---------- [ Library ] ---------- local Library = loadstring(game:HttpGet("https://pastebin.com/raw/b5QLVFiM"))() ---------- [ Window ] ---------- local Window = Library:CreateWindow('JustShare - Hub') ---------- [ Create Tab ] ---------- local Tab = { Home = Window:addTab('•Home + Settings'), ESP = Window:addTab('•Esp'), Troll = Window:addTab('•Troll'), Tools = Window:addTab('•Tool'), } ---------- [ Home Tab Section ] ---------- local Home_Right = Tab.Home:addSection() local Main_Home = Home_Right:addMenu("#Home") ---------- [ Variables ] ---------- local Farm = false local Rebirth = false local IsSelling = false local AutoFarmAI = false local ESPEnabled = false local FarmPaused = false local XRayEnabled = false local AutoSellEnabled = false local ESPPlayerEnabled = false local VisualEffectsEnabled = true local ToolDestroyerEnabled = false local CurrentChest = nil local FarmingSpeed = 0.001 local UserInputService = game:GetService("UserInputService") local PathfindingService = game:GetService("PathfindingService") local VirtualInputManager = game:GetService("VirtualInputManager") local XRayTransparency = 0.2 local PlayerHighlights = {} local ChestHighlights = {} local Players = game:GetService("Players") local StarterGui = game:GetService("StarterGui") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local backpack = player:FindFirstChild("Backpack") local rootPart = character:FindFirstChild("HumanoidRootPart") ---------- [ Notify Function ] ---------- local function notify(title, text) StarterGui:SetCore("SendNotification", { Title = title, Text = text, Duration = 5, }) end ---------- [ Destroy Tool Function ] ---------- local function DestroyTools() while ToolDestroyerEnabled do if character then for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") then pcall(function() tool:Destroy() end) end end end -- Hapus tool di Backpack if backpack then for _, tool in pairs(backpack:GetChildren()) do if tool:IsA("Tool") then pcall(function() tool:Destroy() end) end end end task.wait(0.1) -- Hindari lag dengan jeda waktu end end ---------- [ Sell Function ] ---------- local function Sell() if IsSelling then return end IsSelling = true local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3, 10, -160) wait(0.1) game.ReplicatedStorage.Events.AreaSell:FireServer() wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OldPos IsSelling = false end ---------- [ Auto Farm Loop ] ---------- local function AutoFarmLoop() while Farm do if FarmPaused then wait(0.3) else -- Memastikan tool ada di tangan local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") -- Pastikan tool tersedia sebelum melanjutkan if not tool then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error!", Text = "No tool found! Disabling Auto Farm.", Duration = 5, }) Farm = false return elseif not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(tool) wait(0.1) end -- Fokuskan posisi karakter hanya pada chest yang sedang di-farm if CurrentChest and CurrentChest.Parent then local humanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart local targetPosition = CurrentChest.Position -- Pindahkan karakter ke chest dengan kecepatan lebih tinggi if (humanoidRootPart.Position - targetPosition).Magnitude > 0.5 then humanoidRootPart.CFrame = CFrame.new(targetPosition) end tool.RemoteClick:FireServer(CurrentChest) wait(FarmingSpeed) -- Cek apakah Backpack penuh dan jual otomatis jika perlu if AutoSellEnabled and game.Players.LocalPlayer.PlayerGui.Gui.Popups.BackpackFull.Visible then FarmPaused = true Sell() FarmPaused = false end else -- Jika Chest tidak ditemukan, lakukan pencarian chest baru CurrentChest = nil for _, v in pairs(game.Workspace.SandBlocks:GetChildren()) do if not Farm then break end if v:FindFirstChild("Chest") then CurrentChest = v v.CanCollide = false local character = game.Players.LocalPlayer.Character if character then -- Fokuskan posisi karakter pada chest baru local humanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart local targetPosition = v.Position -- Pindahkan posisi karakter hanya jika diperlukan if (humanoidRootPart.Position - targetPosition).Magnitude > 0.5 then humanoidRootPart.CFrame = CFrame.new(targetPosition) end tool.RemoteClick:FireServer(v) wait(0.05) end break end end end end wait(0.05) end end ---------- [ Toggling Features ] ---------- -- Auto Farm Toggle Main_Home:addToggle('Auto Farm', false, function(state) Farm = state if state then local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") if not tool then tool = game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") end if not tool then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Error!", Text = "No tool found! Auto Farm disabled.", Duration = 5, }) Farm = false return end if not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(tool) wait(0.1) end game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Success!", Text = "Auto Farm enabled.", Duration = 5, }) spawn(AutoFarmLoop) else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Info!", Text = "Auto Farm disabled.", Duration = 5, }) end end) ---------- [ Auto Farm Ai ] ---------- -- DEFINISI AWAL local Players = game:GetService("Players") local PathfindingService = game:GetService("PathfindingService") local TweenService = game:GetService("TweenService") local StarterGui = game:GetService("StarterGui") local player = Players.LocalPlayer -- Fungsi untuk mendapatkan karakter, humanoid, dan HumanoidRootPart secara dinamis local function getCharacterComponents() local char = player.Character or player.CharacterAdded:Wait() local hum = char:FindFirstChildOfClass("Humanoid") or char:WaitForChild("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart") return char, hum, hrp end --------------------------------------------------- -- Fungsi untuk menggerakkan karakter ke target (menggunakan Pathfinding) local function MoveToTarget(target) local character, humanoid, rootPart = getCharacterComponents() if not character or not humanoid or not rootPart then return end local path = PathfindingService:CreatePath({ AgentRadius = 2, AgentHeight = 5, AgentCanJump = true, AgentJumpHeight = 10, AgentWalkableClimb = 2 }) path:ComputeAsync(rootPart.Position, target.Position) if path.Status == Enum.PathStatus.Success then local waypoints = path:GetWaypoints() for _, waypoint in ipairs(waypoints) do humanoid:MoveTo(waypoint.Position) local reached = humanoid.MoveToFinished:Wait() if not reached then break end end else warn("Pathfinding failed!") end end --------------------------------------------------- -- Fungsi untuk mencari target terdekat (Sand atau Chest) local function FindNearestSandOrChest() local character, humanoid, rootPart = getCharacterComponents() if not rootPart then return nil end local nearestSand, nearestChest, shortestDistance = nil, nil, math.huge -- Asumsi: semua blok pasir dan chest berada di dalam workspace.SandBlocks for _, block in pairs(workspace.SandBlocks:GetChildren()) do if block:IsA("BasePart") then local distance = (block.Position - rootPart.Position).Magnitude if distance < shortestDistance then nearestSand = block shortestDistance = distance end if block:FindFirstChild("Chest") then nearestChest = block end end end return nearestChest or nearestSand end --------------------------------------------------- -- Fungsi utama Auto Farm AI Loop local function AutoFarmAILoop() while AutoFarmAI do local character, humanoid, rootPart = getCharacterComponents() local target = FindNearestSandOrChest() if target then MoveToTarget(target) wait(0.1) -- jeda singkat -- Interaksi: Menggali atau membuka chest menggunakan tool RemoteClick local tool = character:FindFirstChildOfClass("Tool") or player.Backpack:FindFirstChildOfClass("Tool") if tool and tool:FindFirstChild("RemoteClick") then tool.RemoteClick:FireServer(target.Position) end end wait(FarmingSpeed) -- Jeda sebelum iterasi selanjutnya end end --------------------------------------------------- -- Toggle untuk Auto Farm AI Main_Home:addToggle('Auto Farm With AI', false, function(state) AutoFarmAI = state if AutoFarmAI then notify("Auto Farm AI Enabled", "Auto Farm AI is now active.") task.spawn(AutoFarmAILoop) else notify("Auto Farm AI Disabled", "Auto Farm AI is now disabled.") end end) ---------- [ Auto Sell Toggle ] ---------- Main_Home:addToggle('Auto Sell', false, function(state) AutoSellEnabled = state game:GetService("StarterGui"):SetCore("SendNotification", { Title = state and "Success!" or "Succes!", Text = "Auto Sell " .. (state and "enabled." or "disabled."), Duration = 5, }) end) ---------- [ Auto Rebirth ] ---------- Main_Home:addToggle('Auto Rebirth', false, function(state) Rebirth = state if Rebirth then task.spawn(function() while Rebirth do wait(1) local aText = game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Coins.Amount.Text local bText = game.Players.LocalPlayer.PlayerGui.Gui.Rebirth.Needed.Coins.Amount.Text local a = tonumber(aText:gsub(",", "")) local b = tonumber(bText:gsub(",", "")) if a and b and a >= b then warn("Calculation Complete! Melakukan