--equip Pistol to Make Loop kill all work while true do local player = game.Players.LocalPlayer for i, v in ipairs(game.Players:GetPlayers()) do if v.Name ~= player.Name then local vCharacter = v.Character if vCharacter then local VCH = vCharacter:FindFirstChild("Humanoid") if VCH then local args = { [1] = VCH, [2] = 100, -- Assuming 20 is the damage amount you want to inflict [3] = { [1] = 195.16810607910156, [2] = CFrame.new(-52.45732879638672, 103.46327209472656, 361.6676330566406) * CFrame.Angles(1.6868478835974088e-09, 1.3365272283554077, -0.006583080627024174) } } game:GetService("Players").LocalPlayer.Character.Pistol.RemoteEvent:FireServer(unpack(args)) end end end end wait(0.1) end