-- @build-failed -- force ragdoll everyone local runservice, players = game:GetService("RunService"), game:GetService("Players") runservice.Heartbeat:Connect(function() for _, player in players:GetPlayers() do if not player or player == players.LocalPlayer or not player.Character then continue end player.Character:WaitForChild("System"):WaitForChild("Events"):WaitForChild("Ragdoll"):FireServer(true) end end)