-- Load required Roblox services
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- Create the ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = playerGui
-- Create a Frame for the main UI
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 250)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -125)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) -- Sleek black background
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
mainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
-- Make the Frame draggable
mainFrame.Active = true
mainFrame.Draggable = true
-- Round the corners of the Frame
local roundCorner = Instance.new("UICorner")
roundCorner.CornerRadius = UDim.new(0, 25)
roundCorner.Parent = mainFrame
-- Add the "Key system" bold, italic, and neon text at the top
local keySystemText = Instance.new("TextLabel")
keySystemText.Size = UDim2.new(0, 300, 0, 40)
keySystemText.Position = UDim2.new(0.5, -150, 0, 10)
keySystemText.BackgroundTransparency = 1
keySystemText.Text = "Key System"
keySystemText.TextColor3 = Color3.fromRGB(0, 255, 255) -- Neon cyan color
keySystemText.Font = Enum.Font.Garamond -- Sleek and rich font
keySystemText.TextScaled = true
keySystemText.RichText = true -- Enable rich text
keySystemText.Parent = mainFrame
-- Add the "Enter" button in the bottom right
local enterButton = Instance.new("TextButton")
enterButton.Size = UDim2.new(0, 100, 0, 50)
enterButton.Position = UDim2.new(1, -120, 1, -60)
enterButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) -- Neon green
enterButton.Text = "Enter"
enterButton.TextColor3 = Color3.fromRGB(255, 255, 255)
enterButton.Font = Enum.Font.Garamond -- Rich font for buttons too
enterButton.TextScaled = true
enterButton.RichText = true -- Enable rich text
enterButton.Parent = mainFrame
local enterCorner = Instance.new("UICorner")
enterCorner.CornerRadius = UDim.new(0, 25)
enterCorner.Parent = enterButton
-- Add a text input in the middle
local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(0.7, 0, 0, 50)
textBox.Position = UDim2.new(0.5, -140, 0.5, -25)
textBox.PlaceholderText = "Enter your key..."
textBox.Text = ""
textBox.Font = Enum.Font.Garamond -- Rich text style
textBox.TextScaled = true
textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- Glossy dark background
textBox.TextColor3 = Color3.fromRGB(255, 255, 255)
textBox.Parent = mainFrame
local textBoxCorner = Instance.new("UICorner")
textBoxCorner.CornerRadius = UDim.new(0, 20)
textBoxCorner.Parent = textBox
-- Add a label for key validation feedback
local feedbackLabel = Instance.new("TextLabel")
feedbackLabel.Size = UDim2.new(0.7, 0, 0, 30)
feedbackLabel.Position = UDim2.new(0.5, -140, 0.5, 30)
feedbackLabel.BackgroundTransparency = 1
feedbackLabel.Text = ""
feedbackLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Red for error messages
feedbackLabel.Font = Enum.Font.Garamond
feedbackLabel.TextScaled = true
feedbackLabel.Parent = mainFrame
-- Add the "Discord=Key" text in the bottom left
local discordText = Instance.new("TextLabel")
discordText.Size = UDim2.new(0, 150, 0, 20)
discordText.Position = UDim2.new(0, 10, 1, -80)
discordText.BackgroundTransparency = 1
discordText.Text = "Discord = Key"
discordText.TextColor3 = Color3.fromRGB(0, 255, 255) -- Neon cyan for Discord text
discordText.Font = Enum.Font.Garamond
discordText.TextScaled = true
discordText.RichText = true -- Rich text for this label too
discordText.Parent = mainFrame
-- Add the "Discord" button in the bottom left
local discordButton = Instance.new("TextButton")
discordButton.Size = UDim2.new(0, 100, 0, 50)
discordButton.Position = UDim2.new(0, 10, 1, -60)
discordButton.BackgroundColor3 = Color3.fromRGB(0, 102, 255) -- Neon blue button
discordButton.Text = "Discord"
discordButton.TextColor3 = Color3.fromRGB(255, 255, 255)
discordButton.Font = Enum.Font.Garamond
discordButton.TextScaled = true
discordButton.RichText = true
discordButton.Parent = mainFrame
local discordCorner = Instance.new("UICorner")
discordCorner.CornerRadius = UDim.new(0, 25)
discordCorner.Parent = discordButton
-- Functionality for the Discord button
discordButton.MouseButton1Click:Connect(function()
setclipboard("https://discord.gg/2d5QP6jquv") -- Copy Discord link to clipboard
feedbackLabel.TextColor3 = Color3.fromRGB(0, 255, 0) -- Green for success
feedbackLabel.Text = "Discord link copied!"
