-- Load required Roblox services local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") -- Create the ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Parent = playerGui -- Create a Frame for the main UI local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 250) mainFrame.Position = UDim2.new(0.5, -200, 0.5, -125) mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) -- Sleek black background mainFrame.BorderSizePixel = 0 mainFrame.Parent = screenGui mainFrame.AnchorPoint = Vector2.new(0.5, 0.5) -- Make the Frame draggable mainFrame.Active = true mainFrame.Draggable = true -- Round the corners of the Frame local roundCorner = Instance.new("UICorner") roundCorner.CornerRadius = UDim.new(0, 25) roundCorner.Parent = mainFrame -- Add the "Key system" bold, italic, and neon text at the top local keySystemText = Instance.new("TextLabel") keySystemText.Size = UDim2.new(0, 300, 0, 40) keySystemText.Position = UDim2.new(0.5, -150, 0, 10) keySystemText.BackgroundTransparency = 1 keySystemText.Text = "Key System" keySystemText.TextColor3 = Color3.fromRGB(0, 255, 255) -- Neon cyan color keySystemText.Font = Enum.Font.Garamond -- Sleek and rich font keySystemText.TextScaled = true keySystemText.RichText = true -- Enable rich text keySystemText.Parent = mainFrame -- Add the "Enter" button in the bottom right local enterButton = Instance.new("TextButton") enterButton.Size = UDim2.new(0, 100, 0, 50) enterButton.Position = UDim2.new(1, -120, 1, -60) enterButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) -- Neon green enterButton.Text = "Enter" enterButton.TextColor3 = Color3.fromRGB(255, 255, 255) enterButton.Font = Enum.Font.Garamond -- Rich font for buttons too enterButton.TextScaled = true enterButton.RichText = true -- Enable rich text enterButton.Parent = mainFrame local enterCorner = Instance.new("UICorner") enterCorner.CornerRadius = UDim.new(0, 25) enterCorner.Parent = enterButton -- Add a text input in the middle local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0.7, 0, 0, 50) textBox.Position = UDim2.new(0.5, -140, 0.5, -25) textBox.PlaceholderText = "Enter your key..." textBox.Text = "" textBox.Font = Enum.Font.Garamond -- Rich text style textBox.TextScaled = true textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50) -- Glossy dark background textBox.TextColor3 = Color3.fromRGB(255, 255, 255) textBox.Parent = mainFrame local textBoxCorner = Instance.new("UICorner") textBoxCorner.CornerRadius = UDim.new(0, 20) textBoxCorner.Parent = textBox -- Add a label for key validation feedback local feedbackLabel = Instance.new("TextLabel") feedbackLabel.Size = UDim2.new(0.7, 0, 0, 30) feedbackLabel.Position = UDim2.new(0.5, -140, 0.5, 30) feedbackLabel.BackgroundTransparency = 1 feedbackLabel.Text = "" feedbackLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Red for error messages feedbackLabel.Font = Enum.Font.Garamond feedbackLabel.TextScaled = true feedbackLabel.Parent = mainFrame -- Add the "Discord=Key" text in the bottom left local discordText = Instance.new("TextLabel") discordText.Size = UDim2.new(0, 150, 0, 20) discordText.Position = UDim2.new(0, 10, 1, -80) discordText.BackgroundTransparency = 1 discordText.Text = "Discord = Key" discordText.TextColor3 = Color3.fromRGB(0, 255, 255) -- Neon cyan for Discord text discordText.Font = Enum.Font.Garamond discordText.TextScaled = true discordText.RichText = true -- Rich text for this label too discordText.Parent = mainFrame -- Add the "Discord" button in the bottom left local discordButton = Instance.new("TextButton") discordButton.Size = UDim2.new(0, 100, 0, 50) discordButton.Position = UDim2.new(0, 10, 1, -60) discordButton.BackgroundColor3 = Color3.fromRGB(0, 102, 255) -- Neon blue button discordButton.Text = "Discord" discordButton.TextColor3 = Color3.fromRGB(255, 255, 255) discordButton.Font = Enum.Font.Garamond discordButton.TextScaled = true discordButton.RichText = true discordButton.Parent = mainFrame local discordCorner = Instance.new("UICorner") discordCorner.CornerRadius = UDim.new(0, 