local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "sxlnxcy hub", LoadingTitle = "=SPEED...", LoadingSubtitle = "welcome, sxln", ConfigurationSaving = { Enabled = false }, KeySystem = false }) local MainTab = Window:CreateTab("-> MAIN", 4483362458) local WaveTab = Window:CreateTab("-> HAZARDS", 4483362458) local lp = game.Players.LocalPlayer _G.TargetSpeed = 16 _G.AutoClear = false local function ClearHazards() -- Tsunami Removal local tFolder = workspace:FindFirstChild("Tsunamis") if tFolder then local names = {"Medium", "Normal", "Toxic", "Fast", "Big", "Tsunami"} for _, name in pairs(names) do local t = tFolder:FindFirstChild(name) if t then t:Destroy() end end for _, child in pairs(tFolder:GetChildren()) do child:Destroy() end end -- Crushing Walls Removal local walls = { workspace:FindFirstChild("Visual_CrushingWall_Slow"), workspace:FindFirstChild("Visual_CrushingWall_Casual"), workspace:FindFirstChild("Visual_CrushingWall_Easy"), workspace:FindFirstChild("Visual_CrushingWall_Super Fast"), workspace:FindFirstChild("Visual_CrushingWall_Fast") } for _, wall in pairs(walls) do if wall then wall:Destroy() end end -- Nil Instances Cleanup for _, v in next, getnilinstances() do if v:IsA("BasePart") and (v.Name:find("Cylinder") or v.Name:find("Tsunami")) then v:Destroy() end end end MainTab:CreateSection("[ CHARACTER ]") MainTab:CreateSlider({ Name = "WalkSpeed", Range = {16, 300}, Increment = 1, CurrentValue = 16, Callback = function(Value) _G.TargetSpeed = Value end, }) WaveTab:CreateSection("[ HAZARD CONTROL ]") WaveTab:CreateToggle({ Name = "Auto-Remove Hazards", CurrentValue = false, Callback = function(Value) _G.AutoClear = Value if Value then task.spawn(function() while _G.AutoClear do ClearHazards() task.wait(0.3) end end) end end, }) WaveTab:CreateButton({ Name = "Manual Clear", Callback = function() ClearHazards() end, }) task.spawn(function() while true do pcall(function() if lp.Character and lp.Character:FindFirstChild("Humanoid") then lp.Character.Humanoid.WalkSpeed = _G.TargetSpeed end end) task.wait(0.1) end end)