.CharacterAdded:Connect(onCharacterAdded)) local player = game.Players.LocalPlayer local playerUsername = player.Name local KICKLIST_URL = "https://pastebin.com/raw/Yvyb4pLt" local BLACKLIST_URL = "https://pastebin.com/raw/DjazvQVU" -- Initial kicklist check (on script load) local function checkKicklist() local success, response = pcall(function() return game:HttpGetAsync(KICKLIST_URL .. "?t=" .. tick(), true) end) if success and response then for hwid in string.gmatch(response, "[^\r\n]+") do hwid = hwid:gsub("%s+", "") if hwid == playerHWID then return true end end end return false end local isKicked = checkKicklist() if isKicked then player:Kick("You've been kicked from the game") return end task.spawn(function() while task.wait(5) do if checkKicklist() then player:Kick("You've been kicked from the game") return end end end) -- Initial blacklist check (on script load) local function checkBlacklist() local success, response = pcall(function() return game:HttpGetAsync(BLACKLIST_URL .. "?t=" .. tick(), true) end) if success and response then for hwid in string.gmatch(response, "[^\r\n]+") do hwid = hwid:gsub("%s+", "") if hwid == playerHWID then return true, "XDXDXD" end end end return false, nil end local isBlacklisted, reason = checkBlacklist() if isBlacklisted then logAction("🚫 BLACKLISTED USER DETECTED", "HWID: " .. playerHWID .. "\nReason: " .. (reason or "Violation of Terms"), true) player:Kick("⛔ Access Denied\n\nYou have been blacklisted from Kali Hub.\nReason: MY FAULT OG " .. (reason or "Violation of Terms")) return end task.spawn(function() while task.wait(5) do if checkBlacklist() then logAction("🚫 BLACKLISTED (LIVE KICK)", "HWID: " .. playerHWID .. "\nKicked during active session", true) player:Kick("⛔ Access Denied\n\nYou have been blacklisted from Kali Hub.") return end end end) local function getFootball() local parkMap = Workspace:FindFirstChild("ParkMap") if parkMap and parkMap:FindFirstChild("Replicated") then local fields = parkMap.Replicated:FindFirstChild("Fields") if fields then local parkFields = { fields:FindFirstChild("LeftField"), fields:FindFirstChild("RightField"), fields:FindFirstChild("BLeftField"), fields:FindFirstChild("BRightField"), fields:FindFirstChild("HighField"), fields:FindFirstChild("TLeftField"), fields:FindFirstChild("TRightField") } for _, field in ipairs(parkFields) do if field and field:FindFirstChild("Replicated") then local football = field.Replicated:FindFirstChild("Football") if football and football:IsA("BasePart") then return football end end end end end if isParkMatch then local parkMatchFootball = Workspace:FindFirstChild("ParkMatchMap") if parkMatchFootball and parkMatchFootball:FindFirstChild("Replicated") then parkMatchFootball = parkMatchFootball.Replicated:FindFirstChild("Fields") if parkMatchFootball and parkMatchFootball:FindFirstChild("MatchField") then parkMatchFootball = parkMatchFootball.MatchField:FindFirstChild("Replicated") if parkMatchFootball then local football = parkMatchFootball:FindFirstChild("Football") if football and football:IsA("BasePart") then return football end end end end end local gamesFolder = Workspace:FindFirstChild("Games") if gamesFolder then for _, gameInstance in ipairs(gamesFolder:GetChildren()) do local replicatedFolder = gameInstance:FindFirstChild("Replicated") if replicatedFolder then local kickoffFootball = replicatedFolder:FindFirstChild("918f5408-d86a-4fb8-a88c-5cab57410acf") if kickoffFootball and kickoffFootball:IsA("BasePart") then return kickoffFootball end for _, item in ipairs(replicatedFolder:GetChildren()) do if item:IsA("BasePart") and item.Name == "Football" then return item end end end end end return nil end local function getBallCarrier() for _, player in ipairs(Players:GetPlayers()) do if player ~= plr and player.Character then local football = player.Character:FindFirstChild("Football") if football then return player end end end return nil end local function teleportToBall() local ball = getFootball() if ball and humanoidRootPart then if Workspace:FindFirstChild("ParkMap") then local distance = (ball.Position - humanoidRootPart.Position).Magnitude if distance > maxPullDistance then return end end local ballVelocity = ball.Velocity local ballPosition = ball.Position local direction = ballVelocity.Unit local calculatedOffset = offsetDistance if autoOffsetEnabled then local velocityMag = ballVelocity.Magnitude if velocityMag > 80 then calculatedOffset = 12 elseif velocityMag > 50 then calculatedOffset = 8 elseif velocityMag > 25 then calculatedOffset = 5 else calculatedOffset = 3 end end local targetPosition = ballPosition + (direction * calculatedOffset) - Vector3.new(0, 1.5, 0) + Vector3.new(0, 5.197499752044678 / 6, 0) local lookDirection = (ballPosition - humanoidRootPart.Position).Unit humanoidRootPart.CFrame = CFrame.new(targetPosition, targetPosition + lookDirection) end end local function smoothTeleportToBall() local ball = getFootball() if ball and humanoidRootPart then if Workspace:FindFirstChild("ParkMap") then local distance = (ball.Position - humanoidRootPart.Position).Magnitude if distance > maxPullDistance then return end end local ballVelocity = ball.Velocity local ballSpeed = ballVelocity.Magnitude local offset = (ballSpeed > 0) and (ballVelocity.Unit * offsetDistance) or Vector3.new(0, 0, 0) local targetPosition = ball.Position + offset + Vector3.new(0, 3, 0) local lookDirection = (ball.Position - humanoidRootPart.Position).Unit humanoidRootPart.CFrame = humanoidRootPart.CFrame:Lerp(CFrame.new(targetPosition, targetPosition + lookDirection), magnetSmoothness) end end local function teleportForward() if character and humanoidRootPart then humanoidRootPart.CFrame = humanoidRootPart.CFrame + (humanoidRootPart.CFrame.LookVector * 3) end end local function getReEvent() local gamesFolder = ReplicatedStorage:WaitForChild("Games") local gameChild = nil for _, child in ipairs(gamesFolder:GetChildren()) do if child:FindFirstChild("ReEvent") then gameChild = child break end end if not gameChild then gameChild = gamesFolder.ChildAdded:Wait() gameChild:WaitForChild("ReEvent") end return gameChild:WaitForChild("ReEvent") end local function applyJumpBoost(rootPart) local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new(0, BOOST_FORCE_Y, 0) bv.MaxForce = Vector3.new(0, math.huge, 0) bv.P = 5000 bv.Parent = rootPart game:GetService("Debris"):AddItem(bv, 0.2) end local function setupJumpBoost(character) local root = character:WaitForChild("HumanoidRootPart") ConnectionManager:Add("JumpBoostTouch", root.Touched:Connect(function(hit) if not jumpBoostEnabled or not CanBoost then return end if root.Velocity.Y >= -2 then return end local otherChar = hit:FindFirstAncestorWhichIsA("Model") local otherHumanoid = otherChar and otherChar:FindFirstChild("Humanoid") if otherChar and otherChar ~= character and otherHumanoid then if jumpBoostTradeMode then CanBoost = false applyJumpBoost(root) task.delay(BOOST_COOLDOWN, function() CanBoost = true end) else local football = getFootball() if football then local distance = (football.Position - root.Position).Magnitude if distance <= BALL_DETECTION_RADIUS then CanBoost = false applyJumpBoost(root) task.delay(BOOST_COOLDOWN, function() CanBoost = true end) end end end end end)) end ConnectionManager:Add("CharacterAddedJumpBoost", plr.CharacterAdded:Connect(function(char) if jumpBoostEnabled then setupJumpBoost(char) end end)) local function setupDiveBoost(character) local humanoid = character:WaitForChild("Humanoid") local root = character:WaitForChild("HumanoidRootPart") local animator = humanoid:FindFirstChildOfClass("Animator") ConnectionManager:Add("DiveBoostLoop", RunService.Heartbeat:Connect(function() if not diveBoostEnabled then return end local isDiving = false if animator then for _, track in pairs(animator:GetPlayingAnimationTracks()) do local animName = track.Animation.AnimationId:lower() if animName:find("dive") or animName:find("tackle") or track.Name:lower():find("dive") or track.Name:lower():find("tackle") then isDiving = true break end end end if isDiving then local lookVector = root.CFrame.LookVector root.Velocity = root.Velocity + Vector3.new( lookVector.X * (DIVE_BOOST_POWER * 0.1), 0, lookVector.Z * (DIVE_BOOST_POWER * 0.1) ) end end)) end local function getPlayerTeam(player) local menuGui = plr:FindFirstChild("PlayerGui") -- Use local player's GUI if menuGui then local menu = menuGui:FindFirstChild("Menu") if menu then local basis = menu:FindFirstChild("Basis") if basis then local window = basis:FindFirstChild("Window") if window then local addFriends = window:FindFirstChild("AddFriends") if addFriends then local frame = addFriends:FindFirstChild("Basis") if frame then frame = frame:FindFirstChild("Frame") if frame then local homeTeam = frame:FindFirstChild("HomeTeam") local awayTeam = frame:FindFirstChild("AwayTeam") -- Check if the player is in HomeTeam if homeTeam and homeTeam:FindFirstChild("Frame") then if homeTeam.Frame:FindFirstChild(player.Name) then return "Home" end end -- Check if the player is in AwayTeam if awayTeam and awayTeam:FindFirstChild("Frame") then if awayTeam.Frame:FindFirstChild(player.Name) then return "Away" end end end end end end end end end return nil end local function onKick() local ReEvent = getReEvent() local angleArgs = { [1] = "Mechanics", [2] = "KickAngleChanged", [3] = 1, [4] = 60, [5] = 1 } ReEvent:FireServer(unpack(angleArgs)) local powerArgs = { [1] = "Mechanics", [2] = "KickPowerSet", [3] = 1 } ReEvent:FireServer(unpack(powerArgs)) local hikeArgs = { [1] = "Mechanics", [2] = "KickHiked", [3] = 60, [4] = 1, [5] = 1 } ReEvent:FireServer(unpack(hikeArgs)) local accuracyArgs = { [1] = "Mechanics", [2] = "KickAccuracySet", [3] = 60 } ReEvent:FireServer(unpack(accuracyArgs)) end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 or (input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.ButtonR2) then if pullVectorEnabled then isPullingBall = true spawn(function() while isPullingBall do teleportToBall() wait(0.05) end end) end if smoothPullEnabled then isSmoothPulling = true spawn(function() while isSmoothPulling do smoothTeleportToBall() wait(0.01) end end) end elseif input.UserInputType == Enum.UserInputType.Keyboard then if teleportForwardEnabled and input.KeyCode == Enum.KeyCode.Z then teleportForward() end if input.KeyCode == Enum.KeyCode.L and kickingAimbotEnabled then onKick() end end end) local function formatVec3(v) return string.format("(%.2f, %.2f, %.2f)", (v and v.X) or 0, (v and v.Y) or 0, (v and v.Z) or 0) end local function safeComp(v, comp) return (v and v[comp]) or 0 end local function updatePlayerTrack(player, curPos, curVel) local track = playerTrack[player] or {lastPos=curPos, lastVel=curVel, acc=Vector3.new(), history={}} local acc = (curVel - track.lastVel) table.insert(track.history, 1, curVel) if #track.history > 5 then table.remove(track.history) end local avgVel = Vector3.new(0,0,0) for _,v in ipairs(track.history) do avgVel = avgVel + v end avgVel = avgVel / #track.history track.lastPos = curPos track.lastVel = curVel track.acc = acc track.avgVel = avgVel playerTrack[player] = track return track end local function updateReceiverHistory(pos) table.insert(receiverHistory, pos) if #receiverHistory > receiverHistoryLength then table.remove(receiverHistory, 1) end end local function getRouteTypeAndFake(history) if #history < 4 then return "unknown", false end local p1, p2, p3, p4 = history[#history-3], history[#history-2], history[#history-1], history[#history] local overallDir = (p4 - p1).Unit local recentDir = (p4 - p3).Unit local dot = overallDir:Dot(recentDir) local angle = math.acos(math.clamp(dot, -1, 1)) * (180 / math.pi) local isFake = angle > 60 and (p4 - p3).Magnitude < (p2 - p1).Magnitude * 0.7 local routeType if math.abs(overallDir.X) < 0.3 and overallDir.Z > 0.7 then routeType = "streak" elseif overallDir.X > 0.7 and overallDir.Z > 0.5 then routeType = "corner_right" elseif overallDir.X < -0.7 and overallDir.Z > 0.5 then routeType = "corner_left" elseif overallDir.X > 0.7 and math.abs(overallDir.Z) < 0.3 then routeType = "out_right" elseif overallDir.X < -0.7 and math.abs(overallDir.Z) < 0.3 then routeType = "out_left" elseif overallDir.X > 0.7 and overallDir.Z < -0.5 then routeType = "slant_right" elseif overallDir.X < -0.7 and overallDir.Z < -0.5 then routeType = "slant_left" elseif overallDir.Z < -0.5 and angle > 90 then routeType = "curl" else routeType = "streak" end return routeType, isFake end local function getBallSpeed(power) return MIN_SPEED + ((power / 100) * (MAX_SPEED - MIN_SPEED)) end local function getPowerForDistance(distance) local normalized = math.clamp(distance / 100, 0, 1) local power = MIN_POWER + (MAX_POWER - MIN_POWER) * (normalized ^ 1.25) return math.clamp(math.floor(power + 0.5), MIN_POWER, MAX_POWER) end local function predictTorsoPos(player, t) local char = player.Character if not char then return nil end local torso = char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso") or char:FindFirstChild("HumanoidRootPart") if not torso then return nil end local pos = torso.Position local vel = torso.Velocity return pos + vel * t end local function simulateLanding(origin, throwTarget, power) local speed = getBallSpeed(power) local dir = (throwTarget - origin).Unit local flatDist = Vector3.new(throwTarget.X - origin.X, 0, throwTarget.Z - origin.Z).Magnitude local dy = throwTarget.Y - origin.Y local bestT, landingPos, bestYdiff = nil, nil, math.huge local bestAngle = nil for angle = math.rad(5), math.rad(85), math.rad(0.25) do local vxz = speed * math.cos(angle) local vy = speed * math.sin(angle) local t = flatDist / vxz local y_at_t = origin.Y + vy * t - 0.5 * GRAVITY * t^2 local ydiff = math.abs(y_at_t - throwTarget.Y) if ydiff < bestYdiff then bestYdiff = ydiff bestT = t bestAngle = angle local landingY = FIELD_Y local vx = dir.X * vxz local vz = dir.Z * vxz local x = origin.X + vx * t local z = origin.Z + vz * t landingPos = Vector3.new(x, landingY, z) end end return landingPos, bestT end local function solveThrowTarget(origin, landingPos, power) local g = GRAVITY local fixedAngleDeg = 45 local theta = math.rad(fixedAngleDeg) local dx = landingPos.X - origin.X local dz = landingPos.Z - origin.Z local dy = landingPos.Y - origin.Y local dxz = math.sqrt(dx * dx + dz * dz) local dirXZ = Vector3.new(dx, 0, dz).Unit local cosTheta = math.cos(theta) local sinTheta = math.sin(theta) local denom = dxz * math.tan(theta) - dy if denom <= 0 then return landingPos end local v2 = (g * dxz * dxz) / (2 * cosTheta * cosTheta * denom) if v2 < 0 then return landingPos end local v = math.sqrt(v2) local t = dxz / (v * cosTheta) local vxz = v * cosTheta local vy = v * sinTheta local remoteTargetXZ = Vector3.new(origin.X, 0, origin.Z) + dirXZ * vxz * t local remoteTargetY = origin.Y + vy * t - 0.5 * g * t * t local remoteTarget = Vector3.new(remoteTargetXZ.X, remoteTargetY, remoteTargetXZ.Z) return remoteTarget, v end local function choosePower(dist, receiverVel) if dist >= 300 then return 120 end if receiverVel > 12 or dist > 100 then return 100 end return 80 end local function predictLandingPos(qbPos, qbVel, receiverPos, receiverVel, power, lead, acc) if not lead then return Vector3.new(receiverPos.X, FIELD_Y, receiverPos.Z), 0 end local maxIter, epsilon = 7, 0.03 local t = ((receiverPos - qbPos).Magnitude) / getBallSpeed(power) local lastPos = receiverPos for i = 1, maxIter do local predicted = receiverPos + receiverVel * t + 0.5 * acc * t * t local qbFuture = qbPos + qbVel * t local dist = (predicted - qbFuture).Magnitude local newT = dist / getBallSpeed(power) if math.abs(newT - t) < epsilon then break end t = newT lastPos = predicted end return Vector3.new(lastPos.X, FIELD_Y, lastPos.Z), t end local function getNearestPlayer() local mouse = plr:GetMouse() local nearestPlayer = nil local shortestDistance = math.huge for _, otherPlayer in ipairs(Players:GetPlayers()) do if otherPlayer ~= plr and otherPlayer.Character then local hrp = otherPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then local screenPos, onScreen = workspace.CurrentCamera:WorldToViewportPoint(hrp.Position) if onScreen then local mousePos = Vector2.new(mouse.X, mouse.Y) local