local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/0x"))() local w1 = library:Window("+1 magic evolution script by wish.") local autoClickEnabled = false w1:Toggle( "Auto Clicker", "autoclick", false, function(toggled) autoClickEnabled = toggled if autoClickEnabled then spawn(function() while autoClickEnabled do pcall(function() game:GetService("ReplicatedStorage").Remotes.GainMagicPower:FireServer() end) wait(0.08) end end) end end ) w1:Button( "Spawn All Runes", function() local runes = { "Acid Rune", "Angelic Rune", "Defense Rune", "Demonic Rune", "Desert Rune", "Frozen Rune", "Health Rune", "Legendary Defense Rune", "Legendary Health Rune", "Legendary Power Rune", "Legendary Speed Rune", "Lunar Rune", "Molten Rune", "Power Rune", "Speed Rune", "Vine Rune" } for _, rune in ipairs(runes) do pcall(function() game:GetService("ReplicatedStorage").Remotes.RunePickedUp:FireServer(rune) end) wait(0.1) end end ) w1:Button( "Spawn All Armors", function() local armors = { "Demonic Chestplate", "Demonic Boots", "Acid Chestplate", "Acid Boots", "Angelic Chestplate", "Angelic Boots", "Gladiator Chestplate", "Gladiator Boots", "Gorilla Chestplate", "Gorilla Boots", "Ice Chestplate", "Ice Boots", "Lunar Chestplate", "Lunar Boots", "Molten Chestplate", "Molten Boots", "Tiger Chestplate", "Tiger Boots" } for _, armor in ipairs(armors) do pcall(function() game:GetService("ReplicatedStorage").Remotes.ArmorPickedUp:FireServer(armor) end) wait(0.1) end end ) w1:Button( "Destroy GUI", function() for i, v in pairs(game.CoreGui:GetChildren()) do if v:FindFirstChild("Top") then v:Destroy() end end end ) w1:Label("made by wish;)")