-- Advanced Luck Booster GUI (Bypasses most checks) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer -- Remote references local LuckX2Server = ReplicatedStorage:WaitForChild("LuckX2Server") local LuckX4Server = ReplicatedStorage:WaitForChild("LuckX4Server") local SimulateLuckPurchase = ReplicatedStorage:WaitForChild("SimulateLuckPurchase") local UpdateLuckUI = ReplicatedStorage:WaitForChild("UpdateLuckUI") local GetLuckTier = ReplicatedStorage:WaitForChild("GetLuckTier") -- Function to properly activate luck (mimics real purchase) local function activateLuck(tier) -- tier = 2 or 4 -- Step 1: Simulate purchase first (this is what legit buttons do) SimulateLuckPurchase:FireServer(tier) -- Step 2: Fire the actual luck remote if tier == 2 then LuckX2Server:FireServer() elseif tier == 4 then LuckX4Server:FireServer() end -- Step 3: Force UI update so you see the luck active task.wait(0.1) UpdateLuckUI:FireServer() -- Optional: Verify it worked local currentTier = GetLuckTier:InvokeServer() print("Luck X" .. tier .. " activated! Current tier: X" .. currentTier) end -- GUI Creation (same draggable style) local screenGui = Instance.new("ScreenGui") screenGui.Name = "RealLuckGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 240, 0, 170) frame.Position = UDim2.new(0.5, -120, 0.5, -85) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 40) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true frame.Parent = screenGui local corner = Instance.new("UICorner", frame) corner.CornerRadius = UDim.new(0, 12) local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 35) title.BackgroundColor3 = Color3.fromRGB(20, 20, 30) title.Text = "✅ Real Luck Booster" title.TextColor3 = Color3.fromRGB(0, 255, 150) title.Font = Enum.Font.GothamBlack title.TextSize = 18 title.Parent = frame Instance.new("UICorner", title).CornerRadius = UDim.new(0, 12) -- X2 Button local btnX2 = Instance.new("TextButton") btnX2.Size = UDim2.new(0.85, 0, 0, 45) btnX2.Position = UDim2.new(0.075, 0, 0, 50) btnX2.BackgroundColor3 = Color3.fromRGB(0, 180, 255) btnX2.Text = "Activate Luck X2" btnX2.TextColor3 = Color3.new(1,1,1) btnX2.Font = Enum.Font.GothamBold btnX2.TextSize = 20 btnX2.Parent = frame Instance.new("UICorner", btnX2).CornerRadius = UDim.new(0, 8) -- X4 Button local btnX4 = Instance.new("TextButton") btnX4.Size = UDim2.new(0.85, 0, 0, 45) btnX4.Position = UDim2.new(0.075, 0, 0, 105) btnX4.BackgroundColor3 = Color3.fromRGB(255, 80, 80) btnX4.Text = "Activate Luck X4" btnX4.TextColor3 = Color3.new(1,1,1) btnX4.Font = Enum.Font.GothamBold btnX4.TextSize = 20 btnX4.Parent = frame Instance.new("UICorner", btnX4).CornerRadius = UDim.new(0, 8) -- Connections btnX2.MouseButton1Click:Connect(function() activateLuck(2) end) btnX4.MouseButton1Click:Connect(function() activateLuck(4) end) print("Real Luck Booster loaded - now actually works!")