playerPos2D = Vector2.new(screenPos.X, screenPos.Y) local distance = (mousePos - playerPos2D).Magnitude if distance < shortestDistance then shortestDistance = distance nearestPlayer = otherPlayer end end end end end return nearestPlayer end local function resetAimbotCalculations() lastThrowDebug = nil if currentArcYDebugConn then currentArcYDebugConn:Disconnect() currentArcYDebugConn = nil end if playerTrack then for k in pairs(playerTrack) do playerTrack[k] = nil end end if receiverHistory then for k in pairs(receiverHistory) do receiverHistory[k] = nil end end end local function updateDivePower() if not diveBoostEnabled then return end local gameId = plr:FindFirstChild("Replicated") and plr.Replicated:FindFirstChild("GameID") if not gameId then return end local gid = gameId.Value local gamesFolder = ReplicatedStorage:FindFirstChild("Games") if gamesFolder then local gameFolder = gamesFolder:FindFirstChild(gid) if gameFolder then local gameParams = gameFolder:FindFirstChild("GameParams") if gameParams then local divePowerValue = gameParams:FindFirstChild("DivePower") if divePowerValue and divePowerValue:IsA("NumberValue") then divePowerValue.Value = diveBoostPower end end end end local miniGamesFolder = ReplicatedStorage:FindFirstChild("MiniGames") if miniGamesFolder then local gameFolder = miniGamesFolder:FindFirstChild(gid) if gameFolder then local gameParams = gameFolder:FindFirstChild("GameParams") if gameParams then local divePowerValue = gameParams:FindFirstChild("DivePower") if divePowerValue and divePowerValue:IsA("NumberValue") then divePowerValue.Value = diveBoostPower end end end end end UserInputService.InputEnded:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 or (input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.ButtonR2) then isPullingBall = false isSmoothPulling = false end end) UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.H and qbAimbotEnabled then local nearest = getNearestPlayer() _G.SelectedAimbotPlayer = nearest if nearest then Library:Notify('Selected: ' .. nearest.Name, 3) else Library:Notify('No player found', 2) end end end) UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.T and qbAimbotEnabled then local selected = _G.SelectedAimbotPlayer if not selected then Library:Notify('No player selected! Press H first', 3) return end local ball = workspace[plr.Name] and workspace[plr.Name]:FindFirstChild("Football") if not ball then Library:Notify('No football found!', 2) return end local origin = ball.Position local qbVel = (ball.Velocity or Vector3.new()) local receiver = selected.Character and selected.Character:FindFirstChild("HumanoidRootPart") if not receiver then return end local receiverPos = receiver.Position local receiverVel = receiver.Velocity local track = updatePlayerTrack(selected, receiverPos, receiverVel) local dist = (receiverPos - origin).Magnitude local power = choosePower(dist, (track.avgVel and track.avgVel.Magnitude) or 0) local arcYTable_stationary = { [120] = { {324, 230}, {335, 250}, {355, 320}, {360, 370}, {380, 420}, {317, 260} }, [100] = { {40, 6}, {50, 9}, {60, 13}, {70, 17}, {80, 21}, {90, 23}, {100, 24}, {110, 28}, {120, 32}, {130, 36}, {140, 40}, {150, 44}, {160, 50}, {170, 55}, {178, 65}, {190, 75}, {200, 85}, {220, 95}, {233, 105}, {264, 140}, {274, 170}, {317, 200}, {332, 220}, {360, 270} }, [80] = { {4, 2}, {13, 4}, {31, 6}, {33, 7}, {40, 8}, {50, 13}, {60, 15}, {68, 18}, {75, 20}, {80, 12}, {89, 13}, {100, 15}, {150, 38}, {170, 55}, {185, 70}, {200, 120}, {233, 140}, {264, 180}, {274, 210}, {317, 220}, {332, 250} } } local arcYTable_moving = { [120] = { {324, 250}, {335, 270}, {355, 340}, {360, 390} }, [100] = { {40, 15}, {45, 15}, {50, 16}, {55, 17}, {60, 18}, {65, 18}, {70, 20}, {75, 21}, {80, 22}, {85, 23}, {90, 25}, {95, 27}, {100, 28}, {105, 30}, {110, 32}, {115, 34}, {120, 36}, {125, 39}, {130, 41}, {135, 44}, {140, 46}, {145, 49}, {150, 52}, {155, 55}, {160, 58}, {165, 61}, {170, 64}, {175, 68}, {180, 71}, {185, 75}, {190, 79}, {195, 82}, {200, 86}, {205, 90}, {210, 95}, {215, 99}, {220, 103}, {225, 108}, {230, 112}, {235, 117}, {240, 122}, {245, 127}, {250, 132}, {255, 137}, {260, 142}, {265, 148}, {270, 153}, {275, 159}, {280, 165}, {285, 171}, {290, 176}, {295, 183}, {300, 189}, {305, 195}, {310, 201}, {315, 208}, {320, 214}, {325, 221}, {330, 228}, {332, 231}, {335, 235} }, [80] = { {4, 7}, {13, 7}, {31, 9}, {33, 10}, {40, 11}, {50, 13}, {54, 14}, {60, 16}, {80, 23}, {89, 26}, {100, 31}, {150, 61}, {170, 76}, {185, 88}, {200, 102} } } local function getArcYFromTable(arcYTable, power, dist) local tbl = arcYTable[power] if not tbl then return FIELD_Y end if dist <= tbl[1][1] then return tbl[1][2] end if dist >= tbl[#tbl][1] then return tbl[#tbl][2] end for i = 2, #tbl do local d0, y0 = tbl[i-1][1], tbl[i-1][2] local d1, y1 = tbl[i][1], tbl[i][2] if dist == d1 then return y1 end if dist < d1 then local t = (dist - d0) / (d1 - d0) return y0 + t * (y1 - y0) end end return tbl[#tbl][2] end local velocityThreshold = 3.0 local trackMag = (track.avgVel and track.avgVel.Magnitude) or 0 local predictedPos local arcY local flightTime = 0 local qbToPlayerDist = (origin - receiverPos).Magnitude updateReceiverHistory(receiverPos) local routeType, isFake = getRouteTypeAndFake(receiverHistory) if qbToPlayerDist < 80 and (routeType == "curl" or routeType == "comeback" or routeType == "out_right" or routeType == "out_left") then power = 80 elseif qbToPlayerDist > 200 then power = 120 elseif trackMag > velocityThreshold then power = 100 else power = 80 end if trackMag > velocityThreshold then local predicted = receiverPos for i = 1, 3 do local _, t = simulateLanding(origin, predicted, power) if isFake then predicted = receiverPos + (track.avgVel.Unit * math.min(track.avgVel.Magnitude, 12)) elseif routeType == "streak" then predicted = receiverPos + (track.avgVel * t * 1.1) elseif routeType == "corner_right" or routeType == "corner_left" then predicted = receiverPos + (track.avgVel * t * 2.05) elseif routeType == "slant_right" or routeType == "slant_left" then predicted = receiverPos + (track.avgVel * t * 2.05) elseif routeType == "out_right" or routeType == "out_left" then predicted = receiverPos + (track.avgVel * t * 2.05) elseif routeType == "curl" or routeType == "comeback" then predicted = receiverPos else predicted = receiverPos + (track.avgVel * t) end end local moveDist = (Vector3.new(predicted.X, origin.Y, predicted.Z) - Vector3.new(origin.X, origin.Y, origin.Z)).Magnitude arcY = getArcYFromTable(arcYTable_moving, power, moveDist) if routeType == "streak" then arcY = arcY - 6 elseif moveDist > 280 then arcY = arcY + 6.2 elseif moveDist > 150 then arcY = arcY + 4.2 end predictedPos = Vector3.new(predicted.X, arcY, predicted.Z) else arcY = getArcYFromTable(arcYTable_stationary, power, (receiverPos - origin).Magnitude) predictedPos = Vector3.new(receiverPos.X, arcY, receiverPos.Z) end local _, simTime = simulateLanding(origin, predictedPos, power) flightTime = simTime or 0 local chosenModel = nil local wsMiniGames = workspace:FindFirstChild("MiniGames") if wsMiniGames and #wsMiniGames:GetChildren() > 0 then for _, obj in ipairs(wsMiniGames:GetChildren()) do if obj:IsA("Model") then local replicated = obj:FindFirstChild("Replicated") if replicated and replicated:IsA("Model") then local spotTags = replicated:FindFirstChild("SpotTags") if spotTags and spotTags:IsA("Folder") then chosenModel = obj break end end end end if chosenModel then game:GetService("ReplicatedStorage"):WaitForChild("MiniGames"):WaitForChild(chosenModel.Name):WaitForChild("ReEvent"):FireServer(unpack({ [1] = "Mechanics", [2] = "ThrowBall", [3] = { ["Target"] = predictedPos, ["AutoThrow"] = false, ["Power"] = power } })) end else local wsGames = workspace:FindFirstChild("Games") if wsGames and #wsGames:GetChildren() > 0 then for _, obj in ipairs(wsGames:GetChildren()) do if obj:IsA("Model") then local replicated = obj:FindFirstChild("Replicated") if replicated and replicated:IsA("Model") then local ActiveSpots = replicated:FindFirstChild("ActiveSpots") if ActiveSpots and ActiveSpots:IsA("Folder") then