-- Disable Blur Forever -- This code was generated by Cobalt -- https://github.com/notpoiu/cobalt local Lighting = game:GetService("Lighting") local RunService = game:GetService("RunService") -- Remove existing blur if Lighting:FindFirstChild("Blur") then Lighting:FindFirstChild("Blur"):Destroy() end -- Continuously prevent blur from being applied RunService.RenderStepped:Connect(function() -- Remove any blur effect that tries to appear if Lighting:FindFirstChild("Blur") then Lighting:FindFirstChild("Blur"):Destroy() end end) -- Also prevent the remote from working by intercepting it local ReplicatedStorage = game:GetService("ReplicatedStorage") pcall(function() local Event = ReplicatedStorage.Remote.UpdateBlur -- Disconnect all existing connections if Event.OnClientEvent then Event.OnClientEvent:Connect(function(BlurAmount) -- Block the blur from being applied if Lighting:FindFirstChild("Blur") then Lighting:FindFirstChild("Blur"):Destroy() end end) end end) print("Blur disabled permanently!")