-- hello print("4") local name = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name local supportedVersion = "v1.5.2" local supportedVersionp = 1399 local scriptversion = "v1.9.2.5" local ReGui = loadstring(game:HttpGet('https://raw.githubusercontent.com/depthso/Dear-ReGui/refs/heads/main/ReGui.lua'))() local Window = ReGui:TabsWindow({ Title = "[🍬] CandyHub - ".. name .. " " .. scriptversion, Size = UDim2.fromOffset(380, 440), NoClose = true }) --> TabSelector & WindowClass local function modal(title, description, call) local modalw = ReGui:PopupModal({ Title = title, }) modalw:Label({ Text = "\n"..description.."\n", TextWrapped = true }) local Row = modalw:Row({ Expanded = true }) Row:Button({ Text = "Cancel", Callback = function() modalw:ClosePopup() end, }) Row:Button({ Text = "Continue", Callback = function(self) modalw:ClosePopup() task.spawn(call) end, }) return modalw end if isfile and readfile and listfiles and writefile and makefolder then if not isfolder("CandyHub\\Builds") then makefolder("CandyHub\\Builds") end else print("filing system unsupported") end if not _G.candyhub then _G.candyhub = { autofarm = false, moon = false, x = 17000, y = 160, endpos = 100000, allitems = true, maxfps = 0, mode = "SuperFast", autotake = true, items = { propeller_2 = false, shield = false, fuel_1 = false, block_1 = false, wing_1 = false, missile_1 = false, tail_1 = false, tail_2 = false, fuel_3 = false, boost_1 = false, fuel_2 = false, balloon = false, seat_1 = false, wing_2 = false, propeller_1 = false, }, custom = { fuel = { enabled = false, amount = 45 }, propeller = { enabled = false, amount = 5000, customfuel = false, fueluse = 0, }, wing = { enabled = false, amount = 36, }, rocket = { enabled = false, amount = 6, }, missile = { enabled = false }, shield = { enabled = false } }, distance = 100000, autobuy = false, lags = false, gm = false, nofall = false, posy = 60, abs = false, afk = false, fillscreen = false, fpschanger = false, }end local autofarming = false local automooning = false local abs = function(num) if num ~= 0 then return -num end return num end local function getplot() local plots = workspace.Islands for i, plot in plots:GetChildren() do if plot.Important.OwnerID.Value == game.Players.LocalPlayer.UserId then return plot end end end local plot = getplot() repeat task.wait(0.1) until plot:FindFirstChild("SpawnPart") local spawnpart = plot:FindFirstChild("SpawnPart") local spawnpartpos = spawnpart.Position local spawnpartcfr = spawnpart.CFrame local function getitems() local items = {} for i, item in game:GetService("Players").LocalPlayer.PlayerGui.Main.BlockShop.Shop.Container.ScrollingFrame:GetChildren() do if item.Name ~= "ExtraScrollPadding" and item.Name ~= "TemplateFrame" and item.ClassName == "Frame" then table.insert(items, item.Name) end end return items end _G.filetarget = "" local function place(name,x,y,z) local args = { name, { target = plot:FindFirstChild("Plot"), hitPosition = vector.create(x,y,z), -- -6.59358024597168, 59, -312.9150390625 targetSurface = Enum.NormalId.Top } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("BuildingEvents"):WaitForChild("PlaceBlock"):FireServer(unpack(args)) end print("5:99") local function simulatetable() local zip = {} for i, item in plot:FindFirstChild("PlacedBlocks"):GetChildren() do table.insert(zip, { item.Name, { item.PrimaryPart.Position.X, item.PrimaryPart.Position.Y, item.PrimaryPart.Position.Z } } ) end return zip end local function simulatetable2() local zip = {} for i, item in plot:FindFirstChild("PlacedBlocks"):GetChildren() do local plotn = plot.Name:gsub("Island","") local ploti = tonumber(plotn)-1 print(plotn) print(plot.Name:gsub("Island","")) print(ploti) local x,y,z = item.PrimaryPart.Position.X,item.PrimaryPart.Position.Y,item.PrimaryPart.Position.Z z = z + (85*ploti) print(vector.create(x,y,z)) table.insert(zip, { item.Name, { x, y, z } } ) end return zip end local function simulatediff(plt) plt = plt or plot.Name local zip = {} for i, item in plt:FindFirstChild("PlacedBlocks"):GetChildren() do local plotn = plt.Name:gsub("Island","") local ploti = tonumber(plotn)-1 print(plotn) print(plot.Name:gsub("Island","")) print(ploti) local x,y,z = item.PrimaryPart.Position.X,item.PrimaryPart.Position.Y,item.PrimaryPart.Position.Z z = z + (85*ploti) print(vector.create(x,y,z)) table.insert(zip, { item.Name, { x, y, z } } ) end return zip end local function readbuild(name) local fixedname = name:gsub("CandyHub\\Builds","") fixedname = fixedname:gsub("Candyhub/Builds","") fixedname = fixedname:gsub("/","") fixedname = fixedname:gsub("CandyHubBuilds", "") fixedname = fixedname:gsub(".json","") local path = "CandyHub\\Builds\\"..fixedname..".json" return readfile(path) end local function decode(table) if type(table) == "table" then return table else return game:GetService("HttpService"):JSONDecode(table) end end local function encode(table) if type(table) == "string" then return table else return game:GetService("HttpService"):JSONEncode(table) end end local function save(name,table) local path = "CandyHub\\Builds\\"..name..".json" writefile(path,encode(table)) end local function load(name) local path = "CandyHub\\Builds\\"..name..".json" if isfile(path) then return decode(readfile(path)) else