local folder = game.Workspace:WaitForChild("Enemies") local function changeSizeRecursively(instance) if instance:IsA("BasePart") then instance.Size = Vector3.new(50, 50, 50) instance.Transparency = 0.75 end for _, child in ipairs(instance:GetChildren()) do changeSizeRecursively(child) end end while true do for _, child in ipairs(folder:GetChildren()) do changeSizeRecursively(child) end wait(0.1) end