25) discordCorner.Parent = discordButton -- Functionality for the Discord button discordButton.MouseButton1Click:Connect(function() setclipboard("https://discord.gg/2d5QP6jquv") -- Copy Discord link to clipboard feedbackLabel.TextColor3 = Color3.fromRGB(0, 255, 0) -- Green for success feedbackLabel.Text = "Discord link copied!" wait(3) feedbackLabel.Text = "" end) -- Add the "X" button to close the UI in the top right local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0, 30, 0, 30) closeButton.Position = UDim2.new(1, -40, 0, 10) closeButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- Neon red close button closeButton.Text = "X" closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.Font = Enum.Font.Garamond closeButton.TextScaled = true closeButton.RichText = true closeButton.Parent = mainFrame local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 10) closeCorner.Parent = closeButton -- Close the GUI when the "X" button is clicked closeButton.MouseButton1Click:Connect(function() screenGui:Destroy() end) -- Key validation logic local correctKey = "quicktest" -- The actual key enterButton.MouseButton1Click:Connect(function() if textBox.Text == correctKey then feedbackLabel.TextColor3 = Color3.fromRGB(0, 255, 0) -- Green for success feedbackLabel.Text = "Access granted!" wait(1) -- Short wait to confirm access -- Load Kavo UI Library local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() -- Create a single Main Window with Tabs local Window = Library.CreateLib("Main UI", "Ocean") -- You can choose a theme: 'Ocean', 'BloodTheme', etc. -- Create Auto Farm Tab local AutoFarmTab = Window:NewTab("Auto Farm") local AutoFarmSection = AutoFarmTab:NewSection("Auto Farm") -- Toggle Button for Auto Wins local autoWinsEnabled = false AutoFarmSection:NewToggle("Auto Wins", "Auto teleport every 2 seconds", function(state) autoWinsEnabled = state if state then -- Start auto teleport spawn(function() while autoWinsEnabled do local player = game.Players.LocalPlayer if player and player.Character then player.Character.HumanoidRootPart.CFrame = CFrame.new(1.68386281, 80.8831635, -49.5851555, -0.70631212, -0.00924310088, -0.707840204, -0.0175325293, 0.999836445, 0.00443862425, 0.707683444, 0.0155452881, -0.706358612) end wait(2) -- Wait for 2 seconds before the next teleport end end) end end) -- Toggle Button for Auto Tsunami local autoTsunamiEnabled = false AutoFarmSection:NewToggle("Auto Tsunami", "Fire tsunami every 3 seconds", function(state) autoTsunamiEnabled = state if state then -- Start firing tsunami spawn(function() while autoTsunamiEnabled do game:GetService("ReplicatedStorage").Remotes.Tsunami:FireServer() wait(3) -- Wait for 3 seconds before firing again end end) end end) -- Create Extra Features Tab local ExtraFeaturesTab = Window:NewTab("Extra Features") local ExtraFeaturesSection = ExtraFeaturesTab:NewSection("Special Actions") -- Button for Firing Tsunami ExtraFeaturesSection:NewButton("Tsunami", "Fire tsunami event", function() game:GetService("ReplicatedStorage").Remotes.Tsunami:FireServer() end) -- Button for Resetting the Timer ExtraFeaturesSection:NewButton("Reset Timer", "Reset the game timer", function() game:GetService("ReplicatedStorage").Remotes.ResetTimer:FireServer() end) -- Button for Daily Spin ExtraFeaturesSection:NewButton("Daily Spin", "Trigger daily spin", function() game:GetService("ReplicatedStorage").DailySpinReplicatedStorage.DailySpinRE:FireServer() end) -- Create Credits Tab local CreditsTab = Window:NewTab("Credits") local CreditsSection = CreditsTab:NewSection("Credits") CreditsSection:NewLabel("Made by x11px on Discord") -- This ensures the UI will be visible Library:Init() -- Optionally: To toggle UI visibility with a specific key game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.RightShift then Library:ToggleUI() end end) else feedbackLabel.TextColor3 = Color3.fromRGB(255, 0, 0) -- Red for error feedbackLabel.Text = "Invalid key. Try again." print("Error: Invalid key entered.") wait(2) feedbackLabel.Text = "" -- Clear feedback text end end)