-- Legit.Pub source leak by desktop2677 -- legitK hahah stop selling leak shit 1:1 --** LPH **-- if not LPH_OBFUSCATED then LPH_JIT = function(...) return ... end LPH_JIT_MAX = function(...) return ... end LPH_JIT_ULTRA = function(...) return ... end LPH_NO_VIRTUALIZE = function(...) return ... end LPH_NO_UPVALUES = function(f) return(function(...) return f(...) end) end LPH_ENCSTR = function(...) return ... end LPH_STRENC = function(...) return ... end LPH_HOOK_FIX = function(...) return ... end LPH_CRASH = function() return print(debug.traceback()) end end local wrap = LPH_NO_VIRTUALIZE(function(f) coroutine.resume(coroutine.create(f)) end) -- BYPASS 2 local antihitbox antihitbox = hookmetamethod(game, "__index", newcclosure(function(...) local self, k = ... if not checkcaller() and k == "Size" and self.Name == "Head" then return Vector3.new(1.67225, 0.835624, 0.835624) end return antihitbox(...) end)) warn("[Legit.Pub] Full-Hitbox Bypass Loaded Success") -- Full Server Side Bypass local index index = hookmetamethod(game, "__index", newcclosure(LPH_NO_VIRTUALIZE(function(obj, idx) if index(obj, "Name") == "Leaves" and idx == "Transparency" then return 0.4 end if index(obj, "Name") == "Terrain" and idx == "Decoration" then return true end if index(obj, "Name") == "PlayerHitHeadshot" and idx == "SoundId" then return "rbxassetid://9119561046" end if index(obj, "Name") == "PlayerHitHeadshot" and idx == "Volume" then return 2 end if index(obj, "Name") == "PlayerHit" and idx == "SoundId" then return "rbxassetid://9114487369" end if index(obj, "Name") == "PlayerHit" and idx == "Volume" then return 2 end return index(obj, idx) end))) local config = Instance.new("Folder") config.Name = "Monkey" config.Parent = workspace local OreESPAdornee = Instance.new("Folder") OreESPAdornee.Name = "OreESPAdornee" OreESPAdornee.Parent = workspace:WaitForChild("Monkey") local PlayerESPAdornee = Instance.new("Folder") PlayerESPAdornee.Name = "PlayerESPAdornee" PlayerESPAdornee.Parent = workspace:WaitForChild("Monkey") local TotemESPAdornee = Instance.new("Folder") TotemESPAdornee.Name = "TotemESPAdornee" TotemESPAdornee.Parent = workspace:WaitForChild("Monkey") local StorageESPAdornee = Instance.new("Folder") StorageESPAdornee.Name = "StorageESPAdornee" StorageESPAdornee.Parent = workspace:WaitForChild("Monkey") local oldTick = tick() local Camera = game:GetService("Workspace").CurrentCamera local CharcaterMiddle = game:GetService("Workspace").Ignore.LocalCharacter.Middle local Mouse = game.Players.LocalPlayer:GetMouse() local Sky = game:GetService("Lighting"):FindFirstChildOfClass("Sky") if not Sky then Sky = Instance.new("Sky",Lighting) end -- Globals local _Network = getrenv()._G.modules.Network; local _Player = getrenv()._G.modules.Player; local _Character = getrenv()._G.modules.Character; local _Camera = getrenv()._G.modules.Camera; -- BAR local UserInputService = game:GetService("UserInputService") local function RUN() local scriptConns = {} local scriptObjects = {} local barBackground = Drawing.new('Square') barBackground.Size = Vector2.new(160, 10) -- Adjust the size of the background barBackground.Color = Color3.new(0, 0, 0) barBackground.Filled = true barBackground.Visible = true scriptObjects.background = barBackground local barInside = Drawing.new('Square') barInside.Size = Vector2.new(0, 6) -- Adjust the size of the inside bar barInside.Color = Color3.fromHSV(0.5, 1, 1) barInside.Filled = true barInside.Visible = true scriptObjects.inside = barInside local runService = game:GetService('RunService') local guiService = game:GetService('GuiService') local timeCounter = 0 scriptConns.Update = runService.Heartbeat:Connect(function(deltaTime) timeCounter = timeCounter + deltaTime *2 local barWidth = barBackground.Size.X local screenCenter = guiService:GetScreenResolution() / 2 local barCenter = screenCenter + Vector2.new(-barWidth / 2, 80) barBackground.Position = barCenter if ( timeCounter >= 0.98 ) then game:GetService("Workspace").Ignore.LocalCharacter.Middle.Anchored = false if game.Workspace:FindFirstChild("Airwalk") then game.Workspace:FindFirstChild("Airwalk"):Destroy() end barBackground:Remove() barInside:Remove() scriptConns.Update:Disconnect() return end local insideWidth = timeCounter * barWidth barInside.Position = barCenter - Vector2.new(insideWidth / 2, 0) + Vector2.new(barWidth / 2, 2) barInside.Size = Vector2.new(insideWidth, 6) -- Adjust the size of the inside bar barInside.Color = Color3.fromHSV(0.25 - (timeCounter / 4), 1, 1) end) end --Tables local Functions = {} local Esp = {Settings={ Boxes=false,BoxesOutline=true,BoxesColor=Color3.fromRGB(255,255,255),BoxesOutlineColor=Color3.fromRGB(0,0,0), Sleeping=false,SleepingColor=Color3.fromRGB(255,255,255), Distances=false,DistanceColor=Color3.fromRGB(255,255,255), Armour=false,ArmourColor=Color3.fromRGB(255,255,255), Tool=false,ToolColor=Color3.fromRGB(255,255,255), Tracer=false,TracerColor=Color3.fromRGB(255,255,255),TracerThickness=1,TracerTransparrency=1,TracerFrom="Bottom", ViewAngle=false,ViewAngleColor=Color3.fromRGB(255,255,255),ViewAngleThickness=1,ViewAngleTransparrency=1, OreDistances=false,OreDistanceColor=Color3.fromRGB(255,255,255), OreNames=false,OreNamesColor=Color3.fromRGB(255,255,255), OresRenderDistance=1500, TextFont=2,TextOutline=true,TextSize=15,RenderDistance=1500,TeamCheck=false,TargetSleepers=false,MinTextSize=8 },Drawings={},Connections={},Players={},Ores={},StorageThings={}} local Fonts = {["UI"]=0,["System"]=1,["Plex"]=2,["Monospace"]=3} local Fov = {Settings={ FovEnabled=false,FovColor=Color3.fromRGB(255,255,255),FovSize=90,FovFilled=false,FovTransparency=1,OutlineFovColor=Color3.fromRGB(0,0,0),Dynamic=true,RealFovSize=90,FovPosition="Mouse", Snapline=false,SnaplineColor=Color3.fromRGB(255,255,255) }} local Combat = {Settings={ SilentEnabled=false,SilentHitChance=100,SilentAimPart="Head",TeamCheck=true,SleeperCheck=true, }} local Spinbot = {Settings={ Enabled=false,Speed=23,Mode="Random",ForceCrouch=false }} local Misc = {Settings={ SpeedHackEnabled=false,SpeedHackSpeed=30, LeavesTrans=0.4, }} local cache,OreCache = {},{} local AllowedOres,AllowedItems = {"StoneOre","NitrateOre","IronOre"},{"PartsBox","MilitaryCrate","SnallBox","SnallBox","Backpack","VendingMachine"} local SkyBoxes = { ["Standard"] = {["SkyboxBk"] = Sky.SkyboxBk,["SkyboxDn"] = Sky.SkyboxDn,["SkyboxFt"] = Sky.SkyboxFt,["SkyboxLf"] = Sky.SkyboxLf,["SkyboxRt"] = Sky.SkyboxRt,["SkyboxUp"] = Sky.SkyboxUp,}, ["Among Us"] = {["SkyboxBk"] = "rbxassetid://5752463190",["SkyboxDn"] = "rbxassetid://5752463190",["SkyboxFt"] = "rbxassetid://5752463190",["SkyboxLf"] = "rbxassetid://5752463190",["SkyboxRt"] = "rbxassetid://5752463190",["SkyboxUp"] = "rbxassetid://5752463190"}, ["Spongebob"] = {["SkyboxBk"]="rbxassetid://277099484",["SkyboxDn"]="rbxassetid://277099500",["SkyboxFt"]="rbxassetid://277099554",["SkyboxLf"]="rbxassetid://277099531",["SkyboxRt"]="rbxassetid://277099589",["SkyboxUp"]="rbxassetid://277101591"}, ["Deep Space"] = {["SkyboxBk"]="rbxassetid://159248188",["SkyboxDn"]="rbxassetid://159248183",["SkyboxFt"]="rbxassetid://159248187",["SkyboxLf"]="rbxassetid://159248173",["SkyboxRt"]="rbxassetid://159248192",["SkyboxUp"]="rbxassetid://159248176"}, ["Winter"] = {["SkyboxBk"]="rbxassetid://510645155",["SkyboxDn"]="rbxassetid://510645130",["SkyboxFt"]="rbxassetid://510645179",["SkyboxLf"]="rbxassetid://510645117",["SkyboxRt"]="rbxassetid://510645146",["SkyboxUp"]="rbxassetid://510645195"}, ["Clouded