local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() local localplr = game.Players.LocalPlayer local mouse = localplr:GetMouse() local uis = game:GetService("UserInputService") local RunService = game:GetService("RunService") local HttpService = game:GetService("HttpService") local Plot = workspace.Plots[localplr:GetAttribute("Plot")] if getgenv().OakayThisisthWindow then getgenv().OakayThisisthWindow:Close() end local Window = WindUI:CreateWindow({ Title = "Thr", Icon = "lucide:box", Author = "by 2AreYouMental110", Folder = "BuildABaseOakay" }) getgenv().OakayThisisthWindow = Window local BaseTab = Window:Tab({ Title = "Base", Icon = "lucide:house", Locked = false }) local MovementTab = Window:Tab({ Title = "Movement", Icon = "lucide:sport-shoe", Locked = false }) local VisualTab = Window:Tab({ Title = "Visual", Icon = "lucide:eye", Locked = false }) local originalBaseBlockCollide = {} local baseBlocks = Plot.Builds:GetChildren() local NoclipBaseToggle = BaseTab:Toggle({ Title = "Noclip Base", Type = "Toggle", Value = false, Callback = function(b) if b then for i,v in pairs(baseBlocks) do local Part = (v.PrimaryPart or v.Handle) if not originalBaseBlockCollide[Part] then originalBaseBlockCollide[Part] = Part.CanCollide end Part.CanCollide = false end else for i,v in pairs(baseBlocks) do local Part = (v.PrimaryPart or v.Handle) Part.CanCollide = originalBaseBlockCollide[Part] end end end }) local onBaseBlockAdded = Plot.Builds.ChildAdded:Connect(function(c) table.insert(baseBlocks, c) task.wait(0.1) local Part = (c.PrimaryPart or c.Handle) if NoclipBaseToggle.Value then originalBaseBlockCollide[Part] = Part.CanCollide Part.CanCollide = false end end) local playerDetectBlock = Instance.new("Part") playerDetectBlock.CFrame = Plot.Base.CFrame playerDetectBlock.Size = Plot.Base.Size local AlertBaseToggle = BaseTab:Toggle({ Title = "Alert when someone is near your Base", Type = "Toggle", Value = false }) local speed = 30 local SpeedSlider = MovementTab:Slider({ Title = "Ok I will use WindUI (45 Recommende)", Step = 1, Value = { Min = 30, Max = 60, Default = 30 }, Callback = function(v) speed = v localplr.Character.Humanoid.WalkSpeed = speed end }) local onWalkSpeedChanged = {} local function onCharacterAdded(c) local h = c:WaitForChild("Humanoid") table.insert(onWalkSpeedChanged, h:GetPropertyChangedSignal("WalkSpeed"):Connect(function() h.WalkSpeed = speed end)) end local OCA = localplr.CharacterAdded:Connect(onCharacterAdded) if localplr.Character then onCharacterAdded(localplr.Character) end local ClimbDetector = Instance.new("Part") ClimbDetector.Transparency = 1 ClimbDetector.CanCollide = false ClimbDetector.Anchored = true ClimbDetector.Parent = workspace local ClimbWallToggle = MovementTab:Toggle({ Title = "Climb Walls", Type = "Toggle", Value = false }) local NoAnimToggle = MovementTab:Toggle({ Title = "No Animation (Helps Climb Wall)", Type = "Toggle", Value = false, Callback = function(b) localplr.Character.Animate.Disabled = b if b then for i,v in pairs(localplr.Character.Humanoid.Animator:GetPlayingAnimationTracks()) do v:Stop() end end end }) local HepButton = MovementTab:Button({ Title = "Hep I Fell (Do Not Spam It)", Callback = function() localplr.Character.HumanoidRootPart.CFrame = CFrame.new(0,100000,0) end }) local HepKeybind = MovementTab:Keybind({ Title = "Hep I Fell (Do Not Spam It)", Value = "G", Callback = function(v) localplr.Character.HumanoidRootPart.CFrame = CFrame.new(0,100000,0) end }) local baseData = {} local HMVPT = VisualTab:Toggle({ Title = "Highlight most valuable pet in each base", Type = "Toggle", Value = false, Callback = function(b) for i,v in pairs(baseData) do v.Highlight.Enabled = b end end }) local petMath = require(game:GetService("ReplicatedStorage").Shared.Services.PetService.PetMath) local function updateHighlight(Owner, PetId) local data = baseData[Owner] if PetId and data.Pets[PetId] then if data.Pets[PetId].PetMPS > data.HighestValue.PetMPS then baseData[Owner].HighestValue = data.Pets[PetId] data.Highlight.Adornee = baseData[Owner].HighestValue.Pet end else local HighestValue = nil for i,v in pairs(data.Pets) do if HighestValue == nil or HighestValue.PetMPS < v.PetMPS then HighestValue = v end end if HighestValue then baseData[Owner].HighestValue = HighestValue data.Highlight.Adornee = HighestValue.Pet end end end local hiddenUI = localplr.PlayerGui--(get_hidden_gui and get_hidden_gui()) or (gethui and gethui()) or game.CoreGui local function processPet(v) local OwnerUserId = v:GetAttribute("OwnerUserId") local