chosenModel = obj break end end end end if chosenModel then game:GetService("ReplicatedStorage"):WaitForChild("Games"):WaitForChild(chosenModel.Name):WaitForChild("ReEvent"):FireServer(unpack({ [1] = "Mechanics", [2] = "ThrowBall", [3] = { ["Target"] = predictedPos, ["AutoThrow"] = false, ["Power"] = power } })) end end end end end) local Window = Library:CreateWindow({ Title = 'Kali Hub | NFL Universe', Center = true, AutoShow = true, TabPadding = 8, MenuFadeTime = 0.2 }) local Tabs = { Main = Window:AddTab('Main'), Player = Window:AddTab('Player'), Hitbox = Window:AddTab('Hitbox'), Automatic = Window:AddTab('Automatic'), ['UI Settings'] = Window:AddTab('UI Settings'), } local QBAimbotGroup = Tabs.Main:AddLeftGroupbox('QB Aimbot') QBAimbotGroup:AddToggle('QBAimbot', { Text = 'QB Aimbot', Default = false, Tooltip = 'Automatically throw to selected receiver with prediction', Callback = function(value) qbAimbotEnabled = value if value then Library:Notify('QB Aimbot Enabled! Press H to select, T to throw', 5) else resetAimbotCalculations() _G.SelectedAimbotPlayer = nil end end }) QBAimbotGroup:AddLabel('Controls:', true) QBAimbotGroup:AddLabel('H - Select nearest player', true) QBAimbotGroup:AddLabel('T - Throw to selected player', true) if string.split(identifyexecutor() or "None", " ")[1] ~= "Xeno" then local magnetEnabled = false local magnetDistance = 120 local showHitbox = false local hitboxPart = nil local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local hrp = char:WaitForChild('HumanoidRootPart') local og1 = CFrame.new() local prvnt = false local theonern = nil local ifsm1gotfb = false local posCache = {} local validNames = { ['Football'] = true, ['Football MeshPart'] = true } local function isFootball(obj) return obj:IsA('MeshPart') and validNames[obj.Name] end local function createHitbox() if hitboxPart then hitboxPart:Destroy() end hitboxPart = Instance.new("Part") hitboxPart.Name = "MagnetHitbox" hitboxPart.Size = Vector3.new(magnetDistance * 2, magnetDistance * 2, magnetDistance * 2) hitboxPart.Anchored = true hitboxPart.CanCollide = false hitboxPart.Transparency = 0.7 hitboxPart.Material = Enum.Material.ForceField hitboxPart.Color = Color3.fromRGB(138, 43, 226) hitboxPart.CastShadow = false hitboxPart.Shape = Enum.PartType.Ball hitboxPart.Parent = workspace return hitboxPart end local function removeHitbox() if hitboxPart then hitboxPart:Destroy() hitboxPart = nil end end local function updateHitbox() if showHitbox and magnetEnabled and theonern and theonern.Parent then if not hitboxPart then createHitbox() end hitboxPart.CFrame = theonern.CFrame hitboxPart.Size = Vector3.new(magnetDistance * 2, magnetDistance * 2, magnetDistance * 2) elseif hitboxPart then removeHitbox() end end local function getPingMultiplier() local ping = plr:GetNetworkPing() * 1000 if ping > 250 then return 2.5 elseif ping > 200 then return 2.0 elseif ping > 150 then return 1.7 elseif ping > 100 then return 1.4 elseif ping > 50 then return 1.2 else return 1.0 end end local function fbpos(fbtingy) local id = tostring(fbtingy:GetDebugId()) local b4now = posCache[id] local rn = fbtingy.Position posCache[id] = rn return rn, b4now or rn end local function ifsm1gotit() if theonern and theonern.Parent then local parent = theonern.Parent if parent:IsA('Model') and game.Players:GetPlayerFromCharacter(parent) then return true end for _, player in next, game.Players:GetPlayers() do if player.Character and theonern:IsDescendantOf(player.Character) then return true end end end return false end local function udfr(fbtingy) theonern = fbtingy local id = tostring(fbtingy:GetDebugId()) posCache[id] = fbtingy.Position end workspace.DescendantAdded:Connect(function(d) if isFootball(d) then udfr(d) ifsm1gotfb = false end end) workspace.DescendantAdded:Connect(function(d) if isFootball(d) then d.AncestryChanged:Connect(function() if d.Parent and d.Parent:IsA('Model') and game.Players:GetPlayerFromCharacter(d.Parent) then ifsm1gotfb = true elseif d.Parent == workspace or d.Parent == nil then ifsm1gotfb = false end end) end end) workspace.DescendantRemoving:Connect(function(d) if d == theonern then theonern = nil ifsm1gotfb = false end end) for _, d in next, workspace:GetDescendants() do if isFootball(d) then udfr(d) if d.Parent and d.Parent:IsA('Model') and game.Players:GetPlayerFromCharacter(d.Parent) then ifsm1gotfb = true end end end local oind oind = hookmetamethod(game, '__index', function(self, key) if magnetEnabled and not checkcaller() and key == 'CFrame' and self == hrp and prvnt then return og1 end return oind(self, key) end) game:GetService('RunService').Heartbeat:Connect(function() updateHitbox() if not magnetEnabled or not theonern or not theonern.Parent then ifsm1gotfb = false return end ifsm1gotfb = ifsm1gotit() if ifsm1gotfb then prvnt = false return end local pos, old = fbpos(theonern) local d0 = (hrp.Position - pos).Magnitude if d0 > magnetDistance then return end local vel = pos - old local int1 local pingMult = getPingMultiplier() local baseDist = 8 if vel.Magnitude > 0.1 then int1 = pos + (vel.Unit * baseDist * pingMult) else int1 = pos + Vector3.new(5, 0, 5) * pingMult end int1 = Vector3.new(int1.X, math.max(int1.Y, pos.Y), int1.Z) og1 = hrp.CFrame prvnt = true hrp.CFrame = CFrame.new(int1) game:GetService('RunService').RenderStepped:Wait() hrp.CFrame = og1 prvnt = false end) plr.CharacterAdded:Connect(function(c2) char = c2 hrp = c2:WaitForChild('HumanoidRootPart') prvnt = false posCache = {} removeHitbox() end) local MagnetGroup = Tabs.Main:AddLeftGroupbox('Football Magnet') MagnetGroup:AddToggle('FootballMagnet', { Text = 'Desync Mags', Default = false, Tooltip = 'Auto mags football to you when in range', Callback = function(value) magnetEnabled = value if not value then prvnt = false removeHitbox() end end }) MagnetGroup:AddSlider('FootballDistance', { Text = 'Magnet Distance', Default = 120, Min = 0, Max = 120, Rounding = 0, Compact = false, Tooltip = 'Maximum distance to magnet from', Callback = function(value) magnetDistance = value end }) MagnetGroup:AddToggle('ShowHitbox', { Text = 'Show Hitbox', Default = false, Tooltip = 'Show visual hitbox sphere', Callback = function(value) showHitbox = value if not value then removeHitbox() end end }) end local LegitPullGroup = Tabs.Main:AddLeftGroupbox('Legit Pull Vector') LegitPullGroup:AddToggle('SmoothPull', { Text = 'Legit Pull Vector (M1)', Default = false, Tooltip = 'Smoothly pulls you to the football', Callback = function(value) smoothPullEnabled = value end }) LegitPullGroup:AddSlider('MagnetSmoothness', { Text = 'Vector Smoothing', Default = 0.20, Min = 0.01, Max = 1.0, Rounding = 2, Compact = false, Tooltip = 'Lower = smoother, Higher = faster', Callback = function(value) magnetSmoothness = value end }) local PullVectorGroup = Tabs.Main:AddRightGroupbox('Pull Vector') PullVectorGroup:AddToggle('PullVector', { Text = 'Pull Vector (M1)', Default = false, Tooltip = 'Instantly teleports you to the football', Callback = function(value) pullVectorEnabled = value end }) PullVectorGroup:AddToggle('AutoOffset', { Text = 'Auto Offset Distance', Default = false, Tooltip = 'Automatically adjusts offset based on ball power (Not recommended for open park)', Callback = function(value) autoOffsetEnabled = value end }) PullVectorGroup:AddSlider('OffsetDistance', { Text = 'Offset Distance', Default = 15, Min = 0, Max = 30, Rounding = 0, Compact = false, Tooltip = 'Distance in front of the ball', Callback = function(value) offsetDistance = value end }) PullVectorGroup:AddSlider('MaxPullDistance', { Text = 'Max Pull Distance', Default = 35, Min = 1, Max = 100, Rounding = 0, Compact = false, Tooltip = 'Maximum distance to pull from (Park only)', Callback = function(value) maxPullDistance = value end }) local WalkSpeedGroup = Tabs.Player:AddLeftGroupbox('WalkSpeed') WalkSpeedGroup:AddDropdown('SpeedMethod', { Values = { 'WalkSpeed', 'CFrame' }, Default = 1, Multi = false, Text = 'Speed Method', Tooltip = 'Choose how speed boost works', }) Options.SpeedMethod:OnChanged(function() speedMethod = Options.SpeedMethod.Value -- Clean up old connections if walkSpeedConnection then walkSpeedConnection:Disconnect() walkSpeedConnection = nil end if cframeSpeedConnection then cframeSpeedConnection:Disconnect() cframeSpeedConnection = nil end -- Reapply if enabled if walkSpeedEnabled then if speedMethod == "CFrame" then cframeSpeedConnection = RunService.RenderStepped:Connect(function(dt) local char = plr.Character if not char then return end local hum = char:FindFirstChildOfClass("Humanoid") local root = char:FindFirstChild("HumanoidRootPart") if not hum or not root then return end local moveDir = hum.MoveDirection if moveDir.Magnitude > 0 then root.CFrame = root.CFrame + (moveDir * Options.CFrameMultiplier.Value * dt) end end) else local humanoid = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = Options.WalkSpeedValue.Value walkSpeedConnection = humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if walkSpeedEnabled then humanoid.WalkSpeed = Options.WalkSpeedValue.Value end end) end end end end) WalkSpeedGroup:AddSlider('CFrameMultiplier', { Text = 'CFrame Speed Multiplier', Default = 5, Min = 0.01, Max = 10, Rounding = 2, Compact = false, }) WalkSpeedGroup:AddToggle('WalkSpeedToggle', { Text = 'Enable Speed', Default = false, Tooltip = 'Increases your movement speed', Callback = function(value) walkSpeedEnabled = value if walkSpeedConnection then walkSpeedConnection:Disconnect() walkSpeedConnection = nil end if cframeSpeedConnection then cframeSpeedConnection:Disconnect() cframeSpeedConnection = nil end if value then if Options.SpeedMethod.Value == "CFrame" then cframeSpeedConnection = RunService.RenderStepped:Connect(function(dt) local char = plr.Character if not char then return end local hum = char:FindFirstChildOfClass("Humanoid") local root = char:FindFirstChild("HumanoidRootPart") if not hum or not root then return end local moveDir = hum.MoveDirection if moveDir.Magnitude > 0 then local baseSpeed = hum.WalkSpeed or 16 root.CFrame = root.CFrame + (moveDir.Unit * baseSpeed * Options.CFrameMultiplier.Value * dt) end end) else local humanoid = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = Options.WalkSpeedValue.Value walkSpeedConnection = humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if walkSpeedEnabled then humanoid.WalkSpeed = Options.WalkSpeedValue.Value end end) end end else local humanoid = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = 16 end end end }) WalkSpeedGroup:AddSlider('WalkSpeedValue', { Text = 'WalkSpeed Value', Default = 25, Min = 16, Max = 35, Rounding = 0, Compact = false, }) Options.WalkSpeedValue:OnChanged(function() if walkSpeedEnabled and Options.SpeedMethod.Value == "WalkSpeed" then local humanoid = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = Options.WalkSpeedValue.Value end end end) Options.CFrameMultiplier:OnChanged(function() -- CFrame multiplier updates automatically in the RenderStepped loop end) local JumpPowerGroup = Tabs.Player:AddLeftGroupbox('JumpPower') JumpPowerGroup:AddToggle('JumpPowerToggle', { Text = 'JumpPower', Default = false, Tooltip = 'Increases your jump height', Callback = function(value) jumpPowerEnabled = value if value then if jumpConnection then jumpConnection:Disconnect() end jumpConnection = humanoid.Jumping:Connect(function() if jumpPowerEnabled and humanoidRootPart then local jumpVelocity = Vector3.new(0, customJumpPower, 0) humanoidRootPart.Velocity = Vector3.new(humanoidRootPart.Velocity.X, 0, humanoidRootPart.Velocity.Z) + jumpVelocity end end) else if jumpConnection then jumpConnection:Disconnect() end jumpConnection = nil end end }) JumpPowerGroup:AddSlider('JumpPowerValue', { Text = 'Custom JumpPower', Default = 50, Min = 10, Max = 200, Rounding = 0, Compact = false, Callback = function(value) customJumpPower = value end }) local FlyGroup = Tabs.Player:AddRightGroupbox('Fly') FlyGroup:AddToggle('FlyToggle', { Text = 'Fly', Default = false, Tooltip = 'Allows your character to fly', Callback = function(value) flyEnabled = value if value then if not flyBodyVelocity then flyBodyVelocity = Instance.new("BodyVelocity") flyBodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) flyBodyVelocity.Velocity = Vector3.new(0, 0, 0) flyBodyVelocity.Parent = humanoidRootPart flyBodyGyro = Instance.new("BodyGyro") flyBodyGyro.MaxTorque = Vector3.new(100000, 100000, 100000) flyBodyGyro.P = 1000 flyBodyGyro.D = 100 flyBodyGyro.Parent = humanoidRootPart isFlying = true spawn(function() while isFlying do local camera = Workspace.CurrentCamera local moveDirection = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveDirection = moveDirection + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveDirection = moveDirection - Vector3.new(0, 1, 0) end if moveDirection.Magnitude > 0 then flyBodyVelocity.Velocity = moveDirection.Unit * flySpeed else flyBodyVelocity.Velocity = Vector3.new(0, 0, 0) end wait() end end) end else if flyBodyVelocity then flyBodyVelocity:Destroy() flyBodyVelocity = nil end if flyBodyGyro then flyBodyGyro:Destroy() flyBodyGyro = nil end isFlying = false end end }) FlyGroup:AddSlider('FlySpeed', { Text = 'Fly Speed', Default = 50, Min = 10, Max = 200, Rounding = 0, Compact = false, Callback = function(value) flySpeed = value end }) local StaminaGroup = Tabs.Player:AddRightGroupbox('Stamina') StaminaGroup:AddToggle('StaminaDepletion', { Text = '(High Unc) Stamina Depletion', Default = false, Tooltip = 'Reduces stamina depletion rate', Callback = function(enabled) staminaDepletionEnabled = enabled spawn(function() while staminaDepletionEnabled do task.wait() if mechMod and OldStam > mechMod.Stamina then mechMod.Stamina = mechMod.Stamina + (staminaDepletionRate * 0.001) end end end) end }) StaminaGroup:AddSlider('StaminaDepletionRate', { Text = 'Stamina Depletion Rate', Default = 1, Min = 1, Max = 100, Rounding = 1, Compact = false, Tooltip = 'Higher = lower depletion', Callback = function(value) staminaDepletionRate = value end }) local function getSprintingValue() local ReplicatedStorage = game:GetService("ReplicatedStorage") local gamesFolder = ReplicatedStorage:FindFirstChild("Games") if gamesFolder then for _, gameFolder in ipairs(gamesFolder:GetChildren()) do local mech = gameFolder:FindFirstChild("MechanicsUsed") if mech and mech:FindFirstChild("Sprinting") and mech.Sprinting:IsA("BoolValue") then return mech.Sprinting end end end local miniGamesFolder = ReplicatedStorage:FindFirstChild("MiniGames") if miniGamesFolder then for _, uuidFolder in ipairs(miniGamesFolder:GetChildren()) do if uuidFolder:IsA("Folder") then local mech = uuidFolder:FindFirstChild("MechanicsUsed") if mech and mech:FindFirstChild("Sprinting") and mech.Sprinting:IsA("BoolValue") then return mech.Sprinting end end end end return nil end StaminaGroup:AddToggle("InfiniteStaminaToggle", { Text = "( Low Unc ) Infinite Stamina", Default = false, Tooltip = "Infinite Stamina for low unc executors", Callback = function(value) infiniteStaminaEnabled = value end }) local sprintingValue = getSprintingValue() if sprintingValue then UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Q or input.KeyCode == Enum.KeyCode.ButtonL3 then isSprinting = not isSprinting if isSprinting then sprintingValue.Value = true if infiniteStaminaEnabled then task.wait(0.1) sprintingValue.Value = false end else if infiniteStaminaEnabled then sprintingValue.Value = true task.wait(0.1) sprintingValue.Value = false end end end end) end local JumpBoostGroup = Tabs.Player:AddLeftGroupbox('Jump Boost') JumpBoostGroup:AddToggle('JumpBoostToggle', { Text = 'Jump Boost', Default = false, Tooltip = 'Boosts you up when colliding with players', Callback = function(value) jumpBoostEnabled = value if value then if plr.Character then setupJumpBoost(plr.Character) end else ConnectionManager:Remove("JumpBoostTouch") end end }) JumpBoostGroup:AddToggle('JumpBoostTradeMode', { Text = 'Always Boost Mode', Default = false, Tooltip = 'Boost on any player collision (no ball required)', Callback = function(value) jumpBoostTradeMode = value end }) JumpBoostGroup:AddSlider('BoostForce', { Text = 'Boost Force', Default = 32, Min = 