local r_s = game:GetService("ReplicatedStorage") local remote = r_s.Remote local store = require(r_s.ModuleScripts.LocalDairebStore) local data = store.GetStoreProxy("GameData") local pets = data:GetData("Pets") local talents = { ["AbilityDamage"] = -math.huge, ["HitSpeed"] = -math.huge, ["Speed"] = -math.huge, ["Damage"] = -math.huge } for _, pet in ipairs(pets) do coroutine.wrap(function() remote.SVMachine:FireServer(pet.UID, talents) end)() end print("done!")