Rebirth...") game.ReplicatedStorage.Events.Rebirth:FireServer() repeat wait(0.1) until game.Players.LocalPlayer.PlayerGui.Gui.Popups.GiveReward.Visible == true game.Players.LocalPlayer.PlayerGui.Gui.Popups.GiveReward.Visible = false wait(1) end end end) end end) ---------- [ X-Ray ] ---------- local function SetXRayTransparency(object, transparency) if object:IsA("BasePart") and object.Transparency ~= transparency then object.Transparency = transparency end for _, child in pairs(object:GetChildren()) do SetXRayTransparency(child, transparency) end end local function EnableXRay() for _, object in pairs(workspace:GetDescendants()) do if object:IsA("BasePart") and not object:IsDescendantOf(game.Players.LocalPlayer.Character) then SetXRayTransparency(object, XRayTransparency) end end end local function DisableXRay() for _, object in pairs(workspace:GetDescendants()) do if object:IsA("BasePart") then SetXRayTransparency(object, 0) end end end Main_Home:addToggle('X-Ray', false, function(state) XRayEnabled = state if XRayEnabled then EnableXRay() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "X-Ray Enabled", Text = "Objects are now transparent.", Duration = 5, }) else DisableXRay() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "X-Ray Disabled", Text = "Objects are now back to normal.", Duration = 5, }) end end) ---------- [ Misc Tab Section ] ---------- local Misc_Left = Tab.Home:addSection() local Main_Misc = Misc_Left:addMenu("#Settings") ---------- [ Misc - Farming Speed Textbox ] ---------- Main_Misc:addTextbox('Farming Speed', tostring(FarmingSpeed), function(value) local newFarmingSpeed = tonumber(value) if newFarmingSpeed and newFarmingSpeed > 0 then FarmingSpeed = newFarmingSpeed game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Farming Speed Updated!", Text = "Farming speed set to: " .. tostring(newFarmingSpeed), Duration = 5, }) else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Invalid Input", Text = "Please enter a valid positive number for Farming Speed.", Duration = 5, }) end end) ---------- [ ESP Tab Section ] ---------- local ESP_Left = Tab.ESP:addSection() local Main_ESP = ESP_Left:addMenu("#ESP") ---------- [ ESP Player Toggle ] ---------- -- Fungsi untuk menambahkan highlight pada player local function AddPlayerESP(player) if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local highlight = Instance.new("Highlight") highlight.Parent = player.Character highlight.Adornee = player.Character.HumanoidRootPart highlight.FillColor = Color3.fromRGB(255, 0, 0) -- Highlight berwarna merah highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) -- Outline berwarna putih highlight.OutlineTransparency = 0.5 -- Menambahkan nama player di atas highlight local nameLabel = Instance.new("BillboardGui") nameLabel.Parent = player.Character nameLabel.Adornee = player.Character.HumanoidRootPart nameLabel.Size = UDim2.new(0, 100, 0, 50) nameLabel.StudsOffset = Vector3.new(0, 3, 0) nameLabel.AlwaysOnTop = true local textLabel = Instance.new("TextLabel") textLabel.Parent = nameLabel textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Text = player.Name textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.BackgroundTransparency = 1 textLabel.TextStrokeTransparency = 0.5 -- Menambahkan jarak di atas nama player local distanceLabel = Instance.new("TextLabel") distanceLabel.Parent = nameLabel distanceLabel.Size = UDim2.new(1, 0, 1, 20) distanceLabel.Position = UDim2.new(0, 0, 1, 0) distanceLabel.TextColor3 = Color3.fromRGB(255, 255, 255) distanceLabel.BackgroundTransparency = 1 distanceLabel.TextStrokeTransparency = 0.5 -- Update jarak setiap detik spawn(function() while ESPPlayerEnabled do local distance = (player.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude distanceLabel.Text = string.format("Distance: %.2f", distance) wait(1) end end) -- Simpan highlight dan label player dalam tabel table.insert(PlayerHighlights, {player = player, highlight = highlight, nameLabel = nameLabel}) end end -- Fungsi untuk menghapus ESP player local function RemovePlayerESP(player) for _, esp in pairs(PlayerHighlights) do if esp.player == player then esp.highlight:Destroy() esp.nameLabel:Destroy() table.remove(PlayerHighlights, _) break end end end -- Fungsi untuk mengaktifkan ESP Player local function EnableESPPlayer() for _, player in pairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then AddPlayerESP(player) end end -- Tambahkan ESP ketika pemain baru bergabung game.Players.PlayerAdded:Connect(function(player) if player ~= game.Players.LocalPlayer then AddPlayerESP(player) end