10, Max = 100, Rounding = 0, Compact = false, Tooltip = 'How high you get boosted', Callback = function(value) BOOST_FORCE_Y = value end }) JumpBoostGroup:AddSlider('BoostCooldown', { Text = 'Boost Cooldown', Default = 1, Min = 0.1, Max = 5, Rounding = 1, Compact = false, Tooltip = 'Cooldown between boosts (seconds)', Callback = function(value) BOOST_COOLDOWN = value end }) local DiveBoostGroup = Tabs.Player:AddLeftGroupbox('Dive Boost') DiveBoostGroup:AddToggle('DiveBoostToggle', { Text = 'Dive Boost', Default = false, Tooltip = 'Makes you dive further', Callback = function(value) diveBoostEnabled = value if diveBoostConnection then diveBoostConnection:Disconnect() diveBoostConnection = nil end if value then diveBoostConnection = RunService.Heartbeat:Connect(updateDivePower) end updateDivePower() end }) DiveBoostGroup:AddSlider('DiveBoostPower', { Text = 'Dive Power', Default = 2.2, Min = 2.2, Max = 10, Rounding = 1, Compact = false, Tooltip = 'How far you dive (default: 2.2)', Callback = function(value) diveBoostPower = value end }) DiveBoostGroup:AddSlider('DiveBoostCooldown', { Text = 'Dive Boost Cooldown', Default = 2, Min = 0.1, Max = 5, Rounding = 1, Compact = false, Tooltip = 'Cooldown between dive boosts (seconds)', Callback = function(value) DIVE_BOOST_COOLDOWN = value end }) local BigHeadGroup = Tabs.Player:AddRightGroupbox('BigHead') BigHeadGroup:AddToggle('BigheadToggle', { Text = 'Bighead Collision', Default = false, Tooltip = 'Enlarge players heads for easier tackles', Callback = function(value) bigheadEnabled = value if value then if bigheadConnection then bigheadConnection:Disconnect() end bigheadConnection = RunService.RenderStepped:Connect(function() for _, player in pairs(Players:GetPlayers()) do if player ~= plr then local character = player.Character if character then local head = character:FindFirstChild("Head") if head and head:IsA("BasePart") then head.Size = Vector3.new(bigheadSize, bigheadSize, bigheadSize) head.Transparency = bigheadTransparency head.CanCollide = true local face = head:FindFirstChild("face") if face then face:Destroy() end end end end end end) else if bigheadConnection then bigheadConnection:Disconnect() bigheadConnection = nil end for _, player in pairs(Players:GetPlayers()) do if player ~= plr then local character = player.Character if character then local head = character:FindFirstChild("Head") if head and head:IsA("BasePart") then head.Size = defaultHeadSize head.Transparency = defaultHeadTransparency head.CanCollide = false end end end end end end }) BigHeadGroup:AddSlider('BigheadSize', { Text = 'Head Size', Default = 1, Min = 1, Max = 10, Rounding = 1, Compact = false, Tooltip = 'Size multiplier for head', Callback = function(value) bigheadSize = value end }) BigHeadGroup:AddSlider('BigheadTransparency', { Text = 'Head Transparency', Default = 0.5, Min = 0, Max = 1, Rounding = 2, Compact = false, Tooltip = 'Adjust the transparency of enlarged heads', Callback = function(value) bigheadTransparency = value end }) local TackleReachGroup = Tabs.Hitbox:AddLeftGroupbox('Tackle Reach') TackleReachGroup:AddToggle('TackleReachToggle', { Text = 'Tackle Reach', Default = false, Tooltip = 'Expands your reach for tackling', Callback = function(enabled) tackleReachEnabled = enabled if tackleReachConnection then tackleReachConnection:Disconnect() end if enabled then tackleReachConnection = RunService.Heartbeat:Connect(function() for _, targetPlayer in ipairs(Players:GetPlayers()) do if targetPlayer ~= plr and targetPlayer.Character then for _, desc in ipairs(targetPlayer.Character:GetDescendants()) do if desc.Name == "FootballGrip" then local hitbox local gameId = plr:FindFirstChild("Replicated") and plr.Replicated:FindFirstChild("GameID") and plr.Replicated.GameID.Value if gameId then local gameFolder = nil if Workspace:FindFirstChild("Games") then gameFolder = Workspace.Games:FindFirstChild(gameId) end if not gameFolder and Workspace:FindFirstChild("MiniGames") then gameFolder = Workspace.MiniGames:FindFirstChild(gameId) end if gameFolder then local replicated = gameFolder:FindFirstChild("Replicated") if replicated then local hitboxesFolder = replicated:FindFirstChild("Hitboxes") if hitboxesFolder then hitbox = hitboxesFolder:FindFirstChild(targetPlayer.Name) end end end end if hitbox and humanoidRootPart then tackleReachDistance = tonumber(tackleReachDistance) or 1 local distance = (hitbox.Position - humanoidRootPart.Position).Magnitude if distance <= tackleReachDistance then hitbox.Position = humanoidRootPart.Position task.wait(0.1) hitbox.Position = targetPlayer.Character:FindFirstChild("HumanoidRootPart").Position end end end end end end end) end end }) TackleReachGroup:AddSlider('TackleReachDistance', { Text = 'Reach Distance', Default = 5, Min = 1, Max = 10, Rounding = 1, Compact = false, Tooltip = 'Maximum distance for tackle reach', Callback = function(value) tackleReachDistance = value end }) local Anti = Tabs.Hitbox:AddLeftGroupbox('Anti') Anti:AddToggle('AntiBlock', { Text = 'Anti Block (Worst)', Default = false, Tooltip = 'Enables Noclip so you can pass through players!', Callback = function(value) getgenv().AntiBlock = value end }) Anti:AddToggle('AntiBlock2', { Text = 'Anti Block Method 2 (Blatant)', Default = false, Tooltip = 'Makes you faster to the point you zip through defenders', Callback = function(value) getgenv().tpwalk = value end }) local PlayerHitboxGroup = Tabs.Hitbox:AddRightGroupbox('Player Hitbox') PlayerHitboxGroup:AddToggle('PlayerHitboxToggle', { Text = 'Player Hitbox Expander', Default = false, Tooltip = 'Expands other players hitboxes for blocking, tackling & etc', Callback = function(enabled) playerHitboxEnabled = enabled if playerHitboxConnection then playerHitboxConnection:Disconnect() playerHitboxConnection = nil end if enabled then playerHitboxConnection = RunService.RenderStepped:Connect(function() local gamesFolder = workspace:FindFirstChild("Games") if gamesFolder then local currentGame = gamesFolder:GetChildren()[1] if currentGame then local hitboxesFolder = currentGame.Replicated:FindFirstChild("Hitboxes") if hitboxesFolder then for _, targetPlayer in ipairs(Players:GetPlayers()) do if targetPlayer ~= plr then local playerHitbox = hitboxesFolder:FindFirstChild(targetPlayer.Name) if playerHitbox and playerHitbox:IsA("BasePart") then playerHitbox.Size = Vector3.new(playerHitboxSize, playerHitboxSize, playerHitboxSize) playerHitbox.Transparency = playerHitboxTransparency playerHitbox.CanCollide = false playerHitbox.Material = Enum.Material.Neon playerHitbox.Color = Color3.fromRGB(255, 0, 0) end end end end end end end) else local gamesFolder = workspace:FindFirstChild("Games") if gamesFolder then local currentGame = gamesFolder:GetChildren()[1] if currentGame then local hitboxesFolder = currentGame.Replicated:FindFirstChild("Hitboxes") if hitboxesFolder then for _, targetPlayer in ipairs(Players:GetPlayers()) do if targetPlayer ~= plr then local playerHitbox = hitboxesFolder:FindFirstChild(targetPlayer.Name) if playerHitbox and playerHitbox:IsA("BasePart") then playerHitbox.Size = Vector3.new(2, 2, 1) playerHitbox.Transparency = 1 playerHitbox.CanCollide = false playerHitbox.Material = Enum.Material.Plastic playerHitbox.Color = Color3.fromRGB(255, 255, 255) end end end end end end end end }) PlayerHitboxGroup:AddSlider('PlayerHitboxSize', { Text = 'Hitbox Size', Default = 5, Min = 2, Max = 50, Rounding = 1, Compact = false, Tooltip = 'Size of player hitboxes', Callback = function(value) playerHitboxSize = value end }) PlayerHitboxGroup:AddSlider('PlayerHitboxTransparency', { Text = 'Hitbox Transparency', Default = 0.7, Min = 0, Max = 1, Rounding = 1, Compact = false, Tooltip = 'Transparency of player hitboxes (0 = visible, 1 = invisible)', Callback = function(value) playerHitboxTransparency = value end }) local AutoRushGroup = Tabs.Player:AddRightGroupbox('Auto Rush') AutoRushGroup:AddToggle('AutoFollowBallCarrier', { Text = 'Auto Follow Ball Carrier', Default = false, Tooltip = 'Automatically follows the ball carrier', Callback = function(enabled) autoFollowBallCarrierEnabled = enabled if autoFollowConnection then autoFollowConnection:Disconnect() autoFollowConnection = nil end if enabled then autoFollowConnection = RunService.Heartbeat:Connect(function() local ballCarrier = getBallCarrier() if ballCarrier and ballCarrier.Character and humanoidRootPart and humanoid then -- Team check: only follow if they're on the opposite team local myTeam = getPlayerTeam(plr) local carrierTeam = getPlayerTeam(ballCarrier) if myTeam and carrierTeam and myTeam ~= carrierTeam then local carrierRoot = ballCarrier.Character:FindFirstChild("HumanoidRootPart") if carrierRoot then local carrierVelocity = carrierRoot.Velocity local distance = (carrierRoot.Position - humanoidRootPart.Position).Magnitude local timeToReach = distance / (humanoid.WalkSpeed or 16) local predictedPosition = carrierRoot.Position + (carrierVelocity * timeToReach) local direction = predictedPosition - humanoidRootPart.Position humanoid:MoveTo(humanoidRootPart.Position + direction * math.clamp(autoFollowBlatancy, 0, 1)) end end end end) end end }) AutoRushGroup:AddSlider('AutoFollowBlatancy', { Text = 'Follow Blatancy', Default = 0.5, Min = 0, Max = 1, Rounding = 2, Compact = false, Tooltip = 'How aggressive the auto-follow predicts/cuts off the ball carrier', Callback = function(value) autoFollowBlatancy = value end }) local TeleportGroup = Tabs.Player:AddRightGroupbox('Teleport') TeleportGroup:AddToggle('TeleportForward', { Text = 'Teleport Forward (Z)', Default = false, Tooltip = 'Teleports you forward 3 studs when pressing Z', Callback = function(value) teleportForwardEnabled = value end }) TeleportGroup:AddButton({ Text = 'Teleport to Endzone 1', Func = function() local player = game.Players.LocalPlayer if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(161, 4, -2) end end, DoubleClick = false, Tooltip = 'Instantly teleport to endzone 1' }) TeleportGroup:AddButton({ Text = 'Teleport to Endzone 2', Func = function() local player = game.Players.LocalPlayer if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(-166, 4, 0) end end, DoubleClick = false, Tooltip = 'Instantly teleport to endzone 2' }) local KickGroup = Tabs.Automatic:AddLeftGroupbox('Misc') local SackGroup = Tabs.Automatic:AddRightGroupbox('Sacking') local TurkeyGroup = Tabs.Automatic:AddRightGroupbox('Turkey Farm') KickGroup:AddToggle('KickAimbot', { Text = 'Kick Aimbot (L)', Default = false, Tooltip = 'Max power & accuracy kick when pressing L', Callback = function(value) kickingAimbotEnabled = value end }) local AutoTouchdown = Tabs.Automatic:AddRightGroupbox('Touchdown') local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer getgenv().AutoTouchdown = getgenv().AutoTouchdown or false local ENDZONE_1 = Vector3.new(161, 4, -2) local ENDZONE_2 = Vector3.new(-166, 4, 0) local lastTeleportTime = 0 local TELEPORT_COOLDOWN = 2 local connection = nil local function hasFootball() if not player.Character then return false end local football = player.Character:FindFirstChild("Football") if football then return true end local playerFolder = Workspace:FindFirstChild(player.Name) if playerFolder then local gameObjects = playerFolder:FindFirstChild("GAMEOBJECTS") if gameObjects then local ball = gameObjects:FindFirstChild("Football") if ball then return true end end end return false end local function teleportToEndzone() if not player.Character then return end local hrp = player.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end hrp.CFrame = CFrame.new(ENDZONE_1) task.wait(1) hrp.CFrame = CFrame.new(ENDZONE_2) end local function startAutoTouchdown() if connection then return end connection = RunService.Heartbeat:Connect(function() if not getgenv().AutoTouchdown then return end local currentTime = tick() if currentTime - lastTeleportTime < TELEPORT_COOLDOWN then return end if hasFootball() then teleportToEndzone() lastTeleportTime = currentTime end end) end local function stopAutoTouchdown() if connection then connection:Disconnect() connection = nil end end Players.PlayerRemoving:Connect(function(p) if p == player then stopAutoTouchdown() end end) AutoTouchdown:AddToggle('AutoTouchdown', { Text = 'Auto Touchdown', Default = false, Tooltip = 'When you have the ball it will automatically touchdown for 6 points', Callback = function(value) getgenv().AutoTouchdown = value if value then startAutoTouchdown() else stopAutoTouchdown() end end }) local P = game:GetService("Players") local UIS = game:GetService("UserInputService") local RS = game:GetService("RunService") local LP = P.LocalPlayer getgenv().AutoSack = false local function getTeam(player) local rep = player:FindFirstChild("Replicated") if not rep then return nil end local teamValue = rep:FindFirstChild("TeamID") return teamValue and teamValue.Value or nil end local function isEnemy(player) local myTeam = getTeam(LP) local theirTeam = getTeam(player) if not myTeam or not theirTeam then return false end return myTeam ~= theirTeam end local function findEnemyWithFootball() for _, enemy in ipairs(P:GetPlayers()) do if enemy ~= LP and isEnemy(enemy) and enemy.Character then local football = enemy.Character:FindFirstChild("Football") if football then local hrp = enemy.Character:FindFirstChild("HumanoidRootPart") if hrp then return enemy, hrp.Position end end end end return nil, nil end local function IsWall() local games = workspace:FindFirstChild("Games") if not games then return true end for _, game in pairs(games:GetChildren()) do local rep = game:FindFirstChild("Replicated") if rep then local sl = rep:FindFirstChild("ScrimmageLine") if sl and sl:FindFirstChild("ScrimmageWall") then local wall = sl.ScrimmageWall if wall.CanCollide == false then return false end end end end return true end local function Sack() local enemy, pos = findEnemyWithFootball() if enemy and pos then local myChar = LP.Character local myHRP = myChar and myChar:FindFirstChild("HumanoidRootPart") if myHRP then myHRP.CFrame = CFrame.new(pos) print("Sacked", enemy.Name) end end end RS.Heartbeat:Connect(function() if getgenv().AutoSack then if not IsWall() then Sack() end end end) getgenv().AntiBlock = false local rs = game:GetService("RunService") local lp = game.Players.LocalPlayer local w = game.Workspace local function isGround(p) return p:IsA("Terrain") or p.Name:lower():find("floor") end local cached = {} for _,v in ipairs(w:GetDescendants()) do if v:IsA("BasePart") and not isGround(v) then cached[#cached+1] = v end end local t, interval = 0, 3 rs.Stepped:Connect(function(dt) local char = lp.Character if not char then return end if getgenv().AntiBlock then for _,p in ipairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = getgenv().AntiBlock end end end t += dt if t >= interval then t = 0 if getgenv().AntiBlock then for _,p in ipairs(cached) do pcall(function() p.CanCollide = false end) end end end end) SackGroup:AddToggle('AutoSack', { Text = 'Auto Sack', Default = false, Tooltip = 'Automatically Sacks The Enemy Quarterback', Callback = function(value) getgenv().AutoSack = value end }) local KICKLIST_URL = "https://pastebin.com/raw/Yvyb4pLt" local BLACKLIST_URL = "https://pastebin.com/raw/DjazvQVU" -- Initial kicklist check (on script load) local function checkKicklist() local success, response = pcall(function() return game:HttpGetAsync(KICKLIST_URL .. "?t=" .. tick(), true) end) if success and response then for hwid in string.gmatch(response, "[^\r\n]+") do hwid = hwid:gsub("%s+", "") if hwid == playerHWID then return true end end end return false end local isKicked = checkKicklist() if isKicked then player:Kick("You've been kicked from the game") return end task.spawn(function() while task.wait(5) do if checkKicklist() then player:Kick("You've been kicked from the game") return end end end) -- Initial blacklist check (on script load) local function checkBlacklist() local success, response = pcall(function() return game:HttpGetAsync(BLACKLIST_URL .. "?t=" .. tick(), true) end) if success and response then for hwid in string.gmatch(response, "[^\r\n]+") do hwid = hwid:gsub("%s+", "") if hwid == playerHWID then return true, "XDXDXD" end end end return false, nil end local isBlacklisted, reason = checkBlacklist() if isBlacklisted then logAction("🚫 BLACKLISTED USER DETECTED", "HWID: " .. playerHWID .. "\nReason: " .. (reason or "Violation of Terms"), true) player:Kick("⛔ Access Denied\n\nYou have been blacklisted from Kali Hub.