return nil end end local function loadpath(path) local path = path..".json" if isfile(path) then return decode(readfile(path)) else return nil end end local function takeall() for _, it in plot.PlacedBlocks:GetChildren() do local i = it.PrimaryPart local args = { { target = i, hitPosition = vector.create(i.CFrame.p.X, i.CFrame.p.Y, i.CFrame.p.Z), targetSurface = Enum.NormalId.Left } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("BuildingEvents"):WaitForChild("GrabBlock"):FireServer(unpack(args)) end end local function getblocks(zip) local blocks = {} for _, res in ipairs(zip) do local name = res[1] blocks[name] = blocks[name] or {} table.insert(blocks[name], res) end return blocks end local function hasresources(zip) local blocks = getblocks(zip) for name, blockList in pairs(blocks) do local inventoryItem = game.Players.LocalPlayer.Important.Inventory:FindFirstChild(name) if not inventoryItem or inventoryItem.Value < #blockList then return false end end return true end print("6:199") local function loaddecoded(decoded) for i, item in decoded do task.spawn(function() local plotn = plot.Name:gsub("Island","") local ploti = tonumber(plotn)-1 local itemname = item[1] local x = item[2][1] local y = item[2][2] local z = item[2][3] - (85*ploti) place(itemname,x,y,z) end) end end local function savecfg() local name = "Config" local fixedname = name:gsub("CandyHub","") fixedname = fixedname:gsub("Candyhub/Builds","") fixedname = fixedname:gsub("/","") fixedname = fixedname:gsub("\\","") fixedname = fixedname:gsub("CandyHub/", "") fixedname = fixedname:gsub(".json","") local path = fixedname..".json" writefile(path,encode(_G.candyhub)) end local function loadcfg() local name = "Config" local fixedname = name:gsub("CandyHub","") fixedname = fixedname:gsub("Candyhub/Builds","") fixedname = fixedname:gsub("/","") fixedname = fixedname:gsub("\\","") fixedname = fixedname:gsub("CandyHub/", "") fixedname = fixedname:gsub(".json","") if isfile(name) then _G.candyhub = decode(readfile(name)) end end loadcfg() -- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpectialEvents"):WaitForChild("PortalTouched"):FireServer() local function getseat(blocks) local x = nil for i, item in blocks:GetChildren() do if string.find(item.Name, "driver_seat") then x = item end end return x end local function alive() if game.Players.LocalPlayer.Character then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 then return true end end end return false end local function char() if game.Players.LocalPlayer.Character then if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 then return game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") end end end return nil end local function plane() local x = (plot.PlacedBlocks:FindFirstChild("driver_seat_1") or plot.PlacedBlocks:FindFirstChild("driver_seat_2") or plot.PlacedBlocks:FindFirstChild("driver_seat_3") or plot.PlacedBlocks:FindFirstChild("driver_seat_4")) or nil if x == nil then return false elseif x:FindFirstChild("Hitbox") and x:FindFirstChildOfClass("VehicleSeat") then if x:FindFirstChildOfClass("VehicleSeat"):FindFirstChild("BodyGyro") then return true end end return false end local function getoffseat() local seat = seat or getseat(plot.PlacedBlocks) if seat and seat:FindFirstChildOfClass("VehicleSeat") then if seat:FindFirstChildOfClass("VehicleSeat").Occupant ~= nil then seat:FindFirstChildOfClass("VehicleSeat").Disabled = true seat:FindFirstChildOfClass("VehicleSeat").Disabled = false end end end local Main = Window:CreateTab({Name = "Main"}) local f1 = Main:CollapsingHeader({Title="Main",Collapsed=false}) --> Canvas local my = Main:CollapsingHeader({Title="Stats",Collapsed=false});my:SetVisible(false) local mods = Main:CollapsingHeader({Title="Block Mods",Collapsed=false}) local my1 = my:Label({Text = "Money Earned: 0"}) local my2 = my:Label({Text = "Time: 0h 0m 0s"}) --local debug = Window:CreateTab({Name = "DEBUG"}) --local dbg = debug:CollapsingHeader({Title="consol"}) print("7:297") f1:Checkbox({ Value = _G.candyhub.autofarm, Label = "Auto Fly (Default Map)", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.autofarm =v savecfg() my:SetVisible(_G.candyhub) if _G.candyhub.autofarm then local money = game:GetService("Players").LocalPlayer.leaderstats.Cash.Value local runnin= math.floor(tick()) task.spawn(function() while _G.candyhub.autofarm and task.wait(0.1) do if ((not game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value and _G.candyhub.moon) or not _G.candyhub.moon) then my1.Text = ("Money Earned: " .. tostring(abs(money-game:GetService("Players").LocalPlayer.leaderstats.Cash.Value))) my2.Text = ("Time: " .. tostring(math.floor((math.floor(tick())-runnin)/3600)) .. "h " .. tostring(math.floor(((math.floor(tick())-runnin)%3600)/60)) .. "m " .. tostring(math.floor((math.floor(tick())-runnin)%60)) .. "s") end end end) end while _G.candyhub.autofarm and task.wait(.1) do --dbg:Label({Text = "bds1"}) if ((not game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value and _G.candyhub.moon) or not _G.candyhub.moon) then repeat task.wait(0.1) until not automooning autofarming = true local aplane = plot.PlacedBlocks local driver = (aplane:FindFirstChild("driver_seat_1") or aplane:FindFirstChild("driver_seat_2") or