Sky"] = {["SkyboxBk"]="rbxassetid://252760981",["SkyboxDn"]="rbxassetid://252763035",["SkyboxFt"]="rbxassetid://252761439",["SkyboxLf"]="rbxassetid://252760980",["SkyboxRt"]="rbxassetid://252760986",["SkyboxUp"]="rbxassetid://252762652"}, --["test"] = {"SkyboxBk"="rbxassetid://","SkyboxDn"="rbxassetid://","SkyboxFt"="rbxassetid://","SkyboxLf"="rbxassetid://","SkyboxRt"="rbxassetid://","SkyboxUp"="rbxassetid://"}, } LPH_JIT_MAX(function() function Functions:GetClosest() local closest,PlayerDistance,playerTable = nil,Esp.Settings.RenderDistance,nil for i,v in pairs(getupvalues(getrenv()._G.modules.Player.GetPlayerModel)[1]) do if v.model:FindFirstChild("HumanoidRootPart") then local Mouse = game.Players.LocalPlayer:GetMouse() local pos,OnScreen = Camera.WorldToViewportPoint(Camera, v.model:GetPivot().Position) local MouseMagnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude local PlayerDistance = (CharcaterMiddle:GetPivot().Position-v.model:GetPivot().Position).Magnitude if MouseMagnitude < Fov.Settings.RealFovSize and PlayerDistance <= Esp.Settings.RenderDistance and OnScreen == true then closest = v.model;PlayerDistance = PlayerDistance;playerTable=v end end end return closest,playerTable end end)() function Functions:GetProjectileInfo() if getrenv()._G.modules.FPS.GetEquippedItem() == nil then return 0,0 end local mod = require(game:GetService("ReplicatedStorage").ItemConfigs[getrenv()._G.modules.FPS.GetEquippedItem().id]) for i,v in pairs(mod) do if i == "ProjectileSpeed" or i == "ProjectileDrop" then return mod.ProjectileSpeed,mod.ProjectileDrop end end return 0,0 end LPH_NO_VIRTUALIZE(function() function Functions:Predict() local Prediction = Vector3.new(0,0,0) local Drop = Vector3.new(0,0,0) if Functions:GetClosest() ~= nil then local ps,pd = Functions:GetProjectileInfo() local Player,PlayerTable = Functions:GetClosest() local Velocity = PlayerTable.velocityVector local Distance = (CharcaterMiddle.Position - Player[Combat.Settings.SilentAimPart].Position).Magnitude if ps == 0 then ps = 500 end if pd == 0 then pd = 1 end local TimeOfFlight = Distance / ps newps = ps - 13 * ps ^ 2 * TimeOfFlight ^ 2 TimeOfFlight = TimeOfFlight + (Distance / newps) if Velocity and TimeOfFlight then Drop = Vector3.new(0, TimeOfFlight, 0) Prediction = (Velocity * (TimeOfFlight*10)) * .5 Prediction = Prediction + Drop end end return Prediction,Drop end end)() function Functions:Draw(Type,Propities) if not Type and not Propities then return end local drawing = Drawing.new(Type) for i,v in pairs(Propities) do drawing[i] = v end table.insert(Esp.Drawings,drawing) return drawing end function Functions:GetToolNames() tbl = {} for i,v in pairs(game:GetService("ReplicatedStorage").HandModels:GetChildren()) do if not table.find(tbl,v.Name) then table.insert(tbl,v.Name) end end return tbl end function Esp:CheckTools(PlayerTable) if not PlayerTable then return end if PlayerTable.equippedItem and table.find(Functions:GetToolNames(),PlayerTable["equippedItem"].id) then return tostring(PlayerTable["equippedItem"].id) elseif PlayerTable.handModel and PlayerTable.handModel.Name and string.find(PlayerTable.handModel.Name,"Hammer") then return PlayerTable["handModel"].Name else return "Empty" end end function Esp:CreateEsp(PlayerTable) if not PlayerTable then return end local drawings = {} drawings.BoxOutline = Functions:Draw("Square",{Thickness=2,Filled=false,Transparency=1,Color=Esp.Settings.BoxesOutlineColor,Visible=false,ZIndex = -1,Visible=false}); drawings.Box = Functions:Draw("Square",{Thickness=1,Filled=false,Transparency=1,Color=Esp.Settings.BoxesColor,Visible=false,ZIndex = 2,Visible=false}); drawings.Sleeping = Functions:Draw("Text",{Text = "Nil",Font=Esp.Settings.TextFont,Size=Esp.Settings.TextSize,Center=true,Outline=Esp.Settings.TextOutline,Color = Esp.Settings.SleepingColor,ZIndex = 2,Visible=false}) drawings.Armour = Functions:Draw("Text",{Text = "Naked",Font=Esp.Settings.TextFont,Size=Esp.Settings.TextSize,Center=false,Outline=Esp.Settings.TextOutline,Color = Esp.Settings.ArmourColor,ZIndex = 2,Visible=false}) drawings.Tool = Functions:Draw("Text",{Text = "Nothing",Font=Esp.Settings.TextFont,Size=Esp.Settings.TextSize,Center=false,Outline=Esp.Settings.TextOutline,Color = Esp.Settings.ToolColor,ZIndex = 2,Visible=false}) drawings.ViewAngle = Functions:Draw("Line",{Thickness=Esp.Settings.ViewAngleThickness,Transparency=Esp.Settings.ViewAngleTransparrency,Color=Esp.Settings.ViewAngleColor,ZIndex=2,Visible=false}) drawings.Tracer = Functions:Draw("Line",{Thickness=Esp.Settings.TracerThickness,Transparency=1,Color=Esp.Settings.TracerColor,ZIndex=2,Visible=false}) drawings.PlayerTable = PlayerTable Esp.Players[PlayerTable.model] = drawings end function Esp:RemoveEsp(PlayerTable) if not PlayerTable and PlayerTable.model ~= nil then return end esp = Esp.Players[PlayerTable.model]; if not esp then return end for i, v in pairs(esp) do if not type(v) == "table" then v:Remove(); end end Esp.Players[PlayerTable.model] = nil; end function Esp:UpdateEsp() for i,v in pairs(Esp.Players) do local Character = i local Position,OnScreen = Camera:WorldToViewportPoint(Character:GetPivot().Position); local scale = 1 / (Position.Z * math.tan(math.rad(Camera.FieldOfView * 0.5)) * 2) * 100; local w,h = math.floor(40 * scale), math.floor(55 * scale); local x,y = math.floor(Position.X), math.floor(Position.Y); local Distance = (CharcaterMiddle:GetPivot().Position-Character:GetPivot().Position).Magnitude local BoxPosX,BoxPosY = math.floor(x - w * 0.5),math.floor(y - h * 0.5) local offsetCFrame = CFrame.new(0, 0, -4) if Character and Character:FindFirstChild("HumanoidRootPart") and Character:FindFirstChild("Head") then local TeamTag = Character.Head.Teamtag.Enabled if OnScreen == true and Esp.Settings.Boxes == true and Distance <= Esp.Settings.RenderDistance then if Esp.Settings.TeamCheck == true and TeamTag == false then v.BoxOutline.Visible = Esp.Settings.BoxesOutline;v.Box.Visible = true elseif Esp.Settings.TeamCheck == true and TeamTag == true then v.BoxOutline.Visible = false;v.Box.Visible = false else v.BoxOutline.Visible = Esp.Settings.BoxesOutline;v.Box.Visible = true end if Esp.Settings.TargetSleepers == true and v.PlayerTable.sleeping == true then v.BoxOutline.Visible = false;v.Box.Visible = false end v.BoxOutline.Position = Vector2.new(BoxPosX,BoxPosY);v.BoxOutline.Size = Vector2.new(w,h) v.Box.Position = Vector2.new(BoxPosX,BoxPosY);v.Box.Size = Vector2.new(w,h) v.Box.Color = Esp.Settings.BoxesColor;v.BoxOutline.Color = Esp.Settings.BoxesOutlineColor else v.BoxOutline.Visible = false;v.Box.Visible = false end if OnScreen == true and Esp.Settings.Sleeping == true and Distance <= Esp.Settings.RenderDistance then if v.PlayerTable.sleeping == true then v.Sleeping.Text = "Sleeping" else v.Sleeping.Text = "Awake" end if Esp.Settings.TeamCheck == true and TeamTag == false then v.Sleeping.Visible = true elseif Esp.Settings.TeamCheck == true and TeamTag == true then v.Sleeping.Visible = false else v.Sleeping.Visible = true end if Esp.Settings.TargetSleepers == true and v.PlayerTable.sleeping == true then v.Sleeping.Visible = false end v.Sleeping.Outline=Esp.Settings.TextOutline;v.Sleeping.Color=Esp.Settings.SleepingColor;v.Sleeping.Size=math.max(math.min(math.abs(Esp.Settings.TextSize*scale),Esp.Settings.TextSize),Esp.Settings.MinTextSize);v.Sleeping.Color = Esp.Settings.SleepingColor;v.Sleeping.Font=Esp.Settings.TextFont;v.Sleeping.Position = Vector2.new(x,math.floor(y-h*0.5-v.Sleeping.TextBounds.Y)) else v.Sleeping.Visible=false end if OnScreen == true and Esp.Settings.Distances == true and Distance <= Esp.Settings.RenderDistance then if Esp.Settings.TeamCheck == true and TeamTag == false then v.Sleeping.Visible = true elseif Esp.Settings.TeamCheck == true and TeamTag == true then v.Sleeping.Visible = false else v.Sleeping.Visible = true end if Esp.Settings.TargetSleepers == true and v.PlayerTable.sleeping == true then v.Sleeping.Visible = false end if Esp.Settings.Sleeping == false then v.Sleeping.Text = math.floor(Distance).."s" else v.Sleeping.Text = v.Sleeping.Text.." | "..math.floor(Distance).."s" end v.Sleeping.Outline=Esp.Settings.TextOutline;v.Sleeping.Color=Esp.Settings.SleepingColor;v.Sleeping.Size=math.max(math.min(math.abs(Esp.Settings.TextSize*scale),Esp.Settings.TextSize),Esp.Settings.MinTextSize);v.Sleeping.Color = Esp.Settings.SleepingColor;v.Sleeping.Font=Esp.Settings.TextFont;v.Sleeping.Position = Vector2.new(x,math.floor(y-h*0.5-v.Sleeping.TextBounds.Y)) else v.Sleeping.Visible = false end if OnScreen == true and Esp.Settings.Tool == true and Distance <= Esp.Settings.RenderDistance then if Esp.Settings.TeamCheck == true and TeamTag == false then v.Tool.Visible = true elseif Esp.Settings.TeamCheck == true and TeamTag == true then v.Tool.Visible = false else v.Tool.Visible = true end if Esp.Settings.TargetSleepers == true and v.PlayerTable.sleeping == true then v.Tool.Visible = false end v.Tool.Position = Vector2.new(math.floor((BoxPosX+w)+v.Tool.TextBounds.X/10),BoxPosY+v.Tool.TextBounds.Y*1.55*0.5-((v.Tool.TextBounds.Y*2)*0.5)+v.Tool.TextBounds.Y) v.Tool.Text=Esp:CheckTools(v.PlayerTable);v.Tool.Outline=Esp.Settings.TextOutline;v.Tool.Size=math.max(math.min(math.abs(Esp.Settings.TextSize*scale),Esp.Settings.TextSize),Esp.Settings.MinTextSize);v.Tool.Color=Esp.Settings.ToolColor;v.Tool.Font=Esp.Settings.TextFont else v.Tool.Visible = false end if OnScreen == true and Esp.Settings.Armour == true and Distance <= Esp.Settings.RenderDistance then if Character.Armor:FindFirstChildOfClass("Folder") then v.Armour.Text = "Armoured" else v.Armour.Text = "Naked" end if Esp.Settings.TeamCheck == true and TeamTag == false then v.Armour.Visible = true elseif Esp.Settings.TeamCheck == true and TeamTag == true then v.Armour.Visible = false else v.Armour.Visible = true end if Esp.Settings.TargetSleepers == true and v.PlayerTable.sleeping == true then v.Armour.Visible = false end v.Armour.Outline=Esp.Settings.TextOutline;v.Armour.Size = math.max(math.min(math.abs(Esp.Settings.TextSize*scale),Esp.Settings.TextSize),Esp.Settings.MinTextSize); v.Armour.Position=Vector2.new(math.floor((BoxPosX+w)+v.Armour.TextBounds.X/10),BoxPosY+v.Armour.TextBounds.Y*1.55*0.5-((v.Armour.TextBounds.Y*2)*0.5)); v.Armour.Color = Esp.Settings.ArmourColor;v.Armour.Font=Esp.Settings.TextFont else v.Armour.Visible = false end if OnScreen == true and Esp.Settings.Tracer == true and Distance <= Esp.Settings.RenderDistance then if Esp.Settings.TeamCheck == true and TeamTag == false then v.Tracer.Visible = true elseif Esp.Settings.TeamCheck == true and TeamTag == true then v.Tracer.Visible = false else v.Tracer.Visible = true end if Esp.Settings.TargetSleepers == true and v.PlayerTable.sleeping == true then v.Tracer.Visible = false end v.Tracer.Color = Esp.Settings.TracerColor;v.Tracer.Thickness=Esp.Settings.TracerThickness;v.Transparency=Esp.Settings.TracerTransparrency; if Esp.Settings.TracerFrom == "Bottom" then v.Tracer.From = Vector2.new(Camera.ViewportSize.X/2,Camera.ViewportSize.Y) v.Tracer.To = Vector2.new(x,y+h*0.5) elseif Esp.Settings.TracerFrom == "Middle" then v.Tracer.From = Vector2.new(Camera.ViewportSize.X/2,Camera.ViewportSize.Y/2) v.Tracer.To = Vector2.new(x,y) else v.Tracer.From = Vector2.new(Camera.ViewportSize.X/2,Camera.ViewportSize.Y/Camera.ViewportSize.Y) if Esp.Settings.Sleeping == true then v.Tracer.To = Vector2.new(x,(y-h)-v.Sleeping.TextBounds.Y*0.5) else v.Tracer.To = Vector2.new(x,y-h*0.5) end end else v.Tracer.Visible = false end if OnScreen == true and Esp.Settings.ViewAngle == true and Distance <= Esp.Settings.RenderDistance then if Esp.Settings.TeamCheck == true and TeamTag == false then v.ViewAngle.Visible = true elseif Esp.Settings.TeamCheck == true and TeamTag == true then v.ViewAngle.Visible = false else v.ViewAngle.Visible = true end if Esp.Settings.TargetSleepers == true and v.PlayerTable.sleeping == true then v.ViewAngle.Visible = false end v.ViewAngle.Color = Esp.Settings.ViewAngleColor;v.ViewAngle.Thickness=Esp.Settings.ViewAngleThickness;v.Transparency=Esp.Settings.ViewAngleTransparrency; local headpos = Camera:WorldToViewportPoint(Character.Head.Position) local offsetCFrame = CFrame.new(0, 0, -4) v.ViewAngle.From = Vector2.new(headpos.X, headpos.Y) local value = math.clamp(1/Distance*100, 0.1, 1) local dir = Character.Head.CFrame:ToWorldSpace(offsetCFrame) offsetCFrame = offsetCFrame * CFrame.new(0, 0, 0.4) local dirpos = Camera:WorldToViewportPoint(Vector3.new(dir.X, dir.Y, dir.Z)) if OnScreen == true then v.ViewAngle.To = Vector2.new(dirpos.X, dirpos.Y) offsetCFrame = CFrame.new(0, 0, -4) end else v.ViewAngle.Visible = false end else v.Box.Visible=false;v.BoxOutline.Visible=false;v.Tool.Visible=false;v.Armour.Visible=false;v.Sleeping.Visible=false;v.ViewAngle.Visible=false;v.Tracer.Visible=false; end end end --Drawings local FovCircle = Functions:Draw("Circle",{Filled=Fov.Settings.FovFilled,Color=Fov.Settings.FovColor,Radius=Fov.Settings.FovSize,NumSides=90,Thickness=1,Transparency=Fov.Settings.FovTransparency,ZIndex=2,Visible=false}) local FovSnapline = Functions:Draw("Line",{Transparency=1,Thickness=1,Visible=false}) --Connections local PlayerUpdater = game:GetService("RunService").RenderStepped local PlayerConnection = PlayerUpdater:Connect(function() Esp:UpdateEsp() end) --Init Functions for i, v in pairs(getupvalues(getrenv()._G.modules.Player.GetPlayerModel)[1]) do if not table.find(cache,v) then table.insert(cache,v) Esp:CreateEsp(v) end end game:GetService("Workspace").ChildAdded:Connect(function(child) if child:FindFirstChild("HumanoidRootPart") then for i, v in pairs(getupvalues(getrenv()._G.modules.Player.GetPlayerModel)[1]) do if not table.find(cache,v) then Esp:CreateEsp(v) table.insert(cache,v) end end end end) local Library = loadstring(game:HttpGet('https://raw.githubusercontent.com/BigHacker123/Library.lua/main/Library.lua'))() local SaveManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/addons/SaveManager.lua'))() local ThemeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/BigHacker123/Library.lua/main/Theme.lua'))() local skybox_assets = loadstring(game:HttpGet("https://raw.githubusercontent.com/BigHacker123/skybox/main/.lua", true))() --// Create UI local Build = "Full Undetected" local Color = "#FF0000" local Ver = "2.00" if Build == "Standard" then Color = '#00FF00' Ver = "1.1" elseif Build == "PAID" then Color = '#FF0000' Ver = "1.0" elseif Build == "Personal" then Color = '#0000FF' Ver = "1.1" end local Window = Library:CreateWindow({ Size = UDim2.fromOffset(550, 610), Title = "Legit.Pub | "..""