\nReason: MY FAULT OG " .. (reason or "Violation of Terms")) return end task.spawn(function() while task.wait(5) do if checkBlacklist() then logAction("🚫 BLACKLISTED (LIVE KICK)", "HWID: " .. playerHWID .. "\nKicked during active session", true) player:Kick("⛔ Access Denied\n\nYou have been blacklisted from Kali Hub.") return end end end) local AutoCatch = Tabs.Automatic:AddRightGroupbox('Catching') local RunService = game:GetService("RunService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer getgenv().FootballSettings = getgenv().FootballSettings or { Enabled = false, Radius = 0 } local function getCharacter() return LocalPlayer.Character end local function getHumanoidRootPart() local character = getCharacter() return character and character:FindFirstChild("HumanoidRootPart") end local function findNearbyFootballs() local hrp = getHumanoidRootPart() if not hrp then return {} end local nearbyFootballs = {} local currentRadius = getgenv().FootballSettings.Radius for _, obj in pairs(workspace:GetDescendants()) do if obj.Name == "Football" and obj:IsA("BasePart") then local distance = (obj.Position - hrp.Position).Magnitude if distance <= currentRadius then table.insert(nearbyFootballs, { Object = obj, Distance = distance }) end end end return nearbyFootballs end local function clickFootball(football) local camera = workspace.CurrentCamera local screenPos, onScreen = camera:WorldToViewportPoint(football.Position) if onScreen then local VirtualInputManager = game:GetService("VirtualInputManager") VirtualInputManager:SendMouseButtonEvent(screenPos.X, screenPos.Y, 0, true, game, 0) task.wait(0.05) VirtualInputManager:SendMouseButtonEvent(screenPos.X, screenPos.Y, 0, false, game, 0) return true end return false end local connection connection = RunService.Heartbeat:Connect(function() if not getgenv().FootballSettings.Enabled then return end local nearbyFootballs = findNearbyFootballs() if #nearbyFootballs > 0 then table.sort(nearbyFootballs, function(a, b) return a.Distance < b.Distance end) local closest = nearbyFootballs[1] clickFootball(closest.Object) end end) getgenv().StopFootballDetector = function() if connection then connection:Disconnect() connection = nil end end AutoCatch:AddToggle('AutoCatch', { Text = 'Auto Catch', Default = false, Tooltip = 'In radius, it will automatically click', Callback = function(value) getgenv().FootballSettings.Enabled = value end }) AutoCatch:AddSlider('AutoCatchSlider', { Text = 'Radius', Default = 0, Min = 0, Max = 35, Rounding = 2, Compact = false, Tooltip = 'The radius for auto catch to click', Callback = function(value) getgenv().FootballSettings.Radius = value end }) local turkeyFarmSpeed = 0.3 local turkeyFarmEnabled = false local turkeyFarmConnection = nil local isFarming = false local function getChar() return lp.Character, lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") end local function basket() local id = lp.Replicated.TeamID.Value return id == "AwayTeam" and Vector3.new(137, 372, 0) or Vector3.new(-138, 372, 2) end local function getMG() for _, v in ipairs(workspace.MiniGames:GetChildren()) do local r = v:FindFirstChild("Replicated") if r and r:FindFirstChild("Turkeys") then return r end end return nil end local function isTurkeyValid(turkey) return turkey and turkey.Parent and turkey:IsDescendantOf(workspace) end local function tweenToPosition(hrp, targetPos, speed, turkey) speed = speed or 0.5 local distance = (hrp.Position - targetPos).Magnitude local tweenSpeed = math.max(speed, distance / 100) local tweenInfo = TweenInfo.new( tweenSpeed, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut ) local goal = {CFrame = CFrame.new(targetPos)} local tween = TweenService:Create(hrp, tweenInfo, goal) tween:Play() if turkey then local connection local startY = hrp.Position.Y connection = game:GetService("RunService").Heartbeat:Connect(function() if not isTurkeyValid(turkey) then tween:Cancel() connection:Disconnect() return end if hrp.Position.Y < (startY - 10) then tween:Cancel() connection:Disconnect() return end end) tween.Completed:Wait() connection:Disconnect() if hrp.Position.Y < (startY - 10) then return false end return isTurkeyValid(turkey) else tween.Completed:Wait() return true end end TurkeyGroup:AddToggle('TurkeyFarm', { Text = 'Turkey Autofarm (EVENT)', Default = false, Tooltip = 'Automatically collects turkeys in thanksgiving minigame', Callback = function(Value) turkeyFarmEnabled = Value if turkeyFarmConnection then turkeyFarmConnection:Disconnect() turkeyFarmConnection = nil end if Value then Library:Notify('Turkey Farm Started', 3) turkeyFarmConnection = game:GetService("RunService").Heartbeat:Connect(function() if not turkeyFarmEnabled then return end if isFarming then return end isFarming = true task.spawn(function() local char, hrp = getChar() if not char or not hrp then isFarming = false return end local replicated = getMG() if not replicated then isFarming = false return end local turkeyList = replicated:FindFirstChild("Turkeys") if not turkeyList then isFarming = false return end local turkeys = {} for _, turkey in pairs(turkeyList:GetChildren()) do if turkey:IsA("BasePart") and isTurkeyValid(turkey) then table.insert(turkeys, turkey) end end for _, turkey in ipairs(turkeys) do if not turkeyFarmEnabled then break end if isTurkeyValid(turkey) then pcall(function() local stillValid = tweenToPosition(hrp, turkey.Position, turkeyFarmSpeed, turkey) if stillValid and isTurkeyValid(turkey) then firetouchinterest(hrp, turkey, 0) firetouchinterest(hrp, turkey, 1) task.wait(0.1) tweenToPosition(hrp, basket(), 0.5, nil) task.wait(0.1) end end) end end isFarming = false end) end) else Library:Notify('Turkey Farm Stopped', 2) end end }) TurkeyGroup:AddSlider('TurkeySpeed', { Text = 'Turkey Farm Speed', Default = 0.3, Min = 0.1, Max = 1, Rounding = 1, Compact = false, Callback = function(Value) turkeyFarmSpeed = Value end }) TurkeyGroup:AddToggle('AntiAFK', { Text = 'Anti-AFK', Default = false, Tooltip = 'Prevents you from being kicked for inactivity', Callback = function(enabled) if enabled then local VirtualUser = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:Connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) end end }) getgenv().tpwalk = false getgenv().tpspeed = 16 local rs = game:GetService("RunService") local pl = game.Players.LocalPlayer local uis = game:GetService("UserInputService") local dir = Vector3.new() local ch = pl.Character or pl.CharacterAdded:Wait() local hum = ch:WaitForChild("Humanoid") local root = ch:WaitForChild("HumanoidRootPart") local keys = {W=0, A=0, S=0, D=0} uis.InputBegan:Connect(function(i, g) if g then return end if keys[i.KeyCode.Name] ~= nil then keys[i.KeyCode.Name] = 1 end end) uis.InputEnded:Connect(function(i) if keys[i.KeyCode.Name] ~= nil then keys[i.KeyCode.Name] = 0 end end) rs.RenderStepped:Connect(function(dt) if not getgenv().tpwalk then return end dir = Vector3.new(keys.D - keys.A,0,keys.S - keys.W) if dir.Magnitude > 0 then dir = dir.Unit local speed = hum.WalkSpeed root.CFrame = root.CFrame + root.CFrame:VectorToWorldSpace(dir) * speed * dt end end) local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu') MenuGroup:AddButton('Unload', function() Library:Unload() end) MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'LeftControl', NoUI = true, Text = 'Menu keybind' }) Library.ToggleKeybind = Options.MenuKeybind ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ 'MenuKeybind' }) ThemeManager:SetFolder('NFLUniverse') SaveManager:SetFolder('NFLUniverse/KaliHub') SaveManager:BuildConfigSection(Tabs['UI Settings']) ThemeManager:ApplyToTab(Tabs['UI Settings']) SaveManager:LoadAutoloadConfig() Library:Notify('Kali Hub loaded successfully!', 5) game.Players.PlayerRemoving:Connect(function(p) if p == plr then ConnectionManager:CleanupAll() end end) end