wait(3)
feedbackLabel.Text = ""
end)
-- Add the "X" button to close the UI in the top right
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -40, 0, 10)
closeButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Neon red close button
closeButton.Text = "X"
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Font = Enum.Font.Garamond
closeButton.TextScaled = true
closeButton.RichText = true
closeButton.Parent = mainFrame
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 10)
closeCorner.Parent = closeButton
-- Close the GUI when the "X" button is clicked
closeButton.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
-- Key validation logic
local correctKey = "quicktest" -- The actual key
enterButton.MouseButton1Click:Connect(function()
if textBox.Text == correctKey then
feedbackLabel.TextColor3 = Color3.fromRGB(0, 255, 0) -- Green for success
feedbackLabel.Text = "Access granted!"
wait(1) -- Short wait to confirm access
-- Load Kavo UI Library
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
-- Create a single Main Window with Tabs
local Window = Library.CreateLib("Main UI", "Ocean") -- You can choose a theme: 'Ocean', 'BloodTheme', etc.
-- Create Auto Farm Tab
local AutoFarmTab = Window:NewTab("Auto Farm")
local AutoFarmSection = AutoFarmTab:NewSection("Auto Farm")
-- Toggle Button for Auto Wins
local autoWinsEnabled = false
AutoFarmSection:NewToggle("Auto Wins", "Auto teleport every 2 seconds", function(state)
autoWinsEnabled = state
if state then
-- Start auto teleport
spawn(function()
while autoWinsEnabled do
local player = game.Players.LocalPlayer
if player and player.Character then
player.Character.HumanoidRootPart.CFrame = CFrame.new(1.68386281, 80.8831635, -49.5851555, -0.70631212, -0.00924310088, -0.707840204, -0.0175325293, 0.999836445, 0.00443862425, 0.707683444, 0.0155452881, -0.706358612)
end
wait(2) -- Wait for 2 seconds before the next teleport
end
end)
end
end)
-- Toggle Button for Auto Tsunami
local autoTsunamiEnabled = false
AutoFarmSection:NewToggle("Auto Tsunami", "Fire tsunami every 3 seconds", function(state)
autoTsunamiEnabled = state
if state then
-- Start firing tsunami
spawn(function()
while autoTsunamiEnabled do
game:GetService("ReplicatedStorage").Remotes.Tsunami:FireServer()
wait(3) -- Wait for 3 seconds before firing again
end
end)
end
end)
-- Create Extra Features Tab
local ExtraFeaturesTab = Window:NewTab("Extra Features")
local ExtraFeaturesSection = ExtraFeaturesTab:NewSection("Special Actions")
-- Button for Firing Tsunami
ExtraFeaturesSection:NewButton("Tsunami", "Fire tsunami event", function()
game:GetService("ReplicatedStorage").Remotes.Tsunami:FireServer()
end)
-- Button for Resetting the Timer
ExtraFeaturesSection:NewButton("Reset Timer", "Reset the game timer", function()
game:GetService("ReplicatedStorage").Remotes.ResetTimer:FireServer()
end)
-- Button for Daily Spin
ExtraFeaturesSection:NewButton("Daily Spin", "Trigger daily spin", function()
game:GetService("ReplicatedStorage").DailySpinReplicatedStorage.DailySpinRE:FireServer()
end)
-- Create Credits Tab
local CreditsTab = Window:NewTab("Credits")
local CreditsSection = CreditsTab:NewSection("Credits")
CreditsSection:NewLabel("Made by x11px on Discord")
-- This ensures the UI will be visible
Library:Init()
-- Optionally: To toggle UI visibility with a specific key
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.RightShift then
Library:ToggleUI()
end
end)
else
feedbackLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Red for error
feedbackLabel.Text = "Invalid key. Try again."
print("Error: Invalid key entered.")
wait(2)
feedbackLabel.Text = "" -- Clear feedback text
end
end)