..Build.."".." [v"..Ver.."]", Center = true, AutoShow = true, }) local CustomTopText = Drawing.new("Text") CustomTopText.Text = "Astral [Legit Public] - discord.gg/astralttm" CustomTopText.Visible = true CustomTopText.Transparency = 1 CustomTopText.Size = 15 CustomTopText.Outline = true CustomTopText.Center = true CustomTopText.Font = 3 CustomTopText.Color = Color3.fromRGB(255, 255, 255) CustomTopText.Position = Vector2.new(Camera.ViewportSize.X / 2,0) Library:SetWatermark('Astral TS') local Tabs = {Combat = Window:AddTab('Combat'),Visual = Window:AddTab('Visual'),Misc=Window:AddTab('Miscellaneous'),['UISettings'] = Window:AddTab('UI Settings'),} local HBExpanderTabbox = Tabs.Combat:AddLeftTabbox() local HBExpanderTab = HBExpanderTabbox:AddTab('Force Hitbox Expansion') local GunModsTabbox = Tabs.Combat:AddRightTabbox() local GunModsTab = GunModsTabbox:AddTab('Modifications') local RiskyTabbox = Tabs.Combat:AddRightTabbox() local RiskyTab = RiskyTabbox:AddTab('Risky') local CustomHitsoundsTabBox = Tabs.Misc:AddLeftTabbox('Custom Hitsounds') local PlayerHitsoundsTab = CustomHitsoundsTabBox:AddTab('Player Hitsounds') local NatureHitsoundsTab = CustomHitsoundsTabBox:AddTab('Nature Hitsounds') local sounds = { ["Defualt Headshot Hit"] = "rbxassetid://9119561046", ["Defualt Body Hit"] = "rbxassetid://9114487369", ["Defualt Wood Hit"] = "rbxassetid://9125573608", ["Defualt Rock Hit"] = "rbxassetid://9118630389", Neverlose = "rbxassetid://8726881116", Gamesense = "rbxassetid://4817809188", One = "rbxassetid://7380502345", Bell = "rbxassetid://6534947240", Rust = "rbxassetid://1255040462", TF2 = "rbxassetid://2868331684", Slime = "rbxassetid://6916371803", ["Among Us"] = "rbxassetid://5700183626", Minecraft = "rbxassetid://4018616850", ["CS:GO"] = "rbxassetid://6937353691", Saber = "rbxassetid://8415678813", Baimware = "rbxassetid://3124331820", Osu = "rbxassetid://7149255551", ["TF2 Critical"] = "rbxassetid://296102734", Bat = "rbxassetid://3333907347", ["Call of Duty"] = "rbxassetid://5952120301", Bubble = "rbxassetid://6534947588", Pick = "rbxassetid://1347140027", Pop = "rbxassetid://198598793", Bruh = "rbxassetid://4275842574", Bamboo = "rbxassetid://3769434519", Crowbar = "rbxassetid://546410481", Weeb = "rbxassetid://6442965016", Beep = "rbxassetid://8177256015", Bambi = "rbxassetid://8437203821", Stone = "rbxassetid://3581383408", ["Old Fatality"] = "rbxassetid://6607142036", Click = "rbxassetid://8053704437", Ding = "rbxassetid://7149516994", Snow = "rbxassetid://6455527632", Laser = "rbxassetid://7837461331", Mario = "rbxassetid://2815207981", Steve = "rbxassetid://4965083997", Snowdrake = "rbxassetid://7834724809" } local SoundService = game:GetService("SoundService") SoundService.PlayerHitHeadshot.Volume = 5 SoundService.PlayerHitHeadshot.Pitch = 1 SoundService.PlayerHitHeadshot.EqualizerSoundEffect.HighGain = -2 -- GAME PlayerHitsoundsTab:AddToggle('Enabled_Toggle1', {Text = 'Enabled', Default = false}) PlayerHitsoundsTab:AddDropdown('HeadshotHit', {Values = { 'Defualt Headshot Hit','Neverlose','Gamesense','One','Bell','Rust','TF2','Slime','Among Us','Minecraft','CS:GO','Saber','Baimware','Osu','TF2 Critical','Bat','Call of Duty','Bubble','Pick','Pop','Bruh','Bamboo','Crowbar','Weeb','Beep','Bambi','Stone','Old Fatality','Click','Ding','Snow','Laser','Mario','Steve','Snowdrake' },Default = 1, Multi = false, Text = 'Head Hitsound:'}) Options.HeadshotHit:OnChanged(function() local soundId = sounds[Options.HeadshotHit.Value] game:GetService("SoundService").PlayerHitHeadshot.SoundId = soundId end) PlayerHitsoundsTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 0, Compact = true,}):OnChanged(function(vol) SoundService.PlayerHitHeadshot.Volume = vol end) PlayerHitsoundsTab:AddSlider('Pitch_Slider', {Text = 'Pitch', Default = 1, Min = 0, Max = 2, Rounding = 1, Compact = true,}):OnChanged(function(pich) SoundService.PlayerHitHeadshot.Pitch = pich end) -- PlayerHitsoundsTab:AddToggle('Enabled_Toggle2', {Text = 'Enabled', Default = false}) PlayerHitsoundsTab:AddDropdown('Hit', {Values = { 'Defualt Body Hit','Neverlose','Gamesense','One','Bell','Rust','TF2','Slime','Among Us','Minecraft','CS:GO','Saber','Baimware','Osu','TF2 Critical','Bat','Call of Duty','Bubble','Pick','Pop','Bruh','Bamboo','Crowbar','Weeb','Beep','Bambi','Stone','Old Fatality','Click','Ding','Snow','Laser','Mario','Steve','Snowdrake' },Default = 1, Multi = false, Text = 'Body Hitsound:'}) Options.Hit:OnChanged(function() local soundId = sounds[Options.Hit.Value] game:GetService("SoundService").PlayerHit2.SoundId = soundId end) PlayerHitsoundsTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 0, Compact = true,}):OnChanged(function(vole) SoundService.PlayerHit2.Volume = vole end) PlayerHitsoundsTab:AddSlider('Pitch_Slider', {Text = 'Pitch', Default = 1, Min = 0, Max = 2, Rounding = 1, Compact = true,}):OnChanged(function(piche) SoundService.PlayerHit2.Pitch = piche end) --* Nature Hitsounds *-- NatureHitsoundsTab:AddToggle('Enabled_Toggle2', {Text = 'Enabled', Default = false}) NatureHitsoundsTab:AddDropdown('WoodHit', {Values = { 'Defualt Wood Hit','Neverlose','Gamesense','One','Bell','Rust','TF2','Slime','Among Us','Minecraft','CS:GO','Saber','Baimware','Osu','TF2 Critical','Bat','Call of Duty','Bubble','Pick','Pop','Bruh','Bamboo','Crowbar','Weeb','Beep','Bambi','Stone','Old Fatality','Click','Ding','Snow','Laser','Mario','Steve','Snowdrake' },Default = 1, Multi = false, Text = 'Wood Hitsound:'}) Options.WoodHit:OnChanged(function() local soundId = sounds[Options.WoodHit.Value] game:GetService("SoundService").WoodHit.SoundId = soundId end) NatureHitsoundsTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 0, Compact = true,}):OnChanged(function(vole) SoundService.WoodHit.Volume = vole end) NatureHitsoundsTab:AddSlider('Pitch_Slider', {Text = 'Pitch', Default = 1, Min = 0, Max = 2, Rounding = 1, Compact = true,}):OnChanged(function(piche) SoundService.WoodHit.Pitch = piche end) -- NatureHitsoundsTab:AddToggle('Enabled_Toggle1', {Text = 'Enabled', Default = false}) NatureHitsoundsTab:AddDropdown('RockHit', {Values = { 'Defualt Rock Hit','Neverlose','Gamesense','One','Bell','Rust','TF2','Slime','Among Us','Minecraft','CS:GO','Saber','Baimware','Osu','TF2 Critical','Bat','Call of Duty','Bubble','Pick','Pop','Bruh','Bamboo','Crowbar','Weeb','Beep','Bambi','Stone','Old Fatality','Click','Ding','Snow','Laser','Mario','Steve','Snowdrake' },Default = 1, Multi = false, Text = 'Rock Hitsound:'}) Options.RockHit:OnChanged(function() local soundId = sounds[Options.RockHit.Value] game:GetService("SoundService").RockHit.SoundId = soundId end) NatureHitsoundsTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 0, Compact = true,}):OnChanged(function(vol) SoundService.RockHit.Volume = vol end) NatureHitsoundsTab:AddSlider('Pitch_Slider', {Text = 'Pitch', Default = 1, Min = 0, Max = 2, Rounding = 1, Compact = true,}):OnChanged(function(pich) SoundService.RockHit.Pitch = pich end) LPH_JIT_MAX(function() --** Hitbox Expander **-- local SizeX = 0 local SizeY = 0 local SizeZ = 0 local OriginalHeadSize = Vector3.new(1.672248125076294, 0.835624098777771, 0.835624098777771) local On = false local function UpdateHeadSizes(newvalue) local ToggleValue = newvalue for i, v in pairs(game:GetService("Workspace"):GetChildren()) do if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Head") then local hasFakeHead = v:FindFirstChild("FakeHead") if ToggleValue then if not hasFakeHead then local FakeHead = v.Head:Clone() FakeHead.Name = "FakeHead" FakeHead.Parent = v FakeHead.Transparency = 0 FakeHead.Rotation = v.Head.Rotation end if not hasFakeHead then v.Head.Size = Vector3.new(SizeX, SizeY, SizeZ) v.Head.Transparency = 0.7 v.Head.CanCollide = false v.Head.Nametag.Enabled = false end else if hasFakeHead then v.FakeHead:Destroy() end v.Head.Size = OriginalHeadSize v.Head.Nametag.Enabled = true v.Head.Transparency = 0 end end end end end)() HBExpanderTab:AddToggle('HitboxExpander',{Text='Toggle',Default=false}):OnChanged(function(Value) On = Value if Value == true then while Value == true do for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Head") then if not v:FindFirstChild("FakeHead") then local FakeHead = v.Head:Clone() FakeHead.Name = "FakeHead" FakeHead.Parent = v FakeHead.Transparency = 0 FakeHead.Rotation = v.Head.Rotation v.Head.Size = Vector3.new(SizeX,SizeY *0.7,SizeZ) v.Head.Transparency = 0.7 v.Head.CanCollide = false v.Head.Nametag.Enabled = false end end end wait(3) end else if Value == false then for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Head") then if v:FindFirstChild("FakeHead") then v.FakeHead:Destroy() v.Head.Size = Vector3.new(1.672248125076294, 0.835624098777771, 0.835624098777771) v.Head.Nametag.Enabled = true end end end end end end) HBExpanderTab:AddSlider('HBX', {Text='X Size',Default=1,Min=0,Max=4,Rounding=2,Compact=false,Suffix="Size"}):OnChanged(function(Value) SizeX = Value end) HBExpanderTab:AddSlider('HBY', {Text='Y Size',Default=1,Min=0,Max=6,Rounding=2,Compact=false,Suffix="SIze"}):OnChanged(function(Value) SizeY = Value end) HBExpanderTab:AddSlider('HBZ', {Text='Z Size',Default=1,Min=0,Max=4,Rounding=2,Compact=false,Suffix="Size"}):OnChanged(function(Value) SizeZ = Value end) HBExpanderTab:AddButton('Update Hitbox Size', function() Toggles.HitboxExpander:SetValue(false) Toggles.HitboxExpander:SetValue(true) end) local Recoil = getrenv()._G.modules.Camera.Recoil RiskyTab:AddToggle('RecoilToggle',{Text='No Recoil (Cant Toggle Off)',Default=false}):OnChanged(function(Value) getrenv()._G.modules.Camera.Recoil = function(...) local args = {...} if Value then args[1].cameraY = 0 args[1].cameraX = 0 args[1].push = 0 args[1].cameraXShake = 0 args[1].rotSpeed = 0 args[1].lerp = 0 end return Recoil(...) end end) -- BULLET TRACERS local Markeroid = { HitTracer = { Enabled = true, Texture = "rbxassetid://7071778278", Color = Color3.fromRGB(95, 0, 255) }, HitMarker = { Enabled = true, Texture = "rbxassetid://316279304", Color = Color3.fromRGB(95, 0, 255), Size = UDim2.new(1, 50, 1, 50) }, HitLog = { Enabled = false, Color = Color3.fromRGB(95, 0, 255), TextSize = 19, TextFond = 1 } } GunModsTab:AddToggle('HitTracerEnabledToggle', { Text = 'Hit Tracer Enabled', Default = false, Tooltip = nil, }) Toggles.HitTracerEnabledToggle:OnChanged(function(HitTracerEnabledToggleValue) Markeroid.HitTracer.Enabled = HitTracerEnabledToggleValue end) GunModsTab:AddDropdown('HitTracerTextureDropDown',{ Values = { "Beam","Beam 2","DNK","Wave" }, Default = 1, Multi = false, Text = 'Texture', Tooltip = nil, }) Options.HitTracerTextureDropDown:OnChanged(function(HitTracerTextureDropDownValue) if HitTracerTextureDropDownValue == "Beam" then Markeroid.HitTracer.Texture = 'rbxassetid://446111271' elseif HitTracerTextureDropDownValue == "Beam 2" then Markeroid.HitTracer.Texture = 'rbxassetid://7216850022' elseif HitTracerTextureDropDownValue == "DNK" then Markeroid.HitTracer.Texture = 'rbxassetid://7071778278' elseif HitTracerTextureDropDownValue == "Wave" then Markeroid.HitTracer.Texture = 'rbxassetid://13832105797' end end) GunModsTab:AddLabel('Color'):AddColorPicker('TracerColorH', { Default = Color3.fromRGB(95, 0, 255), Title = 'Tracer Color', }) Options.TracerColorH:OnChanged(function(TracerColorValue) Markeroid.HitTracer.Color = TracerColorValue end) local Xf = getrenv()._G.modules.Network local _f; _f = hookfunction(game.Players.LocalPlayer:FindFirstChild("RemoteEvent").FireServer, LPH_NO_VIRTUALIZE(function(G, ...) local w = { ... } local workspace = game.Workspace if w[1] == 10 and w[2] == "Hit" and w[5] then task.spawn(function() local m = nil if w[8] then m = w[8] else m = w[3] end repeat wait() until m ~= nil if typeof(m) == "Vector3" then local z, h = workspace.CurrentCamera:WorldToViewportPoint(m); local R = false; local c = Instance.new("Part"); c.CanCollide = false; c.Anchored = true; c.Parent = workspace; local V = Instance.new("Attachment"); V.Position = workspace.Ignore.LocalCharacter.Middle.Position; V.Parent = c; V.Visible = false; local F = Instance.new("Attachment"); F.Position = m; F.Parent = c; F.Visible = false; local _ = Instance.new("Beam"); _.Enabled = Markeroid.HitTracer.Enabled; _.Brightness = 10; _.LightInfluence = 0.75; _.LightEmission = 0.1; _.Attachment0 = V; _.Attachment1 = F; _.Texture = Markeroid.HitTracer.Texture; _.TextureLength = 7; _.TextureMode = "Stretch"; _.TextureSpeed = 6.21; _.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Markeroid.HitTracer.Color), ColorSequenceKeypoint.new(0.5, Markeroid.HitTracer.Color), ColorSequenceKeypoint.new(1, Markeroid.HitTracer.Color) }); _.Transparency = NumberSequence.new(0); _.Parent = c; _.CurveSize0 = 0; _.CurveSize1 = 0; _.FaceCamera = true; _.Segments = 10; _.Width0 = 2; _.Width1 = 2; _.ZOffset = 0; wait(1); c:Destroy(); end end) end return _f(G, unpack(w)); end)); local PlayerVisualTabbox = Tabs.Visual:AddLeftTabbox() local PlayerVisualTab = PlayerVisualTabbox:AddTab('Players') local PlayerSettingsVisualTab = PlayerVisualTabbox:AddTab('Settings') local PlayerVisualTabbox = Tabs.Visual:AddRightTabbox() local World = PlayerVisualTabbox:AddTab('World ESP') local PlayerVisualTabbox = Tabs.Visual:AddRightTabbox() local Skin = PlayerVisualTabbox:AddTab('SkinChanger') PlayerVisualTab:AddToggle('Boxes',{Text='Boxes',Default=false}):AddColorPicker('BoxesColor',{Default=Color3.fromRGB(155, 95, 255),Title='Color'}):AddColorPicker('BoxesOutlineColor',{Default=Color3.fromRGB(0,0,0),Title='Color'}) PlayerVisualTab:AddToggle('Sleeping',{Text='Sleeping',Default=false}):AddColorPicker('SleepingColor',{Default=Color3.fromRGB(155, 95, 255),Title='Color'}) PlayerVisualTab:AddToggle('Distances',{Text='Distance',Default=false}):AddColorPicker('DistancesColor',{Default=Color3.fromRGB(155, 95, 255),Title='Color'}) PlayerVisualTab:AddToggle('Armour',{Text='Armour',Default=false}):AddColorPicker('ArmourColor',{Default=Color3.fromRGB(155, 95, 255),Title='Color'}) PlayerVisualTab:AddToggle('Tool',{Text='Tool',Default=false}):AddColorPicker('ToolColor',{Default=Color3.fromRGB(155, 95, 255),Title='Color'}) PlayerVisualTab:AddToggle('ViewAngle',{Text='View Angle',Default=false}):AddColorPicker('ViewAngleColor',{Default=Color3.fromRGB(155, 95, 255),Title='Color'}) PlayerVisualTab:AddToggle('Tracer',{Text='Tracer',Default=false}):AddColorPicker('TracerColor',{Default=Color3.fromRGB(155, 95, 255),Title='Color'}) -- STORAGE World:AddToggle('STORAGEfag',{Text='Crate ESP',Default=false}):OnChanged(function(monkey99) if monkey99 then local function onPartAdded(part) if part:IsA("Part") and part.BrickColor == BrickColor.new("Linen") and part.Material == Enum.Material.WoodPlanks then local parent = part.Parent if parent and parent:IsA("Model") and #parent:GetChildren() == 2 then local MilitaryEsp = Instance.new("BoxHandleAdornment") MilitaryEsp.Adornee = part MilitaryEsp.AlwaysOnTop = true MilitaryEsp.ZIndex = 0 MilitaryEsp.Size = part.Size MilitaryEsp.Name = "MilitaryCrate" MilitaryEsp.Transparency = 0.3 MilitaryEsp.Color = BrickColor.new("Dark Royal blue") MilitaryEsp.Parent = workspace.Monkey.StorageESPAdornee