aplane:FindFirstChild("driver_seat_3")) local launched = plot.Important.Launched local x,z = spawnpartpos.X, spawnpartpos.Z --dbg:Label({Text = "bds2"}) if not alive() then repeat task.wait(0.1) until alive() end if driver == nil then repeat task.wait(1) until (aplane:FindFirstChild("driver_seat_1") or aplane:FindFirstChild("driver_seat_2") or aplane:FindFirstChild("driver_seat_3")) ~= nil or not _G.candyhub.autofarm driver = (aplane:FindFirstChild("driver_seat_1") or aplane:FindFirstChild("driver_seat_2") or aplane:FindFirstChild("driver_seat_3")) end if not driver:FindFirstChild("Hitbox") then repeat --dbg:Label({Text = "bds66"}) task.wait(0.05) until driver:FindFirstChild("Hitbox") or not _G.candyhub.autofarm end repeat --dbg:Label({Text = "bds77"}) if not launched.Value and alive() then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("LaunchEvents"):WaitForChild("Launch"):FireServer() end task.wait(1) until launched.Value or not _G.candyhub.autofarm task.wait(0.35) local abc = true --dbg:Label({Text = "abc1"}) while launched.Value and _G.candyhub.autofarm and (plane() and alive()) and abc and ((not game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value and _G.candyhub.moon) or not _G.candyhub.moon) do --task.spawn(function() --dbg:Label({Text = "abc2"}) if plane() and alive() then --dbg:Label({Text = "abc3"}) local target = driver:FindFirstChild("Hitbox") or game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") target.CFrame = CFrame.new( Vector3.new( target.Position.X + (_G.candyhub.x / 100), _G.candyhub.y, z ), Vector3.new( target.Position.X + ((_G.candyhub.x + 10) / 100), _G.candyhub.y, z ) ) --dbg:Label({Text = "abc4"}) if (target.Position.X >= _G.candyhub.endpos) then abc = false autofarming = false end --dbg:Label({Text = "abc5"}) end --end) --dbg:Label({Text = "abc6"}) task.wait(0.001) end autofarming = false --dbg:Label({Text = "abc7"}) task.wait(1) repeat task.wait(0.1) game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("LaunchEvents"):WaitForChild("Return"):FireServer() until not alive() or not launched.Value task.wait(0.01) end end end) end }) print("8:396") f1:Checkbox({ Value = _G.candyhub.gm, Label = "GodMode", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.gm =v savecfg() while _G.candyhub.gm and task.wait(.4) do for i, item in plot:FindFirstChild("PlacedBlocks"):GetDescendants() do if item.ClassName == "Part" or item.ClassName == "MeshPart" and (item.Parent.Name ~= "driver_seat_1" and item.Name ~= "Part") then if item.CanTouch then item.CanTouch = false end end end end for i, item in plot:FindFirstChild("PlacedBlocks"):GetDescendants() do if item.ClassName == "Part" or item.ClassName == "MeshPart" and (item.Parent.Name ~= "driver_seat_1" and item.Name ~= "Part") then item.CanTouch = true end end end) end }) local bu = require(game:GetService("ReplicatedStorage").Modules.Utilities.BlocksUtil) local function updatedata(name,data,v) bu.BlockInfo[name][data] = v end local fuelmod = mods:CollapsingHeader({Title="Fuel Blocks",Collapsed=true}) fuelmod:Checkbox({ Value = _G.candyhub.custom.fuel.enabled or false, Label = "Custom Fuel", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.custom.fuel.enabled =v savecfg() if not _G.candyhub.custom.fuel.enabled then updatedata("fuel_1", "Fuel", 5); updatedata("fuel_2", "Fuel", 10); updatedata("fuel_3", "Fuel", 15) else updatedata("fuel_1", "Fuel", _G.candyhub.custom.fuel.amount); updatedata("fuel_2", "Fuel", _G.candyhub.custom.fuel.amount); updatedata("fuel_3", "Fuel", _G.candyhub.custom.fuel.amount) end end) end }) fuelmod:SliderInt({ Label = "Fuel amount", Value = _G.candyhub.custom.fuel.amount or 0, Minimum = 0, Maximum = 45, Callback = function(self, v: Int) task.spawn(function() if v == 0 then _G.candyhub.custom.fuel.amount = math.huge else _G.candyhub.custom.fuel.amount=v end if _G.candyhub.custom.fuel.enabled then updatedata("fuel_1", "Fuel", _G.candyhub.custom.fuel.amount); updatedata("fuel_2", "Fuel", _G.candyhub.custom.fuel.amount); updatedata("fuel_3", "Fuel", _G.candyhub.custom.fuel.amount) end savecfg() end) end }) local lbdd = fuelmod:Label({Text = " 0 = infinite "});lbdd.TextColor3 = Color3.fromRGB(50,200,50) local propmod = mods:CollapsingHeader({Title="Propeller Blocks",Collapsed=true}) propmod:Checkbox({ Value = _G.candyhub.custom.propeller.enabled or false, Label = "Custom Propeller", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.custom.propeller.enabled =v savecfg() if not _G.candyhub.custom.propeller.enabled then updatedata("propeller_0", "Force", 4) updatedata("propeller_1", "Force", 20) updatedata("propeller_2", "Force", 35) updatedata("propeller_3", "Force", 42) updatedata("propeller_blood", "Force", 50) else updatedata("propeller_0", "Force", _G.candyhub.custom.propeller.amount) updatedata("propeller_1", "Force", _G.candyhub.custom.propeller.amount) updatedata("propeller_2", "Force", _G.candyhub.custom.propeller.amount) updatedata("propeller_3", "Force", _G.candyhub.custom.propeller.amount) updatedata("propeller_blood", "Force", _G.candyhub.custom.propeller.amount) end end) end }) propmod:SliderInt({ Label = "Custom Propeller SPD", Value = _G.candyhub.custom.propeller.amount or 5000, Minimum = 1, Maximum = 5000, Callback = function(self, v: Int) task.spawn(function() _G.candyhub.custom.propeller.amount=v;savecfg() if _G.candyhub.custom.propeller.enabled then updatedata("propeller_0", "Force", _G.candyhub.custom.propeller.amount) updatedata("propeller_1", "Force", _G.candyhub.custom.propeller.amount) updatedata("propeller_2", "Force", _G.candyhub.custom.propeller.amount) updatedata("propeller_3", "Force", _G.candyhub.custom.propeller.amount) updatedata("propeller_blood", "Force", _G.candyhub.custom.propeller.amount) end end) end }) propmod:Checkbox({ Value = _G.candyhub.custom.propeller.customfuel or false, Label = "Custom Propeller Fuel Usage", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.custom.propeller.customfuel =v savecfg() if not _G.candyhub.custom.propeller.customfuel then updatedata("propeller_0", "FuelUsage", 0.12) updatedata("propeller_1", "FuelUsage", 0.20) updatedata("propeller_2", "FuelUsage", 0.40) updatedata("propeller_3", "FuelUsage", 0.60) updatedata("propeller_blood", "FuelUsage", 1.00) else updatedata("propeller_0", "FuelUsage", _G.candyhub.custom.propeller.fueluse) updatedata("propeller_1", "FuelUsage", _G.candyhub.custom.propeller.fueluse) updatedata("propeller_2", "FuelUsage", _G.candyhub.custom.propeller.fueluse) updatedata("propeller_3", "FuelUsage", _G.candyhub.custom.propeller.fueluse) updatedata("propeller_blood", "FuelUsage", _G.candyhub.custom.propeller.fueluse) end end) end }) propmod:SliderInt({ Label = "Custom Propeller FuelUsage", Value = _G.candyhub.custom.propeller.fueluse or 0, Minimum = 0, Maximum = 3, Callback = function(self, v: Int) task.spawn(function() _G.candyhub.custom.propeller.fueluse=v;savecfg() if _G.candyhub.custom.propeller.customfuel then updatedata("propeller_0", "FuelUsage", _G.candyhub.custom.propeller.fueluse) updatedata("propeller_1", "FuelUsage", _G.candyhub.custom.propeller.fueluse) updatedata("propeller_2", "FuelUsage", _G.candyhub.custom.propeller.fueluse) updatedata("propeller_3", "FuelUsage", _G.candyhub.custom.propeller.fueluse) updatedata("propeller_blood", "FuelUsage", _G.candyhub.custom.propeller.fueluse) end end) end }) local wingmod = mods:CollapsingHeader({Title="Wing Blocks",Collapsed=true}) wingmod:Checkbox({ Value = _G.candyhub.custom.wing.enabled or false, Label = "Custom Wing Usage", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.custom.wing.enabled =v savecfg() if not _G.candyhub.custom.wing.enabled then updatedata("wing_1", "Lift", 4) updatedata("wing_2", "Lift", 8) updatedata("wing_blood", "Lift", 12) else updatedata("wing_1", "Lift", _G.candyhub.custom.wing.amount) updatedata("wing_2", "Lift", _G.candyhub.custom.wing.amount) updatedata("wing_blood", "Lift", _G.candyhub.custom.wing.amount) end end) end }) wingmod:SliderInt({ Label = "Custom Wing Lift", Value = _G.candyhub.custom.wing.amount or 0, Minimum = 0, Maximum = 36, Callback = function(self, v: Int) task.spawn(function() _G.candyhub.custom.wing.amount=v;savecfg() if _G.candyhub.custom.wing.enabled then updatedata("wing_1", "Lift", _G.candyhub.custom.wing.amount) updatedata("wing_2", "Lift", _G.candyhub.custom.wing.amount) updatedata("wing_blood", "Lift", _G.candyhub.custom.wing.amount) end end) end }) f1:SliderInt({ Label = "Y", Value = _G.candyhub.y, Minimum = -50, Maximum = 500, Callback = function(self, v: Int) task.spawn(function() _G.candyhub.y=v;savecfg() end) end }) f1:SliderInt({ Label = "UnNatural SpeedUP", Value = _G.candyhub.x, Minimum = 0, Maximum = 20000, Callback = function(self, v: Int) task.spawn(function() _G.candyhub.x=v;savecfg() end) end }) f1:InputInt({ Label = "Distance To End", Value = _G.candyhub.endpos, Maximum = 10000000, Minimum = 500, Callback = function(self, v: Int) task.spawn(function() _G.candyhub.endpos=v;savecfg() end) end }) local info123 = f1:Label({Text = "\n RECCOMENDED SPEEDUP: 17500+-\n IF SPEEDUP IS DETECTED YOU WONT GET REWARDS\n NEED MORE PROPELLERS FOR MORE SPD \n"}) info123.TextColor3 = Color3.fromRGB(100,100,245) print("9:500") --[[ local f2 = Main:CollapsingHeader({Title="Dupe (PATCHED)"}) --> Canvas f2:Label({Text="the more distance give, more money you get."}) f2:Button({ Text = "Complete", Callback = function(self) local plot = getplot() local spawn = getplot():FindFirstChild("SpawnPart") game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("LaunchEvents"):WaitForChild("Launch"):FireServer() task.wait(0.6) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( _G.candyhub.distance, spawn.Position.Y + 25, spawn.Position.Z ) task.wait(0.2) game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("LaunchEvents"):WaitForChild("Return"):FireServer() end }) f2:InputInt({ Label = "Distance", Value = 100000, Maximum = 9999999999999, Minimum = 0, Callback = function(self, v: number) _G.candyhub.distance=v;savecfg() end })]] --local f64 = Main:CollapsingHeader({Title="Flight"}) --> Canvas --[[ f64:Checkbox({ Value = false, Label = "Spam SaveSlot 1", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.lags=v;savecfg() while _G.candyhub.lags and task.wait() do task.spawn(function() local args = { 1 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("BuildingEvents"):WaitForChild("use_slot"):InvokeServer(unpack(args)) end) end end) end })]] local f3 = Main:CollapsingHeader({Title="Auto Buy",Collapsed=false}) local b663 f3:Checkbox({ Value = _G.candyhub.autobuy, Label = "Auto Buy Items", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.autobuy=v;savecfg() while _G.candyhub.autobuy and task.wait(0.1) do if _G.candyhub.allitems then local items = getitems() for i, item in ipairs(items) do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ShopEvents"):WaitForChild("BuyBlock"):FireServer( item ) end else for i, item in _G.candyhub.items do if item then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ShopEvents"):WaitForChild("BuyBlock"):FireServer( i ) end end end end end) end }) f3:Checkbox({ Value = _G.candyhub.allitems, Label = "All Blocks", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.allitems=v;savecfg() if b663 ~= nil then b663:SetVisible(not _G.candyhub.allitems) end end) end }) b663 = f3:CollapsingHeader({Title="Items",Collapsed = false});b663:SetVisible(false) for i, item in getitems() do b663:Checkbox({ Value = _G.candyhub.items[item] or false, Label = item, Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.items[item]=v;savecfg() end) end }) end print("10:605") local bsa = Window:CreateTab({Name = "Build"}) local bs1 = bsa:CollapsingHeader({Title="Build (WIP)",NoArrow = false,OpenOnArrow = false,Collapsed=false}) if not (isfile and writefile and readfile and listfiles and makefolder) then local label = bs1:Label({Text="your executor doesnt support\nfiles/file system"}) label.TextColor3 = Color3.fromRGB(225,50,20) end local bs1 = bsa:CollapsingHeader({Title="Build ",NoArrow = false,OpenOnArrow = false,Collapsed=false}) if isfile and writefile and readfile and listfiles and makefolder then bs1:InputText({ Label = "File Name", Value = "", Placeholder = "file name. . .", MultiLine = false, Callback = function(self, v: string) _G.filetarget=v;savecfg() end }) if not isfolder("CandyHub\\Builds") then makefolder("CandyHub\\Builds") end if not isfolder("CandyHub/Builds") then makefolder("CandyHub/Builds") end if not isfolder("CandyHub/Builds") then writefile("CandyHub\\Builds\\test.json","[]") end if not isfolder("CandyHub/Builds") then makefolder("CandyHub/Builds/test.json","[]") end bs1:Combo({ Label = "Files", Selected = "", GetItems = function() local items = {} if isfolder("CandyHub\\Builds") then for ___, item in ipairs(listfiles("CandyHub\\Builds")) do local fixedname = item:gsub("CandyHub\\Builds\\","") fixedname = fixedname:gsub("CandyHub/Builds","") fixedname = fixedname:gsub("\\","");fixedname=fixedname:gsub("/","") fixedname = fixedname:gsub("CandyHubBuilds", "") fixedname = fixedname:gsub(".json","") table.insert(items,fixedname) end end return items end, Callback = function(self, v) --loaddecoded(load(v)) _G.filetarget = v end }) local row1 = bs1:Row({ Expanded = true }) row1:Button({ Text = "load build", Callback = function(self) local items = {} for i, item in listfiles("CandyHub\\Builds\\") do local fixedname = item:gsub("CandyHub\\Builds\\","") fixedname = fixedname:gsub("CandyHub/Builds","") fixedname = fixedname:gsub("\\","");fixedname=fixedname:gsub("/","") fixedname = fixedname:gsub("CandyHubBuilds", "") fixedname = fixedname:gsub(".json","") table.insert(items,fixedname) end if table.find(items,_G.filetarget) then if hasresources(load(_G.filetarget)) then if _G.candyhub.autotake then takeall() repeat task.wait() until #plot.PlacedBlocks:GetChildren() == 0 end loaddecoded(load(_G.filetarget)) else local blocks = getblocks(load(_G.filetarget)) local hasAny = false for _ in pairs(blocks) do hasAny = true break end if type(blocks) == "table" and hasAny then local popup = ReGui:PopupModal({ Title = "Need More Blocks.", }) for name, blockList in pairs(blocks) do --print(name .. " blocks: " .. tostring(#blockList)) if game:GetService("Players").LocalPlayer.Important.Inventory:FindFirstChild(name).Value >= #blockList then popup:Label({ Text = name..": [" .. tostring(game:GetService("Players").LocalPlayer.Important.Inventory:FindFirstChild(name).Value) .. "/" .. tostring(#blockList) .. "] (COMPLETE)" }) else popup:Label({ Text = name..": [" .. tostring(game:GetService("Players").LocalPlayer.Important.Inventory:FindFirstChild(name).Value) .. "/" .. tostring(#blockList) .. "]" }) end end local Row = popup:Row({ Expanded = true }) Row:Button({ Text = "Ok", Callback = function() popup:ClosePopup() end, }) else local popup = ReGui:PopupModal({ Title = "Save Error", }) popup:Label({ Text = "\n This Save Doesnt contain any blocks. \n" }) local Row = popup:Row({ Expanded = true }) Row:Button({ Text = "Ok", Callback = function() popup:ClosePopup() end, }) end end else local popup = ReGui:PopupModal({ Title = "Error", }) popup:Label({ Text = "\n This Save Doesnt Exist \n" }) local Row = popup:Row({ Expanded = true }) Row:Button({ Text = "Ok", Callback = function() popup:ClosePopup() end, }) end end }) row1:Button({ Text = "save", Callback = function(self) save(_G.filetarget,simulatetable2()) end }) bs1:Button({ Text = "copy selected file", Callback = function(self) setclipboard(readbuild(_G.filetarget)) --save(_G.filetarget,simulatetable2()) end }) bs1:InputText({ Label = "json", Value = "", Placeholder ='[["driver_seat_1",[1,2,3]]]', MultiLine = false, Callback = function(self, v: string) _G.json = v end }) bs1:Button({ Text = "load from json", Callback = function(self) if hasresources(decode(_G.json)) then