local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))() local window = DrRayLibrary:Load("Touch Football", "Default") local tab = DrRayLibrary.newTab("Main", "ImageIdHere") tab.newButton("bring ball", "brings ball to ur CFrame", function() game:GetService("Workspace").FootballField.SoccerBall.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end) tab.newButton("loopbring ball", "loop brings ball to ur CFrame", function() while wait() do game:GetService("Workspace").FootballField.SoccerBall.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end) tab.newButton("Goal A Team", "", function() -- KickBall event because for GoalEvent work local args = { [1] = Vector3.new(-213.62574768066406, 6.241994857788086, 117.22891235351562), [2] = Vector3.new(84.71153259277344, 34, 6.996870040893555), [3] = Vector3.new(0, -3.3757386207580566, 0), [4] = 3.379659414291382, [5] = "djhtelkds" } game:GetService("ReplicatedStorage").KickBall:FireServer(unpack(args)) wait(0.5) -- GoalEvent local args = { [1] = "A" } game:GetService("ReplicatedStorage").GoalEvent:FireServer(unpack(args)) end) tab.newButton("Goal B Team", "", function() -- KickBall event because for GoalEvent work local args = { [1] = Vector3.new(-213.62574768066406, 6.241994857788086, 117.22891235351562), [2] = Vector3.new(84.71153259277344, 34, 6.996870040893555), [3] = Vector3.new(0, -3.3757386207580566, 0), [4] = 3.379659414291382, [5] = "djhtelkds" } game:GetService("ReplicatedStorage").KickBall:FireServer(unpack(args)) wait(0.5) -- GoalEvent local args = { [1] = "B" } game:GetService("ReplicatedStorage").GoalEvent:FireServer(unpack(args)) end) tab.newButton("Freeze ball", "if you want unfreeze press goal b or a", function() while wait() do game:GetService("Workspace").FootballField.SoccerBall.Anchored = true local args = { [1] = Vector3.new(0), [2] = Vector3.new(0), [3] = Vector3.new(0), [4] = 0, [5] = "djhtelkds" } game:GetService("ReplicatedStorage").KickBall:FireServer(unpack(args)) end end)