local queue_teleport = queueonteleport or queue_on_teleport local script = [[ local player_gui = game:GetService('Players').LocalPlayer:FindFirstChild('PlayerGui') if (not player_gui:FindFirstChildOfClass('Actor')) then warn('Bypass Loading...') local connection; connection = player_gui.ChildAdded:Connect(function(child) if (child.ClassName == 'Actor') then for _, client in next, child:GetChildren() do if (client:IsA('Script')) then client.Disabled = true client.Parent = player_gui client.Disabled = false else client.Parent = player_gui end end task.wait() child:Destroy() warn('Actors have been bypassed') connection:Disconnect() end end) else warn('Queue Teleport was too slow') end ]] queue_teleport(script) warn('Lobby bypass loaded!')