if _G.candyhub.autotake then takeall() repeat task.wait() until #plot.PlacedBlocks:GetChildren() == 0 end loaddecoded(decode(_G.json)) else local blocks = getblocks(decode(_G.json)) local hasAny = false for _ in pairs(blocks) do hasAny = true break end if type(blocks) == "table" and hasAny then local popup = ReGui:PopupModal({ Title = "Need More Blocks.", }) for name, blockList in pairs(blocks) do --print(name .. " blocks: " .. tostring(#blockList)) if not game:GetService("Players").LocalPlayer.Important.Inventory:FindFirstChild(name) then popup:Label({ Text = name..": DOESNT EXIST" }) else if game:GetService("Players").LocalPlayer.Important.Inventory:FindFirstChild(name).Value >= #blockList then popup:Label({ Text = name..": [" .. tostring(game:GetService("Players").LocalPlayer.Important.Inventory:FindFirstChild(name).Value) .. "/" .. tostring(#blockList) .. "] (COMPLETE)" }) else popup:Label({ Text = name..": [" .. tostring(game:GetService("Players").LocalPlayer.Important.Inventory:FindFirstChild(name).Value) .. "/" .. tostring(#blockList) .. "]" }) end end end local Row = popup:Row({ Expanded = true }) Row:Button({ Text = "Ok", Callback = function() popup:ClosePopup() end, }) else local popup = ReGui:PopupModal({ Title = "Save Error", }) popup:Label({ Text = "\n This Save Doesnt contain any blocks. \n" }) local Row = popup:Row({ Expanded = true }) Row:Button({ Text = "Ok", Callback = function() popup:ClosePopup() end, }) end end end }) bs1:Button({ Text = "save from json", Callback = function(self)print("") save(_G.filetarget,decode(_G.json)) end }) bs1:Button({ Text = "Take All Blocks", Callback = function(self) takeall() end }) bs1:Checkbox({ Value = true, Label = "Auto Take Blocks", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.autotake=v;savecfg() end) end }) end local bsdc15 = bs1:CollapsingHeader({Title="Copy Build",Collapsed=true}) local bsdc1 = bsdc15:CollapsingHeader({Title="Copy",NoArrow = false,OpenOnArrow = false,Collapsed=false}) local bsdc2 = bsdc15:CollapsingHeader({Title="blocks (WIP)",NoArrow = false,OpenOnArrow = false,Collapsed=false}) local labelsbsdc2 = {} local bs2 = bsa:CollapsingHeader({Title="Informations/Data",Collapsed=false,NoArrow=false,OpenOnArrow=false}) bsdc1:Combo({ Label = "Islands (Right to Left)", Selected = "", GetItems = function() local items = {} for ___, island in workspace.Islands:GetChildren() do if island.Important.OwnerID.Value ~= 0 and island.Name ~= plot.Name then table.insert(items,island.Name) end end return items end, Callback = function(self, v) _G.choosenisland = v end }) -- TODO:TODO:TODO:TODO:TODO:TODO:TODO:TODO:TODO:TODO:TODO:TODO:TODO:TODO: -- save(_G.filetarget,simulatetable2()) || setclipboard(readbuild(_G.filetarget)) || loaddecoded(decode(_G.json)) bsdc1:Button({ Text = "build", Callback = function(self) if not workspace.Islands:FindFirstChild(_G.choosenisland).Important.Launched.Value then if _G.autotake then takeall() task.wait(0.5) end local sd = simulatediff(workspace.Islands:FindFirstChild(_G.choosenisland)) loaddecoded(sd) --[[ for i, item in workspace.Islands:FindFirstChild(_G.choosenisland).PlacedBlocks:GetChildren() do local plotn = plot.Name:gsub("Island","");local ploti = tonumber(plotn)-1 local itemname = item.Name local x = item.PrimaryPart.Position.X local y = item.PrimaryPart.Position.Y local z = item.PrimaryPart.Position.Z - (85*ploti) place(itemname,x,y,z) end]] else warn("plane of selected island is flying, cant copy build.") end end }) print("11:800") local events = Window:CreateTab({Name = "Events"}) local me = events:CollapsingHeader({Title="Moon Event",Collapsed=false,NoArrow=false,OpenOnArrow=false}) --[[ local mi = events:CollapsingHeader({Title="Stats",Collapsed=false});mi:SetVisible(false) local ml1 = mi:Label({Text = "Money Earned: 0"}) local ml2 = mi:Label({Text = "Moon Coins Earned: 0"}) local ml3 = mi:Label({Text = "Propeller Blood: 0"}) local ml4 = mi:Label({Text = "Wing Blood: 0"}) local ml5 = mi:Label({Text = "Time: 0h 0m 0s"}) me:Checkbox({ Value = _G.candyhub.moon, Label = "Auto Farm Moon Coins", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.moon=v;savecfg() mi:SetVisible(_G.candyhub.moon) if _G.candyhub.moon then local money = game:GetService("Players").LocalPlayer.leaderstats.Cash.Value local moons = game:GetService("Players").LocalPlayer.Important.RedMoons.Value local propeller_blood = game:GetService("Players").LocalPlayer.Important.Inventory.propeller_blood.Value local wing_blood = game:GetService("Players").LocalPlayer.Important.Inventory.wing_blood.Value local runnin= math.floor(tick()) ml1.Text = ("Money Earned: " .. tostring(abs(money-game:GetService("Players").LocalPlayer.leaderstats.Cash.Value))) ml2.Text = ("Moon Coins Earned: " .. tostring(abs(moons-game:GetService("Players").LocalPlayer.Important.RedMoons.Value))) ml3.Text = ("Propeller Blood: " .. tostring(abs(propeller_blood-game:GetService("Players").LocalPlayer.Important.Inventory.propeller_blood.Value)) .. "(" .. tostring(game:GetService("Players").LocalPlayer.Important.Inventory.propeller_blood.Value) .. ")") ml4.Text = ("Wing Blood: " .. tostring(abs(wing_blood-game:GetService("Players").LocalPlayer.Important.Inventory.wing_blood.Value)) .. "(" .. tostring(game:GetService("Players").LocalPlayer.Important.Inventory.wing_blood.Value) .. ")") ml5.Text = ("Time: " .. tostring(math.floor((math.floor(tick())-runnin)/3600)) .. "h " .. tostring(math.floor(((math.floor(tick())-runnin)%3600)/60)) .. "m " .. tostring(math.floor((math.floor(tick())-runnin)%60)) .. "s") task.spawn(function() while _G.candyhub.moon and task.wait(0.1) do if (game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value) then ml1.Text = ("Money Earned: " .. tostring(abs(money-game:GetService("Players").LocalPlayer.leaderstats.Cash.Value))) ml2.Text = ("Moon Coins Earned: " .. tostring(abs(moons-game:GetService("Players").LocalPlayer.Important.RedMoons.Value))) ml3.Text = ("Propeller Blood: " .. tostring(abs(propeller_blood-game:GetService("Players").LocalPlayer.Important.Inventory.propeller_blood.Value)) .. "(" .. tostring(game:GetService("Players").LocalPlayer.Important.Inventory.propeller_blood.Value) .. ")") ml4.Text = ("Wing Blood: " .. tostring(abs(wing_blood-game:GetService("Players").LocalPlayer.Important.Inventory.wing_blood.Value)) .. "(" .. tostring(game:GetService("Players").LocalPlayer.Important.Inventory.wing_blood.Value) .. ")") ml5.Text = ("Time: " .. tostring(math.floor((math.floor(tick())-runnin)/3600)) .. "h " .. tostring(math.floor(((math.floor(tick())-runnin)%3600)/60)) .. "m " .. tostring(math.floor((math.floor(tick())-runnin)%60)) .. "s") end end end) end while _G.candyhub.moon do local launched = plot.Important.Launched if (game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value) then repeat task.wait(0.1) until not autofarming automooning = true if not launched.Value and alive() then repeat if not launched.Value and alive() then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("LaunchEvents"):WaitForChild("Launch"):FireServer() end task.wait(1) until launched.Value or not _G.candyhub.moon or not game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value end if not game.Players.LocalPlayer:GetAttribute("InEvent") then repeat game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpectialEvents"):WaitForChild("PortalTouched"):FireServer() task.wait(1) until game.Players.LocalPlayer:GetAttribute("InEvent") or not _G.candyhub.moon or not game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value end if not plot:FindFirstChild("SpawnPart") then repeat getoffseat() task.wait(0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = spawnpartcfr + Vector3.new(0,8,0) until plot:FindFirstChild("SpawnPart") end for i, item in pairs(workspace:FindFirstChild("SpawnedSections"):GetDescendants()) do if item:FindFirstChild("BloodMoonCoin") and item.Name ~= "Instances" then if plot:FindFirstChild("CorePart") then plot.CorePart.CFrame = item.CFrame end local args = {item.Name} game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpectialEvents"):WaitForChild("CollectCoin"):FireServer(unpack(args)) task.wait() end end if not game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value or not _G.candyhub.moon then task.wait(0.4) game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("LaunchEvents"):WaitForChild("Return"):FireServer() task.wait(0.4) end automooning = false end if not game:GetService("ReplicatedStorage").ActiveEvents.BloodMoonActive.Value then task.wait(0.5) end end end) end }) print("12:921") me:Combo({ Label = "Mode", Selected = "Normal", GetItems = function()return {"Normal"}end, Callback = function(self, v) task.spawn(function() _G.candyhub.mode=v;savecfg() end) end }) ]] me:Checkbox({ Value = _G.candyhub.superfarmer or false, Label = "OP FARMER ( USEBEFOREPATCHED )", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.superfarmer=v;savecfg() game:GetService("CoreGui").PurchasePromptApp.Enabled = not _G.candyhub.superfarmer task.spawn(function() for i = 1, 300 do task.spawn(function() while _G.candyhub.superfarmer and task.wait() do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EventEvents"):WaitForChild("SpawnEvilEye"):InvokeServer() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EventEvents"):WaitForChild("KillEvilEye"):InvokeServer() end end) end end) task.spawn(function() for i = 1,80 do task.spawn(function() while _G.candyhub.superfarmer and task.wait() do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpinEvents"):WaitForChild("PurchaseSpin"):InvokeServer() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpinEvents"):WaitForChild("PerformSpin"):InvokeServer() end end) end end) end) end }) --[[ me:Checkbox({ Value = _G.candyhub.autodust or false, Label = "Auto Dust (Doesnt Refresh) (OP)", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.autodust=v;savecfg() while _G.candyhub.autodust and task.wait() do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EventEvents"):WaitForChild("SpawnEvilEye"):InvokeServer() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EventEvents"):WaitForChild("KillEvilEye"):InvokeServer() end end) end })]] me:Checkbox({ Value = _G.candyhub.abs, Label = "Auto Buy Spins", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.abs=v;savecfg() while _G.candyhub.abs and task.wait(0.01) do if game:GetService("Players").LocalPlayer.Important.RedMoons.Value >= 10 then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpinEvents"):WaitForChild("PurchaseSpin"):InvokeServer() end end