local player = game.Players.LocalPlayer while wait(0.1) do for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and v.Team ~= player.Team then local jn = v.Character:FindFirstChild("Torso") local jnr = v.Character:FindFirstChildOfClass("Humanoid") if jn and jnr.Health > 0 then local args = { [1] = Vector3.new(0, 0, 0), [2] = Vector3.new(0, 0, 0), [3] = jn } game:GetService("Players").LocalPlayer.Backpack.Gun.FIRE:FireServer(unpack(args)) end end end end spawn(function() while wait(0.1) do for _, v in pairs(game.Players:GetPlayers()) do if v ~= player and v.Character and v.Team ~= player.Team then local jn = v.Character:FindFirstChild("Torso") local jnr = v.Character:FindFirstChildOfClass("Humanoid") if jn and jnr.Health > 0 then local args = { [1] = Vector3.new(0, 0, 0), [2] = Vector3.new(0, 0, 0), [3] = jn } game:GetService("Players").LocalPlayer.Character.Gun.FIRE:FireServer(unpack(args)) end end end end end)