end end end workspace.DescendantAdded:Connect(onPartAdded) wait(1.5) local parts = workspace:GetDescendants() local meshes = {} for _, part in ipairs(parts) do if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Cashmere") and part.Material == Enum.Material.Plastic then local PartCrateEsp = Instance.new("BoxHandleAdornment") PartCrateEsp.Adornee = part PartCrateEsp.AlwaysOnTop = true PartCrateEsp.ZIndex = 0 PartCrateEsp.Size = part.Size PartCrateEsp.Name = "PartCrate" PartCrateEsp.Transparency = 0.3 PartCrateEsp.Color = BrickColor.new("Bright yellow") PartCrateEsp.Parent = workspace.Monkey.StorageESPAdornee end end local function onPartAdded(part) if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Cashmere") and part.Material == Enum.Material.Plastic then local UpdatePartCrateEsp = Instance.new("BoxHandleAdornment") UpdatePartCrateEsp.Adornee = part UpdatePartCrateEsp.AlwaysOnTop = true UpdatePartCrateEsp.ZIndex = 0 UpdatePartCrateEsp.Size = part.Size UpdatePartCrateEsp.Name = "PartCrate" UpdatePartCrateEsp.Transparency = 0.3 UpdatePartCrateEsp.Color = BrickColor.new("Bright yellow") UpdatePartCrateEsp.Parent = workspace.Monkey.StorageESPAdornee end end workspace.DescendantAdded:Connect(onPartAdded) else for _, v in ipairs(workspace.Monkey.StorageESPAdornee:GetDescendants()) do v:Destroy() end end end) -- TOTEMS -- ORES World:AddToggle('ore4s3',{Text='Stone ESP',Default=false}):OnChanged(function(monkey4) if monkey4 then local function adornStoneOre(part) if part:IsA("MeshPart") and part.BrickColor == BrickColor.new("Flint") and part.Material == Enum.Material.Limestone then local parent = part.Parent if parent and parent:IsA("Model") and #parent:GetChildren() == 1 then local StoneEsp = Instance.new("BoxHandleAdornment") StoneEsp.Adornee = part StoneEsp.AlwaysOnTop = true StoneEsp.ZIndex = 0 StoneEsp.Size = part.Size StoneEsp.Name = "Stone" StoneEsp.Transparency = 0.3 StoneEsp.Color = BrickColor.new("Grey") StoneEsp.Parent = workspace.Monkey.OreESPAdornee end end end local function onPartAdded(part) adornStoneOre(part) end for _, part in ipairs(workspace:GetDescendants()) do adornStoneOre(part) end workspace.DescendantAdded:Connect(onPartAdded) else for _, v in ipairs(workspace.Monkey.OreESPAdornee:GetDescendants()) do if v.Name == "Stone" then v:Destroy() end end end end) World:AddToggle('ores2',{Text='Iron ESP',Default=false}):OnChanged(function(monkey3) if monkey3 then local parts = workspace:GetDescendants() local meshes = {} for _, part in ipairs(parts) do if part:IsA("MeshPart") and part.BrickColor == BrickColor.new("Burlap") and part.Material == Enum.Material.Slate then local IronEsp = Instance.new("BoxHandleAdornment") IronEsp.Adornee = part IronEsp.AlwaysOnTop = true IronEsp.ZIndex = 0 IronEsp.Size = part.Size IronEsp.Name = "Iron" IronEsp.Transparency = 0.3 IronEsp.Color = BrickColor.new("Burlap") IronEsp.Parent = workspace.Monkey.OreESPAdornee end end local function onPartAdded(part) if part:IsA("MeshPart") and part.BrickColor == BrickColor.new("Burlap") and part.Material == Enum.Material.Slate then if monkey3 then local UpdateIronEsp = Instance.new("BoxHandleAdornment") UpdateIronEsp.Adornee = part UpdateIronEsp.AlwaysOnTop = true UpdateIronEsp.ZIndex = 0 UpdateIronEsp.Size = part.Size UpdateIronEsp.Name = "Iron" UpdateIronEsp.Transparency = 0.3 UpdateIronEsp.Color = BrickColor.new("Burlap") UpdateIronEsp.Parent = workspace.Monkey.OreESPAdornee end end end workspace.DescendantAdded:Connect(onPartAdded) else for _, v in ipairs(workspace.Monkey.OreESPAdornee:GetDescendants()) do if v.Name == "Iron" then v:Destroy() end end end end) World:AddToggle('ores',{Text='Nitrate ESP',Default=false}):OnChanged(function(monkey2) if monkey2 then local parts = workspace:GetDescendants() local meshes = {} for _, part in ipairs(parts) do if part:IsA("MeshPart") and part.BrickColor == BrickColor.new("Institutional white") and part.Material == Enum.Material.Slate then local NitrateEsp = Instance.new("BoxHandleAdornment") NitrateEsp.Adornee = part NitrateEsp.AlwaysOnTop = true NitrateEsp.ZIndex = 0 NitrateEsp.Name = "Nitrate" NitrateEsp.Size = part.Size NitrateEsp.Transparency = 0.3 NitrateEsp.Color = BrickColor.new("Institutional white") NitrateEsp.Parent = workspace.Monkey.OreESPAdornee end end local function onPartAdded(part) if part:IsA("MeshPart") and part.BrickColor == BrickColor.new("Institutional white") and part.Material == Enum.Material.Slate then if monkey2 then local UpdateNitrateEsp = Instance.new("BoxHandleAdornment") UpdateNitrateEsp.Adornee = part UpdateNitrateEsp.AlwaysOnTop = true UpdateNitrateEsp.ZIndex = 0 UpdateNitrateEsp.Size = part.Size UpdateNitrateEsp.Name = "Nitrate" UpdateNitrateEsp.Transparency = 0.3 UpdateNitrateEsp.Color = BrickColor.new("Institutional white") UpdateNitrateEsp.Parent = workspace.Monkey.OreESPAdornee end end end workspace.DescendantAdded:Connect(onPartAdded) else for _, v in ipairs(workspace.Monkey.OreESPAdornee:GetDescendants()) do if v.Name == "Nitrate" then v:Destroy() end end end end) --Esp Switches Toggles.ViewAngle:OnChanged(function(Value) Esp.Settings.ViewAngle = Value end) Options.ViewAngleColor:OnChanged(function(Value) Esp.Settings.ViewAngleColor = Value end) Toggles.Tracer:OnChanged(function(Value) Esp.Settings.Tracer = Value end) Options.TracerColor:OnChanged(function(Value) Esp.Settings.TracerColor = Value end) Toggles.Armour:OnChanged(function(Value) Esp.Settings.Armour = Value end) Options.ToolColor:OnChanged(function(Value) Esp.Settings.ToolColor = Value end) Toggles.Tool:OnChanged(function(Value) Esp.Settings.Tool = Value end) Options.ArmourColor:OnChanged(function(Value) Esp.Settings.ArmourColor = Value end) Toggles.Armour:OnChanged(function(Value) Esp.Settings.Armour = Value end) Toggles.Distances:OnChanged(function(Value) Esp.Settings.Distances = Value end) Options.DistancesColor:OnChanged(function(Value) Esp.Settings.DistanceColor = Value end) Options.SleepingColor:OnChanged(function(Value) Esp.Settings.SleepingColor = Value end) Toggles.Sleeping:OnChanged(function(Value) Esp.Settings.Sleeping = Value end) Options.BoxesColor:OnChanged(function(Value) Esp.Settings.BoxesColor = Value end) Options.BoxesOutlineColor:OnChanged(function(Value) Esp.Settings.BoxesOutlineColor = Value end) Toggles.Boxes:OnChanged(function(Value) Esp.Settings.Boxes = Value end) PlayerSettingsVisualTab:AddSlider('RenderDistance', {Text='Render Distance',Default=1500,Min=1,Max=1500,Rounding=0,Compact=false,Suffix="s"}):OnChanged(function(Value) Esp.Settings.RenderDistance = Value end) PlayerSettingsVisualTab:AddToggle('TargetSleepers',{Text='Dont Show Sleepers',Default=false}):OnChanged(function(Value) Esp.Settings.TargetSleepers = Value end) PlayerSettingsVisualTab:AddToggle('BoxesOutlines',{Text='Box Outlines',Default=false}):OnChanged(function(Value) Esp.Settings.BoxesOutline = Value end) PlayerSettingsVisualTab:AddToggle('TeamCheck',{Text='Team Check',Default=false}):OnChanged(function(Value) Esp.Settings.TeamCheck = Value end) PlayerSettingsVisualTab:AddToggle('TextOutline',{Text='Text Outlines',Default=false}):OnChanged(function(Value) Esp.Settings.TextOutline = Value end) PlayerSettingsVisualTab:AddDropdown('TracerPosition',{Values={"Bottom","Middle","Top"},Default=1,Multi=false,Text='Tracer Position'}):OnChanged(function(Value) Esp.Settings.TracerFrom = Value end) --Misc local LightingTabbox = Tabs.Misc:AddLeftTabbox() local LightingTab = LightingTabbox:AddTab('Visuals') local MiscTabbox = Tabs.Misc:AddRightTabbox() local MiscTab = MiscTabbox:AddTab('Character Exploits') local MiscTabbox = Tabs.Misc:AddRightTabbox() local Bullets = MiscTabbox:AddTab('Customization') -- SKIN Changer local SkinChoice = "Galaxy" local SkinRBxId = 0 local SkinsEnabled = false local Framework = {Settings={FullBright=false,Fov=90,LocalChams=false,LocalGunChams=false},SkinChanger={SkinsEnabled=false,SkinChoice="Galaxy",SkinName="Float",SkinRBXAssetId=12319249626}} function Framework:CheckSkins() local tbl = {} for i,v in pairs(game:GetService("ReplicatedStorage").ItemSkins:GetChildren()) do table.insert(tbl,v.Name) end return tbl end function Framework:SetCammo(SkinName) if not require(game:GetService("ReplicatedStorage").ItemConfigs[getrenv()._G.modules.FPS.GetEquippedItem().id]).HandModel then return end local GunName = require(game:GetService("ReplicatedStorage").ItemConfigs[getrenv()._G.modules.FPS.GetEquippedItem().id]).HandModel if table.find(Framework:CheckSkins(),GunName) then local SkinFolder = game:GetService("ReplicatedStorage").ItemSkins[GunName] if game:GetService("ReplicatedStorage").ItemSkins[GunName]:FindFirstChild(GunName.."_"..SkinName) then local SkinChosen = game:GetService("ReplicatedStorage").ItemSkins[GunName][GunName.."_"..SkinName] require(SkinChosen).ApplyToModel(game:GetService("Workspace").Ignore.FPSArms.HandModel) end end end game:GetService("Workspace").Ignore.FPSArms.ChildAdded:Connect(function() if game:GetService("Workspace").Ignore.FPSArms:WaitForChild("HandModel") and SkinsEnabled == true then Framework:SetCammo(SkinChoice) end end) for i,v in pairs(game:GetService("ReplicatedStorage").ItemSkins:GetChildren()) do if v:FindFirstChild(v.Name.."_".."Galaxy") then local clone = v:FindFirstChild(v.Name.."_".."Galaxy"):Clone();clone.Parent=game:GetService("ReplicatedStorage").ItemSkins[v.Name];clone.Name = v.Name.."_Frozen" end end Skin:AddToggle('SkinsEnabled', {Text = 'Enabled',Default = false}) Skin:AddDropdown('SkinChoice', {Values = {"Galaxy"},Default = 1,Multi = false,Text = 'Skin:'}) Skin:AddInput('SkinName', {Default = 'Skin',Numeric = false,Finished = false,Text = 'Name:',Placeholder = "Skin Name",}) Skin:AddInput('SkinRBXAssetId', {Default = 0,Numeric = true,Finished = true,Text = 'Asset Id:',Placeholder = "RbxId",}) Skin:AddButton("Load Skin", function() for i,v in pairs(game:GetService("ReplicatedStorage").ItemSkins:GetChildren()) do if v:FindFirstChild(v.Name.."_".."Galaxy") and not v:FindFirstChild(v.Name.."_"..SkinChoice) then local clone = v:FindFirstChild(v.Name.."_".."Galaxy"):Clone();clone.Parent=game:GetService("ReplicatedStorage").ItemSkins[v.Name];clone.Name = v.Name.."_"..SkinChoice setconstant(require(clone).ApplyToModel,3,"rbxassetid://"..SkinRBxId) end end Framework:SetCammo(SkinChoice) end) Skin:AddButton("Save Skin", function() writefile("AstralPro/Skins/"..SkinChoice..".skin",game:GetService("HttpService"):JSONEncode({Id=SkinRBxId,Name=SkinChoice})) end) Toggles.SkinsEnabled:OnChanged(function() SkinsEnabled = Toggles.SkinsEnabled.Value end) Options.SkinName:OnChanged(function() SkinChoice = Options.SkinName.Value end) Options.SkinRBXAssetId:OnChanged(function() SkinRBxId = Options.SkinRBXAssetId.Value end) Options.SkinChoice:OnChanged(function() SkinChoice = Options.SkinChoice.Value end) Bullets:AddLabel('Custom Inventory:'):AddColorPicker('Inventory_Color', { Default = Color3.fromRGB(80,80,80)}) Options.Inventory_Color:OnChanged(function(Inventory_Color_Value) game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.ItemSlot26.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.ItemSlot27.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.ItemSlot28.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.ItemSlot29.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot6.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot7.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot8.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot9.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot10.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot11.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot12.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot13.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot14.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot15.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot16.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot17.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot18.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot19.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot20.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot21.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot22.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot23.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot24.BackgroundColor3 = Inventory_Color_Value game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.ItemSlot25.BackgroundColor3 = Inventory_Color_Value end) Bullets:AddLabel('Energy:'):AddColorPicker('Energy_Color_Value', { Default = Color3.fromRGB(197,187,40)}) Options.Energy_Color_Value:OnChanged(function(Energy_Color_Value) game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.Vitals.EnergyFrame.Energy.BackgroundColor3 = Energy_Color_Value end) Bullets:AddLabel('Health:'):AddColorPicker('Health_Color_Value', { Default = Color3.fromRGB(78,153,74)}) Options.Health_Color_Value:OnChanged(function(Health_Color_Value) game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.Vitals.HealthFrame.Health.BackgroundColor3 = Health_Color_Value end) Bullets:AddLabel('Ammo:'):AddColorPicker('Ammo_Color_Value', { Default = Color3.fromRGB(255,255,255)}) Options.Ammo_Color_Value:OnChanged(function(Ammo_Color_Value) game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Ammo.TextColor3 = Ammo_Color_Value end) Bullets:AddSlider('Vitals_Transparency', {Text = 'Vitals Transparency', Suffix = "%", Default = 0.1, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function(VitalsTransparency) game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.Vitals.EnergyFrame.Energy.BackgroundTransparency = VitalsTransparency game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.Vitals.HealthFrame.Health.BackgroundTransparency = VitalsTransparency end) Bullets:AddSlider('Background_Transparency', {Text = 'Inventory Transparency', Suffix = "%", Default = 0.7, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function(InventoryTransparency) game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Inventory.BackgroundTransparency = InventoryTransparency game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Hotbar.BackgroundTransparency = InventoryTransparency game:GetService("Players").LocalPlayer.PlayerGui.GameUI.FPS.BottomCenter.Armor.BackgroundTransparency = InventoryTransparency end) local Terrain = game:GetService("Workspace").Terrain local GCEN = Color3.fromRGB(93, 111, 55) local GRCEND = false LightingTab:AddToggle('CLRG', {Text = 'Color Grass', Default = true, Tooltip = "Off/On"}):AddColorPicker('ColorGrass', {Default = GCEN, Title = 'Changer Color Grass'}) Toggles.CLRG:OnChanged(function(T) GRCEND = T Terrain:SetMaterialColor(Enum.Material.Grass, T and GCEN or Color3.fromRGB(93, 111, 55)) end) Options.ColorGrass:OnChanged(function(Grass1) if GRCEND then GCEN = Grass1 Terrain:SetMaterialColor(Enum.Material.Grass, Grass1) end end) local Terrain = game:GetService("Workspace").Terrain local CloudsColor = Color3.fromRGB(255, 255, 255) local EnableCustomColor = false LightingTab:AddToggle('CLRG1', {Text = 'Clouds Color', Default = EnableCustomColor, Tooltip = "Off/On"}):AddColorPicker('ColorGrass1', {Default = CloudsColor, Title = 'Change Clouds Color'}) Toggles.CLRG1:OnChanged(function(T) EnableCustomColor = T Terrain.Clouds.Color = T and CloudsColor or Color3.fromRGB(255, 255, 255) end) Options.ColorGrass1:OnChanged(function(NewColor) if EnableCustomColor then CloudsColor = NewColor Terrain.Clouds.Color = NewColor end end) local CARMS = false LightingTab:AddToggle('CLRT',{Text = 'Arm Color',Default = false,Tooltip = "Off/On",}):AddColorPicker('ARCCCC', {Default = Color3.fromRGB(0,0,0),Title = 'Arms Color'}) Options.ARCCCC:OnChanged(function(ARMC) if CARMS then game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.LeftHand.