end) end }) me:Checkbox({ Value = _G.candyhub.abs2, Label = "Auto Spin", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.abs2=v;savecfg() while _G.candyhub.abs2 and task.wait(0.01) do if game:GetService("Players").LocalPlayer.replicated_data.available_spins.Value >= 1 then game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpinEvents"):WaitForChild("PerformSpin"):InvokeServer() end end end) end }) me:Checkbox({ Value = _G.candyhub.machine, Label = "Auto Unlock Machine", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.abs=v;savecfg() while _G.candyhub.abs and not game:GetService("Players").LocalPlayer.Important.Eclipse.Value and task.wait(1) do if game:GetService("Players").LocalPlayer.Important.Eclipse.Value ~= false then game:GetService("ReplicatedStorage").Remotes.SpectialEvents.MachineActivated:FireServer() end end end) end }) local misc = Window:CreateTab({Name = "Misc"}) local misc1 = misc:CollapsingHeader({Title="Afk",Collapsed=false,NoArrow=false,OpenOnArrow=false}) misc1:Checkbox({ Value = _G.candyhub.afk, Label = "Anti AFK", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.afk=v;savecfg() end) end }) local misc45 = misc:CollapsingHeader({Title="Performance",Collapsed=false,NoArrow=false,OpenOnArrow=false}) local scren = game.CoreGui:FindFirstChild("CandyHub_Performance") or Instance.new("ScreenGui",game.CoreGui);scren.Name = "CandyHub_Performance" scren.IgnoreGuiInset = true scren.Enabled = false local frame = scren:FindFirstChild("Frame") or Instance.new("Frame",scren) frame.Size = UDim2.new(1,0,1,0) frame.BackgroundColor3 = Color3.fromRGB(0,0,0) misc45:Checkbox({ Value = _G.candyhub.fillscreen, Label = "Fill Screen", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.fillscreen=v;savecfg() scren.Enabled = _G.candyhub.fillscreen end) end }) local slid = misc45:SliderInt({ Label = "FPS Cap", Value = _G.candyhub.maxfps, Minimum = 4, Maximum = 1024, Callback = function(self, v: Int) task.spawn(function() if setfpscap and _G.candyhub.fpschanger then _G.candyhub.maxfps=v;savecfg() setfpscap(_G.candyhub.maxfps) end end) end }) misc45:Checkbox({ Value = _G.candyhub.fpschanger, Label = "FPS Cap Changer", Callback = function(self, v: boolean) task.spawn(function() _G.candyhub.fpschanger=v;savecfg() if _G.candyhub.fpschanger then setfpscap(_G.candyhub.maxfps) if _G.candyhub.maxfps == 1024 then setfpscap(0) end end end) end }) local lab = misc45:Label({Text=" 1024 = inf "}) lab.TextColor3 = Color3.fromRGB(100,100,225) local misc2 = misc:CollapsingHeader({Title="GUI",Collapsed=false,NoArrow=false,OpenOnArrow=false}) misc2:Checkbox({ Value = false, Label = "Resized Inventory (WIP)", Callback = function(self, v: boolean) task.spawn(function() -- end) end }) --[[ misc2:SliderInt({ Label = "X (WIP)", Value = 1, Minimum = 1, Maximum = 2, Callback = function(self, v: Int) task.spawn(function() --_G.candyhub.posy=v;savecfg() end) end })]] misc2:Checkbox({ Value = false, Label = "Add Icons to items in inventory (WIP)", Callback = function(self, v: boolean) task.spawn(function() -- end) end }) print("15:1008") game:GetService("Players").LocalPlayer.Idled:Connect(function() if _G.candyhub.afk then local vu = game:GetService("VirtualUser") vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end end) local info = Window:CreateTab({Name = "Info"}) local serverVersion = game:GetService("Players").LocalPlayer.PlayerGui.Main.ServerVersion.Text local bb1,bb2,security = 0,0,"" if supportedVersionp >= game.PlaceVersion then bb1 = 0 bb2 = 255 security = "Fully Secure, unlikely to get banned.\n" elseif supportedVersion == serverVersion then bb1 = 200 bb2 = 200 security = "Secure, likely to get banned.\n" else bb1 = 255 bb2 = 0 security = "Insecure, more likely to get banned.\n" end local l0 =info:Label({Text = "Made by VateQ & CandyHub\ndiscord: vateq || discord.gg/EAbRQtEzWY\n"}) local x = info:Label({Text = "Supported Version: ".. supportedVersion .." | " .. tostring(supportedVersionp) .. "\nServer/Game Version: " .. serverVersion .. " | " .. tostring(game.PlaceVersion) .. "\n"}) local x2= info:Label({Text = security}) x.TextColor3 = Color3.fromRGB(100,100,225) x2.TextColor3= Color3.fromRGB(bb1,bb2,0) l0.TextColor3= Color3.fromRGB(220,140,20) info:Button({ Text = "DanceButton | requested by user, does nothing ", Callback = function(self) print("i said it does nothing...") end }) info:Button({ Text = "Join Discord!", Callback = function(self) modal("Join Discord?", "do you want to join\ncandyhub discord?",function() local discordInvite = "https://discord.com/invite/EAbRQtEzWY" local status = "Discord Invite Link: "..discordInvite if request then request({ Url = "http://127.0.0.1:6463/rpc?v=1", Method = "POST", Headers = { ["Content-Type"] = "application/json", ["Origin"] = "https://discord.com" }, Body = game:GetService("HttpService"):JSONEncode({ cmd = "INVITE_BROWSER", args = {code = string.match(discordInvite, "discord%.com/invite/(%w+)")}, nonce = game:GetService("HttpService"):GenerateGUID(false) }) }) status = "Invited You to discord server. . ." elseif setclipboard then setclipboard(discordInvite) status = "Copied invite link to clipboard" end local bd334= info:Label({Text = status}) bd334.TextColor3 = Color3.fromRGB(100,100,225) task.wait(6) bd334:Destroy() end ) end })