local args = { { __raw = true, data = { uuid = "UUIDHERE\0\u{D800}", -- replace UUIDHERE with uuid of item/anime character is_locked = true } } } game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Internals"):WaitForChild("Skeleton"):WaitForChild("Conduit"):WaitForChild("Instances"):WaitForChild("_toggleItemLock"):FireServer(unpack(args))