end) -- Hapus ESP ketika pemain meninggalkan permainan game.Players.PlayerRemoving:Connect(function(player) RemovePlayerESP(player) end) end -- Fungsi untuk menonaktifkan ESP Player local function DisableESPPlayer() for _, esp in pairs(PlayerHighlights) do esp.highlight:Destroy() esp.nameLabel:Destroy() end PlayerHighlights = {} end -- Toggle untuk mengaktifkan dan menonaktifkan ESP Player Main_ESP:addToggle('ESP Player', false, function(state) ESPPlayerEnabled = state if ESPPlayerEnabled then game:GetService("StarterGui"):SetCore("SendNotification", { Title = "ESP Player Enabled", Text = "Player highlights and distances are now visible.", Duration = 5, }) EnableESPPlayer() else game:GetService("StarterGui"):SetCore("SendNotification", { Title = "ESP Player Disabled", Text = "Player highlights and distances are now hidden.", Duration = 5, }) DisableESPPlayer() end end) ---------- [ Misc - ESP Chest Toggle ] ---------- Main_ESP:addToggle('ESP Chest', false, function(state) ESPEnabled = state if state then for _, v in pairs(game.Workspace.SandBlocks:GetChildren()) do if v:FindFirstChild("Chest") then local highlight = Instance.new("Highlight") highlight.Parent = v highlight.Adornee = v highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0.5 table.insert(ChestHighlights, highlight) end end else for _, highlight in pairs(ChestHighlights) do highlight:Destroy() end ChestHighlights = {} end end) -- Update ESP spawn(function() while true do if ESPEnabled then for _, v in pairs(game.Workspace.SandBlocks:GetChildren()) do if v:FindFirstChild("Chest") then local highlightExists = false for _, highlight in pairs(ChestHighlights) do if highlight.Adornee == v then highlightExists = true break end end if not highlightExists then local highlight = Instance.new("Highlight") highlight.Parent = v highlight.Adornee = v highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0.5 table.insert(ChestHighlights, highlight) end end end for i = #ChestHighlights, 1, -1 do local highlight = ChestHighlights[i] if not highlight.Adornee or not highlight.Adornee.Parent then highlight:Destroy() table.remove(ChestHighlights, i) end end end wait(1) end end) ---------- [ Troll Tab Section ] ---------- local Troll_Left = Tab.Troll:addSection() local Main_Troll = Troll_Left:addMenu("#Troll") ---------- [ Toggle for Tool Destroyer ] ---------- Main_Troll:addToggle('Remove Tool', false, function(state) ToolDestroyerEnabled = state if ToolDestroyerEnabled then notify("Tool Destroyer Enabled", "All tools will be removed automatically.") task.spawn(DestroyTools) else notify("Tool Destroyer Disabled", "Tool removal has been stopped.") end end) ---------- [ Toggle for Bring All Players ] ---------- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local JoinIslandEvent = ReplicatedStorage:FindFirstChild("Events") and ReplicatedStorage.Events:FindFirstChild("JoinIsland") -- Cek apakah event JoinIsland ada if not JoinIslandEvent then warn("JoinIsland Event tidak ditemukan! Pastikan ada di ReplicatedStorage.Events.") end -- Fungsi untuk memindahkan semua pemain ke LocalPlayer local function BringAllPlayers() local localPlayer = Players.LocalPlayer local character = localPlayer.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local rootPart = character.HumanoidRootPart for _, player in pairs(Players:GetPlayers()) do if player ~= localPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then -- Gunakan JoinIsland jika ada, jika tidak, gunakan posisi langsung if JoinIslandEvent then JoinIslandEvent:FireServer(player) else player.Character.HumanoidRootPart.CFrame = rootPart.CFrame + Vector3.new(math.random(-5, 5), 0, math.random(-5, 5)) end end end end -- Toggle Bring All Players Main_Troll:addToggle("Bring All Players (Instant)", _G.BringAllPlayers, function(Value) _G.BringAllPlayers = Value if _G.BringAllPlayers then BringAllPlayers() end end) ---------- [ Troll Tab Section ] ---------- local Tools_Left = Tab.Tools:addSection() local Main_Tools = Tools_Left:addMenu("#Tools") ---------- [ Tools - Destroyer Tool ] ---------- -- Services dan variabel awal local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local mouse = player:GetMouse() local StarterGui = player:WaitForChild("PlayerGui") local backpack = player:WaitForChild("Backpack") -- Variabel untuk mode penghancuran (default off) local destroyMode = false local tool = nil -- Akan menampung tool jika dibuat --------------------------------------------------- -- Fungsi-fungsi pendukung untuk Destroyer Tool -- Variabel untuk