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.RightHand.Color = ARMC else game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.BrickColor = BrickColor.new("Dark stone grey") game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.LeftHand.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.BrickColor = BrickColor.new("Dark stone grey") game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.RightHand.BrickColor = BrickColor.new("Linen") end end) Toggles.CLRT:OnChanged(function(T) CARMS = T end) LightingTab:AddDropdown('MaterialD', {Values = { 'Default', 'ForceField'},Default = 1,Multi = false,Text = 'Naterial:',Tooltip = 'Arms Material'}):OnChanged(function() if Options.MaterialD.Value == "Default" then game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "Fabric" game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "SmoothPlastic" game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "SmoothPlastic" game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "Fabric" game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "SmoothPlastic" game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "SmoothPlastic" end if Options.MaterialD.Value == "ForceField" then game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "ForceField" end end) LightingTab:AddInput('', {Default = 'rbxassetid://11414633855', Numeric = false, Finished = true, Text = 'Texture ID:', Placeholder = 'rbxassetid://...'}):OnChanged(function(TextureID) game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.TextureID = TextureID game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.TextureID = TextureID game:GetService("Workspace").Ignore.FPSArms.LeftHand.TextureID = TextureID game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.TextureID = TextureID game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.TextureID = TextureID game:GetService("Workspace").Ignore.FPSArms.RightHand.TextureID = TextureID end) -------------------------------------------------------------------------------------------------- MiscTab:AddToggle('', {Text = "Jump Crouch",Default = false,}):AddKeyPicker('JumpCrouchKey', {Default='B',SyncToggleState=true,Mode='Toggle',Text='Jump Crouch',NoUI=false}) local stoprun = false task.spawn(function() while true do local state = Options.JumpCrouchKey:GetState() if state then keypress(0x57) keypress(0x10) wait(0.05) keypress(0x43) keypress(0x20) keyrelease(0x20) wait(0.5) keyrelease(0x43) wait(1) end if Library.Unloaded then break end wait() end end) task.spawn(function() while task.wait() do local state = Options.JumpCrouchKey:GetState() if not state then if stoprun then keyrelease(0x57) keyrelease(0x10) stoprun = false end else stoprun = true end end end) MiscTab:AddToggle('LootAll',{Text='Loot All',Default=false}):AddKeyPicker('LootAllKey', {Default='P',SyncToggleState=true,Mode='Toggle',Text='Loot All',NoUI=false}) Toggles.LootAll:OnChanged(function() for i = 1, 20 do game:GetService("Players").LocalPlayer.RemoteEvent:FireServer(12, i, true) end end) local XRAY22 = false MiscTab:AddToggle('XRAY', {Text = 'XRAY', Default = false}):AddKeyPicker('XRAYKey', {Default='Z',SyncToggleState=true,Mode='Toggle',Text='XRAY',NoUI=false}):OnChanged(function() XRAY22 = Toggles.XRAY.Value if XRAY22 then for i,v in pairs(game:GetDescendants()) do if v:FindFirstChild("Hitbox") then v.Hitbox.Transparency = 0.6 end end else for i,v in pairs(game:GetDescendants()) do if v:FindFirstChild("Hitbox") then v.Hitbox.Transparency = 0 end end end end) --// UI Settings \\-- local GameID = Tabs.UISettings:AddLeftGroupbox('Game') GameID:AddInput('GameID_Check', {Default = 'Game ID', Numeric = true, Finished = false, Text = 'Game ID', Placeholder = 'Game ID Here'}) GameID:AddButton('Join Game', function() game:GetService("TeleportService"):Teleport(Options.GameID_Check.Value, plr) end) local MenuGroup = Tabs.UISettings:AddRightGroupbox('Menu') MenuGroup:AddLabel(""..game:GetService("Players").LocalPlayer.PlayerGui.GameUI.ServerInfo.Text.."", true) MenuGroup:AddLabel(' Made By: Legit.Pub', true) MenuGroup:AddButton('Unload Script', function() Library:Unload() for i,v in pairs(Toggles) do v:SetValue(false) Library:Notify('Unloaded!', 1) end end) MenuGroup:AddButton('Panic Button', function() for i,v in pairs(Toggles) do v:SetValue(false) Library:Notify('Panic Button!', 1) end end) MenuGroup:AddButton('Rejoin Server', function() game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId) Library:Notify('Rejoining Server!', 30) end) MenuGroup:AddButton('Copy Join Code', function() setclipboard(("game:GetService('TeleportService'):TeleportToPlaceInstance(%s, '%s')"):format(game.PlaceId, game.JobId)) Library:Notify("Copied Join Code!", 5) end) MenuGroup:AddButton('Copy Discord', function() if pcall(setclipboard,"go kys im not gonna advertise ur skiddy server") then Library:Notify('Successfully copied discord link to your clipboard!', 5) end end) MenuGroup:AddToggle('WatermarkToggle', {Text = 'Watermark', Default = false, Tooltip = nil, }) Toggles.WatermarkToggle:OnChanged(function() Library:SetWatermark('Legit.Pub - V1.0') Library:SetWatermarkVisibility(Toggles.WatermarkToggle.Value) end) MenuGroup:AddToggle('UISettings_KeybindFrameVisibility', {Text = 'Keybind', Default = true}):OnChanged(function() Library.KeybindFrame.Visible = Toggles.UISettings_KeybindFrameVisibility.Value end) MenuGroup:AddLabel('Menu Keybind'):AddKeyPicker('MenuKeybind', { Default = 'End', NoUI = true, Text = 'Menu keybind' }) Library.ToggleKeybind = Options.MenuKeybind --// Save manager SaveManager:SetLibrary(Library) SaveManager:SetFolder('LegitPub/folder') SaveManager:BuildConfigSection(Tabs.UISettings) SaveManager:IgnoreThemeSettings() --// Theme manager ThemeManager:SetLibrary(Library) ThemeManager:SetFolder('LegitPub/themes') ThemeManager:ApplyToTab(Tabs.UISettings) --Wrapping function - needed to unload(Keep at end of script) loadstring(game:HttpGet('https://raw.githubusercontent.com/EIOlmqV6v1owgJBEoqj5lK9p01SFE2THpxcOnvX/LinoriaBurnEdition/main/LoaderManager.lua')) Library:Notify( "30 minute timer has started, If your not on a fresh acc anti ban may not work.", 5) task.wait(1500) Library:Notify("Initiated Timer Bypass Please Wait", 5) task.wait(60) Library:Notify("Bypassed Timer If It Dosent Work Then Please Report", 5) local old old = hookfunction(tick, function() if true then return 0 end return old() end) local old old = hookfunction(getrenv().tick, function() if true then return 0 end return old() end)