local Config = { WindowName = "Tower Of Heck", Color = Color3.fromRGB(124,230,11), Keybind = Enum.KeyCode.RightBracket } local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/AlexR32/Roblox/main/BracketV3.lua"))() local Window = Library:CreateWindow(Config, game:GetService("CoreGui")) local Tab1 = Window:CreateTab("Main") local Section1 = Tab1:CreateSection("Misc") local Button1 = Section1:CreateButton("Anti Ban and Anti Kick", function() local reg = getreg() for i, Function in next, reg do if type(Function) == 'function' then local info = getinfo(Function) if info.name == 'kick' then if (hookfunction(info.func, function(...)end)) then print'succesfully hooked kick' else print'failed to hook kick' end end end end end) Button1:AddToolTip("Might Crash Your game") local Toggle1 = Section1:CreateToggle("Enable this if anti ban anti kick not working", nil, function(state) if state then _G.autoanticheat = true; while _G.autoanticheat == true do local reg = getreg() for i, Function in next, reg do if type(Function) == 'function' then local info = getinfo(Function) if info.name == 'kick' then if (hookfunction(info.func, function(...)end)) then print'succesfully hooked kick' else print'failed to hook kick' end end end end wait(2) end else _G.autoanticheat = false; while _G.autoanticheat == true do local reg = getreg() for i, Function in next, reg do if type(Function) == 'function' then local info = getinfo(Function) if info.name == 'kick' then if (hookfunction(info.func, function(...)end)) then print'succesfully hooked kick' else print'failed to hook kick' end end end end wait(0.4) end end end) Toggle1:AddToolTip("Might Crash your game too") local Button1 = Section1:CreateButton("Teleport To End", function() local endzone = game.Workspace.tower.sections.finish.FinishGlow.CFrame local player = game.Players.LocalPlayer.Character player.HumanoidRootPart.CFrame = endzone end) local Button1 = Section1:CreateButton("Get All Item", function() for _,e in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do if e:IsA("Tool") then e:Destroy() end end wait() for _,v in pairs(game.ReplicatedStorage.Gear:GetDescendants()) do if v:IsA("Tool") then local CloneThings = v:Clone() wait() CloneThings.Parent = game.Players.LocalPlayer.Backpack end end end) Button1:AddToolTip("Some Of Them Not Work or Just Visual") local Button1 = Section1:CreateButton("Remove All Kill Parts", function() for i,v in pairs(game:GetService("Workspace").tower:GetDescendants()) do if v:IsA("BoolValue") and v.Name == "kills" then v.Parent:Destroy() end end end) local Section2 = Tab1:CreateSection("Farming") local Toggle2 = Section2:CreateToggle("Auto Tp To End", nil, function(state) if state then _G.autotp = true; while _G.autotp == true do local endzone = game.Workspace.tower.sections.finish.FinishGlow.CFrame local player = game.Players.LocalPlayer.Character player.HumanoidRootPart.CFrame = endzone wait(1) end else _G.autotp = false; while _G.autotp == true do local endzone = game.Workspace.tower.sections.finish.FinishGlow.CFrame local player = game.Players.LocalPlayer.Character player.HumanoidRootPart.CFrame = endzone wait(1) end end end) local Section3 = Tab1:CreateSection("Player Stuff") local Slider3 = Section3:CreateSlider("WalkSpeed", 16,300,nil,true, function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value end) local Slider3 = Section3:CreateSlider("JumpPower", 50,400,nil,true, function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value end) local Slider3 = Section3:CreateSlider("Field of Fiew", 70,120,nil,true, function(Value) game.Workspace.CurrentCamera.FieldOfView = Value end) local Slider3 = Section3:CreateSlider("SetFpsCap", 20,240,nil,true, function(Value) setfpscap(Value) end) Slider3:AddToolTip("60 To Reset") local Button1 = Section3:CreateButton("Reset Walkspeed And Jumpower", function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 end) local Section4 = Tab1:CreateSection("Box") local Toggle1 = Section4:CreateToggle("Auto Buy Box", nil, function(state) if state then _G.autobox = true; while _G.autobox == true do local args = { [1] = "Regular" } game:GetService("ReplicatedStorage").openBox:InvokeServer(unpack(args)) wait(0.5) end else _G.autobox = false; while _G.autobox == true do local args = { [1] = "Regular" } game:GetService("ReplicatedStorage").openBox:InvokeServer(unpack(args)) wait(0.5) end end end) local Button1 = Section4:CreateButton("Buy Box", function() local args = { [1] = "Regular" } game:GetService("ReplicatedStorage").openBox:InvokeServer(unpack(args)) end) local Tab2 = Window:CreateTab("UI Settings") local Section4 = Tab2:CreateSection("Background") local Dropdown3 = Section4:CreateDropdown("Image", {"Default","Hearts","Abstract","Hexagon","Circles","Lace With Flowers","Floral"}, function(Name) if Name == "Default" then Window:SetBackground("2151741365") elseif Name == "Hearts" then Window:SetBackground("6073763717") elseif Name == "Abstract" then Window:SetBackground("6073743871") elseif Name == "Hexagon" then Window:SetBackground("6073628839") elseif Name == "Circles" then Window:SetBackground("6071579801") elseif Name == "Lace With Flowers" then Window:SetBackground("6071575925") elseif Name == "Floral" then Window:SetBackground("5553946656") end end) local Section3 = Tab2:CreateSection("Keybind") local Toggle3 = Section3:CreateToggle("UI Toggle", nil, function(State) Window:Toggle(State) end) Toggle3:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""), function(Key) Config.Keybind = Enum.KeyCode[Key] end) Toggle3:SetState(true)