menandai objek yang akan dihapus local highlightColor = Color3.fromRGB(255, 0, 0) -- Warna merah local targetObject = nil local originalColor = nil -- Fungsi untuk memberi highlight pada objek local function highlightObject(object) if object:IsA("BasePart") then originalColor = object.Color object.Color = highlightColor targetObject = object end end -- Fungsi untuk mereset objek (mengembalikan warna asli) local function resetObject() if targetObject and targetObject:IsA("BasePart") then targetObject.Color = originalColor targetObject = nil originalColor = nil end end --------------------------------------------------- -- Fungsi untuk melakukan fade-out dan menghapus GUI konfirmasi local function fadeOutAndDestroy(guiElement) local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tweens = {} for _, ui in ipairs(guiElement:GetDescendants()) do if ui:IsA("TextLabel") then local tween = TweenService:Create(ui, tweenInfo, {TextTransparency = 1}) table.insert(tweens, tween) elseif ui:IsA("TextButton") then local tween = TweenService:Create(ui, tweenInfo, {TextTransparency = 1}) table.insert(tweens, tween) elseif ui:IsA("ImageLabel") then local tween = TweenService:Create(ui, tweenInfo, {ImageTransparency = 1}) table.insert(tweens, tween) elseif ui:IsA("Frame") then local tween = TweenService:Create(ui, tweenInfo, {BackgroundTransparency = 1}) table.insert(tweens, tween) end end for _, tween in ipairs(tweens) do tween:Play() end wait(tweenInfo.Time) guiElement:Destroy() end --------------------------------------------------- -- Fungsi untuk membuat dialog konfirmasi (minimalis, draggable, dengan tombol "X") local function createConfirmationGUI() local confirmationGui = Instance.new("ScreenGui") confirmationGui.Parent = StarterGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0.5, -100, 0.5, -50) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true frame.Parent = confirmationGui -- Tombol "X" untuk menutup GUI secara manual local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0, 20, 0, 20) closeButton.Position = UDim2.new(1, -25, 0, 5) closeButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0) closeButton.Text = "X" closeButton.TextColor3 = Color3.new(1, 1, 1) closeButton.Font = Enum.Font.SourceSansBold closeButton.TextScaled = true closeButton.Parent = frame local label = Instance.new("TextLabel") label.Size = UDim2.new(1, -10, 0.5, 0) label.Position = UDim2.new(0, 5, 0, 25) label.Text = "Delete this object?" label.TextColor3 = Color3.new(1, 1, 1) label.BackgroundTransparency = 1 label.Font = Enum.Font.SourceSans label.TextScaled = true label.Parent = frame local yesButton = Instance.new("TextButton") yesButton.Size = UDim2.new(0.45, 0, 0.3, 0) yesButton.Position = UDim2.new(0.05, 0, 0.7, 0) yesButton.Text = "Yes" yesButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) yesButton.TextColor3 = Color3.new(0, 0, 0) yesButton.Font = Enum.Font.SourceSansBold yesButton.TextScaled = true yesButton.Parent = frame local noButton = Instance.new("TextButton") noButton.Size = UDim2.new(0.45, 0, 0.3, 0) noButton.Position = UDim2.new(0.5, 0, 0.7, 0) noButton.Text = "No" noButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) noButton.TextColor3 = Color3.new(1, 1, 1) noButton.Font = Enum.Font.SourceSansBold noButton.TextScaled = true noButton.Parent = frame -- Event untuk tombol "X" yang menutup GUI secara manual closeButton.MouseButton1Click:Connect(function() fadeOutAndDestroy(confirmationGui) end) yesButton.MouseButton1Click:Connect(function() if targetObject then targetObject:Destroy() end fadeOutAndDestroy(confirmationGui) end) noButton.MouseButton1Click:Connect(function() resetObject() fadeOutAndDestroy(confirmationGui) end) end --------------------------------------------------- -- Tambahkan button ke GUI untuk membuat/hapus Destroyer Tool Main_Tools:addButton("Destroyer Tools", function() destroyMode = not destroyMode if destroyMode then notify("Destroy Tools Activated") -- Buat tool jika belum ada if not backpack:FindFirstChild("Destroyer Tool") then tool = Instance.new("Tool") tool.Name = "Destroyer Tool" tool.RequiresHandle = false tool.Parent = backpack -- Event saat tool diaktifkan (klik) tool.Activated:Connect(function() if destroyMode then resetObject() local target = mouse.Target if target and target:IsA("BasePart") then highlightObject(target) createConfirmationGUI() end end end) end else notify("Destroy Tools Deactivated") local existingTool = backpack:FindFirstChild("Destroyer Tool") if existingTool then existingTool:Destroy() end end end)