local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() local Settings = {} local UI = Material.Load({ Title = "Kronos", Style = 1, SizeX = 400, SizeY = 250, Theme = "Dark" }) local main = UI.New({Title = "Main"}) local mob_list = {} for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("NPC") and not table.find(mob_list, v.Name) then table.insert(mob_list, v.Name) end end main.Dropdown({ Text = "Select NPC", Options = mob_list, Callback = function(v) Settings["ChosenMob"] = v end }) main.Toggle({ Text = "Autofarm", Enabled = false, Callback = function(v) Settings["Autofarm"] = v end }) spawn(function() while wait() do if Settings.Autofarm then pcall(function() if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:FindFirstChild("Combat")) end for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v.Name == Settings.ChosenMob then repeat wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0,0,4) workspace[game.Players.LocalPlayer.Name]:FindFirstChild("Combat").Attack.A1:FireServer(game:GetService("Players").LocalPlayer) until not Settings.Autofarm or v:FindFirstChild("Humanoid").Health <= 0 end end end) end end end)