Owner = game.Players:GetPlayerByUserId(OwnerUserId) local petData = Owner.PlayerData.Pets.Equipped:FindFirstChild(v:GetAttribute("PetId")) local petMPS = petMath.mps(petData:FindFirstChild("Name").Value, petData.Level.Value, petData:FindFirstChild("Mutation") and petData.Mutation.Value) if not baseData[Owner] then local Highlight = Instance.new("Highlight") Highlight.FillColor = Color3.new(0,1,0) Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop Highlight.Enabled = HMVPT.Value Highlight.Parent = hiddenUI Highlight.Adornee = v baseData[Owner] = { HighestValue = { Pet = v, PetMPS = petMPS }, Pets = {}, Highlight = Highlight } end baseData[Owner].Pets[v:GetAttribute("PetId")] = { Pet = v, PetMPS = petMPS } updateHighlight(Owner, v:GetAttribute("PetId")) petData.Level.Changed:Connect(function() petMath.mps(petData:FindFirstChild("Name").Value, petData.Level.Value, petData:FindFirstChild("Mutation") and petData.Mutation.Value) baseData[Owner].Pets[v:GetAttribute("PetId")].PetMPS = petMPS updateHighlight(Owner, v:GetAttribute("PetId")) end) local function doMutation(v) if not v or v.Name ~= "Mutation" then return end v.Changed:Connect(function() petMath.mps(petData:FindFirstChild("Name").Value, petData.Level.Value, v.Value) baseData[Owner].Pets[v:GetAttribute("PetId")].PetMPS = petMPS updateHighlight(Owner, v:GetAttribute("PetId")) end) end doMutation(petData:FindFirstChild("Mutation")) petData.ChildAdded:Connect(doMutation) end for i,v in pairs(workspace.RuntimePets:GetChildren()) do processPet(v) end local onPetAdded = workspace.RuntimePets.ChildAdded:Connect(processPet) local onPetRemoved = workspace.RuntimePets.ChildRemoved:Connect(function(v) local OwnerUserId = v:GetAttribute("OwnerUserId") local Owner = game.Players:GetPlayerByUserId(OwnerUserId) if not Owner then return end baseData[Owner].Pets[v:GetAttribute("PetId")] = nil if baseData[Owner].HighestValue and baseData[Owner].HighestValue.Pet == v then baseData[Owner].HighestValue = nil end updateHighlight(Owner) end) local function isPointInsidePartXY(point: Vector3, part: BasePart): boolean -- I am not doing math! local localPoint = part.CFrame:PointToObjectSpace(point) local size = part.Size / 2 return math.abs(localPoint.X) <= size.X and math.abs(localPoint.Z) <= size.Z end local preRegistered = {} local ORS = RunService.RenderStepped:Connect(function() if localplr.Character and localplr.Character:FindFirstChild("Humanoid") then localplr.Character.Humanoid.WalkSpeed = speed if ClimbWallToggle.Value then ClimbDetector.CFrame = localplr.Character.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0) ClimbDetector.Size = localplr.Character.HumanoidRootPart.Size + Vector3.new(0,0,0.1) local Parts = workspace:GetPartsInPart(ClimbDetector) local Climb = false for i,v in pairs(Parts) do if v.Parent.Parent.Name == "Builds" and (not v:IsDescendantOf(Plot) or not NoclipBaseToggle.Value) then Climb = true break end end if Climb then localplr.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0,30,0) end end if AlertBaseToggle.Value then local Alert = false for i,v in pairs(game.Players:GetPlayers()) do if v ~= localplr and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local hrpPosition = v.Character.HumanoidRootPart.Position local Inside = isPointInsidePartXY(hrpPosition, playerDetectBlock) if Inside and not preRegistered[v] then Alert = true preRegistered[v] = true break elseif not Inside then preRegistered[v] = false end end end if Alert then WindUI:Popup({ Title = "Hep someone is in your Base", Icon = "lucide:triangle-alert", Content = "Pleas do Somethign", Buttons = { { Title = "Cancel", Icon = "lucide:x", Callback = function() end, Variant = "Tertiary", }, { Title = "Lock Base (If there is a timer Wait for it,,,)", Icon = "lucide:lock", Callback = function() if Plot.Lock:GetAttribute("LockState") == "Cooldown" or Plot.Lock:GetAttribute("LockStealBlocked") == true then repeat task.wait() until Plot.Lock:GetAttribute("LockState") ~= "Cooldown" and Plot.Lock:GetAttribute("LockStealBlocked") == false end firetouchinterest(localplr.Character.HumanoidRootPart, Plot.Lock.Pad, 0) end, Variant = "Primary", } } }) end end end end) Window:OnDestroy(function() onBaseBlockAdded:Disconnect() OCA:Disconnect() for i,v in pairs(onWalkSpeedChanged) do v:Disconnect() end NoclipBaseToggle:Set(false) NoAnimToggle:Set(false) ORS:Disconnect() ClimbWalls = false ClimbDetector:Destroy() for i,v in pairs(baseData) do if v.Highlight and v.Highlight.Parent then v.Highlight:Destroy() end end end)