local Global = (getgenv and getgenv()) or shared Global.GelatekReanimateConfig = { -- [[ Rig Settings ]] -- ["AnimationsDisabled"] = false, ["R15ToR6"] = false, ["DontBreakHairWelds"] = false, ["PermanentDeath"] = false, ["Headless"] = false, ["TeleportBackWhenVoided"] = false, -- [[ Reanimation Settings ]] -- ["AlignReanimate"] = false, ["FullForceAlign"] = false, ["FasterHeartbeat"] = false, ["DynamicalVelocity"] = false, ["DisableTweaks"] = false, -- [[ Optimization ]] -- ["OptimizeGame"] = false, --for bad devixes used -- [[ Miscellacious ]] -- ["LoadLibrary"] = false, ["DetailedCredits"] = false, -- [[ Flinging Methods ]] -- ["TorsoFling"] = true, ["BulletEnabled"] = true, ["BulletConfig"] = { ["RunAfterReanimate"] = true, --that makes probely to load it ["LockBulletOnTorso"] = true } } loadstring(game:HttpGet("https://raw.githubusercontent.com/Gelatekussy/GelatekReanimate/main/Main.lua"))()